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Made in us
Regular Dakkanaut




Interesting. I like the slight randomness for the high power attacks so they can’t be spammed like Plasma shots at a shooting gallery like in KT
   
Made in us
Regular Dakkanaut





 Sqorgar wrote:
I also think that in a melee-centric game, it'll just become move all the fighters into a clump, do the fighting, clump some more, fight, clump, fight. I like my models in skirmish games to leap across a gap, climb up a wall, jump down from the other side, and backstab some guy while all the other models just stand there in awe.


Very true. This is a problem for Middle Earth SBG's skirmish game, Battle Companies.

Henry R. 
   
Made in fr
Deadly Dire Avenger





To those asking where the picture came from, I found it on TGA, along with this one :

   
Made in gb
Fixture of Dakka





If thats one annoying thing about Kill Team that I hope they get right for Warcry - a set of red/blue tokens for those who just purchase the core manual, even if sold separately from the manual itself. Obviously they sold them in the faction box sets but you needed to purchase two for a two player game and they had designs specific to a faction...urgh. Its alright if you are just a lone player who is covering themself, but there are gamers who host games and provide all the essential pieces.

Casual gaming, mostly solo-coop these days.

 
   
Made in de
Longtime Dakkanaut





I guessed cards plus dice for somewhat tactical combat. Maybe some card bidding mechanics to spend the "glory" or "fame" you've earned so far. Oh well. With the way several warbands are styled - and described by Maxime Pastourel - as hit and run/poisoners in their combat style I hope that at least movement, disengaging, positioning matters.

Didn't Jervis say that you'd be able to play three games in an hour, though? Not that much room for much finesse if it's over so quick, though.


Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Binabik15 wrote:
I guessed cards plus dice for somewhat tactical combat. Maybe some card bidding mechanics to spend the "glory" or "fame" you've earned so far. Oh well. With the way several warbands are styled - and described by Maxime Pastourel - as hit and run/poisoners in their combat style I hope that at least movement, disengaging, positioning matters.

Didn't Jervis say that you'd be able to play three games in an hour, though? Not that much room for much finesse if it's over so quick, though.



I’m pretty sure he said you’d be able to play a game in under an hour.

Edit: yeah just watched it again and he said ‘you’ll be getting through games in under an hour’, not ‘three games’.


Automatically Appended Next Post:
Looks like 2 new warbands coming at some point.


This message was edited 2 times. Last update was at 2019/07/16 21:50:03


 
   
Made in us
Lieutenant General





Florence, KY

 ImAGeek wrote:

Looks like 2 new warbands coming at some point.

Spoiler:


Varanspire-themed and Aqshy-themed. Looking forward to see what the Spire Tyrants look like.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Posts with Authority




I'm from the future. The future of space




This message was edited 1 time. Last update was at 2019/07/16 22:27:28


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Terrifying Doombull




Scions of the Flame sound really interesting. Interesting to see a departure from the bog-standard Chaos dogma.

The models could be rather creative as well.
Only downside I can see is they might be saved for the 'magic rules' supplement.

-----

Hmm. The wild dice help mitigate the Yahtzee factor a fair bit. Build a better combo, bump initiative or save for later. That helps.


Nice quick and dirty attack sequence as well. The sheer quantity of wounds would be non-functional in AoS or Battles, but works with 10 models.

This message was edited 1 time. Last update was at 2019/07/16 22:35:24


Efficiency is the highest virtue. 
   
Made in us
Lieutenant General





Florence, KY

Voss wrote:
Scions of the Flame sound really interesting. Interesting to see a departure from the bog-standard Chaos dogma.

The models could be rather creative as well.

I thought they sounded a bit like a fantasy version of the Word Bearers.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

So the actual origin of the earlier picture which purported to spell out which units are in the card packs is just that people are sharing it on WhatsApp. That's it.

Might be a real summary someone with the cards made, could be a wishlist, could be totally fake.

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
Terrifying Doombull




 Ghaz wrote:
Voss wrote:
Scions of the Flame sound really interesting. Interesting to see a departure from the bog-standard Chaos dogma.

The models could be rather creative as well.

I thought they sounded a bit like a fantasy version of the Word Bearers.


... how so?

They worship a giant fire god, hunt and devour giant lizards and become pillars of living flame, and believe that everybody will die in fire. I don't recognize Word Bearers in that.

This message was edited 1 time. Last update was at 2019/07/16 22:38:28


Efficiency is the highest virtue. 
   
Made in us
Lieutenant General





Florence, KY

The Scions of the Flame are zealots and firebrands all, warrior-priests who seek to engulf the realms in a cleansing inferno.

That to me sounds a bit like the Word Bearers schtick.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Ship's Officer





California

How do you guys feel about the initiative hero phase dice thing, seems kinda clunky to me. I wouldn't look forward to that part of the game. Is that really the best they could come up with for picking who gets initiative?

 
   
Made in us
Sadistic Inquisitorial Excruciator




USA

The whole initiative system is kind of cool if you ask me, I like that it can result in initiative, special abilities, or both. I think it's kind of fitting for a game focused around Chaos.

The combat rules look pretty straightforward and I like how damage is handled with toughness, weapon strength, and variable damage for criticals.

Both the Scions of the Flame and Spire Tyrants sound pretty cool. Scions are our flame real guys and I imagine Spire Tyrants will be more akin to traditional Chaos Warriors/Marauders. Nice to see more products are lined up.

