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Made in us
Dakka Veteran






A small town at the foothills of the beautiful Cascade Mountains

I found the Chapter Approved rules for them on the GW website:

http://uk.games-workshop.com/chaosspacemarines/mounted-daemonettes/

However, I have two questions:

1) Are these tournament legal?
2) Are they any good?  It is guarenteed that they will get into close combat the turn they come down, (because they move like cavalry).  However, they are quite expensive, don't get +1 T, so will probably die very quickly if you leave anything to strike back in hand to hand....

What do you think?

Thanks,

Mez

***Visit Mezmaron's Lair, my blog....***
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Made in us
Ancient Chaos Terminator




South Pasadena

1). Yes they are tourney legal. You should print up a copy of the article if you intend to bring them to a tourney though.

2). They are great! The only problems you might find are,they are fragile as hell, do not get bogged down in a sluggfest HTH with a large unit of Orks, any unit that is big enough to strike back can put a big hurt on you. The other problem is NEVER EVER attack genestealers with them. I made that mistake once, never again.

Darrian

 
   
Made in gb
Been Around the Block





1] Not at the UKGT they are CA not a codex unit.

2] Yes. They are amazing. Some would say horrendously unbalanced for the point you pay for them.

   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

28pts a model and they die fast. They're still good though.

They're legal at most US tournies, being a Chapter Approved article printed in WD and in CA 2004.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Maelstrom's Edge! 
   
Made in us
Fixture of Dakka






San Jose, CA

With 4th ed, they became crazy-fast (19-24" charge range on the turn they're summoned). On average, a squad (of 6 models, naturally) will do 4 rending hits on the turn they charge, meaning they're pretty reliable for dropping wraith lords instantly, and have a decent chance against TMCs.

They evaporate under even lasgun fire, though - T3, 5+ (invulnerable) save. Don't get them caught in the open. (And don't let them fight Genestealers.)

Quis Custodiet Ipsos Custodes? 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Don't charge them at a unit in cover either, as it sucks to strike second with T3 and a 5+ save.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Regular Dakkanaut




iowa

i assume most people run them as a unit of 6 ?
also how well are they VS vehicles ?

When I'm in power, here's how I'm gonna put the country back on its feet. I'm going to put sterilizing agents in the following products: Sunny Delight, Mountain Dew, and Thick-Crust Pizza. Only the 'tardiest of the 'tards like the thick crust. 
   
Made in us
Executing Exarch





Los Angeles

The math doesn't come out too bad or too good for them against vehicles.

6 mounted deamonettes needing 4's to hit a vehicle =
1.66 damaging hits vs av 12
1.33 damaging hits vs av 13
1 damaging hit vs av 14

6 mounter deamonettes needing 6's to hit a vehicle =
.55 damaging hits vs av 12
.44 damaging hits vs av 13
.33 damaging hits vs av 14

So if you can charge a vehicle that hasn't been moveing too fast and isn't a skimmer then you have a decent chance of doing damage. However if it went over 6 or is a skimmer, its best to leave it to some other unit to kill.

**** Phoenix ****

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