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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I think it will depend on if it's a Hellgun or a Volley Gun?

If it's "just" a Hellgun, I could see it having the capability to penetrate armor as its secondary--while if it's a Volley Gun, I could see the secondary being a "brace" mechanic for higher ROF.
   
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Dev blog of the upcoming map: https://www.playdarktide.com/news/dev-blog-the-carnival-level-design



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Fiat justitia ruat caelum

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

New map's live!
   
Made in ch
The Dread Evil Lord Varlak





Still no more boomsticks

SHAMEFUR DISPRAY

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Mad Gyrocopter Pilot





Northumberland




Don't know if this was posted up but a cool cinematic trailer for the new release.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

That is pretty cool.

Hopping in to the new content(map) tonight, hopefully.


Automatically Appended Next Post:
There really needs to be an option to disable jumping into a mission thats already started or at the least, ones that are already failed.

Wait times for this game are pretty substantial and loading into a ‘failed” mission menu is annoying as feth.

This message was edited 2 times. Last update was at 2023/11/17 03:21:08


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
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Cozy cockpit of an Imperial Knight

WE ARE YOUR SONS. WE ARE YOUR DAUGHTERS. WE HAVE COME HOME.

Just hits hard. 👌🏻



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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 BrookM wrote:
WE ARE YOUR SONS. WE ARE YOUR DAUGHTERS. WE HAVE COME HOME.

Just hits hard. 👌🏻


Indeed. I thought he was making a good point, personally. I'll subscribe to his newsletter, after I order some ointment for this itchy cluster of 3 boils that developed on my neck after I heard his broadcast.

This message was edited 1 time. Last update was at 2023/11/17 21:29:53


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

If this was already posted before, report and I'll remove it.

So, FatShark has been given a lot of gak, rightly so, for the XBox launch offer, something they have acknowledged as a raw deal towards beta PC players:

We have heard the feedback from our long term players about our Xbox launch offers. We understand that you feel unappreciated. We couldn’t have made this journey without you and we are currently looking into providing you with a proper reward for your support in the coming weeks.


So, to compensate us for this, we will soon be getting a PC exclusive set of cosmetics as an apology for how they handled the free Aquilas for XBox players feth-up. 🙃

Hi everyone,

It has been a joy to watch players, old and new alike, jump into Tertium following the release of Patch #13 - thank you for your support.

A few weeks ago we said we’d get back to you regarding concerns raised by our PC community - today we’re laying out how we’re addressing them.

We’ll be granting the Vanguard bundle to PC players (Steam and WinPC) who have played Warhammer 40,000: Darktide on PC before November 17, 2023.

The Vanguard bundle includes:

Exclusive cosmetics for all classes: inspired by our first teaser trailer released in 2020
1 blue backpack for human classes: matching the blue of the cosmetic sets
2 portrait frames
1 insignia
The Vanguard bundle will be added to the game at the end of November where PC players will find it in their inventory. Thank you for being part of our journey for the past year.

The Darktide Team


Spoiler:


Before it is said; No! This is not on par with the $40 in currency the XBox players have received upon purchasing the game and it's not something the community is pleased about one bit.



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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

The deal wasn't limited to Xbox players, just to the Microsoft Store after it dropped on Game Pass.


Frankly though there is no winning solution here. The Aquilas were there as an incentive for people to actually buy the game.

Otherwise? It's a free to play game, thanks to Game Pass. It was a two week timeframe(October 4th to the 18th), and you didn't really get diddly except Aquilas.

This message was edited 1 time. Last update was at 2023/11/21 21:49:55


 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 BrookM wrote:

So, to compensate us for this, we will soon be getting a PC exclusive set of cosmetics as an apology for how they handled the free Aquilas for XBox players feth-up. 🙃


Cool. Knew nothing of the X-box offers or whatever, but I won't say no to some new cosmetics!

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.

Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.



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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 BrookM wrote:
After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.

Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.


For the end of Carnival, you gotta pick one of the alleys and funnel them in. The alley where you enter is ideal. Have one dude press the buttons to start the end scenario, maybe heal up at the station and run back to where you started. They come to you and there is plenty of cover from gunners/snipers. The natural bottleneck makes AoE abilities so much more powerful. I have yet to wipe on that part of the map. I couldn’t imagine playing it any other way.

All I play now is Psyker. The walls I put up are absolute lifesavers and they stop muties in their tracks and I can headburst them before they recover. I don’t mess with the darts or electric spray, but they are powerful. I just prefer a more defensive playstyle.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 nels1031 wrote:
 BrookM wrote:
After installing a bot-mod I've finally had a chance to try out the new carnival map, which is nice and big, has some nice challenging moments in there and a tough enough final act, maybe a bit too large and open for my tastes, snipers are having too much fun there.

Also decided to give the psyker class a try, curious to see how that one will play for me after playing nothing but veteran over the last year.


