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Made in gb
Longtime Dakkanaut






 Haighus wrote:
Does anyone know where/when the rules for the 3rd edition Ork warboss on bike appeared? It was for the Speed Freeks army list in Codex: Armageddon, but wasn't included in the original list.

'Chapter Approved' in White Dwarf 270 (UK), pg.89
   
Made in gb
Calculating Commissar





The Shire(s)

 Lord Damocles wrote:
 Haighus wrote:
Does anyone know where/when the rules for the 3rd edition Ork warboss on bike appeared? It was for the Speed Freeks army list in Codex: Armageddon, but wasn't included in the original list.

'Chapter Approved' in White Dwarf 270 (UK), pg.89

Thanks!

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Posts with Authority






madtankbloke wrote:
 tauist wrote:

There's a Necron player and an Admech player in our group, they dont have any other models. I'll need to come up with something.



Codex Army lists, released with the 2E boxed set has ad mech units in the imperial agents section, since they weren't a fully fleshed out faction.

They could take:
Magos
Enginseer
Tech Priest Squads (essentially imperial guard but with lots of special weapons)
Electro priests
Servitors
Support weapons
and any vehicles that space marines and imperial guard could take. bear in mind this is before mass access to unique vehicles so its a limited selection.

Agents were intended to be allies, but you could work it into a full army.

Necrons were originally released in 2E (Forget which White Dwarf the rules were in) and had a very limited unit selection.
Lords
Warriors
Immortals
Destroyers
Scarabs

They were intended more as a neutral faction under control of a third player than as a fully fleshed out faction, but they could work


Great info, thanks! I think we could "counts as" modern admech troops as tech priest squads. Regarding Necrons, its ok for them to be a lil OP, I will increase their points cost as handicap

Cheers
   
Made in us
Decrepit Dakkanaut






Springfield, VA

If my group picks up 3rd/4th, what do folks recommend for an Admech army? Almost looks more like they were playing in 2nd and got dropped till 7th
   
Made in gb
Longtime Dakkanaut






4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?
   
Made in gb
Decrepit Dakkanaut






Springfield, VA

 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?


My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...
   
Made in au
[MOD]
Making Stuff






Under the couch

If you're playing with a regular group, just discuss removing that limit with them, given that you're not building a standard Guard army.

 
   
Made in gb
Calculating Commissar





The Shire(s)

 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?

That is in 3rd ed too, the Codex was released in 2004 before 4th edition.


Automatically Appended Next Post:
 Unit1126PLL wrote:
 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?


My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...

The 0-1 limit does include up to 2 techpriests plus servitors, so not as bad as it seems at first glance.

This message was edited 1 time. Last update was at 2023/09/09 09:27:11


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Haighus wrote:
 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?

That is in 3rd ed too, the Codex was released in 2004 before 4th edition.


Automatically Appended Next Post:
 Unit1126PLL wrote:
 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?


My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...

The 0-1 limit does include up to 2 techpriests plus servitors, so not as bad as it seems at first glance.


Right, it's not as bad as it seems but it could be better. Six would speak"mechanicus" to me more than 2! And they aren't super good so it isn't like it's op, I don't think
   
Made in gb
Calculating Commissar





The Shire(s)

 Unit1126PLL wrote:
 Haighus wrote:
 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?

That is in 3rd ed too, the Codex was released in 2004 before 4th edition.


Automatically Appended Next Post:
 Unit1126PLL wrote:
 Lord Damocles wrote:
4th you can take Imperial Guard with the Engineseers and bionics doctrines (plus whatever others you want - probably Iron Will)
As a bonus you can then take Leman Russes like Skitarii do in the background.
You could take Inqusitors with [stuff] if you want some more wacky techpriests. Karamazov as a Cawl-alike?


My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...

The 0-1 limit does include up to 2 techpriests plus servitors, so not as bad as it seems at first glance.


Right, it's not as bad as it seems but it could be better. Six would speak"mechanicus" to me more than 2! And they aren't super good so it isn't like it's op, I don't think


That is fair! It depends a bit on whether you want to use some of the other elites options- stormtrooper rules can be good for skitarii units and hardened veterans could also be used for a special weapon-heavy skitarii unit. The biggest issue with stormtroopers is they don't benefit from doctrines so you cannot give them cybernetics or sharpshooters to give that tech-guard feel. Veterans do benefit from doctrines so you can get a cybernetic, accurate, hard-hitting unit of elite skitarii to support your techpriests.

