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2015/04/03 14:03:32
Subject: Too much sanity may be madness - digital world building (4/1 - lots of new pics)
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Did Fulgrim Just Behead Ferrus?
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More pistols!
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2015/04/03 14:06:32
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Using Inks and Washes
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Nice, top left is my favourite, like the drum clip.
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2015/04/03 14:18:06
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Did Fulgrim Just Behead Ferrus?
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Thanks! Plan is to have a whole bunch of gun variants. Probably around 5-10 different pistols and the same number of rifles. More 'specialized' weapons (cannons, flame throwers, rocket launchers, etc and more exotic stuff) would then follow.
I'm also intrigued by the idea of how some of these weapons will later on be integrated into some of the junkbot designs...
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2015/04/10 10:40:05
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Did Fulgrim Just Behead Ferrus?
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Started working on a new rifle...
And yes, also included a chain bayonet in there!
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2015/04/16 15:23:54
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Did Fulgrim Just Behead Ferrus?
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With Shapeways' latest material out there, I really can't wait to print some of these!
Here all eight pistols so far:
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2015/04/16 19:29:16
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Decrepit Dakkanaut
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Really excellent selection of pistols Malika2. Very interested to see how the models actually turn out.
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2015/04/17 13:04:05
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Did Fulgrim Just Behead Ferrus?
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That makes two of us! Once I've got some money in I'll be doing some experiments. Luckily enough the pistols are small, thus making it cheap enough to try both FXD and wax. I really hope that the FXD material will work out, would make things a lot easier. After that it's just getting the stuff cast, and I might have a party in the UK who'd be interested in doing just that!
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2015/04/17 13:37:51
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Decrepit Dakkanaut
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Excellent! Sounds like a plan to me.
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2015/04/19 14:40:19
Subject: Too much sanity may be madness - digital world building (4/3 - pistols)
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Did Fulgrim Just Behead Ferrus?
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In the meantime, a little update on my rifles:
The weapon on the bottom left is the original 'energy rifle'. The two rifles on the right are my first 'automatic rifles', they're basically the same weapon except for the chain bayonet. The ammo drum needs to be altered though. It's the one from the 'eight-shooter' pistol, but I need to tweak it a bit to represent a smaller caliber.
The rifle on the top left is a new energy weapon, I kinda imagine it as a 'light' beam cannon, basically a 40k lascannon in rifle form (a Hellgun I guess?). It has a lot of components in common with the other energy weapon. I like the idea that a lot of the tech here is rather modular and compatible, meaning that both energy weapons can exchange ones' batteries and other components if needed.
Regarding the sprue, my original idea was to have a pistols sprue with about 10 different pistols on it, and a rifle sprue with the same number. As for the sprue itself, I really love what Pig Iron Productions did with their Near Future Irregulars, so that the sprue itself can also be used in a more direct way. Maybe in this case the sprue would be more high tech shaped rubble rather than bricks.
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2015/04/19 19:06:39
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Decrepit Dakkanaut
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I like the bayonet a lot. Really adds to the look of the gun.
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2015/04/19 19:23:50
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Mysterious Techpriest
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I must have missed that FXD email, I think it has the same material strength limitations as FUD (which is ok) and you are still limited to a 0.1mm resolution on details, on the plus 16 microns should be nice for curved surfaces.
It'll still be a pain to clean though lol.
If you do try the wax let me know how it goes, I'm a little sceptical of it.
very nice designs! I really like the pistol grips and revolver clips
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2015/04/20 13:33:59
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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@Gitsplitta: Thanks a lot! I'm really digging the chain bayonet idea as well. I'm even pondering of making a type of heavy pistol with such a bayonet, making it the ultimate nasty close combat weapon!
@OneManNoodles: I know what you mean. I'm very curious to see how the material will work out, but I've got a sad feeling that it will not be the cheap alternative for prototyping we all hoped for.
I will definitely keep you all updated on my progress regarding the prints. I know Fleafa over at Resin Addict already experimented a bit with the wax prints, the results of which you can check here.
In the meantime, the beam rifle almost finished:
Next up would most likely be another bunch of automatic rifles and some shotgun like weapons.
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2015/04/20 17:57:26
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Mysterious Techpriest
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Just as I thought with the wax, if your not careful the original becomes a one-shot affair, kinda what it's meant for anyway ... I'll stick to plastic for now, thanks for that.
btw watch the barrel tip of the top laser weapon, I usually have to clip a bit off the edge because of it being too thin for shapeways.
The bottom gun would look cool if you angled the external sides of the muzzle end ( bit that goes bang/ pew), so use a cone instead of a cylinder with a wedge instead of a cuboid. Also the laser rifle is asking for a sight above the barrel.
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2015/04/23 22:37:59
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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Current weapon collection...
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2015/04/24 00:49:08
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Decrepit Dakkanaut
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Very nice! Still love the chain bayonet... SO old-school.