For the end of Carnival, you gotta pick one of the alleys and funnel them in. The alley where you enter is ideal. Have one dude press the buttons to start the end scenario, maybe heal up at the station and run back to where you started. They come to you and there is plenty of cover from gunners/snipers. The natural bottleneck makes AoE abilities so much more powerful. I have yet to wipe on that part of the map. I couldn’t imagine playing it any other way.

All I play now is Psyker. The walls I put up are absolute lifesavers and they stop muties in their tracks and I can headburst them before they recover. I don’t mess with the darts or electric spray, but they are powerful. I just prefer a more defensive playstyle.
Ooh, I'll give that a try next time, I am so used to being locked into a location when you flip a switch, figured it would be the same case here as well. Maybe that'll make me survive it more often, as so far only managed to beat it once with a level 1(!) psyker, but all attempts afterwards have ended in wipes for me.

As for the psyker, I've finally unlocked the meat grinder and tried both other types of power, but I am not really feeling them right now. Maybe it's because I am still too low level, but lightning severely lacks power to do anything aside from pushing back with low damage, while assail works nicely against the hordes, but builds up warp charges at an insane rate right now. But again, after playing nothing but veteran for almost 200 hrs, I still need to get used to a different class. 😅



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Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I wouldn't recommend lightning till you've maxed out.

I run it on my flamestaff loadout just to give me some zone control and a little extra range. it is nice once its upgraded so its not bad, but it is more of a secondary ability that I don't use all the time. Autohitting is nice so it is also good for a bunch of spread out enemies who aren't good for your flame.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
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Cozy cockpit of an Imperial Knight

Yeah, I've messed around with the powers a bit more in the meat grinder and for now (still a level 5 scrub) sticking with brain burst, at least until I get better stats to deal with all of this build-up and do better damage.

I think assail could also work out for me but probably need to level up a bit more for that one as well, I can see what it can do, but the build up is quite severe right now for me, only three or so shots and I need to take a breather again.

But hey, got a duelling sabre, I am a fancy sparky-head now.



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Made in nl
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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight




https://www.playdarktide.com/news/the-traitor-curse-anniversary-update-part-ii

New Consumables - Stimms: Loot four different Stimms from the field to aid you in the fight against the heretics; restoring health, boosting damage, increasing speed or hasten cooldown regeneration
New Weapon Marks: Quartermaster Brunt has new weapon variations available to diversify your playstyle introducing, amongst others, the foldable Munitorum Mk III Sapper Shovel and the Agripinaa Mk XIV Quickdraw Stub Revolver with its fanning technique
New Mission - Warren 6-19: explore The Carnival’s back alleys and destroy the Moebian production facilities
Time-Limited Combat Encounter: The Karnak Twins have been sighted ambushing strike teams across Tertium
Quality of Life: Among several tweaks and fixes brought to the game, we have adjusted the Veteran talent tree based on player feedback to make the keystones quicker to reach
Ne - - - REDACTED: Expl - - - ola - - - disp - - - at - - - orr - - -


The last part is most likely Zola being MIA.

This message was edited 1 time. Last update was at 2023/11/30 19:22:18




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Made in nl
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Cozy cockpit of an Imperial Knight





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Made in ch
The Dread Evil Lord Varlak





no hotshot lasgun...

Common. Hopefully this Chainaxe can deal with hordes tho

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in nl
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Cozy cockpit of an Imperial Knight

All new weapons shown are just different patterns of existing weapons so far, some have a new alt-fire mode, like the fan-technique on the revolver.



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Made in nl
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Second part has been released, notes: https://www.playdarktide.com/news/the-traitor-curse-part-ii

New weapon highlights:

Foldable sapper shovels!
Included in this patch there are new foldable shovels for both the Ogryn and the Veteran. These come with a new Weapon Special that folds the blade, turning the shovel into a makeshift pickaxe for one powerful strikedown attack that then resets the weapon back to its unfolded state after a successful hit.

‍The new Veteran Sapper shovels use the pointy end that is exposed when folded to make a precise strike that gets stuck in the enemy when hit, and also gives extra damage when the weapon is yanked out. The Ogryns Latrine Shovels goes for a more simple, powerful hammer blow that crushes most opponents.

There are two variations each of both the Sapper and the Latrine shovel giving players different movesets catering to different preferences and playstyles, but focusing mostly on crowd control and horizontal sweeps to compliment the weapon special strikedown attacks that favour single targets.

R‍eworked chain weapons!
For this patch we have decided to make some changes and addition to make chain weapons play nicer. We hope that this will make all chain weapons more appealing and appreciated on all difficulties.

