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Made in vn
Longtime Dakkanaut




 stonehorse wrote:
I hope that list is wrong... poor Savage Orcs, at least their warband requires only one box.

I really don't understand why so many factions have been split up into smaller factions in AoS. It creates some 'interesting' results.


They were combined into one faction on GW webstore for a while.

I don't know why GW give the Sea Aelves Eel Rider but Savage Orruk couldn't get the boar bois?
   
Made in gb
Dakka Veteran




On the "booster" pack thing, this is the Star Realms Crisis expansion. It's split over 4 individual "booster" packs, each of the four has different packaging, and the exact same set of cards in each type of packaging. No random element. They're still sold to shops in "booster boxes" for display purposes (as many stores won't otherwise have something suitable for displaying them). This sort of production is already established in China and so GW are likely using the same sort of thing.

Spoiler:

This message was edited 4 times. Last update was at 2019/07/16 14:31:46


 
   
Made in us
Terrifying Doombull




 Hanskrampf wrote:

That's about the variety I expected :(


More than I expected, to be honest. I was expecting most to be somewhere between savage orcs and flesh eaters.

This message was edited 1 time. Last update was at 2019/07/16 14:33:14


Efficiency is the highest virtue. 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

Lol hope ya'll don't play Necromunda where your faction gets one box.

Or Kill Team where most factions get 1 box, 2 if they're lucky!

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
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Longtime Dakkanaut





 judgedoug wrote:
Lol hope ya'll don't play Necromunda where your faction gets one box.

Or Kill Team where most factions get 1 box, 2 if they're lucky!


Necromunda does have more options beyond just the main gang boxes, though. You can hire bounty hunters, juves, hive scum, brutes, etc, to add more variety to your faction. FW is even adding Guilds in the future, so thats even more models to collect.
   
Made in vn
Longtime Dakkanaut




 judgedoug wrote:
Lol hope ya'll don't play Necromunda where your faction gets one box.

Or Kill Team where most factions get 1 box, 2 if they're lucky!


Necromunda ganger get at least 4,5 weapons choice in each box, and potentially dozen and hundred if you play the game and do conversion.

The only faction in base Killteam that really only have 1 box that I can remember is Harlequin and GK. Other get at least 2, factions with 3+ boxes are also not uncommon .

This message was edited 2 times. Last update was at 2019/07/16 15:04:39


 
   
Made in us
Regular Dakkanaut



Massachusetts

 -Ekko- wrote:
List of playable units for existing factions :



Does anyone know where this is from? I have not been able to track down where it came from.

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Dakka Veteran




Im terribly interested in why Skaven got left out.. Is there something bigger in store for them?
   
Made in gb
Mighty Vampire Count






UK

Chopstick wrote:
 stonehorse wrote:
I hope that list is wrong... poor Savage Orcs, at least their warband requires only one box.

I really don't understand why so many factions have been split up into smaller factions in AoS. It creates some 'interesting' results.


They were combined into one faction on GW webstore for a while.

I don't know why GW give the Sea Aelves Eel Rider but Savage Orruk couldn't get the boar bois?


Its pretty half assed - so just like Kill Team.

Maybe we will haev "Cavalry" boxes later for some factions and then "Heroes" for others.


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Been Around the Block




Chopxsticks wrote:
Im terribly interested in why Skaven got left out.. Is there something bigger in store for them?


Next warband
   
Made in ie
Longtime Dakkanaut




Ireland

 Mr Morden wrote:
Chopstick wrote:
 stonehorse wrote:
I hope that list is wrong... poor Savage Orcs, at least their warband requires only one box.

I really don't understand why so many factions have been split up into smaller factions in AoS. It creates some 'interesting' results.


They were combined into one faction on GW webstore for a while.

I don't know why GW give the Sea Aelves Eel Rider but Savage Orruk couldn't get the boar bois?


Its pretty half assed - so just like Kill Team.

