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Made in us
Loyal Necron Lychguard






South Dakota

Just a reminder guys, this is News and Rumors.
Talk of strategy belongs in a different place.

Nevermind

This message was edited 1 time. Last update was at 2017/02/14 17:51:34


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Lit By the Flames of Prospero





Rampton, UK

 auticus wrote:
I have found dwarves to be good but not that good at high level. Chaos teams usually dominate once you get up to that point. While the dwarves are good, any team at that TV can compete with them if they have similar TV.

So kind of everyone is good so no one is (except Chaos).

But yes dwarves are easy-mode up until late stages of a league if you can get people that are willing to do more than one or two seasons, which is the challenge.


Agreed, the dwarf skills are good but there is nothing you can do about the low movement values, yes you might injure many players, but more often than not a skilled coach with an agility based team will get a good lead on the dwarves before they manage to do the damage.

Chaos always have the advantage at high TV too because they can have mighty blow and Claw and 4 x STR 4 players.

I also find that Dwarves are really overrated on the computer game too, because so many coaches give up early just because they lose a couple of players.


Automatically Appended Next Post:
I have always found Chaos dwarves to be more powerfull than their counterparts too !!

This message was edited 1 time. Last update was at 2017/01/30 22:11:09


 
   
Made in no
Longtime Dakkanaut





 plastictrees wrote:
Savage Orcs
Everyone loses a point of armor except the Troll.
Lineman get Frenzy and 10k more expensive.
Blitzers get Frenzy and 10k more expensive.
Throwers get Frenzy and Nerves of Steel and lose Sure Hands for the same cost
Brutes gain Thick Skull and stay the same cost (as Black Orcs).
Swamp Troll gains 1 MA and 20k in cost.
No Goblins.
New Star Player Grut Gitgobbla is a St 4 Savage Orc Blitzer with Block, Claw, Frenzy and Juggernaut.

Human Nobility
Retainers have Human Lineman stats and Fend for 70k.
Bodyguards are 0-4, Lineman stats, Block AND Guard for 90k.
Throwers are 0-4, Lineman stats and Pass for 70k.
Princelings are 0-2 Linemen with one more MA and one less AV, Catch, Dodge and Pro for 110k.
Ogres are 0-2 and are Ogres.
New Star Player Heinrich von Duisgart, Human Blitzer stats with Block, Dirty Player and Filthy Rich (gives him unlimited 2+ bribes).

Savage Orcs could be a fun mess but theres nothing too exciting there.
People are horrified by Block and Guard on 4 starting positionals with 2 Ogres. Everything else is so expensive that you're going to be hurting for re rolls and Nuffle forbid you take an early death. 4 Bodyguards and 2 Ogres would leave you with zero re rolls for an 11 man starting roster.
You're looking at elf prices without the safety net of AG 4.

What are the skills available to the new teams? For example are Brutes GS/A? Where GS (General, Strength) are standard, and A (Agility) is available on doubles?
What are the cost of the star players?

This message was edited 1 time. Last update was at 2017/02/01 17:07:30


 
   
Made in us
Nihilistic Necron Lord






I'm super tempted to make a Savage Orc team. I've not read the new rules for Bloodbowl, what all models would be required/recommended for said Savage Orc team?

 
   
Made in no
Longtime Dakkanaut





Depends on the available skills. Share please?
   
Made in gb
Lord of the Fleet






 AduroT wrote:
I'm super tempted to make a Savage Orc team. I've not read the new rules for Bloodbowl, what all models would be required/recommended for said Savage Orc team?

You generally need 16-20 models in order to have all of the positionals and a useful amount of linemen. (the gap mostly being about how useful a particular team's linemen are)

For the savage orcs you'll need:
1 troll
4 black orcs
2 throwers
4 blitzers (more being than a lineman)
6-8 linemen (you can have 16 but you'd never want to)
   
Made in no
Longtime Dakkanaut





Do any of their positions have access to mutations? That would require some extra models for modelling claw, tentacles etc.

Don't know the exact backstory for savage orcs, but I have seen some Space Orks mutated by chaos back in the 90s (claw, hoof, chaos star).

