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2006/03/12 02:54:15
Subject: Cultists and special weapons
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Dakka Veteran
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The codex says cultists cant have heavy weapons but can have assault weapons, yet it doesnt list the special weapon options. Anyone know what the limitations are?
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2006/03/12 03:10:59
Subject: RE: Cultists and special weapons
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Tough-as-Nails Ork Boy
Sweden
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Alpha Legion Chaos Cultists..?
Their entry should tell you what´s availble. As far as I know, they can´t have either, except that the champion may buy a combi-weapon..?
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2006/03/12 03:19:07
Subject: RE: Cultists and special weapons
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Dakka Veteran
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"Heavy weapons will normally only slow them down so they are only equipped with assault weaponry". I assumed this meant the normal meltagun, plasmagun, grenade launcher or flamer options and GW made another error in forgetting to mention which or assuming we would assume that the 4 weapons listed above are standard.
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2006/03/12 03:30:01
Subject: RE: Cultists and special weapons
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Regular Dakkanaut
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I'd say that "assault weaponry" is refering to the ccw and pistol they get in their profile.
Weapon upgrades for units are typically included in the "options" part of a unit entry. The cultists don't have ranged weapon upgrades.
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Nothing Can Kill The Grimace
Any conversation about composition scoring on DakkaDakka is the blind leading the blind. Or the evil leading the blind, more accurately. - xtapl |
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2006/03/12 03:40:19
Subject: RE: Cultists and special weapons
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Tough-as-Nails Ork Boy
Sweden
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Er, you´re reading the background-text..? To see what weapons they can have, see their rules, not their background.
And by assault-weapons there, they probably mean stuff you use to bash the brains out of your opponent´s heads... Not assault weapons per the rules Assault Weapons.
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2006/03/12 03:50:25
Subject: RE: Cultists and special weapons
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Dakka Veteran
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How many of these guys should be in a squad? min or max?
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2006/03/12 04:37:19
Subject: RE: Cultists and special weapons
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Ancient Chaos Terminator
South Pasadena
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They are so cheap, I would max them out. I wish I could have them in my Black Legion list.
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2006/03/12 06:03:49
Subject: RE: Cultists and special weapons
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Dakka Veteran
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True but from what I have heard the secret to cultists is to keep the squads cheap. Now I dont know if that means in size or no upgrades such as mark undivided or grenades. Can an Alpha Legion player shed some light please.
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2006/03/12 15:44:52
Subject: RE:Cultists and special weapons
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[DCM]
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Well, keeping them cheap is an option, but, as most of your troop slots are going to be occupied by infiltrating Chaos Space Marines, I find the following to be OK: 15 Cultists w/ Infiltrate and Furious Charge, Mark of Chaos Undivided, Daemon Summoning Icon, Frag Grenades and Melta Bombs - 150 points. Sure, they die if they're looked at too hard, but they can't be ignored if infiltrating near enemy vehicles and even if they're shot to pieces, hopefully the Lord, Chosen and other CSM assault squads are nearing their objectives. If you're using them for Daemon summoning, you porbably will have to max them out, as without their Icon, no daemon summoning will be possible...
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2006/03/16 03:21:56
Subject: RE: Cultists and special weapons
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[DCM]
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No replies in a while, and since the topic has changed from the original intent, we should probably get this shifted over to Tactics.
Because I'd love to continue to discuss Alpha Legion related tactics relating to Cultist use!
Can a mod shift it over, if appropriate?
Thanks...
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