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Made in at
Second Story Man





Austria

wrong topic

This message was edited 1 time. Last update was at 2024/03/08 09:27:17


Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

They had some of the new Epic Warpath minis on display at Salute over the weekend - really neat looking and definitely comparable to Legions I would say. For those concerned about scale of the infantry (and them being too big at 10mm scale) I would say looking at them in person will allay those fears - these things are still bloody tiny.

The Mantic guy I spoke to said the vehicles they had there will probably be slightly larger than the prototypes I saw - apparently they are going to put them on a larger sprue and are putting them in bigger boxes than usual to accommodate. Also they will be a lot less parts than the GW equivalents (which must be a response to a common complaint about the kits for that game). Idea is you get them out and on the tabletop quickly.

Also said they had about 140 people playtesting the game! (Although he didn't say how many actually enjoyed it ) I should have quipped that is probably 138 more than Legions had..

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
Small but perfectly formed! A Great Crusade Epic 6mm project: https://www.dakkadakka.com/dakkaforum/posts/list/694411.page

 
   
Made in at
Second Story Man





Austria

I would say if not every playtester liked what they have seen, it would benefit the game much more than if everyone of those is happy

for updates, new concepts art and renders












Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

They still haven't posted a faction breakdown for nameless

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut





Melbourne, Australia

If their scout units aren't called "Squidwards" I'm handing in my Mantic Points.

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Regular Dakkanaut




UK

We've had about 100 playtest battles submitted in the first round of testing. There will be at least four rounds, probably five. The overall impression is extremely positive and everyone has found the game really fun and easy to play. I've still made tons of changes and edits based on all the feedback though for the things that were wrong, felt off, pointed wrong, confusing in the rules etc.

The next stage of testing begins this weekend and the focus is on the scenarios and the components that feed into them).
   
Made in us
Longtime Dakkanaut





 mattjgilbert wrote:
We've had about 100 playtest battles submitted in the first round of testing. There will be at least four rounds, probably five. The overall impression is extremely positive and everyone has found the game really fun and easy to play. I've still made tons of changes and edits based on all the feedback though for the things that were wrong, felt off, pointed wrong, confusing in the rules etc.

The next stage of testing begins this weekend and the focus is on the scenarios and the components that feed into them).


Will future rounds open to more/new playtesters?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Regular Dakkanaut




UK

Only if I have some drop-outs I think. Managing 140 people isn't easy!
   
Made in us
Legendary Master of the Chapter





SoCal

I like that fighter. Will there be fighters for other factions?

   
Made in gb
Regular Dakkanaut




UK

There are different fliers for other factions.
   
Made in us
Using Inks and Washes





San Francisco, CA

I'm one of the playtesters, and have enjoyed the games I've been involved in so far. All 8 factions have lists, but the first four (Enforcers, Forge Fathers, Asterians, and Plague) have had a little more playtesting than the "new" four that were unlocked in the KS campaign (GCPS, Marauders/orx, Veermyn, and Nameless).

The rules are all broadly speaking available online in the various websites and videos that Mantic has put out; no major changes there.

Very broadly speaking, it's excellent. It's fast, which I absolutely love - I played a 1250-point game (about 8-10 units plus 1-2 leaders each side) in about 2.5 hours and it was our first game. It was streamlined, but not in a way that felt hampered my ability to exploit tactics and make meaningful decisions. There's a fair bit of fine-tuning and tinkering to do left, but by and large it feels nearly done. Extra bonus: I get to use all my old wizkids mechwarrior clicky models, especially the piles of infantry units that never got any play, lol!

And I like to think I keep Matt on his toes, with lots of questions and pestering.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

Which begs the question...

What sorts of things did you have questions about, and which topics required pestering?
   
Made in si
Foxy Wildborne







Answering that would probably be breaking NDA

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

What if they're in Pig Latin?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in gb
Regular Dakkanaut




UK

 lord_blackfang wrote:
Answering that would probably be breaking NDA
I didn't put anyone under NDA. It didn't seem worth it given that we'd covered a lot of the rules publicly already.

Plus I was too lazy to do all the admin :p
   
Made in us
Using Inks and Washes





San Francisco, CA

Here's to lazy admin!

You'd never know it with how you're managing the playtesting... You've got like 37 gazillion threads all under control.

With regards to discussions and "issues", sometimes it's unclear (to us) wording, but frequently that's just because I read it too quickly. A few things are taking time to understand, like blast templates, indirect fire, chaining barrages, etc. But I think that might be more a "me" issue than a "game" issue.

We've had a few issues like "unit X is way to OP!" or "unit Y is worthless, why would I ever taken it when I have unit Z as an option"?

From stage 1 to 2 of the playtesting (there are 5 stages planned, each lasting about a month) I do see some things were tweaked on the force lists. I haven't gone over stage 2 rules, but I understand a few things changed there too. I only got in one game in Stage 1, and (fingers crossed) I hope to get in more than one in stage 2...!

This message was edited 1 time. Last update was at 2024/04/23 18:08:14


I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in ie
Fixture of Dakka






Warpath PM is open at https://pledge.manticgames.com/

Official emails haven’t gone out but I could login and see my pledge.

