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Made in au
Longtime Dakkanaut




I do like seeing the big formations, so would love to see soft restricted on size rather than too hard.

I was thinking if you put a restriction on unit width, so adding to a unit always was ranks for the most part.
Then could use the front arc measuring from the back corner to front corner and out.
Big units lose there charge and shooting arc and options, small units on the flank have much bigger ones.
Ranged units can be wider to accommodate it as well.
I think also making sure hero hammer is much less, with heroes being much closer to the units they are in. So you see a lot less huge units that exist just to keep a hero alive though everything.
It’s fine if the centre units grind more and the main game plays out on the flanks I feel.
   
Made in at
Second Story Man





Austria

Sarouan wrote:
Yes, for some specific infantry formations like light infantry / skirmishers, it's fine. Not whole armies only made of them all the time, it then looks silly. You don't see historic games made only of blocks of 10-15, because that would be silly and not representative of the historic battles. That is the point.

this is the point I have too disagree as the small model formations are much more representative for historical battles, they just don't look as good

"historically", a company being 50 soldiers wide and 2 soldiers deep is not good represented by square bases

a napoleonic french battalion, with 6 bases 40x15mm and 12 models in total, is much more representative and realistic for the historical battle than anything else
given a 45x40mm base with 6 models per looks better, but it is way too deep to be representative

hence for those were representation of historical battles is more important than how good a unit by itself looks, single model lines for company bases is very common, and a napoleonic battalion of 4 bases with 4 models each a "standard" (usually with 1/72 models to get more units on the table)

masses of 28mm models in one unit is not very common, simple because units become too deep and you don't have enough space on the table
outside of small scaled games (like a single brigade on the table) or mass-skirmish games, this is not really a thing

the point is, it looks silly but it is representative, were those units that don't look silly are not (or use 6mm or smaller models)



Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in fi
Locked in the Tower of Amareo





 kodos wrote:
for grand strategic games it does not really matter if it is 28mm or 15/10mm

if there are 24 models in a unit that represents 500 soldiers, or 80 models does not make a big difference
neither looks like 500 soldiers, both take the same space on the table and painting is not easier (just different)

it is simply just why what you are used to or not
hence the 16 model minimum unit in Warhammer 6th was still good as a "regiment" and the armies looked impressive

going with larger units always made it look less impressive on the "army" scale for me (hence I neither liked the gameplay nor the look of 8th Edition)


It makes huge diffence. 6mm armies with same foot print looks more impressive, easier to painj and cheaper.

And abstracted model count makes no sense when rules aren't abstracted in same way

2024 painted/bought: 109/109 
   
Made in us
Keeper of the Flame





Monticello, IN

Did you just unironically type that 6mm minis are easier to paint?!?!?!?



www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in us
Boom! Leman Russ Commander





 Just Tony wrote:
Did you just unironically type that 6mm minis are easier to paint?!?!?!?



You can get away with painting less detail and still look impressive next to a full force, especially in a age of Contrast paints.

This message was edited 1 time. Last update was at 2023/02/11 16:10:01


 
   
Made in gb
Gavin Thorpe




 Just Tony wrote:
Did you just unironically type that 6mm minis are easier to paint?!?!?!?


Small scale minis are deceptively easy to paint:
1. Prime white
2. Apply contrast
3. 1 highlight per colour
4. Base
5. Bask in the spectacle of your massive, display-tier Chapter/Regiment/Legion etc.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in us
Regular Dakkanaut





In 4th, 5th and 6th, blocks of 10 to 12 archer/missile troops and blocks of 20 foot troops worked great. Heavy Cav in blocks of 5 to 10 were ideal as they could compete with the bigger blocks of foot soldiers. Light cav and skirmishers were disposable and did not matter how big of units they were in (although units of 10 skirmishers/scouts and 5 light cav seemed to be the ideal size). To be honest, only Skaven and Goblins worked better in the larger sizes at that time.

The reason this worked is that these units were small enough that the player could maneuver the units on the battle field, charge and counter charge and strategy played a major role. This goes away when you field lots of larger units. Do not get me wrong, i do have a 30man, and a 40 man units Pikes and a 35 man unit of Bodyguard, but i have those for much larger games since they do not work in the standard 2150 point Tournament army.

The focus of The Old World needs to be balance and not blindly selling models. Units of twenty plastics and 5 Cav fit very well on a store shelf lets focus the game around that.
   
Made in ie
Krazy Grot Kutta Driva






 Just Tony wrote:
Did you just unironically type that 6mm minis are easier to paint?!?!?!?




6mm tends to be a lot easier to paint than WFB minis and a lot quicker. You can of course go to town with paint jobs, but you can get away with the most simplistic stuff at 6mm and it still looks amazing.

6mm doesn't photograph as nicely though which is why there are some really talented 6mm painters out there, but the stuff rarely shows up in the wider wargaming hobby.

It is certainly a different experience than painting 28mm though and its not for everyone.I've done some 6mm scale WFB and if I didn't enjoy building and painting 28mm stuff so much, I'd have sold all my 28mm years ago and stuck with 6mm fantasy.