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2015/04/28 12:04:00
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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Something was kinda bugging me about the pistol designs, so I tweaked them a bit...
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2015/04/28 13:09:58
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Decrepit Dakkanaut
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I like them, but I do miss the round magazine. Perhaps on the one in the upper right?
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2015/04/28 13:59:32
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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Oh, don't worry about that. The one with the round magazine is still there (not in the above pic though). I will need to ponder a bit about that one, whether I will modify it or not. And if I will: how to do it in such a way that it doesn't lose its badass character.
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2015/04/28 15:23:13
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Decrepit Dakkanaut
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2015/04/29 15:46:24
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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The solid round pistols are as good as ready:
Next up: 1-3 energy pistols, and then the pistol pack should be ready.
Currently got 4 rifles, the autorifle will need some serious tweaking, and then a few more variants need to be made. After that it's a shotgun type weapon. The goal, like the pistols, is to have a sprue of 8 to 10 weapons.
After that it'll be some more close combat oriented stuff, mainly baton/club/mace like weapons and some shields. Other close combat stuff might be some combat knives, and I definitely want to give it a shot at some more scifi styled throwing axes.
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2015/04/29 16:16:05
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Decrepit Dakkanaut
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Very solid selection.
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2015/05/01 11:19:04
Subject: Too much sanity may be madness - digital world building (Apr 19th - rifles)
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Did Fulgrim Just Behead Ferrus?
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Started working on three new weapons:
On the left we see a type of club/maul/mace. Still an early WIP, will need to scifi it up a bit, add some techy stuff on the head.
Then there's the axe, it's as good as finished. I liked the idea of an axe with a way smaller handle, meaning it could only be hold by one hand. Maybe even as a sort of throwing axe.
Finally the new energy pistol. It still needs a lot of work. At the moment it's something that looked better in my head than it does on the screen. Need to play with it some more to make it work...
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2015/05/01 13:24:52
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Decrepit Dakkanaut
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Very promising start Malika.
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2015/05/01 19:48:04
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Jinking Ravenwing Land Speeder Pilot
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These Look Awesome Malika! between these and your ships you do an outstanding job.
Can't wait till they're finished.
I love you're original energy rifle!
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2015/05/07 11:30:48
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Did Fulgrim Just Behead Ferrus?
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Got the clubs ready...
Felt they needed to have some more on them, so spikes and such on it to really hurt opponents.
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2015/05/07 12:04:54
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Decrepit Dakkanaut
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Hey Malika, are these going to go into production eventually... or are you just trolling us with your CAD design awesomeness??
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2015/05/11 20:20:41
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Jinking Ravenwing Land Speeder Pilot
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yeah... what Git said...
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2015/05/12 16:50:30
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Did Fulgrim Just Behead Ferrus?
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I've been wanting to do test prints for a while now, but having lost a major paid project means that I kinda lack the income to do that.
However, there are a few bright spots though. First one is that I'm currently working with Fox Box to get some of my ships cast. Depending on how that will develop it might mean that we'll keep on collaborating on casting my other designs.
Secondly I've also been collaborating with the amazing fireangel on some 3d printing stuff. He will be sending me some stuff I designed. Here a little teaser. He's currently working on a really cool project, which he can probably tell you more about, but check it out here. He can use all the help he can get!
And third, I might be getting some new work tomorrow. It's a temp position, but combined with some other freelance gigs I've got, it might mean I'll soon have a stable income again, which means I can invest a little bit of money in projects such as these. One thing I'm really curious about is Shapeways' new Frosted Extreme Detail, would be amazing if it's workable for 28mm scaled bits. But lets see.
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2015/05/17 18:09:17
Subject: Too much sanity may be madness - digital world building (May 1st - close combat weapons)
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Did Fulgrim Just Behead Ferrus?
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Took a little break from the weapons and robotic hounds and went back to one of my old loves: Space Hulk terrain!
Wall component and floor piece:
Corner component ('front' and 'back' views):
The system allows for easy creation of corridors and rooms. The clunkiness makes sure that you won't need connectors or anything like that, at the same time it kind of adds to the whole claustrophobic vibe of the design.
The main challenge is the size of the wall and corner components. Note that each component is 40mm x 40m (length and width). This is where the clunkiness of the walls becomes a bit problematic. You can't shove a tun of them in an envelope or easy sprue. Weight might also become a problem.
A possible solution for this is to cut the walls in two, but it would mean more parts if you want something complete. Also, the corner piece can't really be cut in two.
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2015/05/19 17:16:49
Subject: Too much sanity may be madness - digital world building (May 17th - Space Hulk terrain)
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Did Fulgrim Just Behead Ferrus?
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Here's a little update:
I've managed to break the repetition of the pattern a bit by removing the middle vertical pipe. One other thing I'd like to include here is a separate part that could be added into the middle square of the wall component. That part could include different types of control panels, closets, giant fans, etc. I would perhaps make 3-5 of such different components, allowing you to customize the wall parts and make them more unique.
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