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Made in fr
Deadly Dire Avenger





MarkNorfolk wrote:
 -Ekko- wrote:
Ahy word on multiplayer game?


There is a team scenario and a multiplayer free-for-all scenario in the rulebook.

Cheers, so nothing about a multiplayer campaign? :(
   
Made in us
Purposeful Hammerhead Pilot




United States

 -Ekko- wrote:
MarkNorfolk wrote:
 -Ekko- wrote:
Ahy word on multiplayer game?


There is a team scenario and a multiplayer free-for-all scenario in the rulebook.

Cheers, so nothing about a multiplayer campaign? :(


Wouldn't that just be the campaign? All campaigns are multiplayer right?
   
Made in fr
Deadly Dire Avenger





balmong7 wrote:
 -Ekko- wrote:
MarkNorfolk wrote:
 -Ekko- wrote:
Ahy word on multiplayer game?


There is a team scenario and a multiplayer free-for-all scenario in the rulebook.

Cheers, so nothing about a multiplayer campaign? :(


Wouldn't that just be the campaign? All campaigns are multiplayer right?


Sorry, by multiplayer, I meant 3+ players on the same game.
   
Made in us
Powerful Phoenix Lord





I didn't see much that would stop you from running a campaign with tthree people on the same side. The deployment decks don't support it but that's stupidly simple to skip/adjust.
   
Made in si
Foxy Wildborne







Having now watched GMG's Let's Play video, I think I would really, really like this game if it had more abilities and more chances to use them.

The core rules are really slick but once you've spent your 1 or 2 ability pools, there's not much else to do other than walk in and roll attacks. And I find that allowing models to give up movement to make extra attacks is always a design mistake. I realize early battle reports are often a march to the middle of the table and rolling attacks as players don't yet grasp the tactical minutae of the system, but the heavy restrictions on special ability dice really might now allow players to do anything else here. Reinforcements moving on from random sides doesn't really mitigate that there's really not much else to do other than moving into range and then just rolling attacks until one side is dead.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Terrifying Doombull




Cypher lord leader has an interesting detail on the 360 view:

There's a third hand under that robe, holding another grenade.


---
Also, AoS warscrolls are on the store for the starter set models and cypher lords. Most seem amazingly uninteresting. 70 points for 8 or 9 models, 1 attack each at 4+/4+/-, armor varies, you must take the 'special' characters for every 8 or 9 models, which have a couple bonuses.
The two units of gribblies are a bit more expensive, but strike me as more interesting/useful in AoS.

Keywords: chaos, mortal, slaves to darkness, cultists, <warband>



------
Probably going to get the box, probably not going to get the Cyphers. After looking at the 360, they just bug me. The fighter types are defined by base size, not look, and those helmets are the least practical thing I've seen in a long, long time. Protection isn't the point, because nothing else they wear offers protection, and they'd limit vision, hearing and breathing, would Be ridiculously heavy, offer handholds to the enemy, and throw off the balance of fighters who are clearly trying for a dexterous, acrobatic style. Nothing about that works.

This message was edited 3 times. Last update was at 2019/07/20 20:07:53


Efficiency is the highest virtue. 
   
Made in gb
Decrepit Dakkanaut




UK

Voss wrote:
Cypher lord leader has an interesting detail on the 360 view:

There's a third hand under that robe, holding another grenade.


---
Also, AoS warscrolls are on the store for the starter set models and cypher lords. Most seem amazingly uninteresting. 70 points for 8 or 9 models, 1 attack each at 4+/4+/-, armor varies, you must take the 'special' characters for every 8 or 9 models, which have a couple bonuses.
The two units of gribblies are a bit more expensive, but strik me as more interesting/useful in AoS.

Keywords: chaos, mortal, slaves to darkness, cultists, <warband>


The must takes are a good thing because most of the must-takes have no option to be varied to another weapon or creature - eg a giant warcat can't be anything but a giant warcat. By having them as must takes and using the number of models in the box as the limit it means that each box takes you up one "stage" of models. This is a very good thing because it means you use complete boxes rather than having to get an extra box to give you spare regular warriors etc... Right now they don't wow-me but then I think they'll be solid within the Slaves Battletome. Also being cultists might mean that they get some synergies with things that beef them up and also regular "cultist" warriors within the army.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

Someone posted this on Facebook from the event - an unmasked Unmade. I’m not sure if the option made it into the kit but I hope so:
   
Made in de
Longtime Dakkanaut





That. Is. Awesome.