   
Made in gb
Posts with Authority






Norn Iron

 RexHavoc wrote:

6mm doesn't photograph as nicely though which is why there are some really talented 6mm painters out there, but the stuff rarely shows up in the wider wargaming hobby.


I've been watching this guy apply his tyranid colour scheme to Epic.

https://instagram.com/ryans_minis?igshid=YmMyMTA2M2Y=

I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
Made in at
Second Story Man





Austria

Mozzamanx wrote:
 Just Tony wrote:
Did you just unironically type that 6mm minis are easier to paint?!?!?!?


Small scale minis are deceptively easy to paint:
1. Prime white
2. Apply contrast
3. 1 highlight per colour
4. Base
5. Bask in the spectacle of your massive, display-tier Chapter/Regiment/Legion etc.


and how is this different from speed painting 28mm models?

except that 3 steps are enough in most cases (prime, apply wahs/ink/contrast, base)

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Longtime Dakkanaut




 Vulcan wrote:
Yeah, there needs to be some sort of 'move into combat' to prevent such shenanigans, instead of the obsession with always charging forward


I always thought the easiest way would be to allow any unit to charge as it already could into contact, but also allow a "move into combat", using any movement allowed. this not counting as a charge for any charge bonuses, but the unit being contacted able to react as if they were being charged

point was two fold:

1. there is no no "safe area" next to an enemy unit but just out of its charge arc
2. a unit large enough to be an actual threat isn't something you willingly blunder into, but a small skirmish unit or lone character can be managed by the bulk of the unit contacting them

would also add some sort of "zone of control" mechanic that many historical games have


Automatically Appended Next Post:
Cyel wrote:
Well, WFB ended for me with 7th. Random charges was the one single thing that made me drop the game.


I actually prefer random charges, however what we got was too random. something like "your normal movement plus 1d6" would have for me been better - consider it representing the guy ordering the charge not knowing the exact distance and it removes the "I am 0.1" outside your charge distance" stuff, while still reflecting the actual movement of the units (so faster units still charge further and can still use movement to good effect to maximise the chance of a charge while minimising the chance of being charged to the level the player is comfortable with).

the "everyone charges 2d6!" stuff was frankly just lazy and took away too much of the game into a pure dice roll. yes its a 2d6 roll so you can play the odds but at the end of the day its still a dice roll.

mind you I'd have also put in a minimum charge distance, can still charge below it but you don't get the charge bonuses as not enough space to build momentum up

This message was edited 1 time. Last update was at 2023/02/11 20:10:20


 
   
Made in us
Paramount Plague Censer Bearer





I remember choosing 6th for my friend group because of the no random charges. I also heard it had decent balance.

‘What Lorgar’s fanatics have not seen is that these gods are nothing compared to the power and the majesty of the Machine-God. Already, members of our growing cult are using the grace of the Omnissiah – the true Omnissiah, not Terra’s false prophet – to harness the might of the warp. Geller fields, warp missiles, void shields, all these things you are familiar with. But their underlying principles can be turned to so much more. Through novel exploitations of these technologies we will gain mastery first over the energies of the empyrean, then over the lesser entities, until finally the very gods themselves will bend the knee and recognise the supremacy of the Machine-God"
- Heretek Ardim Protos in Titandeath by Guy Haley 
   
Made in gb
Mighty Vampire Count






UK

Yea a less range dependan random charge would have been better, the fixed distance charge was as bad IMO if not worse than the random for all the reasons that Leopard said.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Keeper of the Flame





Monticello, IN

 Mr Morden wrote:
Yea a less range dependan random charge would have been better, the fixed distance charge was as bad IMO if not worse than the random for all the reasons that Leopard said.


ANY game mechanics that allow the potential for Dwarfs to move faster than cavalry is a bad mechanic. Fixed charge moves still left plenty of room for players to drop the ball. It was never an issue in any of my games.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in gb
Mighty Vampire Count






UK

 Just Tony wrote:
 Mr Morden wrote:
Yea a less range dependan random charge would have been better, the fixed distance charge was as bad IMO if not worse than the random for all the reasons that Leopard said.


ANY game mechanics that allow the potential for Dwarfs to move faster than cavalry is a bad mechanic. Fixed charge moves still left plenty of room for players to drop the ball. It was never an issue in any of my games.


In reality, cavlary have stalled, failed charges.

We never had any major problems with random charges. It certianly got rid of the issues with people who could "guess" distance to the mm....some could, some cheated.

and this is another thing I absolutely hated:

the "safe area" next to an enemy unit but just out of its charge arc

This message was edited 1 time. Last update was at 2023/02/11 23:30:38


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in no
Tail-spinning Tomb Blade Pilot






 Mr Morden wrote:
 Just Tony wrote:
 Mr Morden wrote:
Yea a less range dependan random charge would have been better, the fixed distance charge was as bad IMO if not worse than the random for all the reasons that Leopard said.


ANY game mechanics that allow the potential for Dwarfs to move faster than cavalry is a bad mechanic. Fixed charge moves still left plenty of room for players to drop the ball. It was never an issue in any of my games.