What skills do Savage Orc positions have access to? Guess some most will not have access to General to avoid frenzy being too powerful.

Troll: S/GSA
Brutes: S/GA
Blitzers: GS/AP
Throwers: GP/AS
Linemen: S/GA

Re-rolls 50'000

Maybe?

This message was edited 2 times. Last update was at 2017/02/02 15:39:52


 
   
Made in gb
Longtime Dakkanaut




They won't have mutations. The skills will more than likely be identical to their normal orc equivalents
   
Made in no
Longtime Dakkanaut





Vorian wrote:
They won't have mutations. The skills will more than likely be identical to their normal orc equivalents

They already haven't got identical skills available as normal orc equivalents. The only ones who got identical skills available are blitzers and the troll.

Why isn't this information available anywhere?

This message was edited 1 time. Last update was at 2017/02/02 17:40:31


 
   
Made in gb
Longtime Dakkanaut




What's different?
   
Made in no
Longtime Dakkanaut





Linemen, they get Strength or General?
Brutes, they get General as well as Strength?

What about doubles?

I'm guessing General as standard was too powerful for Linemen to have in addition to Frenzy.

What is similar?
   
Made in au
Grizzled Space Wolves Great Wolf





Baxx wrote:
Spoiler:
Do any of their positions have access to mutations? That would require some extra models for modelling claw, tentacles etc.

Don't know the exact backstory for savage orcs, but I have seen some Space Orks mutated by chaos back in the 90s (claw, hoof, chaos star).

What skills do Savage Orc positions have access to? Guess some most will not have access to General to avoid frenzy being too powerful.

Troll: S/GSA
Brutes: S/GA
Blitzers: GS/AP
Throwers: GP/AS
Linemen: S/GA

Re-rolls 50'000

Maybe?
Maybe lets not post guesses in the "news and rumours" forum, it's already hard enough to follow what's actual news and rumours and what's just general discussion

I just googled "savage orcs blood bowl app" and found this reddit thread...

https://www.reddit.com/r/bloodbowl/comments/5qpgep/what_the_hell_are_savage_orcs_and_noble_humans/

which in turn links to these 2 facebook pages...

https://www.facebook.com/groups/154786034573932/permalink/1394190447300145/

https://www.facebook.com/groups/154786034573932/permalink/1394195570632966/

They used Bretonnian artwork for most of the Human Nobles except for the Princeling.

I also found a random facebook post about how someone couldn't find the skill access in the app so maybe there's something weird with the app that skill access isn't obvious.


Automatically Appended Next Post:
Did the thread really need to be moved? We've had news only on the previous page and the stuff people are discussing is tangential but still related to new release stuff.

Surely it makes more sense to start a specific general discussion BB thread and keep this one as the news thread? Or just lock this thread if it's too off topic. It's kind of out of place just to dump it here.

This message was edited 2 times. Last update was at 2017/02/02 22:40:05


 
   
Made in no
Longtime Dakkanaut





No guesses? It's been a large part of this discussion the last couple of months.

I prefer to have rules in paper, at least no teams have been missing available skills. Failing the first teams already in the app is not a good sign.

This message was edited 1 time. Last update was at 2017/02/02 23:44:37


 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

Boo to the thread being moved as well. There will certainly be more Blood Bowl News and Rumors.

The App doesn't let you see skill options unless you actually drag the players through a game and skill them up.

Luckily work is slow!

Savage Orcs: Lineman S/GAP Blitzer GS/AP Thrower GP/AS Brutes S/GAP Trolls S/AGP

Lineman and Brutes only access Block on doubles, which is a big hit IMO. Every player on your team being a two space surf threat is a pretty big deal, but so is every player on your team being easy to frenzy trap.

Human Nobility: Retainers GA/PS Bodyguard GS/AP Thrower GP/AS Princeling GAP/S Ogre S/GAP

No surprises there.

   
Made in no
Longtime Dakkanaut





Much appreciated!

Why move this thread when we're discussing breaking news for Blood Bowl? Savage Orcs and Human Nobility are fresh, no?
   
Made in gb
Regular Dakkanaut







Wow... So I looked on ebay for the skaven dice and some guy on there is selling them for £40 with it showing as 40 in stock... how do people like that sleep at night?

