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Made in us
Master Engineer with a Brace of Pistols





washington state USA

Not many game tonight, just some big ones.

a classic battle tech game




A massive 5K per side house rules hybrid 5th ed 40K game i was game master on.

grey knights (5th), imperial guard(5th) and imperial knights(7th). VS iron warriors and word bearers (3.5) and demons (4th).



My own game earlier was a classic battle tech republic era quad madness star VS 2 lance battle-







GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in fr
Pyromaniac Hellhound Pilot





France

grey knights (5th), imperial guard(5th) and imperial knights(7th). VS iron warriors and word bearers (3.5) and demons (4th)


How do mixed edition codicies turn out in your games?

I do it sometimes but I feel compelled to adjust point values on 6th edition values.

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

They combine just fine under our house rules, as 3rd-7th are very cross compatible. all rules must conform to their 5th ed counterparts or they are ignored. for example what is the rule representing? i like to use dune strider(9" basic movement) as an example. it does not exist in 5th, it is trying to represent the units ability to traverse rough terrain. but 5th has fixed movement for all unit types, since extra movement outside those guidelines is not allowed the rule in 5th it is representing is move through cover. the unit in question gains 3d6 (instead of 2d6) take the highest when making moves through difficult terrain.

I have an entire topic to discuss older editions in the general 40K section, and a rules topic in the proposed rules section that covers the fixes we made to use all codexes from 3rd-7th under 5th ed rules. most of it is which rules from which edition work in 5th edition. so it goes

A. 5th edition core rules/USRs
B. fixes to 5th edition via importing rules that worked better in other editions or add flavor to to the game. IE 4th ed wound allocation and vehicle assault rules, 7th ed snap fire, overwatch and grenade throwing.
C. ignoring non-compatible rules like hull points, the extra cost for basic grenades from older codexes (all standard in 5th for free) etc...

The goal is to make the game more fun for all involved.

This message was edited 2 times. Last update was at 2023/08/13 12:55:55






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in fr
Pyromaniac Hellhound Pilot





France

Yeah, we're doing the same with my pals, just curious how you do it in case there are any useful new ideas i didn't think of! I'll take a look at your dedicated topic.

We go about it quite the same way in fact, however playing in 6th.

For my brother's orks we've actually re-written a word file as a codex mixing all of the 3 to 7th, based on the 4th edition one, each time selecting our preferred itaration of units if it appears multiple times. It was also aimed at helping him a bit as his orks really struggle.

We're also used to play with one codex normally but add in older or newer units, like with my IG I sometimes use penal legions squads that I take from 5th edition codex, using it as is.

This message was edited 2 times. Last update was at 2023/08/13 13:11:35


40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

What we do is select what we consider the best codex for the faction, but if there is a newer unit...say trygon for tyranids (we use the 4th ed codex) we take the base points costs from the new book then buy all the upgrades and use the rules out of the main (4th ed) codex.

we have found with few exception almost nothing is needed from 6th or 7th ed except the armies that never existed prior, specifically gene stealer cults, knights/admech/skitari (they are the same army afterall GW just split up the books to make more $$$), deathwatch and custodes. obviously all the FW books are used without issues.

codex wise since we are more into making it fit the theme and lore. most codexes we use are from 3rd/index astartes/chapter approved, 4th and from 5th.

My personal collection-3rd
.index astartes-white scars, iron hands etc...
.chapter approved/imperial armor 1-armored company imperial guard
.dark angels mini dex
.demon hunters
.witch hunters

4th
.black templar
,space marines (optional)
.tau
.tyranids
.eldar
.orks

5th
.space marines
.imperial guard
.space wolves
.blood angels
.dark eldar
.necrons

.supplements
.death from the skies
.stronghold assault
.escalation * D weapons are all reduced to S10/AP1 and large blast templates if they are larger for normal game play.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Finally - finally! - played my first game of 10th. Character heavy Dark Angels (my opponent) vs Big Bug heavy Tyranids (me!). It was the first time either of us have played 10th.

Was playing against my oldest friend. We've been friends 30 years this year, and he's the bastard who got me into 40k in the first place.