Maybe we will haev "Cavalry" boxes later for some factions and then "Heroes" for others.



Water Elves already have cavalry, and Skeleton Undead have a character.

They could have at least added Savage Orc boar riders. Still what is funny is that the Savage Orc box set has a lot of weapon options... so they may end up having the most variety.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
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Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I won't lie, I'm really puzzled as to why the Idoneth got Akhelian Knights. The only possible explanation I can think of is that they're considered fairly tame in terms of how they work and since a lot of what they do in AoS proper(specifically the spears) is situational maybe they're able to work in the game?
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I don't think we should believe that image is legit at this point. It's possible that it's from someone who has seen the cards, but it's certainly not a GW made image.

It could be true, but if it doesn't make sense, it's entirely possible because it's just someone's ideas of what might be in them.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Stalwart Strike Squad Grey Knight





Right now? I'm hoping that I can use one of the Khinerai or Melusai unit leaders as the overall leader of a Daughters of Khaine warband...
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 frozenwastes wrote:
I don't think we should believe that image is legit at this point. It's possible that it's from someone who has seen the cards, but it's certainly not a GW made image.

It could be true, but if it doesn't make sense, it's entirely possible because it's just someone's ideas of what might be in them.

Nobody said it's a GW made image.

And frankly, it makes far more sense than Liberators or Sequitors and whatnot. They handled Vanguard abysmally in Skirmish and Path to Glory.
   
Made in ie
Fixture of Dakka









Warhammer TV at 4PM tomorrow features Warcry miniature design

This message was edited 1 time. Last update was at 2019/07/16 16:24:35


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, one can see it as a counterpart to Necromunda.

JJ said that a typical warband has 6 to 12 models including a leader. Each model can be named and the warband can be given a background story.
The models shown look really great.

Former moderator 40kOnline

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I'm from the future. The future of space

 Kanluwen wrote:
 frozenwastes wrote:
I don't think we should believe that image is legit at this point. It's possible that it's from someone who has seen the cards, but it's certainly not a GW made image.

It could be true, but if it doesn't make sense, it's entirely possible because it's just someone's ideas of what might be in them.

Nobody said it's a GW made image.

And frankly, it makes far more sense than Liberators or Sequitors and whatnot. They handled Vanguard abysmally in Skirmish and Path to Glory.


People are reacting to it like it is some sort of official image. I was just pointing out that it was not something GW made. It's literally a cropped section of a spreadsheet that anyone could have made in a few minutes.

It's possible that it's legit, but there's really no reason to believe that it is at this point. Like someone could have seen the cards and quicly gone through them and made the little image, but how likely is that? I think it's more likely a wishlist or a 4chan discussion image.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in ie
Fixture of Dakka






Iron Golem focus

https://www.warhammer-community.com/2019/07/16/warband-focus-the-iron-golemgw-homepage-post-4/

One of Warcry’s most powerful fighter types, this massive wall of meat and metal is a match for pretty much anyone in the game. Sure, with a move of only 4″ they’re slow – but their Strength of 6 and Damage of 4 (8 on a critical hit) allows them to pulverise pretty much anyone unfortunate enough to stand in front of them.




Iron Legionaries are the core of any Iron Golem warband, boasting an excellent Toughness characteristic of 5 when armed with shields. Combined with their low points cost, you’ll want to use them to slow down enemy fighters while the rest of your warband causes carnage.




Key Abilities
In Warcry, each warband isn’t just defined by its fighters, but also by its abilities – powerful tricks, ploys and tactical plays with the potential to shift the tides of battle. But just how do they work?

Initiative and Ability Dice
Every battle round in Warcry begins with both players rolling for initiative. To do so, each player first rolls 6 dice and then counts up the number of ‘singles’ they have – a single is a dice that does not have the same result as any other dice in that roll. For example, if you rolled three 1s, a 3, a 4, and a 5, you would have three singles (the 3, 4 and 5). The player who rolls the most singles has the initiative for that battle round.

