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2022/06/22 15:54:41
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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[MOD]
Otiose in a Niche
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As it happens I am working on a lander that will use Storm Lord rules.
Should I call it the Fell Lord or the Hell Lord?
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2022/06/22 16:06:11
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Lord Lord, obviously.
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2022/06/22 16:21:37
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Leader of the Sept
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Kid_Kyoto wrote:As it happens I am working on a lander that will use Storm Lord rules.
Should I call it the Fell Lord or the Hell Lord?
Go all in with FellHell Lord and sound like you're clearing your throat each time you activate the unit!
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2022/06/22 22:55:23
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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JimmyWolf87 wrote:
Not all fighter entries allow access to the Trading Post for weapons, just for wargear. Most standard Ganger and Juve types are like this and they're limited to the weapons available in their entries. Presumably Nomads follow a similar principle so their Gangers/Juves would only have the scavenged ones available.
Yes, you are absolutely right. That's why I said "most of them", ie. leader, champ, specialist champ and specialist juve (prospect) compared to only juve, ganger and specialist ganger.
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2022/06/23 05:48:32
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Lots and lots and lots of Cargo-8 pictures! Assembly information/tips as well. Sadly it also contains the reality of this product: You see the spreads from the Book of the Outlands? Almost none of those variants can be build from the kit, you need additional sprues. They didn't give you a variation for the bullbar, there are no non-guild pieces in here, no alternate heads, no rear gunner or alterations for the drivers cabin.
They move you through a rather time consuming process of building the suspension to hide it after you assembled all of them under the covers.
If you compare [the expensive gunner sprue] to the new Horus Heresy vehicle accessory sprue we shown in the Spartan Review, that is a sprue worth 15+ EUR. So if you're going to charge 21 EUR for the gunner sprue, give the people a reason to pay that. Add gang house heads in there, add some captured vehicle bits in it and spend it an at least medium sized frame with options (for example those cool tusks, that were shown in the artwork).
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This message was edited 1 time. Last update was at 2022/06/23 06:05:43
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2022/06/23 07:06:14
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Dakka Veteran
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Baxx wrote:JimmyWolf87 wrote:
Not all fighter entries allow access to the Trading Post for weapons, just for wargear. Most standard Ganger and Juve types are like this and they're limited to the weapons available in their entries. Presumably Nomads follow a similar principle so their Gangers/Juves would only have the scavenged ones available.
Yes, you are absolutely right. That's why I said "most of them", ie. leader, champ, specialist champ and specialist juve (prospect) compared to only juve, ganger and specialist ganger.
Sure but that's still about half of any given gang's roster who don't have access to the trading post for weapons (depending on how many prospects one takes) because of the 'Gang Fighter (X)' quota. I'm not in any way suggesting that taking the scavenged pistols is a good idea, but there is at least a purpose for them existing as an option.
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2022/06/23 08:36:13
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Mad Gyrocopter Pilot
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H.B.M.C. wrote:Lots and lots and lots of Cargo-8 pictures! Assembly information/tips as well.
Sadly it also contains the reality of this product:
You see the spreads from the Book of the Outlands? Almost none of those variants can be build from the kit, you need additional sprues. They didn't give you a variation for the bullbar, there are no non-guild pieces in here, no alternate heads, no rear gunner or alterations for the drivers cabin.
They move you through a rather time consuming process of building the suspension to hide it after you assembled all of them under the covers.
If you compare [the expensive gunner sprue] to the new Horus Heresy vehicle accessory sprue we shown in the Spartan Review, that is a sprue worth 15+ EUR. So if you're going to charge 21 EUR for the gunner sprue, give the people a reason to pay that. Add gang house heads in there, add some captured vehicle bits in it and spend it an at least medium sized frame with options (for example those cool tusks, that were shown in the artwork).
A shame although partially expected. I believe they did say early on in one of the articles, the cargo haulers are driven specifically by some merchant guild and I guess they hire Necromunda gangs to defend them?
It sounds a bit disappointing based on that price. I'm sure I'd happily do some converting on one if I ever picked it up, but it would be nice to have more options in the kit.