Could have ogryn servitors too- I'd personally use the Krourk ogryns unit for berserker servitors if going this route.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Witch Hunter in the Shadows





 Unit1126PLL wrote:
My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...
Allied daemon or witch hunters gets you two inquisitors (one lord and one regular) which can be solid stand-ins for tech priests, including servitor retinues and landraiders. The inquisitorial stormtroopers are also reasonable skitarii troops (and are actual troops choices), at a stretch your could even field some counts-as newer units (i.e. seraphim as Pteraxii).

This message was edited 1 time. Last update was at 2023/09/09 17:26:00


 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

A.T. wrote:
 Unit1126PLL wrote:
My only issue with guard is the 0-1 limit on Tech-Priests in the 'dex...
Allied daemon or witch hunters gets you two inquisitors (one lord and one regular) which can be solid stand-ins for tech priests, including servitor retinues and landraiders. The inquisitorial stormtroopers are also reasonable skitarii troops (and are actual troops choices), at a stretch your could even field some counts-as newer units (i.e. seraphim as Pteraxii).


True, though you can get more Techmarines with the Space Marine book
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

This wasn't my game, but it was an epic battle so i thought i would share some pictures-

5th ed 2k, 3 objectives

An armor heavy guard force with some air support VS and airborne guard army with some tank support-


Spoiler:


Spoiler:


The game was pretty brutal and it came down a few key shots at the end, the air power side managed to hold on and win the day with some heavy losses


Spoiler:





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

Does anyone know where the rules for the Rogue Trader Inquisitor in Terminator Armour and Ordo Malleus Daemonhunter in Terminator Armour were published?

The (metal) miniatures came out in the Rogue Trader era, and I had a vague recollection that the rules were either in Slaves to Darkness or the Compilation. But looking online that doesn't look to be the case. The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...

This message was edited 2 times. Last update was at 2023/09/24 20:36:43


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I have had this FW model for probably 10 years and i finally have a reason to use him-

Ordo xenos inquisitor Solomon Lok from the Anphelion project book.

I recently also picked up some wonderfully painted deathwatch so i threw a little list together using our house 5th ed rules in the style of the demon hunter/witch hunter allies.


The list-
primary army-salamanders 5th ed
.Breyarth ashmantle/lucius drop pod
.tac squad fist/flamer/las cannon
.scout sniper squad/heavy bolter/cammo
.techmarine with servitors
.thunder fire cannon X2
.land raider achillies

Allied force-Anphelion project/7th ed death watch
.inquisitor Lok and retinue
.deathwatch veteran squad with a mix of things-frag cannon/infernus heavy bolter/storm shields/combi weapons etc.. in a drop pod.

my opponent is just rebuilding his 4th ed black templar list so he was was running a mostly foot slogging black templar list. it is the first time i have ever run a list that had 3 thunder fire cannons in it and against infantry even space marines it was pretty devastating. his one land raider got hit by brey'arth and destroyed and his terminators came in late from deep strike. they did however manage to take out the entire deathwatch unit.

Spoiler:


Spoiler:


Spoiler:


Spoiler:






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in nz
Warrior with Repeater Crossbow




Bischofsheim

I am going to have a game of 4th edition with 3rd edition codex's this week.

We will play 500 points and roll for a random mission.
I will use Blood Angels (1 Chaplain, 2 Tactical Squads, 1 Scouts), my opponent will use Dark Angels.

We will use premeasuring for the game.

My 40K experience consists of 1 game of 5th edition, so I am blind to the intricacies of most of 40K.

Any 'essential' house rules out there for 4th? I understand that this was the time of Rhino Rush, but apart from that I am ignorant.
   
Made in au
[MOD]
Making Stuff






Under the couch

Rhino Rush was bigger in 3rd ed than 4th, as 4th introduced rules forcing everyone on board to jump out and stand around for a turn every time the vehicle took any damage.


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Also bigger in 5th, because they dropped that rule and made glances no longer have a chance of destroying vehicles and let you charge out of a Rhino that hadn't moved before you disembark and dropped the base price from 50pts to 35pts, because on some level GW decided that they needed to apply 40k-appropriate levels of overkill to buffing the poor Rhino.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Witch Hunter in the Shadows





 AnomanderRake wrote:
Also bigger in 5th, because they dropped that rule and made glances no longer have a chance of destroying vehicles and let you charge out of a Rhino that hadn't moved before you disembark and dropped the base price from 50pts to 35pts, because on some level GW decided that they needed to apply 40k-appropriate levels of overkill to buffing the poor Rhino.
The disembark and assault from a stationary vehicle was also in 4th edition, but not much use as bunkering up in 5e was viable whereas bunkering up in 4e was best case entangled and worst case a total loss of the squad with no saves ...

IMO Chimera rush overshadowed rhino rush in 5e though, going from 85 points with one (high risk) firing point carrying BS3 guardsmen to 55 points with five firing points and carrying BS4 scoring veterans with multiple special weapons.
   