The rest of the dice become ability dice which can be spent on powerful abilities and killer moves during that battle round. These are sorted into doubles, triples or quads. Let’s look at another example:




So here, our opponent (red dice) has 3 singles – 2, 3 and 5 – meaning they win the initiative, as well as triple 4s, while we have a double and a quad. During the battle round, when it’s our turn to activate one of the fighters from our warband, we can choose to spend either that double or quad to unleash an ability.

Each warband has access to a host of different abilities unique to them as well as a table of universal abilities. Most abilities will require a double to use, the more powerful ones will require a triple to use, and then each Warband has access to one MEGA ability that requires a quad.

Each Warband’s abilities reflect how they fight in the lore, with the Iron Golem offering both tactical maneuvres and explosive bursts of damage.


   
Made in gb
Mighty Vampire Count






UK

Hmm ok that In mechanic is a bit complicated.

Bit surprised they did not use command points adn cards for abilities.

J
J said that a typical warband has 6 to 12 models including a leader. Each model can be named and the warband can be given a background story.
The models shown look really great.


Agreed models look good.

You can arm and equip your models with a variety of weapons etc in Necromunda. This does not appear to be the case with Warcry except for some rank and file units?

You can name any model and any unit in any system!

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

I did not see this coming. I'm really glad this game is departing from the AoS rules a lot more than Kill Team.

I really like the idea of the trade off between winning initiative and having access to more powerful moves.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Longtime Dakkanaut





That's an interesting and unique initiative/ability system. It's certainly novel, but at the same time, the make it or break it thing for me is going to be how activations are handled (I don't really want it to be phase based, like Kill Team, for a melee-centric game; I'd prefer alternating individual activations) and what options are there for team building and campaign advancement (models have points, but it seems like the warbands are fairly set).
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

 frozenwastes wrote:
I did not see this coming. I'm really glad this game is departing from the AoS rules a lot more than Kill Team.

Its like Mordheim in the good old Fantasy.

https://gurth.home.xs4all.nl/mordheim/Mordheim%20Living%20Rulebook.pdf

This message was edited 1 time. Last update was at 2019/07/16 17:30:02


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Terrifying Doombull




Interesting article. I'm actually impressed that the warband is not only from a specific realm but a specific place on the map. Aside from the megacities, that seems almost unprecedented for AoS.

The mechanics.... I wasn't expecting Yahtzee levels of lol!random. That living battering ram, for example, is going to be hard to pull off, especially on such a slow model. To use it at all, half your dice aren't counting towards initiative, which means enemies are likely moving away at a speed you can't match.


Hmm. I wonder if any warbands get dice manipulation abilities? Those would be worth a lot.



Automatically Appended Next Post:
@Sqorgar- give the mention of 'our turn to activate one of the fighters,' alternate activation seems very likely.

This message was edited 1 time. Last update was at 2019/07/16 17:29:41


Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

 wuestenfux wrote:
 frozenwastes wrote:
I did not see this coming. I'm really glad this game is departing from the AoS rules a lot more than Kill Team.

Its like Mordheim in the good old Fantasy.

https://gurth.home.xs4all.nl/mordheim/Mordheim%20Living%20Rulebook.pdf

yes and no - its a fantasy skirmish game,

BUT

There is alot less customisation (well very little) and we donlt know how the campaign works - it looks like you pay X number of games you get something.

It seems more like something like Malifaux where your models have (very handy) cards but are fixed including weapons and skills but also abilities that require luck to pull off (although Malifaux also has the cheat mechanic)

This message was edited 1 time. Last update was at 2019/07/16 17:37:15


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 frozenwastes wrote:

People are reacting to it like it is some sort of official image. I was just pointing out that it was not something GW made. It's literally a cropped section of a spreadsheet that anyone could have made in a few minutes.

It's possible that it's legit, but there's really no reason to believe that it is at this point. Like someone could have seen the cards and quicly gone through them and made the little image, but how likely is that? I think it's more likely a wishlist or a 4chan discussion image.