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2022/06/23 09:04:17
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Decrepit Dakkanaut
UK
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I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
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2022/06/23 09:42:35
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Huge Bone Giant
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Thanks for the link, HBMC. I like the cab a lot better in bare plastic. GW's pictures didn't really do it for me.
OrlandotheTechnicoloured wrote:I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
Same here. Yes, it is more time consuming for little gain if you just want to build the stock model, but it opens up conversion potential if everything isn't integrated into a pre-built bit. I hated losing separate wheels on Guard tanks. My old Battlewagon wouldn't have been possible if I had to base it on a current Chimera. The Ridgerunner is a good kit from the looks of it, and something I'd like to see more of.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2022/06/23 10:08:37
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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Steep price but if you had a group they can all share the ridgehauler for the game that need it.
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2022/06/23 10:10:58
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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OrlandotheTechnicoloured wrote:I'd much rather have a decent suspension than not even if it is covered in the traditional build as it gives you the option of leaving it exposed if you want to convert/build your own cab/show battle damage etc
Weirdly it is something that annoys me, but works in my favour, as I fully intend to have the land train act as terrain as much as in game. So having a trailer tipped over with mad-detailed suspension, however annoying it will be to build, will look quite good!
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2022/06/23 10:39:03
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Foxy Wildborne
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Building it is no problem, I'd consider the real "cost" of a detailed suspension sprue space that could be used for more relevant bits. Don't matter to me either way, this is one of those kits I wouldn't buy if I were the richest man on Earth because I am offended by the price. I'd sooner base my gang truck on a Kratos, it's cheaper than a cab and 1 trailer.
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2022/06/23 10:42:42
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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lord_blackfang wrote:Building it is no problem, I'd consider the real "cost" of a detailed suspension sprue space that could be used for more relevant bits. Don't matter to me either way, this is one of those kits I wouldn't buy if I were the richest man on Earth because I am offended by the price. I'd sooner base my gang truck on a Kratos, it's cheaper than a cab and 1 trailer.
I don't disagree. All that wasted space on the sprue could've been put towards maybe not creating a super-expensive separate sprue with two half-people and a pair of stubbers.
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This message was edited 1 time. Last update was at 2022/06/23 10:44:13
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2022/06/23 10:46:08
Subject: Re:[Necromunda] News & Rumors: vehicle design rules page 4
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Foxy Wildborne
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Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
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Posters on ignore list: 36
40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here. |
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2022/06/23 15:08:06
Subject: Re:[Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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lord_blackfang wrote:Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
Cool. Please post pictures when you do
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Thread Slayer |
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2022/06/23 17:21:11
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Leader of the Sept
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I was slicing the last night
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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2022/06/23 17:45:52
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Using Inks and Washes
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I'm also keen to see pics... I'll probably get the Cargo truck, but opt for 3d printer alternatives for the trailers...
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I play...
Sigh.
Who am I kidding? I only paint these days... |
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2022/06/26 04:28:12
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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Apologies if this was already posted but this is a cool terrain project for making ash waste habs
https://m.youtube.com/watch?v=xkiIfgnnF1g
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This message was edited 1 time. Last update was at 2022/06/26 04:30:58
Thread Slayer |
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2022/06/26 06:55:53
Subject: Re:[Necromunda] News & Rumors: vehicle design rules page 4
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Boom! Leman Russ Commander
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lord_blackfang wrote:Well I *just* got the first files for Watcorp's 3d printable wasteland crawler, I look forward to printing a 6 foot long land train for the cost of one GW paint pot
I'm hoping my physical pledge is one of those being posted next week.
I really must look into 3d printing or at least find somewhere local that will do it for me.
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2022/06/28 10:10:18
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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JimmyWolf87 wrote:Baxx wrote:
Sure but that's still about half of any given gang's roster who don't have access to the trading post for weapons (depending on how many prospects one takes) because of the 'Gang Fighter (X)' quota. I'm not in any way suggesting that taking the scavenged pistols is a good idea, but there is at least a purpose for them existing as an option.
Yeah the distinction is mechanically functional (unlike let's say the enforcer distinction between subjugator/palanite, which was thankfully dropped with the Badzone enforcers), however it is only partial and mostly meaningless/worthless. By that I mean if they should have fluff limitation to get worse versions of guns, make it so that they always must take this, instead of only before the first battle and afterwards less than half are stuck with the limited worst version. And when the cost is the same for normal and scavenged it's even worse.
