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Made in us
Fixture of Dakka





Dusk definitely looks like existing Ret with a darker paint job and extra blades attached. I don't find the NMM a great fit for Warmachine models in general though. The stuff I've seen locally is a lot more appealing.
   
Made in us
Nihilistic Necron Lord






They also added rivets to the elf stuff, slightly more in line with the steampunk of the setting but still more arcane tech in nature. The metallic paint jobs aren’t helping though and do continue the fine elven tradition of having bad studio schemes.

 
   
Made in gb
Longtime Dakkanaut




https://home.privateerpress.com/2022/11/09/khador-winter-korps-shock-trooper-gunners-pikemen/


Khadoran shock troops. Inheritors of the legacy of both iron fangs and assault kommandos.

I'm gonna miss my pikeys, whatever happens. :( truly iconic khadoran unit.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

I was never a fan of the pikeys, but i do love my shock troopers and bombardiers.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Longtime Dakkanaut




 aphyon wrote:
I was never a fan of the pikeys, but i do love my shock troopers and bombardiers.


Casts ^obliteration^ at aphyon.

:p

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Fixture of Dakka





I really like how they've distilled so much of Khador down into a few key concepts.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Deadnight wrote:Khadoran shock troops. Inheritors of the legacy of both iron fangs and assault kommandos.

Shock Trooper Gunners
Heavy Infantry Unit

Shock Trooper Pikemen
Heavy Infantry Unit

LunarSol wrote:I really like how they've distilled so much of Khador down into a few key concepts.

Same, and sort of the sculpt version of what we were asking for with collapsing SKUs down for similar infantry and all that.

I dug the concept art for the shock troopers, final sculpts looking great.

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

The Gunners make me think that High Command has decreed that they will Rip and Tear until it is done.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Deadnight wrote:
 aphyon wrote:
I was never a fan of the pikeys, but i do love my shock troopers and bombardiers.


Casts ^obliteration^ at aphyon.

:p


Casts *battle lust* back at you.

i will just stick with my steady/sturdy/assault shock troopers with tough thanks to the officer & irusk II.



I have not gotten in enough games with my bombardiers to figure out how much i love them, but i am enjoying them so far.

This message was edited 1 time. Last update was at 2022/11/10 19:26:02






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Longtime Dakkanaut




 aphyon wrote:


i will just stick with my steady/sturdy/assault shock troopers with tough thanks to the officer & irusk II.


Butcher was always my guy. especially mk2's butcher2. Had so much fun with mad dogs of war.



 aphyon wrote:


i will just stick with my steady/sturdy/assault shock troopers with tough thanks to the officer & irusk II.



I have not gotten in enough games with my bombardiers to figure out how much i love them, but i am enjoying them so far.


Is irusk 2 legal in mkiv? The builds in the new war room just show irusk1?

I'll be honest - he was one of the most brilliantly underrated caster back in mk2. The amount of armies I broke with his feat and players I annoyed with fast mows (tactical supremacy) and doom reavers charging through them/winter guard shooting through them (martial discipline) made me feel like I was playing circle.and no one ever saw it coming

This message was edited 1 time. Last update was at 2022/11/10 21:30:02


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Fixture of Dakka





Mad Dogs is easily one of my favorite lists ever. I think that and Warriors of the Old Faith will be the main reasons I make time for some Unlimited games in mk4.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Is irusk 2 legal in mkiv? The builds in the new war room just show irusk1?


From the legacy lists i saw posted no, but then i have no interest in MK IV and i game with a large group of players who like MK III.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Longtime Dakkanaut




 aphyon wrote:
Is irusk 2 legal in mkiv? The builds in the new war room just show irusk1?


From the legacy lists i saw posted no, but then i have no interest in MK IV and i game with a large group of players who like MK III.


Ah, a holdout.

Thet explains everything.

:p


So like that comment of not caring about pikeys, you now double down on your heresy.

^Casts cleansing fire^

And for the record, Mk2 was the best. :p

But seriously, fair play for having a group
Together to play the game. It's dead here.

This message was edited 1 time. Last update was at 2022/11/11 12:17:57


greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Fixture of Dakka





Contents of the Khador expansion box have been previewed for a February release:



Crazy excited we seem to have lost the AD/Prowl looking infantry and instead seem to be getting new Widowmakers with a puppy! As one of the few core elements of the faction I felt were missing outside of the new caster, this pretty well covers it all.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

DOGGOS! Yeeees.
   
Made in gb
Longtime Dakkanaut




 Kanluwen wrote:
DOGGOS! Yeeees.


You spelled 'doom reaver' wrong :p
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Ah, a holdout.

Thet explains everything.

:p


Well i am an Active player of 5th ed 40K (with a few house rules fixes imported from other editions) and i also prefer the core rules from N2 for infinity.


So like that comment of not caring about pikeys, you now double down on your heresy.

