Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2020/12/16 12:01:26
Subject: Warhammer 40,000 - Darktide (from the creators of Vermintide)
Not Online!!! wrote: Another nice looking bunch of Traitor guardsmen not having models
The Deathwing game had Genestealer Hybrids in it, and was developed (not released) before GSC were reintroduced to 40k. This means that the folks who made that game were allowed to see the GSC stuff before the general public knew they were coming back (bit like how I knew about all the new Grey Knight units and weapons, like the Dreadknight, before their Codex came out, thanks to my work with FFG).
So you never know. These Traitor Guard might be an example of an upcoming actual release for 40k.
well that would be a surprise and a welcome one at that.
Tbf though after looking it through once more, i like how they did some serious justice to the poxwalkers at 0:29-30
0:33 is the baseline Traitorguardsmen sarge with the skull mask.
The really interesting bits are at 0:47. There's the regular cowl Traitor guardsmen from BSF, but the dude to the right and the left are diffrent. they appear to be in a Carapace armor and their helmets are unique. the one to the right is, knowing my average chaos design, probably a champion equivalent, because we all know ridicoulus topknot = standing in the chaos forces.
However the night vision stuff alignes them even more with scions, sans hotshot lasguns though, my personal hunch they'd be what was called a Renegade Grenadier. Which would be fething awesome.
At 1:05 you can see a type of berzerker champion with chainaxe? These seem to be more along the old line of FW R&H. Also the faces are inspired by this beauty (the commander that is)here:
Spoiler:
1: 20 is the head honcho, blatant guess, Bloody handed reaver, aka traitor gurdsmen Commander.
1:25 is a chaos hound , normally they have an ogryn packmaster associated to them.
1: 32 is interesting because the armor has the same dangerstripes as IW aswell as a seemingly more standardised equipment, would hint torwards the fodder armies of the IW.
1: 48 seems to be a plague ogryn?
What is missing?
Well considering BSF traitor guardsmen galore.
R&H pieces and inspiration.
We have yet to see a psyker / possessed and the fact that the servants of the abyss cultists didn't show up i guess that there is a bit more to it.
This message was edited 4 times. Last update was at 2020/12/16 13:00:38
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
2020/12/16 14:03:02
Subject: Warhammer 40,000 - Darktide (from the creators of Vermintide)
I'm looking forward to this game like eveyone else.
Someone mentioned that the trailer looks very melee-centric and with that I agree and I am thankful it is. Fatshark has shown they can do the melee combat good so I would honestly be happy if they put what they know they can do well in the center and experimental concepts and stuff more as a side show, for now, which can be expanded on later down the line.
And I am also prefer melee above range; "Blood for the blood god!"
2020/12/17 18:29:03
Subject: Re:Warhammer 40,000 - Darktide (from the creators of Vermintide)
I thought it funny they didn't mention "Cadian Blood" in that list of books when I read it. When I think plague zombies, by golly that book comes to the top of the list! It even had some good descriptions of hive cities too.
2020/12/18 09:11:18
Subject: Re:Warhammer 40,000 - Darktide (from the creators of Vermintide)
Basically who they are and why they love the hobby so much, with a lot of personal projects and collections being shown off.
Thanks for sharing that it's actually really cool to see, must be fun on their part to be fans of 40k and get a chance to build a game within it.
For me, given that the gameplay of vermintide was great, my main hope is that they put plenty of time into the sound effects for the game. That Space Marine game did a good job of that at the time (the bass on the stalker pattern bolter was noice). I want a really meaty chainsword revving before I cut down some heretics.
I really liked the trailer. The most important thing is that they seem to be keeping the melee combat from Vermintide. As someone with 600+ hours in Vermintide 2, the raw, visceral combat is it's number 1 selling point.
I think the biggest hurdle for them will be working out how ranged enemies will work. In Vermintide most ranged attacks are telegraphed, easy to dodge, and are just something that forces the player to react rather than a big source of damage. I would expect 40k to have more ranged enemies.
