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Made in gb
Fresh-Faced New User




The dice and pitch have moved to temp out of stock and email when available so def8nately looks like a restock is on the way good to see a quick email to anyone subscribed saying would be back in stock would have been nice but yeah nice feth you to the scalpers enjoy your 10 pitches and 40 dice sets
   
Made in no
Longtime Dakkanaut





Winter pitch has the rules available on GW (though I couldn't find any link on their site, a google search revealed it).

Anyone knows if the Dwarf/Skaven Subterranean rules will be available also?

Very disappointing to see all these products I want (original GW, yeah I know there are very good 3rd party alternatives).

Quite some prices on ebay now for the sold out pitch(es) and dice.
   
Made in gb
Decrepit Dakkanaut




UK

As has been said above the dice and pitch are being restocked (sign up for an email when it happens on the GW site),

as for the rules they usually don't appear until after the official release (not the preorder period), so have a look next week and hopefully they'll show up

 
   
Made in no
Longtime Dakkanaut





That applies to Skaven dice also?
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

For the App-less, are we allowed to share the rosters here?

If not, Human Nobility are sort of Bretonnians. High Elf pricing with average stats but decent skills.
As stated, Savage Orcs are basically Orcs with frenzy on everyone except the Brutes (Black Orcs) who get one less armor and Thick Skull.
   
Made in no
Longtime Dakkanaut





Share it of course!
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





I want a Savage Orc team but I also want more differentiation between them and regular Orcs. Like maybe a warpaint rule, or a Big Stabba "secret" weapon.
Seems kind of a missed opportunity to me.


Edit: what about a soutlands goblin team? With spider riders!

This message was edited 1 time. Last update was at 2017/01/29 21:35:52


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Savage Orcs
Everyone loses a point of armor except the Troll.
Lineman get Frenzy and 10k more expensive.
Blitzers get Frenzy and 10k more expensive.
Throwers get Frenzy and Nerves of Steel and lose Sure Hands for the same cost
Brutes gain Thick Skull and stay the same cost (as Black Orcs).
Swamp Troll gains 1 MA and 20k in cost.
No Goblins.
New Star Player Grut Gitgobbla is a St 4 Savage Orc Blitzer with Block, Claw, Frenzy and Juggernaut.

Human Nobility
Retainers have Human Lineman stats and Fend for 70k.
Bodyguards are 0-4, Lineman stats, Block AND Guard for 90k.
Throwers are 0-4, Lineman stats and Pass for 70k.
Princelings are 0-2 Linemen with one more MA and one less AV, Catch, Dodge and Pro for 110k.
Ogres are 0-2 and are Ogres.
New Star Player Heinrich von Duisgart, Human Blitzer stats with Block, Dirty Player and Filthy Rich (gives him unlimited 2+ bribes).

Savage Orcs could be a fun mess but theres nothing too exciting there.
People are horrified by Block and Guard on 4 starting positionals with 2 Ogres. Everything else is so expensive that you're going to be hurting for re rolls and Nuffle forbid you take an early death. 4 Bodyguards and 2 Ogres would leave you with zero re rolls for an 11 man starting roster.
You're looking at elf prices without the safety net of AG 4.

This message was edited 1 time. Last update was at 2017/01/29 21:56:03


 
   
Made in no
Longtime Dakkanaut





That new skill Filthy Rich looks very fun. Puts less of a weighting on the fouling.

Will these rules be available in some book or another platform than android?

This message was edited 1 time. Last update was at 2017/01/29 23:47:29


 
   
Made in gb
Using Inks and Washes






Anyway to get this app on windows phones/windows?

   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

 plastictrees wrote:
Savage Orcs
Everyone loses a point of armor except the Troll.
Lineman get Frenzy and 10k more expensive.
Blitzers get Frenzy and 10k more expensive.
Throwers get Frenzy and Nerves of Steel and lose Sure Hands for the same cost
Brutes gain Thick Skull and stay the same cost (as Black Orcs).
Swamp Troll gains 1 MA and 20k in cost.
No Goblins.
New Star Player Grut Gitgobbla is a St 4 Savage Orc Blitzer with Block, Claw, Frenzy and Juggernaut.

Human Nobility
Retainers have Human Lineman stats and Fend for 70k.
Bodyguards are 0-4, Lineman stats, Block AND Guard for 90k.
Throwers are 0-4, Lineman stats and Pass for 70k.
Princelings are 0-2 Linemen with one more MA and one less AV, Catch, Dodge and Pro for 110k.
Ogres are 0-2 and are Ogres.
New Star Player Heinrich von Duisgart, Human Blitzer stats with Block, Dirty Player and Filthy Rich (gives him unlimited 2+ bribes).