Nothing like a crazy guy (face) mooning you.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in gb
Longtime Dakkanaut





Probably didn’t.
Shame, I’d love a few unmasked heads in there..
   
Made in tw
Longtime Dakkanaut





Voss wrote:

Probably going to get the box, probably not going to get the Cyphers. After looking at the 360, they just bug me. The fighter types are defined by base size, not look, and those helmets are the least practical thing I've seen in a long, long time. Protection isn't the point, because nothing else they wear offers protection, and they'd limit vision, hearing and breathing, would Be ridiculously heavy, offer handholds to the enemy, and throw off the balance of fighters who are clearly trying for a dexterous, acrobatic style. Nothing about that works.


As an owner of multiple crested helmets, I think your vastly over estimating how heavy a helmet feels, particularly if you've got traps and other neck and back muscles like those guys...

   
Made in vn
Longtime Dakkanaut




The way they had to make a tube to connect the hair plume on the Cypher Lords helmet is really silly lol
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 ImAGeek wrote:
Someone posted this on Facebook from the event - an unmasked Unmade. I’m not sure if the option made it into the kit but I hope so:

I'd be surprised if it didn't since that's likely from the instructions, where they use the renders for now.
   
Made in us
Terrifying Doombull




Looking at the preview page for them, most of the model is in one the pictures- only difference is the head and a dagger in the left hand (basically a different forearm)


Efficiency is the highest virtue. 
   
Made in us
Dakka Veteran




What a good reliable discount site to order from?
   
Made in us
Regular Dakkanaut




 RiTides wrote:
Thanks . That's a little surprising, though, since they showed the card of things like a squig rider as 200 points. So 5 of those is your whole warband!

So a typical warband might be around 8 -12 models, but elite ones could be 4 - 5? And a swarm might top out around 20 models?


Squig riders are the worst unit in the Gloomspite army for their points cost. Hopefully Warcry can fix that aspect.
   
Made in gb
Battlefield Professional




Nottingham, England

Alternately the Cypher Lords are acrobatic because being a chaos worshipping cultists brings some benefits.

Applying real world physics to a world where the dead rise, daemons burst into reality and God’s lead entire races seems a bit flawed.
   
Made in be
Longtime Dakkanaut





balmong7 wrote:
 RiTides wrote:

I don't understand this - can the 20 models be anything, up to any point limit? And you just have to pick 1000 points from it before starting?

That would actually be pretty cool if so


That's how kill team works. So it isn't out of the question for it to work this way.


It works the exact same way, with the exception of the leader - there can be only one. You pick from your warband list the 1000 points value of miniatures for your game with min 3 and max 15 models. So you can never use the 20 at the same time, it's basically just your reserve. And you can fill it whenever and however you want, no matter the losses. So you can have it at the max 20 on your list all the time if you want. Points are only used for the games.

This message was edited 1 time. Last update was at 2019/07/21 09:07:04


 
   
Made in es
Swift Swooping Hawk





Yep he made it
[Thumb - IMG-20190721-WA0001.jpg]

   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

That's fantastic, love that option! Makes me even more enthusiastic about the Unmade.

The Circle of Iniquity
The Fourth Seal
 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Marshal Loss wrote:
That's fantastic, love that option! Makes me even more enthusiastic about the Unmade.


They’re my least favourite (though not by much) but this has only made them cooler in my eyes.
   
Made in gb
Decrepit Dakkanaut




UK

Well the day is over and I've made my orders - Core set and Daughters of Khaine card pack. I'll also be getting the book, but I'll get that on release as an ebook rather than printed copy (even though it will likely result in me moving the themes of all the warbands and then wanting to get them all).


I've now just under 2 weeks to complete the models on my desk otherwise I've got to cancel my Warcry order - self imposed limit there otherwise I'll just bury myself under more plastic. Still 2 seeker chariots to finish off; 1 exalted, 1 contortion and 2 entrapturess all in 2 weeks - easy!

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut





@Overread: It is good to compose such limits on yourself, but those can't be your only unpainted minis surely? If they are bravo to you.

At £80 online I cannot quibble at this core set, the terrain looks interesting and has use for most miniature games. Of the two Warbands I am really looking forward to painting the Iron Golems, and most are pretty cool sculpts. The only ones I am not fussed by are the Chaos turkeys but overall a great set.

