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2020/01/25 10:37:10
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
JWBS wrote: Did they mention when the Wurmspat stuff will likely be released?
Wurmspat is a Beastgrave release not Warcry but should be sometime in Q1.
If you mean the Warcry rules for Maggotkin they will be in the next round of cards whenever they release. We know there are 7 of the 15 left so there should be another round of 9* cards at some point.
Fyreslayers,
Sylvaneth,
Stormcast Eternal Sacrosanct Chamber,
Blades of Khorne Daemons *
Blades of Khorne Bloodbound *
Maggotkin of Nurgle Daemons *
Maggotkin of Nurgle Rotbringers *
Hedonites of Slaanesh
Seraphon
* speculation that these 2 are split into mortals and daemons based on the Tzeentch release and the name generator in the Tome of Champions.
This message was edited 2 times. Last update was at 2020/01/25 10:46:46
2020/01/25 10:59:05
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
ImAGeek wrote: I didn’t realise posting an (IMO) pretty balanced opinion meant I was hung up on something, but I’m not sure I agree more options are always good when it comes at the cost of theme and potentially balance (from what I’ve heard some of the non-chaos warbands are a lot better than the original warbands made for the game, which was part of my worry when they announced they’d be bringing other AoS factions in. A lot easier to balance 8 factions than 30 odd).
Warcry is a pretty simple game when it comes to stats and unit abilities with a fair amount of repetition and, as far as my limited experience goes, not many outlier abilities. I'd say that if GW can balance 8 factions, another 22 similar factions aren't going to cause any more problems than getting the balance for the first 8 right.
I can certainly see where you're coming from and the strong Chaos theme is there, and a game revolving around warbands that actually fit the theme would be sensible in a vacuum, but I think there's two things speaking against it and that's why GW went the way they did. First, more options means more customers. They may lose some that really wanted Warcry to be a Chaos only game, but will gain so many more who get to play their favorite faction that it doesn't matter.
Secondly, there's just this thing that AoS needed a skirmish game and making the first functional skirmish game* for AoS a Chaos exclusive one wouldn't go down well with the AoS audience because it excludes too many people.
* Functional because I never got the impression that AoS Skirmish gained any notable foothold. People certainly always advised using fan mods to make the game worthwhile as far as I remember.
This message was edited 1 time. Last update was at 2020/01/25 14:09:05
Nehekhara lives! Sort of!
Why is the rum always gone?
2020/01/25 14:12:38
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
I guess there's always this http://www.angelfire.com/co4/thedarkgods/pathext.pdf for pure Chaos (personally I prefer the idea of a Chaos only skirmish game, I agree it is far more flavoursome than an all-comers game).
2020/01/25 15:23:25
Subject: Re:Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
I like the new releases because I always wanted Warcry to be the skirmish game AoS needed. Both Skirmish productions were quite flawed, and Hinterlands needed material drawn from lots of places (even though the game worked really well).
When Warcry started as Chaos-only, I put off getting into it, and doubly- so when the card packs sold out so stupidly quickly with no reprints intended. I want a good skirmish game in the Mortal Realms where I can use my Orruks, Skaven and Stormcast, and these new card packs might just do that. Even better if they are intended to be a regular product, rather than a one-time release.
It sucks because there is actually a healthy Warcry community near me, but I'm not interested in any of the warbands that exist right now.
This message was edited 1 time. Last update was at 2020/01/25 15:43:48
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2020/01/25 17:10:57
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
More options doesn't mean those options are actually superior, and that is what really matters. So far I have found the non-cultist factions to be well balanced against the cultist ones if not at a disadvantage due to thralls & mercenary selection. And most of those 30 options are just different weapons, consider liberators:
That's 6 options which are just gear swaps, doubled to 12 since there's a Liberator-Prime with each of those. So while they are different options they aren't as diverse as the number may indicate.
That said I do feel that 30 is a bit much, and I do wish cultist warbands had alternate leader choices.
Those 6 "gear swap" Liberator sigmarine are 1 type of fighter out of 4 that they can take. For all WC bands being contained in a tiny kit they can't never achieve this.
Also being a full pledge army with their own kit you aren't limited to 1 pose/look. So they'd all look different even if your band contain nothing but Liberator.
This message was edited 2 times. Last update was at 2020/01/25 17:23:32
2020/01/25 17:23:20
Subject: Re:Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
That said I do feel that 30 is a bit much, and I do wish cultist warbands had alternate leader choices.
Having some cultist cavalry could be nice as well. Maybe with future miniature kit extension, but I honestly doubt they will go that far with the core 8.
2020/01/25 20:55:52
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
Chopstick wrote: Those 6 "gear swap" Liberator sigmarine are 1 type of fighter out of 4 that they can take. For all WC bands being contained in a tiny kit they can't never achieve this.
Also being a full pledge army with their own kit you aren't limited to 1 pose/look. So they'd all look different even if your band contain nothing but Liberator.
Heck, yeah. All the weapons options in a Liberator kit make for really nice skirmish warbands in one box. This is my warband I made for prior Skirmish/Hinterlands games, that will provide the Liberators to make my entry warband into the local Warcry community when the new packs drop.
This message was edited 1 time. Last update was at 2020/01/25 23:41:02
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
2020/01/26 00:26:41
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
JWBS wrote: Did they mention when the Wurmspat stuff will likely be released?
Wurmspat is a Beastgrave release not Warcry but should be sometime in Q1.
If you mean the Warcry rules for Maggotkin they will be in the next round of cards whenever they release. We know there are 7 of the 15 left so there should be another round of 9* cards at some point.
Fyreslayers,
Sylvaneth,
Stormcast Eternal Sacrosanct Chamber,
Blades of Khorne Daemons *
Blades of Khorne Bloodbound *
Maggotkin of Nurgle Daemons *
Maggotkin of Nurgle Rotbringers *
Hedonites of Slaanesh
Seraphon
* speculation that these 2 are split into mortals and daemons based on the Tzeentch release and the name generator in the Tome of Champions.
I assume there is no indication of what the Khorne Bloodbound units will be?
I have loads from that old starter set, would be nice to use them for something, as I never got round to AoS. I have quite a bit of stormcast and nighthaunt too, but I found only a few of the bits I can use.
Which is a shame as I’d like to give warcry a go and having the stuff already would be great..
2020/01/26 00:42:54
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
Yeah, I can see the horror of fighting Daemons of Tzeentch (see the pun here ? ). Split ! Split Again ! Oh look, I have free 250+ points worth of models on the table, now ! I think we'll be seeing a lot of pink daemons jumping from above and hurting themselves on purpose.
This message was edited 2 times. Last update was at 2020/01/28 17:06:26
2020/01/28 18:08:19
Subject: Warhammer AoS Warcry News & Rumours - 9 new warbands contents details page 63
It is interesting that splitting can't be used if they are simply killed. They have to be injured but alive, and they don't have that many hit points. It also creates a dynamic where targeting horrors that have already activated is beneficial since they won't be able to split until their next turn, should they survive that long. Seems like a lot of room for tactical play there.
As for ogors is it just me or do gnoblars seem like the most points efficient option? For 45 with that profile flooding the board with 18 or so seems extremely powerful.