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Made in us
Humming Great Unclean One of Nurgle






 Sqorgar wrote:
spartan059 wrote:
Did anyone else notice that in the nighthaunt warband there are tomb banshees and the gloomspite gitz have snufflers. If i’m not mistaken, they were not in the original card packs and i haven’t seen rules for them elseware. I’m wondering if the other original warbands will get extra units to add too, although the vanguard stormcasts dont sem to have anything new.
Honestly, forcing people to buy a bunch of models they may already have just to get the card for it (presumably, up to a year before it is republished in Tome of Champions 2020), isn't a great move. It'll be scanned and posted within hours of release, so I don't know why GW is making it exclusive - except to piss off the people who like to have the cards. Taken to the extreme (Necromunda), a lack of card availability could be a serious detriment to the long term health and enjoyment of the game.

I had hoped that after the Kill Team Annual reprinted most of the exclusive missions and tactics, and Tome of Champions reprinted all the unit cards, that GW would have moved past this compulsion to break their games up into lots of little pieces and make it impossible for anyone to acquire them all - but I guess they've just decided that they need something for these annual books, so they might as well exploit you in between.
I agree; GW could offer all the cards as a free download, generate a ton of good will with the community, and the hard copies of the cards would still sell out quickly.

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I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Thats......very doubtful. Modern GW wants the impulse buy because we know they will never do a reprint, like with the latest few boxed sets.

This message was edited 1 time. Last update was at 2020/01/21 01:39:52




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ie
Fixture of Dakka






Spire Tyrant Focus

https://www.warhammer-community.com/2020/01/21/warband-focus-spire-tyrantsgw-homepage-post-2/

Spoiler:



This message was edited 1 time. Last update was at 2020/01/21 14:05:36


 
   
Made in vn
Longtime Dakkanaut




Nothing to write home about the fighters or abilities. I hope this is just article writer being incompetent and not showing the good stuff.
   
Made in us
Lieutenant General





Florence, KY

From Facebook:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Been Around the Block




Well that's going to be expensive if you want to get all the options.
   
Made in fr
Regular Dakkanaut






"Use a Headclaimer, Pit Champion or Bestigor Destroyer to lock down the kill, and you’ll give everyone around them a boost to their Attacks characteristic."
But the bestigor doesn't have the runemark to use this ability
   
Made in ie
Fixture of Dakka






Ogroid Myrmidon it doesn’t appear to have any options other than spear and shield

https://www.warhammer-community.com/2020/01/23/meet-the-ogroid-myrmidongw-homepage-post-2/

   
Made in si
Foxy Wildborne







Uninspired. Hopefully that one last creative person on the rules team was assigned to legacy AoS faction cards.

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Longtime Dakkanaut




Pretty meh for a 295. Should have at least 4 attacks.

Also no alternative build would be a pass for me.
   
Made in be
Longtime Dakkanaut





Chopstick wrote:
Pretty meh for a 295. Should have at least 4 attacks.


It's a warrior with a shield. They never get too many attacks. 4 is usually set for warriors with two weapons. That's how they design weapon profiles in Warcry, as far as I saw the different warbands.

May sound stupid, but they usually make high endurance models with fewer attacks. This one has a 6 Endurance, that's quite high.
   
Made in us
Humming Great Unclean One of Nurgle






He seems pretty solid to me. Having an attack profile that strong at 2" range is pretty rare, it gives him options against enemies that can get around his T6. Against enemies that can't his big base makes him obstructive and that 2" range makes him a lot harder to kite. The profile has more depth than it initially appears.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Lieutenant General





Florence, KY

From Facebook:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ru
Dakka Veteran




I need that beastman. The rest can go to hell, he is just too awesome.
   
Made in ie
Fixture of Dakka






Here's the options for the 9 new warbands - there's a crazy amount of options in these new sets compared to the earlier stuff - 30 for SCE! hopefully it's all balanced. That explains the price increase and SCE costing even more than the rest. Also surprised at the inclusion of the the bigger stuff like Dragon Ogors and Stormfiends.

StD - Fighter cards for 12 fighter types, including Marauders, Marauder Horsemen, Chosen and Chaos Warriors with a variety of weapon and equipment options

Beasts of Chaos - Fighter cards for 17 different fighter types, including Gor, Bestigor, Bullgor, Dragon Ogors and Ungor with a variety of weapons

Ossiarch Bonereapers - Fighter cards for 9 types of fighter, including Mortek Guard, Kavalos Deathriders and Necropolis Stalkers, armed with a variety of different weapons

Disciples of Tzeentch - Fighter cards for 8 types of fighter, including Blue Horrors, Brimstone Horrors, Pink Horrors, Flamers of Tzeentch and Screamers of Tzeentch

Tzeentch Arcanites - Fighter cards for 16 types of fighter, including Tzaangors, Kairic Acolytes, and Tzaangor Enlightened.

Skaven - Fighter cards for 20 types of fighter, including Night Runners, Stormvermin, Packmasters, Rat Ogors, Plague Monks, Clanrats, Giant Rats, and Stormfiends

Ogor Mawtribes - Fighter cards for 8 types of fighter, including Gluttons, Ironguts, Leadbelchers and Gnoblars, with a variety of options.

Kharadron Overlords - Fighter cards for 23 types of fighter, including Endrinriggers, Skywardens, Arkanauts and Grundstok Thunderers, armed with a variety of weapon options

SCE Warrior Chamber - Fighter cards for 30 types of fighter, including Liberators, Prosecutors, Judicators and Paladins


Spoiler:











The Ogroid is a single sprue definitely no options. He's on a 50mm base.