Savage Orcs could be a fun mess but theres nothing too exciting there.
People are horrified by Block and Guard on 4 starting positionals with 2 Ogres. Everything else is so expensive that you're going to be hurting for re rolls and Nuffle forbid you take an early death. 4 Bodyguards and 2 Ogres would leave you with zero re rolls for an 11 man starting roster.
You're looking at elf prices without the safety net of AG 4.


Exactly. From what I can see with that list you've got a slightly more diverse human team that you will end up paying for in a huge way and as frightening as the prospect of a two-ogre+four blocker lineup might be, nobody is going to be fielding that off the bat, and if they are then they'll end up horrendously fragile in terms of rerolls and ball handling.

All that said.... Is that enough to stop people taking the risk?

I've been rolling it around in my head and there aren't that many ways to play it that don't leave you wide open to failure. Building it as a standard human team is difficult due to the expense of even the linemen, let alone trying to stuff both ogres in there.

Basically, I love it! You can be utterly boned after your first match or with some absolutely incredible luck, you can be flying.
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

The star players dont have loner ??

The nobility team till seems pretty messed up to me, this is the first time GW rules have pissed me off, there was nothing wrong with the teams we already know about.



   
Made in gb
Longtime Dakkanaut




Nothing wrong with the originals, but these give different ways to play - different teams to model.

Nothing wrong with original Chaos, but Nurgle brought an interesting twist. Same with this.
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

Maybe I am just averse to change !

The Khorne team in the online game made me sick in my mouth a little and I had to quit every time I saw Bloodletters and a greater daemon lining up against me.

Having said that.

I do not think any team should start with guard and I think all star players should have loner.
   
Made in gb
Longtime Dakkanaut




Don't see what the problem with guard specifically is. Is a human team that skills up blitzers that way game breaking?

I would imagine they do have Loner and he's just not copied it over. Hopefully that's it
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

Vorian wrote:
Don't see what the problem with guard specifically is. Is a human team that skills up blitzers that way game breaking?

I would imagine they do have Loner and he's just not copied it over. Hopefully that's it


All teams with ST level ups can get guard, its not game breaking at all.

A 1000 tv team that has four players that start with Guard and Block just seems wrong to me.

Have any other teams ever had four players that start with block and guard ?

I cannot seem to remember any of the teams in FUMBBL starting out this way.

Maybe it is just me, I dont see many other people complaining.
   
Made in gb
Frightening Flamer of Tzeentch




Manchester, England

The blitzers are overpowered, I don't think anybody is arguing that; they're very powerful individuals, at the same cost as regular human blitzers. However, due to the costs of the rest of the team, it kind of balances out. One major injury or death early on, regardless of the position affected, is going to seriously mess you up.

Concentrating on the starting skillset of one isolated positional, out of the context of the wider team, is totally pointless.
   
Made in gb
Longtime Dakkanaut




Plus you're losing movement on them compared to Blitzers, aren't you?

Since all the Blitzers can select Guard as their first upgrade anyway it's not going to make that much difference unites you're only ever playing 1,000 TV friendlies
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Based on the numbers, isn't losing a point of MA to gain a skill an even trade?
The bodyguards have lineman stats according to plastictrees' post so MA6

Edit: dang, shoulda refreshed

This message was edited 1 time. Last update was at 2017/01/30 14:00:29


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in au
Grizzled Space Wolves Great Wolf





Vorian wrote:
Plus you're losing movement on them compared to Blitzers, aren't you?
I'd rather have guard than a point of movement unless you're talking about a catcher/gutter runner/skink/etc. Especially when you're talking about multiple models with guard, it gives you a very resilient line that can really only be broken by a big guy.

Since all the Blitzers can select Guard as their first upgrade anyway it's not going to make that much difference unites you're only ever playing 1,000 TV friendlies
I dunno about you guys, but we rarely play leagues long enough to get lots of upgrades on our teams like that, so having teams that are reasonably balanced at TV 1000 is important to us.

That said, I don't really have the experience to read how good a team is going to be on paper.

This message was edited 1 time. Last update was at 2017/01/30 14:10:43


 
   
Made in us
Clousseau




THats part of the problem. Blood Bowl is designed as a campaign system, but many people only stay around 1000 TV single season or handful of game tournaments.
   
Made in no
Longtime Dakkanaut





Now there are new rules for retireing and buying back old players next season which looks like an interesting way of playing consequently for years, instead of restarting.

I was more interested in higher TV season this time so my group agreed to use the 1100TV + 6 skills as initial setup which we used at a tournament. With the new rules, we maybe don't have to use this tweak next time we decide to play Blood Bowl, but instead buy back old players.