We had an absolute blast!

10th certain has its problems - some of them quite major issues, like points/list building, characters being useless when not leading units, cover/LOS rules, and psychic powers being really dull - but the reduction in the cognitive load one has to endure compared to 9th is such a massive improvement. For the first two turns of the game I forgot about my Detachment rule. From turn 3 onwards I remembered it every time. The last time I played 'Nids I got to the end of the game and realised there were a half dozen special rules that I had completely forgotten existed for the entire game.

I'll post some pics up soon once I get home, but it was a game that ran for an entire 5 turns (no tabling on turn 2 due to super-duper 9th Ed lethality) and despite the Marines having 5 models on the table at the end of the final turn, it really came down to objectives scored (less than 10 points separated us in the end). I love the missions cards, as they're always getting you to do different things, change your plans, and react to different situations. There were times where I had to give up shooting on units I really wanted to use (Hive Tyrant and Neurotyrant) to ensure that I could score objectives. Had I just gone for the kill, the points I scored off that particular secondary would have put me behind and I would have lost.

Things we learnt:

1. Haruspexes are fething monstrous. One of them ate a unit of Aggressors, and the other his Terminators (after I softened them up with shooting a bit). One survived, on two wounds! I even got to use the tongue attack. Twice! And the Precision ability actually worked.
2. Infernus Marines are terrifying. Yes, part of that comes from the changes to Overwatch, but my opponent put them quite central (you'll see once the pics show up), and they meant that any attempts to get near the centre objective would be tough. Eventually I bit the bullet and went in, but it was quite hard. They're no slouches in melee either, with 3 attacks each.
3. Von Ryan's Leapers are worth every point for that Fights First ability. All of them died in the end, but they allowed me to keep the Infernus Marines from shooting for the middle of the game. They probably would've come out on top if not for...
4. ... the Outriders. Outriders are absurdly hard to kill. We were both shocked by how good they turned out to be.
5. I was worried that Psychophage was a bit of a waste, as for the first three turns they hung back and acted as FNP aura-givers. But after the first Haruspex went down, and I was forced to fall back with second lest it die before I could swing, with the Reapers dead, the two of them had to step up. They're not mainline big bugs, but as a support or mop-up force they're fantastic... unless the opponent has an attached Psyker, in which case they are death incarnate. One of my Psychophages wiped out the rest of the Infernus Marines as they had a Libby with them. Anti-Psyker 2+ plus Dev Wounds is rough.
6. The Lieutenant w/Combi-Weapon might be the oddest duck in that Leviathan box. I included him simply because he was part of the box, but neither of us expected much from him. Dude's a murder machine. Yes, he's fighting his preferred target (Tyranids) and wouldn't be anywhere near as effective against literally anyone else, but because he was fighting Tyranids I could not ignore him. When he very easily wounded my Haruspex, I made a point of singling him out and eating him!

Can't wait for the next game, and I haven't had that thought for a long long time.

This message was edited 1 time. Last update was at 2023/08/14 04:07:51


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Todays battle:
My Tau vs Tyranids. 2k pts.

Finally face some Tyranids her in 10th.
I really had no idea what to expect. (I didn't even know I'd be facing Tyranids)
My Tau prevailed through having vastly more firepower.


[Thumb - 20230813_143120.jpg]
Carnifex brood sighted!

[Thumb - 20230813_143136.jpg]
Taking aim at a SwarmLord.

[Thumb - 20230813_161813.jpg]
Late in the game, objectives secured.

   
Made in fr
Pyromaniac Hellhound Pilot





France

Metal sculpts, great!

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And some pictures!




More in the Battle Report I just posted.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 Maréchal des Logis Walter wrote:
Metal sculpts, great!


Yep, finally pulled out my ages old Tau last week.
2nd time they've been on the table since sometime in 4e.
Never did get around to priming, let alone painting, about 1/2 the force back then. Maybe this time.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

I actually played a demo game of Warlord Games Black Seas



The hosts ships were beautiful, but I was not going to paint, base, and rig the ships for myself. I am too lazy for that.