No new images yet and the gallery is missing details.

Faction specific Pro Acyrl paint sets (4 paints £17 or 6 for £25) have been added but seem to lack colour contents. These normally retail for £4.25 before discounts so no real saving there.

I’m sure they are still working on it and the update will cover more.

[Thumb - AD194CDF-D1A2-45D9-A85B-8F26EC62AAEB.jpeg]

This message was edited 3 times. Last update was at 2024/05/09 16:20:20


 
   
Made in us
Longtime Dakkanaut





I hope this is open at least a month. I don't get paid again till the 29th, and I really want to add the unlocked armies and their add-ons!

Easily my most anticipated game across the entire industry right now.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Using Inks and Washes





San Francisco, CA

I got in a second playtest game, and already the rules and factions (that we played - GCPS and Marauders) felt much tighter. The game was really fun.

I'm guessing that the PM will be open for a long time. It's going to be months and months before they can even think about shipping stuff.... And there are so many previews left to share, before giving folks enough info to make informed choices about what to get.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in au
Regular Dakkanaut





 pancakeonions wrote:
I got in a second playtest game, and already the rules and factions (that we played - GCPS and Marauders) felt much tighter. The game was really fun.


Do the factions feel distinct? One thing I was a little concerned about during the campaign was that all the factions seemed roughly equivalent in composition.
   
Made in it
Evil man of Carn Dûm



Italy

Updated my order. Can't wait to play. Alesso Cavatore will attend a famous Italian fair (Play): hope to ask him, if possible, something about the game.
   
Made in si
Foxy Wildborne







Pledge Manager closes late July, at the earliest.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Using Inks and Washes





San Francisco, CA

 Zethnar wrote:
 pancakeonions wrote:
I got in a second playtest game, and already the rules and factions (that we played - GCPS and Marauders) felt much tighter. The game was really fun.


Do the factions feel distinct? One thing I was a little concerned about during the campaign was that all the factions seemed roughly equivalent in composition.


I haven't played them all, but the concensus across the playtest groups seems yes so far. A big drawn for me was that this was not a "space marine vs. space marine" game, and that we had a diverse array of factions to choose from.

I've played GCPS vs. Nameless, and GCPS vs. Marauders. Each army has a set of special rules and strategic orders at their service that also helps to differentiate the factions, and each faction has access to two "superheavies" which are very distinct from each other. These are big, tough units (think of the smaller titans, perhaps, from LI - not indestructible, but certainly formidable)

Matt G, you'll forgive me for falling back on the tropes but... The GCPS feels very much like the Imperial Guard from 40K. Lots of mediocre foot soldiers who aren't great at anything (and some are actually pretty poor at most stuff...), but access to a diverse array of tools to get the job done. You can't field just foot soldiers if you're playing GCPS, you'll need your Heavy Weapons Teams with their options against armored and flying enemies. You'll need to pick up some armor, to counter enemy units that are armored, and they have a variety of tank that's particularly good against un-armored "softer" targets (i.e., lower armor). You can choose some interesting fliers to either move troops quickly around the board, or destroy softer targets. They have access to different types of Striders, each of which is better against certain targets; but all can do OK against anything. They have an artillery unit, and a fast set of bikes that can zip around the board (if they don't get chewed up by enemy fire!).

The Marauders don't feel much like 40K orks at all. They're more elite mercenaries. Their troops tend to be more expensive than those at the GCPS, and better too. They have a few more faster options, but have access to similar tanks and fliers to the GCPS (in terms of background, they share the same technology base and industrial source as the GCPS, and buy from the same sellers, so some of the units are the same - but there's lots of unique variety too.)

The Nameless were fun. They're totally different from the above two factions (and I really like how their art direction is going), and you might not be too far off if you think of them like Tyranyds. Big ol' monster things. Tended to have better armor, smaller units in terms of bases but more "health" (called resilience in EW), but tended to have worse nerve. This meant that they were hard to kill, but you could often "nerf" them at least a little by pinning them (e.g., firing on them with a pinning weapon) as they often had difficulty shaking off the pin markers. Even things that acted similarly in game were thematically different - "indirect fire" for one of their units was a psychic attack for example. They were cool.

I'm hoping to get more battles in soon, and want to try the Forge Fathers, Plague, and Veer-Myn (ratmen). There's also the Asterians (space elfs) and enforcers (space marines), that hold very loosely to those GW tropes, but with lots of Mantic flavor tossed in.

This message was edited 1 time. Last update was at 2024/05/10 17:17:15


I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
Hangin' with Gork & Mork






Got the pledge manager finished. Tried to keep it simple and had the two starter army pledge and just added the smaller terrain set and 4x4 neoprene mat. Seemed an easy way to test the game before adding reinforcements and super heavies. Ended up going with GCPS and Nameless.

This message was edited 1 time. Last update was at 2024/05/11 04:34:23


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Longtime Dakkanaut





In for £1.
So will decide down the line what I am actually doing.
Let them update it and such. Hopefully more info as they work on sculpts and pictures and whatever else.
Probably decide ready for July’s payslip 😁
   
Made in us
Longtime Dakkanaut





Central Valley, California

 pancakeonions wrote:
 Zethnar wrote:
 pancakeonions wrote:
I got in a second playtest game, and already the rules and factions (that we played - GCPS and Marauders) felt much tighter. The game was really fun.