This message was edited 2 times. Last update was at 2017/01/30 15:00:48


 
   
Made in gb
Longtime Dakkanaut




Yup, some teams are great at 1,000 TV, some aren't. The Nobility team seems like it will start better than a normal human team, be a bit bashier long term and lose a bit of the flexibility.
   
Made in au
Grizzled Space Wolves Great Wolf





 auticus wrote:
THats part of the problem. Blood Bowl is designed as a campaign system, but many people only stay around 1000 TV single season or handful of game tournaments.
From my observation the balance doesn't really get better as your team gets upgraded, it might shift around but some teams skill up a lot better than others. I struggled when I got my Lizardmen to higher TV because the Saurus are hard to skill up with their AG1, you end up with lots of upskilled Skinks (that are very injury prone) because trying to make a touch down with a Saurus is something you only ever try when you're in a no-lose situation.
   
Made in us
Clousseau




It depends on what your definition of balance is.

Early TV teams like orcs and dwarves dominate leagues because they are stupid good against the rookie teams.

They fall back as teams progress through multiple seasons.

It doesn't relaly get "balacned", its just that other teams emerge as better as you go on.

Blood Bowl has never been balanced and the designers have said many times since the 90s in various interviews, to include on facebook a couple months ago in the Blood Bowl Community group, that balance is not a design consideration and they intentionally make some teams weaker than others because some people like playing weaker teams and some people like always playing the top busted teams so they have both.

Chaos is an example of a team that will struggle in the first couple seasons, then become dominant as they have enough skill ups.

However if you are always playing low TV seasons, I have found that the same teams will be present over and over again because its easier for them. We are on our eleventh season over the past many years and dwarves have won eight of our ten seasons because everyone always wants to restart otherwise "its not fair". The downside has been dwarves pretty much teabag every other team and you never see much beyond the tradiitonal easy bashy teams.

This message was edited 1 time. Last update was at 2017/01/30 15:55:44


 
   
Made in au
Grizzled Space Wolves Great Wolf





True, the problem is finding people who want to play several leagues to upskill teams.

Personally I'm not a huge fan of playing high TV games largely because it becomes too much about book keeping and knowing which player has what skills. I guess some people enjoy that but I don't really. The fun of getting a touch down because your opponent didn't realise that the dude with the ball had +1M, Sprint and Sure Feet wears off after a while, and it's around that time I prefer going back to TV1000.

The reason not being because I didn't think it wasn't "fair" but rather because I didn't think it was "fun".
   
Made in ca
Fresh-Faced New User




Montreal, Canadia

For those complaining about the new teams, I'd just point out that the two teams come with the following notice :


This pack contains new rules which coaches can try out in friendly games, friendly leagues, exhibition matches or one-offs, just for fun. They haven't had the same rigorous testing as the rest of Blood Bowl's rules, so we'd advise that they aren't used in official leagues or tournaments (unless the organisers are feeling particularly anarchic). We encourage players to try them and let us know what they think on the Blood Bowl facebook page.
   
Made in no
Longtime Dakkanaut





 auticus wrote:
It depends on what your definition of balance is.

Early TV teams like orcs and dwarves dominate leagues because they are stupid good against the rookie teams.

They fall back as teams progress through multiple seasons.

Dwarves don't, they excell particularly well at higher TV. As they level up, they all get guard, stand firm, mighty blow, maybe some dodge, diving tackle or frenzy. I dare you face my TV2000 dwarf team with anything (except Chaos).
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Baxx wrote:
 auticus wrote:
It depends on what your definition of balance is.

Early TV teams like orcs and dwarves dominate leagues because they are stupid good against the rookie teams.

They fall back as teams progress through multiple seasons.

Dwarves don't, they excell particularly well at higher TV. As they level up, they all get guard, stand firm, mighty blow, maybe some dodge, diving tackle or frenzy. I dare you face my TV2000 dwarf team with anything (except Chaos).

Agreed, especially with the skills you choose.

Just got my set today, for anyone wishing to update their current figs to the larger bases, you can use the 32mm round base and a 3/32" bit to drill the hole for the balls.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Clousseau




I have found dwarves to be good but not that good at high level. Chaos teams usually dominate once you get up to that point. While the dwarves are good, any team at that TV can compete with them if they have similar TV.

So kind of everyone is good so no one is (except Chaos).

But yes dwarves are easy-mode up until late stages of a league if you can get people that are willing to do more than one or two seasons, which is the challenge.

This message was edited 1 time. Last update was at 2017/01/30 20:49:30


 
   
 
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