If interested, I have some more pictures and thoughts on Black Seas at the bottom of the blog post:

https://bloodandspectacles.blogspot.com/2023/06/wargame-design-thinking-about-naval-and.html

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in fr
Locked in the Tower of Amareo





Nid vs chaos knights. Servo skull primary gave flat 0 but even gambit would still have won. Too hard to keep servo skull coming at me.

At least rupture cannon did 20 damage blowing up big knight doing 6mw to 2 wardog each...

Then nid vs nid combat patrol. I swarmed objectives first and then largely wet towel fighting. Except lone von ryan leaper who rolled 12/12 4+ rolls and i failed 4/6 4++ saves resulting dead warlord

Too bad forgot to take picture from laughing so hard.

Mere 0.02% chance before saves...
[Thumb - IMG20230815150855.jpg]

[Thumb - IMG20230815182441.jpg]


2024 painted/bought: 109/109 
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Uh, so we played quite a big game…




5 titans, and lord knows how many vehicles and infantry. Last game of a 10-year campaign!

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

3 GUOs!

I hope there's a detailed report coming with this.

This message was edited 1 time. Last update was at 2023/08/16 13:48:21


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

Ha!, yes H.B.M.C., a report will definitely happen. As to when, well I’m about 6 games behind currently with my reports. All in good time!

My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in fr
Pyromaniac Hellhound Pilot





France

Wait, 10 years campaign? Tell me more

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Stealthy Grot Snipa






UK

 Maréchal des Logis Walter wrote:
Wait, 10 years campaign? Tell me more


Why tell you when I (as a devoted Gordy goupie) can SHOW you:

https://www.dakkadakka.com/dakkaforum/posts/list/660956.page

King Of Batreps, We Hail Thee

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in fr
Pyromaniac Hellhound Pilot





France

Awesome. I'll take a read of this tomorrow - on vacation so I have got all the time in the world! thanks for linking!

40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.

"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.  
   
Made in gb
Stealthy Grot Snipa






UK

 Maréchal des Logis Walter wrote:
Awesome. I'll take a read of this tomorrow - on vacation so I have got all the time in the world! thanks for linking!


No worries, you're going to enjoy it

Skinflint Games- war gaming in the age of austerity

https://skinflintgames.wordpress.com/

 
   
Made in us
Fixture of Dakka





 H.B.M.C. wrote:
Finally - finally! - played my first game of 10th. Character heavy Dark Angels (my opponent) vs Big Bug heavy Tyranids (me!). It was the first time either of us have played 10th.

Was playing against my oldest friend. We've been friends 30 years this year, and he's the bastard who got me into 40k in the first place.

We had an absolute blast!

Can't wait for the next game, and I haven't had that thought for a long long time.


Glad to hear it!

As someone who has regularly played 40k out of obligation, its been very strange to realize I've been choosing to focus on it over other games probably for the first time ever. My biggest fear at the moment is just that it won't survive the codex cycle, but I'm having an absolute blast at the moment.
   
Made in fr
Locked in the Tower of Amareo





Daemons vs dg. No be'lakor and couldn't get shadow up made rough game. 3 crawlers wore down gd's at high speed.
[Thumb - IMG20230818214718.jpg]


2024 painted/bought: 109/109 
   
Made in fr
Locked in the Tower of Amareo





Round 1 of tournament. Ba vs gsc. They kept coming and couldn't hold on to no man's land. And last 2 turns had 3/4 unarchievable secondary despite redraw.

But fun game. I killed his army like twice but kept coming back.
[Thumb - IMG20230819102258.jpg]


2024 painted/bought: 109/109 
   
Made in si
Foxy Wildborne







Some nice shots since I last looked, especially the clasic munda table and HBMC's Fronteris base.

My last 4 games looked like this



I was at my Alpine summer house with gaming buddies, we had apocalyptic 100-year rains so we squeezed the 8x4 Aldi folding picnic table in the main bedroom with under a foot of gap to each bed.