 
   
Made in si
Foxy Wildborne







I think playing Yahtzee for initiative might be jumping the shark a little. Plenty of decent games have a random roll for resources tho, it doesn't have to be bad.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in be
Longtime Dakkanaut





It's an interesting idea, actually. Either you have initiative, but lesser abilities, or you don't have initiative but more abilities (if you have a higher number of singles, that means the other as more double/triple/others than you).

Still random, yes, but actually gives a counterpart. Clever mechanism.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Maybe I'm reading it wrong or I missed something, but there are no armour saves?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Posts with Authority




I'm from the future. The future of space

It looks like all defensive characteristics (armour, skill with your weapon, speed, difficulty to injure) is all rolled into Toughness. Strength vs Toughness, dice equal to your attacks with the weapon, sixes give criticals for more wounds.

I think it might actually work quite well.


Automatically Appended Next Post:
I pulled out six dice and started doing some initiative rolls. It's actually really fast. Like I'm a bit surprised how quickly I rolled, got things sorted and done. Six seems like a good number of dice to do this sort of thing. I guess Yahtzee was on to something with it's five dice. Going for 10 or something would be way worse.

This message was edited 1 time. Last update was at 2019/07/16 23:38:57


Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in be
Longtime Dakkanaut





 H.B.M.C. wrote:
Maybe I'm reading it wrong or I missed something, but there are no armour saves?


So far, it seems. Maybe some special abilities can give some kind of dodge roll or ignore pain, though.

I'd say it's a mix of high toughness and number of wounds that will determine the "tank like" fighters.
   
Made in us
Regular Dakkanaut




I’m missing something, how is how many wild dice you have determined?
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Have they said what the size of a standard board will be?

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Lieutenant General





Florence, KY

We should be seeing the 'Warband Focus' article for the Untamed Beasts tomorrow. From GW's Instagram account:

Spoiler:

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Terrifying Doombull




Cataphract wrote:
I’m missing something, how is how many wild dice you have determined?

You get one each turn, and can choose to save it, which is how the example ends up with 2 dice for one player.

Efficiency is the highest virtue. 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

Cataphract wrote:
I’m missing something, how is how many wild dice you have determined?

It isn't in the section posted but it sounds like you get one (or more?) a turn like command points only they can be carried over.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in us
Longtime Dakkanaut





So, "players take it in turns to activate the fighters in their warband" - seems like alternating activations to me (yay).

Also, it's interesting that the combat is just S > T wound rolls. No to hit, no saving throw, no flesh wounds. Also, simplified from 40k greatly. There's no S >= 2xT or S <= T/2.1 or 2 always misses, 5 or 6 always hits (6s are criticals). You really only need to pay attention for the 3s and 4s.

Now, I'm curious about the Runemarks. The models don't seem to have special attacks themselves (no key words, no rules, no abilities), with the specials being done by Runemarks. So every model with the same Runemark can do that ability. Are there models with multiple Runemarks? The Chaotic Beasts, which we know you can add to your warband at some point, use the same Runemarks - does that mean the warband inherits these abilities with the beasts? Can an Iron Golem with the right Runemarks now perform a "Cower" or "Crazed Block"? Does the Chaotic Beasts count as a warband, in and of itself? Does these mean we can add models from different warbands together?

Ugh. This is just so frustrating. Why are they giving us bits of the puzzle, but leaving the actual gameplay of the game frustratingly obtuse? I think I've changed my mind three or four times about what I'm going to preorder - like I was going to get the Stormcast cards, but they are all Vanguard (I only have the Underworlds warband). Are the Battleplan cards sold separately the same as the ones in the box or does the box include more (or less) due to it also being a unique Ravaged Land? Hell, is it worth having more than one box of a particular warband?
   
Made in vn
Longtime Dakkanaut




Right now I just want to see the other band's roster card and abilities. Not entirely happy with some "options" for iron golem being just different look for the same weapon on pawn units, or something pretty pointless like hand holding a head.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Chopstick wrote:
Right now I just want to see the other band's roster card and abilities. Not entirely happy with some "options" for iron golem being just different look for the same weapon on pawn units, or something pretty pointless like hand holding a head.


The one holding a head (in the photos from WarhammerFest?) was a conversion I’m pretty sure. There was a sign near that cluster that said ‘includes conversions’.
   
Made in vn
Longtime Dakkanaut




 ImAGeek wrote:
Chopstick wrote:
Right now I just want to see the other band's roster card and abilities. Not entirely happy with some "options" for iron golem being just different look for the same weapon on pawn units, or something pretty pointless like hand holding a head.


The one holding a head (in the photos from WarhammerFest?) was a conversion I’m pretty sure. There was a sign near that cluster that said ‘includes conversions’.


No, it's from the kit, it's holding a helmet actually, from the Untamed Beast, but i don't feel like typing out all that so i just said "a head"

I think that space could be used for drillmaster's alternative loadout, or that duardin could have a better pose if he had more space on the sprue.

This message was edited 2 times. Last update was at 2019/07/17 05:21:41


 
   
Made in ie
Fixture of Dakka






 ImAGeek wrote:
Chopstick wrote:
Right now I just want to see the other band's roster card and abilities. Not entirely happy with some "options" for iron golem being just different look for the same weapon on pawn units, or something pretty pointless like hand holding a head.


The one holding a head (in the photos from WarhammerFest?) was a conversion I’m pretty sure. There was a sign near that cluster that said ‘includes conversions’.


This one yep it’s a conversion I believe it’s Sams as he mentioned painting his yellow and using earlier prototype parts
[Thumb - 7AF46D6A-67DC-4A42-95E9-37EB2B8C94B0.jpeg]

   
 
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