Do we know if both the dwarf ans skaven dice sets are being reprinted?
   
Made in au
Grizzled Space Wolves Great Wolf





anab0lic wrote:
Wow... So I looked on ebay for the skaven dice and some guy on there is selling them for £40 with it showing as 40 in stock... how do people like that sleep at night?

Do we know if both the dwarf ans skaven dice sets are being reprinted?
Nah we don't know, at least not as far as I'm aware.
   
Made in us
Bounding Assault Marine




running amok, against the reality of defeat

I was lucky enough to get 2 sets of the Skaven dice on release.

I sold the spare set to a mate on talkfantasyfootball for cost+shipping to the UK. Could have been a dick and sell high, but thats not me.

Hey, you want to make a few bucks? Understandable. Mean to say, whos really to blame? Yeah, GW for pulling gak like making stuff "limited" from the get go.

But someone with 40 sets and still selling retardedly high?

come join us
greg graffin 
   
Made in no
Longtime Dakkanaut





I managed to get 2 sets of Dwarf dice, initial plan was to try and trade Skaven dice with it.

Later did same as bound for glory here, sold at cost.

There are quite a few news for Blood Bowl now, I really like the way GW is going:

instead of changing the rules too much, GW now publishes optional add-ons like Orc Savage Team, Human Nobility Team, new Star Players, Gobling & Halflling Referees, Winter Table and Subterranean Table. Looking forward to try these out for a change.

Any comments about these new rules/modifications?

I see very little talk about it, most discussions and podcasts are only about the changes to the core rules.

This message was edited 4 times. Last update was at 2017/02/06 12:19:03


 
   
Made in us
Nihilistic Necron Lord






 plastictrees wrote:
Boo to the thread being moved as well. There will certainly be more Blood Bowl News and Rumors.

The App doesn't let you see skill options unless you actually drag the players through a game and skill them up.

Luckily work is slow!

Savage Orcs: Lineman S/GAP Blitzer GS/AP Thrower GP/AS Brutes S/GAP Trolls S/AGP

Lineman and Brutes only access Block on doubles, which is a big hit IMO. Every player on your team being a two space surf threat is a pretty big deal, but so is every player on your team being easy to frenzy trap.

Human Nobility: Retainers GA/PS Bodyguard GS/AP Thrower GP/AS Princeling GAP/S Ogre S/GAP

No surprises there.



Super new. What are all those abbreviations/acronyms?


Automatically Appended Next Post:
(Also yeah, even a notice the thread had been moved would have been nice. Was wondering why it stopped getting bumped on the News and happened across it here by luck.)

This message was edited 1 time. Last update was at 2017/02/14 09:21:11


 
   
Made in us
Fresh-Faced New User




Mount Airy, Maryland

Hello all. Are there any rumors on more teams being manufactured for sale with BB? I love that they have invested time and money back in this awesome game and hope the momentum keeps going.

Iron within, Iron without 
   
Made in no
Longtime Dakkanaut





 AduroT wrote:

Super new. What are all those abbreviations/acronyms?


Automatically Appended Next Post:
(Also yeah, even a notice the thread had been moved would have been nice. Was wondering why it stopped getting bumped on the News and happened across it here by luck.)

G = General
S = Strength
A = Agility
P = Passing

This is how available skills are written in the teams section of the previous Living Rulebooks. Don't remember how it is written now.

 ijbrowning wrote:
Hello all. Are there any rumors on more teams being manufactured for sale with BB? I love that they have invested time and money back in this awesome game and hope the momentum keeps going.

I've heard rumours that Orc and Human teams are being packaged separately for April, but have found no sources yet. Hopefully we'll have (probably Forge World) booster packs to fill out existing teams soon too. I've seen some great results using Brutes as Black Orcs, but Humans would be impossible to find a good substitute due to their original design.

This message was edited 3 times. Last update was at 2017/02/14 11:10:25


 
   
Made in us
Nihilistic Necron Lord






Baxx wrote:
 AduroT wrote:

Super new. What are all those abbreviations/acronyms?


Automatically Appended Next Post:
(Also yeah, even a notice the thread had been moved would have been nice. Was wondering why it stopped getting bumped on the News and happened across it here by luck.)