^Casts cleansing fire^


*casts artificer of deviation" and watches as your attack harmlessly deflects.

And for the record, Mk2 was the best. :p

But seriously, fair play for having a group
Together to play the game. It's dead here.


I didn't really care for the game during MK I or II but then i was never a tournament/steamroller type player.

We have a group of about a dozen active MK III players that play just about everything except minions & mercenaries. so, we have quite a nice mix of armies.
.menoth-2
.skorne-1
.retribution-2
.cygnar-2
.circle orboros-1
.infernals-1
.cryx-1
.grymkin-1
.legion-1
.crucible guard-1
.trolls-1
.khador-1
.convergence-1





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in gb
Longtime Dakkanaut




 aphyon wrote:


Well i am an Active player of 5th ed 40K (with a few house rules fixes imported from other editions) and i also prefer the core rules from N2 for infinity.


90s necromunda.

I didnt really play 5th as id burned out of 40k at that point. Imo 4th with some tweaks was peak.40k.

But sometimes the oldies are the best.

 aphyon wrote:

*casts artificer of deviation" and watches as your attack harmlessly deflects.



Getting serious.

^riles up wargus and grabs lola^

 aphyon wrote:


I didn't really care for the game during MK I or II but then i was never a tournament/steamroller type player.



Mainly did steamroller but also played a lot with a pretty casual crew. Played plenty casual games and it worked well for it.


Mk1 was... interesting. Mk2 - the game really shone. Yes there were some mistakes and outliers but I thought mk3 ^changed^ rather than ^improved^ the game. Mk2 remix wo6ld have been better but I understand pp were hemorrhaging cash then and needed a new edition to bank.

 aphyon wrote:


We have a group of about a dozen active MK III players that play just about everything except minions & mercenaries. so, we have quite a nice mix of armies.
.menoth-2
.skorne-1
.retribution-2
.cygnar-2
.circle orboros-1
.infernals-1
.cryx-1
.grymkin-1
.legion-1
.crucible guard-1
.trolls-1
.khador-1
.convergence-1


That is a fantastic mix of armies.

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in pl
Longtime Dakkanaut




A comment on unit movement I have after a few games.

I have played 7 mk4 games so far, including a tournament this weekend. While the most basic movements are indeed quick and easy, once specific conditions arise it becomes bogged down with exceptions and special clauses and these are not hallmarks of elegant rule design. The problems comes from the fact that unit movement treats it mostly as a single entity, but attacks are individual, so there's a list of things that happen when a model is engaged, who it is going to attack, how it interacts with Unstoppable etc that makes the supposedly simple process quite complicated (maybe in SW Legion unit attacks are not individual and there it works as it was intended, but was transplanted only partially without the thought of the consequences?).

Measuring ranges is actually longer and more complicated. A run or charge against a single target is easy, but if you want to stay out of range of a shooting attack or keep your second line safe behind the first line you can't just simply add SPD&RNG like in mk3 - you need to factor in 2" of placing and the base size, which is not in inches but in mm and that makes calculations quite a bit more involved every time. It slowed the dance of staying outside enemy range considerably.

The possibilities this movement offers are going to be very difficult for new players to get the grasp of, and there will be many moments of confusion and disbelief at unintuitive things units can do now. It's as if PP decided to design it with advanced players in mind, those who enjoy pulling off crazy, unituitive shenanigans on unsuspecting opponents. Thought your solo is safe more than 18" away from a SPD7 cavalry unit , 9" away from another model they can actually charge and far behind a corner of a building? Tough luck, they will get him! Can a cavalry model with SPD7 make an attack against an enemy model 30" away from it without any extra buffs? It sure can. See your newbie friends' jaws drop when you tell them these are legitimate maneuvers of a SPD7 unit (and by no means corner case, this will happen often!) and that this is faster and more intuitive than models being able to attack what they can charge in mk3.

Can you play and enjoy a game of Warmachine with these rules? Of course you can! Is it impossible to get your head around all these exceptions and interactions? Absolutely not. But still, as far as clarity and ease of playing are concerned, it is a HUGE step backwards.

This message was edited 2 times. Last update was at 2022/11/20 10:01:14


 
   
Made in us
Fixture of Dakka





The main thing I've noticed is there just isn't much ability to play footsie. Staying out of range isn't really practical and more often than not gets punished. It's better to get in and tie up the opponent than to try and stay out of range.

What I've noticed instead is the game benefits from a lot more terrain than before. Larger forests, more impassible, LOS blocking features. Scatter terrain, trenches, etc. Cover and concealment matter a lot more and are a lot easier to work with. Smaller armies, denser tables has kind of been my mantra for Mk4.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Cyel wrote:
I have played 7 mk4 games so far, including a tournament this weekend.
How'd your tournament shake out? I haven't paid attention to any WM4 events now that they're happening, no idea if some factions are already pulling ahead, etc.