In reality, cavlary have stalled, failed charges.

We never had any major problems with random charges. It certianly got rid of the issues with people who could "guess" distance to the mm....some could, some cheated.

and this is another thing I absolutely hated:

the "safe area" next to an enemy unit but just out of its charge arc






Other players learned just how many inches a piece of terrain was, or could simply look at their 5 ranks of 25mm base chaos warriors (equals 5 inches) and use eyesight to check distances with those as a reference frame.

While I think there is room for wacky guess the range rules for catapults, stone throwers and charges in a sort of retro 5th edition warhammer goofy style type of game, I dont think it is the right system for The Old World. Movement + 1d6 would be better charge rules, than 2d6 at least.


Let the galaxy burn. 
   
Made in au
Regular Dakkanaut




Aus

Random vs fixed charge debate is WELL established to be a matter of personal taste, I don't think we need that well trod ground here in a news thread...
   
Made in gb
Longtime Dakkanaut




 RustyNumber wrote:
Random vs fixed charge debate is WELL established to be a matter of personal taste, I don't think we need that well trod ground here in a news thread...


agree, its just two different ways of doing the same thing, both have advantages and disadvantages, there are games that do both ways well and make both ways work
   
Made in gb
Dakka Veteran




 Mr Morden wrote:

and this is another thing I absolutely hated:

the "safe area" next to an enemy unit but just out of its charge arc



I don't get this one personally . It's part of the tactics of a game with arcs and flanks - the possibility of being out manoeuvred. Other units set back to protect that area, skirmishers with 360 vision, or even just mobile shooting units could all deal with this and is all part of this type of game with restricted movement of units.
   
Made in gb
Mighty Vampire Count






UK

MaxT wrote:
 Mr Morden wrote:

and this is another thing I absolutely hated:

the "safe area" next to an enemy unit but just out of its charge arc



I don't get this one personally . It's part of the tactics of a game with arcs and flanks - the possibility of being out manoeuvred. Other units set back to protect that area, skirmishers with 360 vision, or even just mobile shooting units could all deal with this and is all part of this type of game with restricted movement of units.


I just think its stupid that say a few enemy can just hang out right next to a mob of Orcs with impunity but that IMO

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Kindly take the rest of that discussion to the other topic, thanks!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fixture of Dakka





EDIT: Deleted for being off-subject for this thread.

This message was edited 2 times. Last update was at 2023/02/12 16:53:51


CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Longtime Dakkanaut




guess part of it comes down to this, are you, the player meant to be using the army general as an avatar, or are you meant to be every single unit leader at the same time

as noted, its just different ways of playing, keep in mind though GW are of the opinion that more random == more good
   
Made in no
Tail-spinning Tomb Blade Pilot






https://www.warhammer-community.com/2023/03/01/40-years-of-warhammer-gotrek-and-felix-make-a-scene/

Warhammer community has another Fantasy post about their 40 year anniversary. This time about Felix and Gortrek. I heard a rumor theirs were the only novels selling at profit for whfb in the 2000s


"This dynamic duo debuted in the story Geheimnisnacht by William King – featured in the 1989 anthology Ignorant Armies – and went on to inspire and star in a long-running novel series that has pitted them against unimaginable horrors, terrifying tyrants, and lots and lots and LOTS of goblins"


Let the galaxy burn. 
   
Made in it
Enemy of the Dúnedain



Italy

With ToW we'll have a bad ruleset, terribly expensive miniatures and, worse, lot of minor (but better) games will probably disappear. This is what Tow will bring.
   
Made in de
Servoarm Flailing Magos




Germany

Johanxp wrote:
With ToW we'll have a bad ruleset, terribly expensive miniatures and, worse, lot of minor (but better) games will probably disappear. This is what Tow will bring.


You must be fun at parties

Maybe we'll better wait until we know what TOW is actually going to be before we proclaim the sky is falling again.
   
Made in us
Boosting Black Templar Biker




Minnesota

The G&F novels are real fun. Definitely the only Fantasy Novels from GW I bothered with.

4000+

Check out my internet stuff here: https://linktr.ee/rybackstun 
   
Made in gb
Mighty Vampire Count






UK

Johanxp wrote:
With ToW we'll have a bad ruleset, terribly expensive miniatures and, worse, lot of minor (but better) games will probably disappear. This is what Tow will bring.


Not really interested in the game tbh - looking forward to more artwork and maybe some passable lore for the era - maybe some minis but maybe not

This message was edited 1 time. Last update was at 2023/03/05 21:52:24


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut




ToW will hopefully open a window to a new edition of Mordheim. At minimum it will provide fodder for it.
   
Made in ca
Regular Dakkanaut



Canada

Dread Master wrote:
ToW will hopefully open a window to a new edition of Mordheim. At minimum it will provide fodder for it.


Please no I don't want a monopose Warcry version of Mordheim with a bunch of disney cartoon characters and 20 DLC books. The rules are free and you can change the rules you don't like.

Old World Prediction: The Empire will have stupid Clockwork Paragon Warsuits and Mecha Horses 
   
 
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