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Made in us
Longtime Dakkanaut






I'm still utterly unconvinced.

We've got a decent local sisters player. I shall make an appointment.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Regular Dakkanaut






Here is an interesting question.....

With all the changes to Tau coming up, will it make a difference against pods? Suddenly you are going to have a lot more non-LOS possibilities coming into play with the change to the devilfish. With slow and purposeful as well as the shield drones being useful again, you may be seeing a lot more broadsides as well. Suddenly the advantage of hiding behind the pods isn't quite as valueable. This doesn't even include how the dynamics of the markerlights change.

Of course, it may end up being worth nothing in this situation, but it's going to be interesting to see how it plays out.

-Hans


I hate making signatures:
Mainly because my sense of humor is as bad as my skill at this game. 
   
Made in gb
Regular Dakkanaut




Flame On!

broadsides are a waste of time against pods, as there's little that you need slow str10 to shoot at in a pod list

the devilfishes can have SMS as welll, so yea there's probably gonna be a lot more cheeky missiles flying about all the time. but this isn't that useful against pods, you're only killing a few 15 pt guys with it and its expensive for that.

markerlights.. are fragile generally, and deepstriking/drop podding etc makes them die
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

I think that the right Ork list could do very well against podders. I know, I know, Orks aren't any good blah blah blah. But there are a couple of things about an Ork list that could do well here:

1. Mob size makes a mockery of FotD. Yay!

2. Cheapest laager in the game - 30pt buggies x 9 = lots of LoS blocking

3. Grots make the first turn of shooting far more bearable

4. The army still packs lots of dakka and some nifty fast response type stuff.

Think of a castle using 9 buggies and grots to plug the gaps, backed up by some mobs, 2 trukks (both from HQ) and Storm boyz. If the podders drop out of AC range I'd be happy to roll up the fast stuff behind the buggies, and if he lands closer the trukks have a 21" effective assault range. Eitherway its sounds alright. I'm going to have to give this a go against a decent DP army and see how it goes.


He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Rampaging Carnifex





Flamers are the answer to orks. Lots and lots of flamers. And heavy flamers, and then shooting the Orks as they march across the wreckage of their own dead vehicles.
   
Made in us
Longtime Dakkanaut






Posted By Fenris-77 on 03/11/2006 8:45 AM

I think that the right Ork list could do very well against podders. I know, I know, Orks aren't any good blah blah blah. But there are a couple of things about an Ork list that could do well here:

1. Mob size makes a mockery of FotD. Yay!

2. Cheapest laager in the game - 30pt buggies x 9 = lots of LoS blocking

3. Grots make the first turn of shooting far more bearable

4. The army still packs lots of dakka and some nifty fast response type stuff.

Think of a castle using 9 buggies and grots to plug the gaps, backed up by some mobs, 2 trukks (both from HQ) and Storm boyz. If the podders drop out of AC range I'd be happy to roll up the fast stuff behind the buggies, and if he lands closer the trukks have a 21" effective assault range. Eitherway its sounds alright. I'm going to have to give this a go against a decent DP army and see how it goes.


The problem is that the pods come in and kill anything that moves faster than 6" a turn right away. Unless you've modeled your buggies much larger than the GW model, you aren't blocking them from being seen (not if they're in any spot to assault next turn). Once the stormboyz and the trukks are gone, you'll likely never make it to any significant hth.

Of course this tactic might work against terminator-light podders, because they lack the range.

I took my pods to a tournament today. Lost and the damned, Biel Tan Eldar, and Necrons all gave up major losses.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Longtime Dakkanaut




reports to see how?

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Longtime Dakkanaut






I came, I saw, I dropped, and shot and chopped.

X3

I'll write up something when I've got some more time. I posted a super short battle report on the den's 40k forum if you want to look at that.

http://www.roguesden.com/phpBB2/viewtopic.php?t=1688


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Banelord Titan Princeps of Khorne






SHOW US SOME PICTURES!

Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in us
Regular Dakkanaut




Seattle, WA, USA

Well, just to throw it out there:
If I was facing a pod army with my Ferals I would castle up my Squiggoths to protect my Warboss and retinue cav unit and spread the Madboyz out depending on the scenario.

I'm also wondering how effective shooting kannon shell rounds (count as ordnance) at the non-terminator infantry pods would be. Since they're only AR10 and open-topped you'd get... 9 Kannons firing... 4.5 hits... urgh, math... 8/9 hits pen... 1/3 chance annihilated (kills 1 in 6 marines within 6" of pod), 1/6 chance explodes (kills 1 in 6 marines within d6" of pod). So should explode or annihilate 2 pods a turn of Squiggoth firing. Depending on the size of the pod bases those could be some BIG explosions. Curious if pod players worry about that sort of thing.