I'm also hoping to have at least one more character since they like to have 5 choices for 4 person coop. If I had to guess what the 5th would be, I would say a psyker since it would cover the biggest hole as far as guard infantry is concerned, plus they already have a starting point for it with Sienna.
2021/06/03 17:20:32
Subject: Re:Warhammer 40,000 - Darktide (from the creators of Vermintide)
BrookM wrote: Bumping this one to the top again after some more info has dropped.
Biggest nugget: Dan Abnett has done writing for the game!
Players are prisoners recruited by the Inquisition to do suicide missions for them.
And game is still listed as coming 2021
That was surprising. Even moreso since the Vermintide formula hasn't really had much of a story focus to it. Snippets of characterization here and there and some great banter/lines, but not a focus on plot. I'm curious to see where this goes.
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
2021/06/06 08:01:31
Subject: Warhammer 40,000 - Darktide (from the creators of Vermintide)
The first time you play Vermintide you need to play the maps in order, linking them together into a narrative of sorts, but once unlocked you can play in any order you like.
I expect this game to be the same, or have a more dynamic mission selection going on.
Will indeed be interesting to see if Dan's also responsible for the banter.
Fatum Iustum Stultorum
Fiat justitia ruat caelum
2021/07/16 21:50:00
Subject: Warhammer 40,000 - Darktide (from the creators of Vermintide)
Something about this game disappoints me. What i really want to see is the 4 Assassin team (eversor, callidus, culexus and vindicare) all fighting off a chaos insurrection or something. Actually genestealer cult, tau leader assassination or rogue imperial leaders or similar. Could be a lot of fun.
Maybe we could suggest that game idea to them later.
This message was edited 1 time. Last update was at 2021/07/16 23:59:52
So we finally have a release date but not much beyond that. The weapons sound good but don't look that exciting. I don't know what the CoD syndrome is about but I don't want my 40k guns to just look like modern contemporary fire arms. 40,000 years in the future and we still have a picatinny rail and a holo sight? Why?
Environment looks the most exciting, looks like lighting will be an important aspect of the game.
I am fine with tacticool gear, personally, I got a squad of Scions with all that fancy kit. Furthermore, it was present in Only War, so, w/e. The galaxy is huge, there's room for everythign
Bobthehero wrote: I am fine with tacticool gear, personally, I got a squad of Scions with all that fancy kit. Furthermore, it was present in Only War, so, w/e. The galaxy is huge, there's room for everythign
Though, guys playing poker (or go fish) with goggles and rebreather on need to be barred from the table. That's just messed up.
Efficiency is the highest virtue.
2022/03/31 19:01:00
Subject: Warhammer 40,000 - Darktide (from the creators of Vermintide)
John French wrote:I am writing for the Darktide video game from Fatshark! One of the coolest things I’ve been up up to! Amazing team on this from head word wrangler Matt Ward, to Victoria Hayward, Sarah Cawkwell Mark Latham, Dan Abnett, and many more.
I'm a bit puzzled by the aesthetic. Its too 60s/70s James Bond.
I can see some people liking it because there's nothing warhammer about it, but... its got nothing warhammer about it, which seems a bit off brand for a teaser for a warhammer game.
This message was edited 1 time. Last update was at 2022/04/25 23:52:55
It’s all pretty simple stuff, but the lone voice in the growing darkness is a compelling hook. I assume there is a real psychological reason for using a scared but stoic female voice as well.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
I think a big part of a successful 40k game is atmosphere, you've got this absurd future gothic aesthetic to play with but also the freedom to change things up technology wise based on whatever planet you like. Seems like they're doing a good job of building that up so far. It's nice to see there will be a good narrative element beyond the shooting.
I hope they get the sound effects of the guns right.
This message was edited 1 time. Last update was at 2022/05/10 07:51:51