(it's Dystopian Wars)


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Hollerin' Herda with Squighound Pack




I met up with ThePaintingOwl for some games of Grimdark Future Firefight today and it was a blast. He brought Imperial Guards and I brought my Orks. We ended up playing five games in a little less than three hours and had a lot of fun.

Here's a photo of my orks moving in for the kill. At the end of this turn, the then lone remaining guardsman would have killed the final gretchin that would trigger my army to make a morale check. Which of course, they then all failed, causing my whole army to rout! It was a hilarious defeat. I'm sure that guardsman would have some stories to tell back at the barracks.



   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

The game night update-

had some bolt action-




Team yankee



Classic battle tech







40K 10th ed








40K 5th ed

a small 1350 game of orks VS chaos....the chaos player and the blood angels player did a 5th ed game as well but i forgot to get pictures.



My games-

classic Battle tech



A small demo game of B5 wars star wars mod-

X2 carracks with fighter support VS an MC 78 with fighter support.





This message was edited 1 time. Last update was at 2023/08/20 13:43:42






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in fr
Locked in the Tower of Amareo





1st game with sisters in 10th vs death guard as usual. Purge the foe was hard to score and 1 charge from deep strike ruined hold more chance. Killing 5&6 didn't result in kill more either...

Vahl did silly well killing unit of terminators and then soloing the hero and another unit of terminators before nearly chopping crawler.

Miracle dices gave shenigans by the bucketload.
[Thumb - IMG20230820214554.jpg]


2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Did you find much use for low-scoring Miracle Dice (1's and 2's)?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka




NE Ohio, USA

My mechanized & armored Grots (1k pts) teamed up with an upstart Ork warboss & his boyz (teammates 1k pts) to go looting.
Entering an area particularly rich in scrap
(Basic mission card: supply drop) the allied greenskins discovered that apparently the fighting here wasn't quite finished as they came under attack by both Ultramarines & Tyranids.... (our opponents 1k/1k pts)

It was a close game. SM/Tyranids:22/greenskin allies:20.
The game was lost on the final turn when the Warboss insisted on chasing down Old One Eye - instead of advancing onto the opponent objective & scoring us 8 more VP - the warboss was the only model that could've reached that objective.... :(
[Thumb - 20230820_164443.jpg]
Mega-Tank & truck born grots vs the UM

[Thumb - 20230820_164447.jpg]
Having swept the center clear for the moment....

[Thumb - 20230820_164455.jpg]
Some boyz finish off a swarmlord, the Warboss vs 1eye fight begins

[Thumb - 20230820_164504.jpg]
As seen from the Wazbombs pov

This message was edited 1 time. Last update was at 2023/08/21 00:47:38


 
   
Made in fi
Locked in the Tower of Amareo





 H.B.M.C. wrote:
Did you find much use for low-scoring Miracle Dice (1's and 2's)?


I had big pile of them but a) I kept rolling lower than average b) I first misremembered dialogus rule(it affects only it's unit. DOH! Too blindingly obvious) and then forgot to use to to boot... c) I wanted to keep 3 at hand anyway in case Vahl or triumph dies to bring it up with 3 wounds.

So this game no but had I remembered dialogus rule and put him to retributors would been better and some MD's were always going to be as backup in case Vahl bites the dust. She was wrecking ball I wanted to res if she happens to die just to make opponent panic more when she comes and puts some pain

Also forgetting the +1 to wound stratagem hurts. Could have made difference when Vahl charged crawler alone.

Or tank shock...

Kill the crawler, heroic intervene vs cultists if they come to objective to deny hold more and maybe kill more as well.

So directly no but if distribution would have been ~average it wouldn't have been too bad because dialogus and Vahl backup would have kept all the 1's and 2's useful. Only reason I was having headache with them was that I had silly amount of 1's and 2's with barely any higher ones except toward the end when hospitaler died giving me 4 which finally rolled well.

This message was edited 2 times. Last update was at 2023/08/21 09:48:10


2024 painted/bought: 109/109 
   
Made in us
Fixture of Dakka





My Deathwatch got stepped on by some big robots:

   
 
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