I should be painting. 
   
Made in us
Longtime Dakkanaut





Pods are AV12, regardless
   
Made in us
Regular Dakkanaut




Seattle, WA, USA

Posted By skyth on 03/12/2006 1:02 AM
Pods are AV12, regardless


Seriously? Yeesh. Guess I'll go back to dipping Savage Orcs. Wake me when the new Ork codex comes out.

I should be painting. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Could Ravenwing do it? Lots of turbo-boosting 2+ and 3+ saves plus a bunch of Assault Cannon-toting Land Speeders?

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Rampaging Carnifex





Ravenwing seems like it can beat drop pods with good play and a little luck on the drop. Bad times occur when a tankhunting terminator squad drops, however and you instantly lose a squad of speeders (I had this happen in a normal game - not against pods, just deepstriking terminators. The terminators were all dead the next turn but they nearly made back their points and cost me full squad of speeders).

The bikes with powerfists can do a lot of hurting, assuming the podder doesn't run his own fists.

Since the bikes will always be getting invulnerable saves vs. pods, and the speeders get Jink and skimmer moving fast, you have a pretty decent chance.
   
Made in us
Regular Dakkanaut





Bigchris: I also play Dark Angels. And I agree, I think that they can have a serious chance against a podding army. But seeing as how I'm usually the guy PLAYING the podding army around here (usually not as DA, though) I don't have any evidence to back that up.

Sisters in Rhinos with flamers could be absolutely nasty against podders. Highly mobile, lots of shots, and acts of faith all add up. Sure, you could try blocking the doors, but there's not a great chance of that working. You'll probably need at least 3 pods to pull it off due to scatter.

But it all comes down to how many termies are coming in. Namely, the assault cannons.

And Artorious? In your sig line, it's supposed to be the Betcher's gland. The Belcher's gland was only present in the "Emperor's Firey Eructation" chapter, and was decided in retrospect to have been unwise. The chapter itself was declared excommunicatus due to their heretical beliefs regarding the Emperor's gastro intestinal tract.
   
Made in us
Krazed Killa Kan






South NJ/Philly

I still think that the 1850 Madboy Feral list would give podders a nightmare.

Boss on boar w/ burna
6x 20 Madboyz, Pig Dok, rokkit, etc
1x Boarboyz on Cyboars, nob burna
3x Massive Squiggoths w/ 3 Kannons

Half your army comes in on turn 2, meaning I get a full turn of free movement up the board. I will be covering the whole table lengthwise pretty easily so I should be about 18" from my board edge with the boarboyz and boss hiding behind one of the squiggoths. You're going to pod in at least 12" away from your board edge to elminate risk of scattering off and you will not be able to kill enough madboyz and squiggoths before I can hit your lines. Kannons are a threat to your regular marines, including Tiggy's command squad and they draw fire from the Madboyz.

You can try and drop all on one flank, but if the game is anything but Seek and Destroy you're going to have issues with that, not to mention bad scatters that take you closer to the Boyz. Even in escalation you're still looking at 120 Madboyz starting on the table and getting an entire turn of movement for free, and then only facing half your army's shooting on turn two and less as time goes on, plus 3-4 of your squads do practically nothing to it without getting into dangerous range of the boyz.
   
Made in us
Longtime Dakkanaut






Thank goodness there's less than 10 people in the country that play ferrals at GTs.

But Yup, that would be one tough matchup.


"I've still got a job, so the rules must be good enough" - Design team motto.  
   
Made in us
Fixture of Dakka






San Jose, CA

Forget GTs, some of us are going to have to face that at Adepticon in a few short days!

Quis Custodiet Ipsos Custodes? 
   
Made in us
Regular Dakkanaut




Seattle, WA, USA

Posted By Janthkin on 03/15/2006 10:08 AM
Forget GTs, some of us are going to have to face that at Adepticon in a few short days!


Not really. The Adepticon rules boyz decided to elimenate the Feral Ork Squiggoths so you can only take the Forgeworld ones (which is odd; removing the more balanced Squiggoths in favor of the rules nightmares that are the Imperial Armour ones).

I should be painting. 
   
Made in us
Been Around the Block




Hattiesburg, Mississippi

Hans - FotD makes Tau a poor choice to beat drop pods. You can't castle, so you have to spread out, which feeds into the strength of the drop pod list. I plan on beginning play testing with Tau against a friends blood angels drop pod ASAP. Perhaps something will materialize.

Frightnight - I noticed that recently, just hand't had time to fix the sig, done now, thanks.

"We have lost the sus-an membrane and betchers gland! Do we bemoan such losses? No! We are the Fists! We Crush our enemies!
Teachings of the Rhetoricus 
   
 
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