Made in au
[MOD]
Making Stuff






Under the couch

 AnomanderRake wrote:
Also bigger in 5th, because they dropped that rule and made glances no longer have a chance of destroying vehicles and let you charge out of a Rhino that hadn't moved before you disembark and dropped the base price from 50pts to 35pts, because on some level GW decided that they needed to apply 40k-appropriate levels of overkill to buffing the poor Rhino.


All part of the GW design pendulum. Everyone took transports in 3rd because they were so good... So they were toned down in 4th, and in GW style they took the changes too far so everyone stopped using transports. So for 5th, they made them even better than they had been in 3rd.

 
   
Made in gb
Decrepit Dakkanaut




UK

Sometimes I wonder if they put two teams on the whole "find a solution for big problem" and then combine their results for that double hit of nerfing or boosting.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Witch Hunter in the Shadows





 Overread wrote:
Sometimes I wonder if they put two teams on the whole "find a solution for big problem" and then combine their results for that double hit of nerfing or boosting.
For 5e rhinos that was what happened.

The price cut happened back in the 4e chaos codex to try and make them a little more attractive in an era of them being near suicidal to use. Then the new vehicle rules came in alongside the 5e marine book while retaining the band-aid price fix.

With the scoring bikers, drop pods, and generally weak tactical marines I think it was a while before people really stopped to consider rhino walls as a strategy.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Overread wrote:
Sometimes I wonder if they put two teams on the whole "find a solution for big problem" and then combine their results for that double hit of nerfing or boosting.
I think they throw a dart at a coin in mid-air as it's being flipped.

And then do the opposite.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 dreadblade wrote:
Does anyone know where the rules for the Rogue Trader Inquisitor in Terminator Armour and Ordo Malleus Daemonhunter in Terminator Armour were published?

The (metal) miniatures came out in the Rogue Trader era, and I had a vague recollection that the rules were either in Slaves to Darkness or the Compilation. But looking online that doesn't look to be the case. The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...



I think the Ordo Malleus Terminator was in 3rd ed ed Daemonhunters Dex; it had rules in 8th- I forget with it were in the White Dwarf minidex or the PA- Pariah book. I think it may have been reprinted digitally during the Arks of Omen/ end of 9th campain, and I think it even had a 10th Index Card too, although it might be in Legends.

As for RT Terminator Inquisitors, I'm not sure about them. I think they appeared in a White Dwarf- I may be able to find the issue number once I have better access to my resources but I'm not at home right now.
   
Made in pl
Fixture of Dakka




I have an inquisitor model with force staff, psycanon, which looks like a sniper dragon rifle of some sort and a inquisitor wearing a DA style hood. I think the model is 2ed, because he is even smaller then 5 really gold metal grey knight termintors , which themselfs are smaller then the rest of metal termintors in my army. Dude is smaller then a Cadian , and he is in terminator armour.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Witch Hunter in the Shadows





Karol wrote:
I have an inquisitor model with force staff, psycanon, which looks like a sniper dragon rifle of some sort and a inquisitor wearing a DA style hood. I think the model is 2ed, because he is even smaller then 5 really gold metal grey knight termintors
The two terminator inquisitor models were released September 1989, the orginal metal grey knights were May 89.
   
Made in pl
Fixture of Dakka




Damn. This makes the models 8 years younger then me father and 5 years younger then my mom.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Perfect Shot Dark Angels Predator Pilot





New York

 aphyon wrote:

Spoiler:



What is that lovely domed building with the cupola? I don't recognize it.
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

 dreadblade wrote:
The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...


PenitentJake wrote:

I'm not sure about them. I think they appeared in a White Dwarf- I may be able to find the issue number once I have better access to my resources but I'm not at home right now.


Thanks that would be great. I remember running them in 1st edition but now I have no idea where I'd have got the rules from.

These are the dudes in question:

This message was edited 2 times. Last update was at 2023/09/25 17:10:45


[1,800] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in gb
Calculating Commissar





The Shire(s)

 dreadblade wrote:
 dreadblade wrote:
The Ordo Malleus and Grey Knights are in Slaves to Darkness, but that was pre-Terminators. Grey Knight Terminators are in the Compilation, but I don't see the Inquisitor or Daemonhunter...


PenitentJake wrote:

I'm not sure about them. I think they appeared in a White Dwarf- I may be able to find the issue number once I have better access to my resources but I'm not at home right now.


Thanks that would be great. I remember running them in 1st edition but now I have no idea where I'd have got the rules from.

These are the dudes in question:


Some of the best looking models of that vintage.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
 
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