One big problem with the chain weapons was the risk reward of the sawing attacks. The reward rarely outweighed the risk and frustration of getting stuck and unable to defend yourself. We added so that you can dodge cancel out of these attacks, at the cost of stamina and missing out on the big damage pay off at the end. This will make the iconic sawing less risky and make the weapon more flexible and adaptable in combat.

The Orestes Mk IV Assault Chainaxe has been a problematic weapon leaving much to be desired both when it comes to damage output and usability. With this patch we made some changes to it. Along with making the sawing attacks cancelable we made the light chain and the activated heavy attack more vertical to make target acquisition easier and avoid hitting enemies at edges of the screen. It also got a bit more bite in all of its attacks.

‍We also introduce variations of all chainweapons with the new Orestes Mk VII Assault Chainaxe, Cadia Mk XIIIg Assault Chainsword, Tigrus Mk XV Heavy Eviscerator that mix things up with horde handling lights, strong elite shredding strikedown heavies and fast stab attacks to stagger enemies.

Agripinaa Mk XIV Quickdraw Stub Revolver
A lighter Stub revolver with a quick loader that reloads all bullets at the same time. Compared to the Zarona Mk IIa it has shorter range, is a bit less accurate and has lower damage, but it excels in close range with a higher fire rate and a new braced stance that allows for fanning the gun for even higher fire rate.

Kantrael Mk X Heavy Laspistol
A heavier, heavy laspistol. Compared to the Accatran MG Mk II it has higher damage per shot and slightly longer range for the cost of a slower rate of fire.

Catachan Mk VI Combat Blade
A knife that brings more horde controlling capabilities with sweeping vanguard heavies and a different light chain than the Catachan Mk III; the jab weapon special has also regained some of its lost power and should be able to stagger enemies again on both this Mk VI and the old Mk III knife.‍



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https://www.playdarktide.com/news/zolas-journal-i

[Encryption active] It seems the so-called “Twins” have become a priority target. Any of the senior traitors are scalps we need to take, but these two…

The Karnak twins. Brother and sister. Tertium born. They need a better name, I think. In briefings, we talk of ‘The Twins this…” and “The Twins that…” almost as though they are acquaintances. The term seems too fond, too affectionate. We should call them what they are. Butchers. Monsters. Traitors. Traitors of the worst kind.

From the intel, it is clear they are close to Wolfer, the elusive Wolfer. In fact, they are Wolfer. He trusts them, clearly, so deeply, that they have become his direct proxies, acting in his stead, working in his place, performing his crimes for him. They are his primary weapons. They are extensions of him.

They are also frighteningly capable. The Twins are cunning, and brutally efficient. If I didn’t loathe them so, I could almost be impressed. They match Wolfer in capability, and exceed him in accomplishment, for he hides in the shadows while they do his work for him. I don’t have the precise figures to hand tonight, but they have, between them, killed more of our poor rejects in the last two weeks than any other positively identified traitors.

We need to stop them. We need them dead. I will not rest until this is accomplished. [Recording ended]



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Grizzled Space Wolves Great Wolf





Every few months I google to see if they've added a single player yet. I almost bought the game at launch on the promise of a single player in the works, seems like they've abandoned it.
   
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They made mention of it, but won't give anybody a straight answer on anything any more these days, they'll only announce something if it's done and ready to be rolled out.



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Mad Gyrocopter Pilot





Northumberland

Played a bit of it today on the new levels, pretty fun. Love the design of the newest one where you have to destroy the green goo holders.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in au
Grizzled Space Wolves Great Wolf





 BrookM wrote:
They made mention of it, but won't give anybody a straight answer on anything any more these days, they'll only announce something if it's done and ready to be rolled out.


Well, originally they made pretty confident statements of it, and I think December was mentioned as a release date (as in, the last one, not the one we're in now) saying that it was almost ready to go.

So it seems they might have had problems and gave up working on it at all.
   
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Cozy cockpit of an Imperial Knight

We’ve been working on an option to play exclusively in Solo Mode, where you will be hosting locally your own instance with bots. Because you will be hosting the AI and other game systems locally, this will increase performance cost. However, we continue to monitor and improve the performance where we can. Solo play is in its final stages of testing as we fix the last issues that remain. We aim to release this at Launch. If not, a patch shortly after that in December.


Is what they said last year and until around March of this year they kept mum until they said that it was still on the list, but no longer a priority. They've even gone so far as to remove single player support as a feature from the Steam store, says a lot don't it? The mod I've been using is also on their priority list, they put more time into shutting down a mod that gives people what they want, than actually providing a feature that was promised prelaunch. Okay yes, don't report me, we all know I am mega-salty about Fatshark's conduct throughout this all, because karking hell, this is just horrible. Finally a good 40k FPS and the devs feth it up big time.



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Made in ch
The Dread Evil Lord Varlak





Atleast the new chainaxe is good, so i can collect skulls for khorne.

But i'd rather have a feature to save loadout talents personally.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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