Do the factions feel distinct? One thing I was a little concerned about during the campaign was that all the factions seemed roughly equivalent in composition.


I haven't played them all, but the concensus across the playtest groups seems yes so far. A big drawn for me was that this was not a "space marine vs. space marine" game, and that we had a diverse array of factions to choose from.

I've played GCPS vs. Nameless, and GCPS vs. Marauders. Each army has a set of special rules and strategic orders at their service that also helps to differentiate the factions, and each faction has access to two "superheavies" which are very distinct from each other. These are big, tough units (think of the smaller titans, perhaps, from LI - not indestructible, but certainly formidable)

Matt G, you'll forgive me for falling back on the tropes but... The GCPS feels very much like the Imperial Guard from 40K. Lots of mediocre foot soldiers who aren't great at anything (and some are actually pretty poor at most stuff...), but access to a diverse array of tools to get the job done. You can't field just foot soldiers if you're playing GCPS, you'll need your Heavy Weapons Teams with their options against armored and flying enemies. You'll need to pick up some armor, to counter enemy units that are armored, and they have a variety of tank that's particularly good against un-armored "softer" targets (i.e., lower armor). You can choose some interesting fliers to either move troops quickly around the board, or destroy softer targets. They have access to different types of Striders, each of which is better against certain targets; but all can do OK against anything. They have an artillery unit, and a fast set of bikes that can zip around the board (if they don't get chewed up by enemy fire!).

The Marauders don't feel much like 40K orks at all. They're more elite mercenaries. Their troops tend to be more expensive than those at the GCPS, and better too. They have a few more faster options, but have access to similar tanks and fliers to the GCPS (in terms of background, they share the same technology base and industrial source as the GCPS, and buy from the same sellers, so some of the units are the same - but there's lots of unique variety too.)

The Nameless were fun. They're totally different from the above two factions (and I really like how their art direction is going), and you might not be too far off if you think of them like Tyranyds. Big ol' monster things. Tended to have better armor, smaller units in terms of bases but more "health" (called resilience in EW), but tended to have worse nerve. This meant that they were hard to kill, but you could often "nerf" them at least a little by pinning them (e.g., firing on them with a pinning weapon) as they often had difficulty shaking off the pin markers. Even things that acted similarly in game were thematically different - "indirect fire" for one of their units was a psychic attack for example. They were cool.

I'm hoping to get more battles in soon, and want to try the Forge Fathers, Plague, and Veer-Myn (ratmen). There's also the Asterians (space elfs) and enforcers (space marines), that hold very loosely to those GW tropes, but with lots of Mantic flavor tossed in.


thanks for the write-up Pancake Onions! I am thinking of picking up Veermyn and Marauders. do you feel from your experience that would make for satisfying first games that give a proper feel of the system?


~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Horus Heresy * The Old World * Armoured Clash 
   
Made in us
Using Inks and Washes





San Francisco, CA

I think any two groups would be good.

Marauders seem like a good choice, because they seem like an all-around strong faction (keep in mind, we're mid-playtest, lots can change). Good army rules, strong units that seem easy to use.

I haven't tried the Veermyn yet, but I think they're more of a horde army with lots of lower cost, lower quality units that you use to overwhelm the enemy. They have sneaky units that can appear all of a sudden (tunnlers that come from underground). But because I haven't yet played them (and because lots can change!), I can't say for sure.

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in es
Inspiring SDF-1 Bridge Officer






I got the Captain Pledge and I'm seriously thinking on getting a double Captain to get all eight base armies, plus the all-in stl pack.

This message was edited 1 time. Last update was at 2024/05/13 22:12:51


 
   
Made in us
Longtime Dakkanaut





 Albertorius wrote:
I got the Captain Pledge and I'm seriously thinking on getting a double Captain to get all eight base armies, plus the all-in stl pack.


That's where I am at, except with no access to 3d printing, I may opt for two of every resin support box for all eight armies. I just can't help myself. I urgently wanted to make Legion Imperialis my main game, but a wealth of reasons drove me off... As usual Mantic made the version of a game I ACTUALLY wanted, so I feel compelled to go all in.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Using Inks and Washes





San Francisco, CA

NewTruthNeomaxim wrote:
 Albertorius wrote:
I got the Captain Pledge and I'm seriously thinking on getting a double Captain to get all eight base armies, plus the all-in stl pack.


That's where I am at, except with no access to 3d printing, I may opt for two of every resin support box for all eight armies. I just can't help myself. I urgently wanted to make Legion Imperialis my main game, but a wealth of reasons drove me off... As usual Mantic made the version of a game I ACTUALLY wanted, so I feel compelled to go all in.


Me too. Double-captain, plus STL pack, plus the XL terrain pack. Can't wait to build a massive city-scape with all that terrain.

And I applaud your consideration of two of every resin support box. But this begs the question - Why not three?

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
 
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