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2022/06/28 15:29:18
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Dakka Veteran
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Yeah the distinction is mechanically functional (unlike let's say the enforcer distinction between subjugator/palanite, which was thankfully dropped with the Badzone enforcers), however it is only partial and mostly meaningless/worthless. By that I mean if they should have fluff limitation to get worse versions of guns, make it so that they always must take this, instead of only before the first battle and afterwards less than half are stuck with the limited worst version. And when the cost is the same for normal and scavenged it's even worse.
I'd always considered the Palatine/Subjugator distinction to absolutely have a mechanical point of separation; there's still their armour and some weapons like the Heavy Concussion Ram, Shields etc. that are only available to Subjugators and they, in turn, can't take the more reliable Enforcer Bolters etc. (in spite of this directly contradicting their own fluff that explicitly mentions them as more likely to have lethal weaponry including bolters than the normal Palatines). Did I like it? No. Did it make sense? Not really but there was a fairly clear distinction and, unlike the Scavenged Stub, at least some of those options are actually desirable.
In practice I do broadly agree; the existence of the non-Plentiful stubbers is a bit redundant and 'different for the sake of it' after game one when anyone who wanted the better version (and able to equip it) could visit the Trade Post and pay the same but at least at that point you have to have a free character able to perform a post battle action so there's just a smidge of effort needed to get the better stuff. It doesn't bother me at all (not least because it's so miniscule an issue) but it at least adds a bit of flavour for someone playing a one-off skirmish game and it's utterly harmless.
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2022/06/28 23:07:08
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Lord of the Fleet
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Christ, those prices. Almost $30 for two gunners for the Cargo 8? WTF GW!
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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2022/06/28 23:16:53
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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They’re really good shots
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Thread Slayer |
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2022/06/28 23:28:49
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Brigadier General
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BaronIveagh wrote:Christ, those prices. Almost $30 for two gunners for the Cargo 8? WTF GW!
Wow.
Necromunda continues to present visually interesting and financially nauseating reasons to stick with NCE.
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2022/06/29 01:03:02
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Lord of the Fleet
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Considering they're two half guys in a turret rings that cost as much as the entire baneblade accessories sprue, they had better hit on a 1 and up.
Cargo 8 itself is almost as bad, the damn thing costs and much as an IG Start Collecting Box all on it's own. I had wanted to pick up one or two since in lore the guard uses them, but at that price, feth that.
I think they just did it so that it looks like you're getting a deal with Cargo 8 and trailer, since bought separately, they're almost $30 cheap4er than the Bundle.
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This message was edited 2 times. Last update was at 2022/06/29 01:08:25
Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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2022/06/29 01:12:22
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's 4 guys in that set, not 2.
That doesn't excuse the price, mind, but just pointing it out.
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2022/06/29 01:18:41
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Lord of the Fleet
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H.B.M.C. wrote:It's 4 guys in that set, not 2.
That doesn't excuse the price, mind, but just pointing it out.
The real pisser? For all the bitching about US health care, I just had surgery that ended up costing me less than that Cargo 8 would.
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Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
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2022/06/29 02:39:50
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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BaronIveagh wrote: H.B.M.C. wrote:It's 4 guys in that set, not 2.
That doesn't excuse the price, mind, but just pointing it out.
The real pisser? For all the bitching about US health care, I just had surgery that ended up costing me less than that Cargo 8 would.
Braggart
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Thread Slayer |
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2022/06/29 04:07:42
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Longtime Dakkanaut
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On topic of the cargo 8, the wheel and suspension sprues are separate and duplicated. Possible so they can use them for other vehicle kits?
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2022/06/29 13:35:35
Subject: [Necromunda] News & Rumors: vehicle design rules page 4
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Using Inks and Washes
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MajorWesJanson wrote:On topic of the cargo 8, the wheel and suspension sprues are separate and duplicated. Possible so they can use them for other vehicle kits?
In the Cargo 8 kit? So after you finish building the truck, there's a bunch of left over bits?
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I play...
Sigh.
Who am I kidding? I only paint these days... |
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