Painting Warhammer 40,000 Conquest a P and M blog : https://www.dakkadakka.com/dakkaforum/posts/list/0/763491.page 
   
Made in gb
Decrepit Dakkanaut




UK

ListenToMeWarriors wrote:
@Overread: It is good to compose such limits on yourself, but those can't be your only unpainted minis surely? If they are bravo to you.
.


My limits are purely on construction - unpainted - that's another story!
*stares at the sea of grey*

I've honestly not even settled on a paint scheme for Slaanesh yet, but if I can keep up with construction I'm content at present. My hope is I can build up a very solid core of slaanesh in time that I can grab some Slaves to Darkness - I was selfishly a bit glad the Battletome or Slaves didn't appear now as it means that christmas bundle set is likely to hang around for a bit longer! Though I know as soon as any tome gets announced it will vanish fast from any retailer still holding stock.

This message was edited 1 time. Last update was at 2019/07/21 12:35:00


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Longtime Dakkanaut





 Lord Perversor wrote:
Yep he made it


Even better painted.
Could sway me just on him.
   
Made in us
Longtime Dakkanaut





My only real question remaining is how many boxes of a warband do you need to really feel like you have any sort of customization options in your warband? The models themselves are not customizable (for the most part), but you can decide the make-up of your warband. Problem is, the warband boxes come with 8 models, which are only slightly different stat-wise, and one of which is a leader model you can't have two of. Without a second warband box, there's zero customization, and even with two, it feels extremely limited. Unless they quickly release a second warband box with new unit types, there's really no reason to even have a campaign in the box.

I think they'll go full Frostgrave on it. It's already more like Frostgrave than Mordheim anyway. I think the next big expansion will be customizable leaders (just the leaders, the mooks will stay mooks). Maybe the models won't be super customizable, but you'll get to decide spells or special abilities that you upgrade over time. This will coincide with the second warband box for each faction that includes the new leader and five or six new unit types (the Starn's Disciples style box).

Maybe that won't happen, but it feels like we are only seeing a piece of the big picture right now. Will Warcry have the equivalent of Rogue Trader, Arena, Commanders, and Elites? I mean, being all new models, Warcry can't poop out Commanders and Elites unless they release new faction models. Arena isn't necessary since they already label the competitive battleplan cards. I know Warcry will be supported, but I'm having difficulties seeing what direction they will go beyond the initial warbands...
   
Made in gb
Fixture of Dakka






 ImAGeek wrote:
Someone posted this on Facebook from the event - an unmasked Unmade. I’m not sure if the option made it into the kit but I hope so:


I think it is there - they mentioned it in passing on the Twitch show a few days ago, and that looks like an image from the instruction sheet.
   
Made in gb
Repentia Mistress





GMG initial comments/review of the core game engine: https://youtu.be/UhW-EcuW3Bs?t=1578
   
Made in gb
Regular Dakkanaut




South Shields

 DaveC wrote:
Here's the wording from the rulebook

Before your first campaign battle, you can add up to 20 fighter to your warband roster. These fighters can total any number of points, but it should contain at least 1000 points' worth of fighters to allow you to field a full warband during your first campaign battle. You do not have to add the full 20 fighters to begin with - you can instead choose to add additional fighters as the campaign progresses. You'll be able to add and remove fighter from your warband roster after each campaign battle. When adding fighters to your warband roster you must adhere to the following restrictions:

1. at least 3 fighters
2. max 20 fighters
3. All fighters hare the same faction runemark as the campaign quest chosen.
4. Only 1 fighter with the leader runemark.



yeah that's just your roster like Kill Team. Your warband for the game your about to play must be 3-15 models chosen from your roster of upto 20.
   
Made in jp
Longtime Dakkanaut





 ShaneTB wrote:
GMG initial comments/review of the core game engine: https://youtu.be/UhW-EcuW3Bs?t=1578

I’m sorry but this review is poor. They praise the cards for generating scenery, win conditions, twist, and deployment but don’t go into detail about how they impact the gameplay. They spend a lot of time talking about how the minis aren’t customisable which is a valid point but nothing that can’t be learnt from looking at the gw website. No mention of the npc monsters. No mention of artefacts and whether they helped add variety. I’m not saying their overall negative view of the game is wrong but I don’t think they really explained why the combat felt bad.
It reminds me of the early reviews of AOS which complained about the game being a big mosh pit in the middle while ignoring the objective play around which the game is built. I would have like them to talk in detail about a couple of their games and why the scenarios did or didn’t do enough to bring variety to the game. I’m undecided about whether I should buy the game to play with my young children and this review didn’t help at all.
   
 
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