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in pl
Longtime Dakkanaut




It was a tiny one, just 7 people (and six dropped out just before the event, we have an infection season in full swing ). We played 50pts to get to know the new edition. We used the rulebook scenarios because the ones released by PP are broken.

I played 3 games, but really 5 - I won two on turn2 assassinating Siege 2 and Helynna with Scaverous's barrage of 1FOC, boosted to hit Icy Grips and we noted the result, reset the turn it happened and played on as if nothing had happened. Scaverous still managed to swing the attrition battle with his Icy Grips by cutting down swathes of Cygnar infantry in one game and an Infernal heavy and a half in another. I won all (sort of)5 battles and played Scaverous 5 times (but the other two Cryx players, also with Scavvy ended in the last two positions). I guess he's weaker in higher point levels, where his feat's attrition swing is smaller. But the threat of assassination is crazy.

One thing that really stopped me in my tracks was this Helynna list with 3 Manticores. They were fully loaded on FOC every turn thanks to the mechanics and these 15 extra hit points each turn were absolutely crazy to get through! Not to mention their shooting was devastating.

Another painful moment was Trencher Finn killing all 7 Bane Warriors in one unit. With new unit movement there was just nothing I could do to position them safely.

This message was edited 1 time. Last update was at 2022/11/21 17:25:40


 
   
Made in us
Fixture of Dakka





Cyel wrote:
One thing that really stopped me in my tracks was this Helynna list with 3 Manticores. They were fully loaded on FOC every turn thanks to the mechanics and these 15 extra hit points each turn were absolutely crazy to get through! Not to mention their shooting was devastating.


Really like that new way of doing shields. The extra base HP might be a little much though. One thing I've noticed is that generally speaking a lot of the support units are seriously vulnerable to AoEs. Definitely need to take them out.

This message was edited 1 time. Last update was at 2022/11/21 17:40:20


 
   
Made in us
Pulsating Possessed Chaos Marine





America

Cyel wrote:
It was a tiny one, just 7 people (and six dropped out just before the event, we have an infection season in full swing ). We played 50pts to get to know the new edition. We used the rulebook scenarios because the ones released by PP are broken.

I played 3 games, but really 5 - I won two on turn2 assassinating Siege 2 and Helynna with Scaverous's barrage of 1FOC, boosted to hit Icy Grips and we noted the result, reset the turn it happened and played on as if nothing had happened. Scaverous still managed to swing the attrition battle with his Icy Grips by cutting down swathes of Cygnar infantry in one game and an Infernal heavy and a half in another. I won all (sort of)5 battles and played Scaverous 5 times (but the other two Cryx players, also with Scavvy ended in the last two positions). I guess he's weaker in higher point levels, where his feat's attrition swing is smaller. But the threat of assassination is crazy.

One thing that really stopped me in my tracks was this Helynna list with 3 Manticores. They were fully loaded on FOC every turn thanks to the mechanics and these 15 extra hit points each turn were absolutely crazy to get through! Not to mention their shooting was devastating.

Another painful moment was Trencher Finn killing all 7 Bane Warriors in one unit. With new unit movement there was just nothing I could do to position them safely.



Man...7 Icy grips did THAT much Damage? At dice minus 7 I would think that spell doesn't have a good chance to really mess up a hvy

Age Quod Agis 
   
Made in pl
Longtime Dakkanaut




Well, it's at least 8FOC not counting souls from previous turns (obligatory Power Swell) and rerolls from this turn's souls. Of course, when I went after heavies I started by debuffing ARM with Feast of Worms and running a Bane Warrior in Dark Shroud range first, as I knew DEF 15 is not going to be a big problem (boosted 8's to hit with some rerolls). The opponent thought his heavies were safe outside of the charge range of Banes.
   
Made in us
Omnipotent Lord of Change





Albany, NY

More Winter Korps!

Winter Korps Sharpshooters
Khador Unit


Winter Korps Hunting Dog
Winter Korps Sharpshooters Command Attachment

This message was edited 1 time. Last update was at 2022/12/06 19:22:27


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Fixture of Dakka





Fantastic models, but I'm very sad that dog is a mark target that's stuck being within 2" of a unit of snipers. Repo helps but still feels like clunky design.
   
Made in gb
Longtime Dakkanaut




It's a shame; the old widowmakers are iconic for the faction. :(

greatest band in the universe: machine supremacy

"Punch your fist in the air and hold your Gameboy aloft like the warrior you are" 
   
Made in us
Nihilistic Necron Lord






If the dog is a Command Attachment, does that mean it’s the one in charge?

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Deadnight wrote:
It's a shame; the old widowmakers are iconic for the faction. :(

Nothing preventing Widowmakers returning in a new army down the road...


Automatically Appended Next Post:
 AduroT wrote:
If the dog is a Command Attachment, does that mean it’s the one in charge?

Like there was ever any doubt!

This message was edited 1 time. Last update was at 2022/12/10 16:09:45


 
   
 
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