The timeframe for it coming out matches with when independents should be getting their info for "how to talk about" the product.

Sure, it could be faked...but when one factors in that the relatively small-ish size of "Fighter Selection"(the Iron Golems bit yesterday had 10)? It actually jives fairly well with what got revealed yesterday.
   
Made in ca
Posts with Authority




I'm from the future. The future of space

It certainly could be that case that there will be so few options and the ones they picked for stormcast are all ranged plus gryph hounds. Maybe to sell some kits that have been sitting stagnant. Maybe there's an inventory build up of the vanguard chamber and gryph hounds so they're going to make it the only stormcast in Warcry. I think the image is plausible but I don't think it should just be accepted as real.

As for the initiative It'll be interesting to see how the rest of the phases work. "The player who rolls the most singles has the initiative for that battle round." So does that mean it's going to be IGOUGO with each player doing their hero-move-shoot-charge-fight-bravery type thing like in AoS, or will there be more integration?

Later on we find: "During the battle round, when it’s our turn to activate one of the fighters from our warband, we can choose to spend either that double or quad to unleash an ability. "

Alternating individual model activation would be a huge change for an AoS based game. Could be initiative and the battle round works more like the Lord of the Rings minaiture game.

This message was edited 1 time. Last update was at 2019/07/16 17:54:38


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Mauleed




In case you didn't notice, this paragraph from the article seems to suggest alternating activation-underline my emphasis: "So here, our opponent (red dice) has 3 singles – 2, 3 and 5 – meaning they win the initiative, as well as triple 4s, while we have a double and a quad. During the battle round, when it’s our turn to activate one of the fighters from our warband, we can choose to spend either that double or quad to unleash an ability. "

This message was edited 1 time. Last update was at 2019/07/16 18:10:04


 
   
Made in us
Longtime Dakkanaut





frozenwastes wrote:
As for the initiative It'll be interesting to see how the rest of the phases work. "The player who rolls the most singles has the initiative for that battle round." So does that mean it's going to be IGOUGO with each player doing their hero-move-shoot-charge-fight-bravery type thing like in AoS, or will there be more integration?
There's not enough to go on from that alone. AoS still has initiative, but it is just which player does their entire turn first in the battle round, but Necromunda has initiative for alternating activations. I want to believe...

Later on we find: "During the battle round, when it’s our turn to activate one of the fighters from our warband, we can choose to spend either that double or quad to unleash an ability. "

This does not completely mean alternating activations, but it does at least mean that models are activated individually rather than in phases (like Kill Team). KT never calls it "activating" a model; it's always "choose a model to move" or whatever. And the fact that they say "activate ONE of the fighters" is promising. But since this ability seems to take the place of an activation, it is still possible to be ME-TEAM-U-TEAM - which is still okay-ish with me.

My problem with the phase-based approach that Kill Team uses is that it really drains away the individuality of the models. They move as a team, they shoot as a team, they fight as a team. They may be unique among the team, but they never feel like their are acting independently - which is fine for Kill Team since most of them are just soldiers fighting in a unit, but I don't want it for Warcry. I also think that in a melee-centric game, it'll just become move all the fighters into a clump, do the fighting, clump some more, fight, clump, fight. I like my models in skirmish games to leap across a gap, climb up a wall, jump down from the other side, and backstab some guy while all the other models just stand there in awe.

This message was edited 1 time. Last update was at 2019/07/16 18:28:45


 
   
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 wuestenfux wrote:
Well, one can see it as a counterpart to Necromunda.

JJ said that a typical warband has 6 to 12 models including a leader. Each model can be named and the warband can be given a background story.


This boils down to a page of random tables for names, backgrounds and personality quirks for each faction, same as appears in Kill Team. We have seen no hint whatsoever of any actual customization beyond the same body being used to build two different (but specific) fighter types.

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