Spire Tyrants



sprues

Spoiler:











This message was edited 6 times. Last update was at 2020/01/24 22:17:43


 
   
Made in vn
Longtime Dakkanaut




Poor Ogroid, no one cares enough about him to make another sprue for optional build like the cat or the cyclop.

Depend on cost Veteran with Dual weapon might be a good fighter.

This message was edited 2 times. Last update was at 2020/01/24 22:17:04


 
   
Made in au
Tunneling Trygon






Holy hell, that's a lot more fighters than I expected. Certainly wasn't expecting to be able to use my big guys for Beasts of Chaos and Skaven. Very pleased with this news.

Ogroid Myrmidon doesn't need options, in my opinion. Love it as it is
   
Made in vn
Longtime Dakkanaut




So does the cat and the cyclop, but that wouldn't stop them from making extra heads, a big rock base for both, and different stone for the cyclop to carry anyway.
   
Made in au
Tunneling Trygon






OK? Generic monsters vs a hero character?
   
Made in si
Foxy Wildborne







Wow, that's a lineup that will probably cement Warcry as a legitimate alternative game for using your AoS figures, while simultaneously cementing the actual Warcry factions as only being useful as display pieces as they fall further behind with their weak and monotonous warbands.

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Longtime Dakkanaut





 lord_blackfang wrote:
Wow, that's a lineup that will probably cement Warcry as a legitimate alternative game for using your AoS figures, while simultaneously cementing the actual Warcry factions as only being useful as display pieces as they fall further behind with their weak and monotonous warbands.


Quite. Even the non chaos warbands from the first wave are completely overshadowed by the sheer variety of this second wave. I mean, 30 profile cards for the SCE Warrior Chamber ? And that's not even counting the allies/mercenaries from the extension !
   
Made in gb
Decrepit Dakkanaut




UK

 lord_blackfang wrote:
Wow, that's a lineup that will probably cement Warcry as a legitimate alternative game for using your AoS figures, while simultaneously cementing the actual Warcry factions as only being useful as display pieces as they fall further behind with their weak and monotonous warbands.


Except most of the Warcry Warbands achieve a similar level of variety with a single box. Plus with the mercenaries they can take a good number of Slaves to Darkness models in their own force. So they are hardly being left behind. The main surprise is that Slaves to Darknes got their own release when they technically are already part of it through the warbands.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in be
Longtime Dakkanaut





 Overread wrote:
 lord_blackfang wrote:
Wow, that's a lineup that will probably cement Warcry as a legitimate alternative game for using your AoS figures, while simultaneously cementing the actual Warcry factions as only being useful as display pieces as they fall further behind with their weak and monotonous warbands.


Except most of the Warcry Warbands achieve a similar level of variety with a single box. Plus with the mercenaries they can take a good number of Slaves to Darkness models in their own force. So they are hardly being left behind. The main surprise is that Slaves to Darknes got their own release when they technically are already part of it through the warbands.


The number of mercenaries you can take is limitated. That's not the case of your warband's profiles except from the leader.

30 card profiles easily beat the possibilities of different warbands any of the core chaotic warbands can have.

Also, I wouldn't be surprised if the new factions have also access to the allies and mercenaries soon enough, which will then kill the "advantage" of the core chaotic warbands. Especially for the Slaves to Darkness (which, per definition, are generic).

This message was edited 1 time. Last update was at 2020/01/25 00:08:13


 
   
Made in si
Foxy Wildborne







 Overread wrote:

Except most of the Warcry Warbands achieve a similar level of variety with a single box.


Not tactically meaningful variety. Most really have 3-4 different fighter profiles with a few minor weapon variations each and most are extremely similar within and between factions. All the 6 original warbands combined have less real variety than just Gloomspite Gitz alone and simply lack certain tools like heavy fliers or any shooting worth a damn, and cannot play on an even footing with factions that have those.


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Longtime Dakkanaut




We still got Scion of the flame before wave 1 Warband end. So it's still unclear if they will do expansion for each band, or just continue making one off warband and making generic expansion for all of them.

AoS band also bring some unique abilities, and unit into the game. Plus they aren't limited in 3 tiny sprues kit like the Warcry band, so you have lots of variation/pose for the same (good) fighters that you want anyway, with no conversion work, or need to buy the same kit again.

This message was edited 1 time. Last update was at 2020/01/25 03:07:31


 
   
Made in us
Regular Dakkanaut




well least the warcry warbands are good in warcry. In AOS they are mostly pretty bad.
   
Made in ca
Longtime Dakkanaut






Not a big fan of these additions. Seems to really dilute the theme and setting of the game

This message was edited 1 time. Last update was at 2020/01/25 06:14:17


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 streetsamurai wrote:
Not a big fan of these additions. Seems to really dilute the theme and setting of the game


Honestly I agree. I wish they’d just kept it as the 8 new Chaos warbands, and either expanded them or slowly add more. Sorta like Necromunda. Unfortunately half the comments when it was announced were complaining that it was Chaos only, even though that’s kind of the theme of the game. I do understand where people were coming from but, not every game is going to appeal to everyone.
   
Made in si
Foxy Wildborne







You can always just play Chaos warbands in your group if you're hung up on it. Someone else can just play Order warbands set in a DoK arena in Hammerhal or whatever. Options are good.

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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I didn’t realise posting an (IMO) pretty balanced opinion meant I was hung up on something, but I’m not sure I agree more options are always good when it comes at the cost of theme and potentially balance (from what I’ve heard some of the non-chaos warbands are a lot better than the original warbands made for the game, which was part of my worry when they announced they’d be bringing other AoS factions in. A lot easier to balance 8 factions than 30 odd).
   
 
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