G = General
S = Strength
A = Agility
P = Passing

This is how available skills are written in the teams section of the previous Living Rulebooks. Don't remember how it is written now.


What's the significance of the "/"?

 
   
Made in no
Longtime Dakkanaut





 AduroT wrote:

What's the significance of the "/"?

That is the difference between "Standard skill" and "any skill". Standard skill / any skill.

This has fundamental impact on skill selection, team progression, league play and team value.

I am currently making a document based on LRB6 (Living Rulebook 6, previous edition before the new Games Workshop 2016 Blood Bowl edition). The goal of this document is to modify previous rules to match new as well as gather all the new optional rules including the Savage Orc team and Human Nobility team. For this purpose, I needed to know the exact skills available to these teams.

Have anyone joined Blitzmania yet? I've heard that you get free special event cards for joining and turning in game results.

This message was edited 1 time. Last update was at 2017/02/14 13:10:23


 
   
Made in se
Executing Exarch






 ijbrowning wrote:
Hello all. Are there any rumors on more teams being manufactured for sale with BB? I love that they have invested time and money back in this awesome game and hope the momentum keeps going.


They are doing a lot more teams but many of them will be resin from what we've heard.
   
Made in no
Longtime Dakkanaut





I would guess the teams from DZ1 would be released maybe every 2 months in plastic sets identical to Dwarves, Skaven, Humans and Orcs. But then maybe DZ2 will be released and that could change the order of which teams are released.

I'd prefer a 12-man team from GW instead of FW because of the price.
   
Made in us
Loyal Necron Lychguard






South Dakota

DZ2 is rumored to be out in April with a supposed Goblin team. There is no way that GW proper will be able to complete the teams from DZ1 by then. Keep in mind too that it takes about 2 years for a miniature to make it from concepting, through design and into plastic production (resin is a bit faster). Several places, GW has said that they were surprised by the strong response of the Blood Bowl community (and it is evident in the supply problems). They just don't have the resources (sculptors, designers, mold-makers, casters) to produce resin, much less plastic fast enough for the community.
Honestly, it's a great problem for GW to have!

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Grizzled Space Wolves Great Wolf





I doubt it HAS to take 2 years for a miniature to go from concept to production, that's probably just what it takes on average to go from the initial idea phase; and I'm sure a lot of that is taken up by long decision making, revisions and viability analysis. If they already have a lot of concepts (which I think they do already for BB) and they think they're on to a winner, I'm sure they can get them in to production much faster.

This message was edited 2 times. Last update was at 2017/02/15 01:43:57


 
   
Made in us
Loyal Necron Lychguard






South Dakota

Just listened to the last BOLS podcast where Benson Green from Mindworm Games goes through how long it takes to make a spincast resin miniature like they do. The process is in excess of 10 months to get everything right.
So he is describing a single miniature, and not a team that has to be uniform but with distinct positional players. A team that is up to GW quality and must work with an injection molding process, and as many models as can fit on a specific size frame.
Bloodbowl game out 4 months ago... I think that they are doing a great job putting out 4 plastic teams in that time. At this rate, GW would complete all 23 teams in under 2 years... which would be phenomenal.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Grizzled Space Wolves Great Wolf





Isn't Mindworm games, like, a handful of people? GW is a company that makes and spends over £100 million a year and they own all their own machines. I'm sure they can get it in to production in a matter of months if they want to (that's not to say they WILL).

I mean hell, even though I don't work in miniature production, my work has all the machines necessary to machine moulds and I'm pretty sure if I could get a digital sculpter to throw together a team then after that I (with the help of the guys at work) could turn it in to a mould ready for production in under a month. One of my coworkers with very little prior experience got a detailed modular car model machined from aluminium in the space of 2 months while working part time on it, about 1 month of that was just him fighting with the CAD which I'm sure an experienced sculptor could probably pump out in half the time.

But the "2 years" estimate I'm sure is largely due having a long concept design and release schedule planning process. What CAN physically be done if there's low hanging fruit and people just throw their effort in to a project full time and the bosses make an effort to not delay the design process is something entirely different.
   
 
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