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Made in de
Longtime Dakkanaut





 Mentlegen324 wrote:

What TW:W designs are you referring to?


Mostly the giant elemental ice Bears, war sleds and elemental ice weapons on the elemental ice guard.

Cathay was surprisingly grounded overall (except for the montgolfieres ), but I'm not a fan of the characters morphing into dragons. That seems to be a bit high on the power scale for humans.

Chaos dwarves also get the obligatory giant demon engine despite having lots of center piece units already. While I acknowledge the demand for it, I dislike this tendency to always go bigger.

 Inquisitor Gideon wrote:


I don't really see that. The Seraphon in particular you can tell haven't been designed with ranking in mind. The Saurus especially with outstretched arms and wide stances. The cities stuff as well really shares little design cues from empire if you actually compare what has been seen.


Agreed, ranking will be a problem if they don't upscale their bases. I've seen the new Chaos warriors ranked up with a bit of clever positioning though, so it won't be impossible for Saurus either. In any case, I was referring to their designs, which haven't changed one bit from their classic depiction. Salamanders are back to the classic dimetrodon design, slann/kroak haven't changed either and the new eoraptor riders are basically new skink cavalry.

There hasn't been much on Cities of Sigmar as far as I'm aware, but the arsenal preview would slot perfectly into an earlier empire setting, with more primitive muskets and otherwise fairly generic medieval/renaissance melee weapons. CoS might become their own thing altogether, it's just a hunch.



This message was edited 1 time. Last update was at 2023/03/15 18:33:17


 
   
Made in gb
Longtime Dakkanaut






Problem with that line of thinking is that right at the start of this GW stated that all old armies would be immediately playable. Which won't be true if they start messing with the base sizes.

On the chaos side of things, the obvious problem there is that the new ones carry AoS specific elements, such as Stormcast helmet trophies. So even if you can rank them up, they're not fantasy agnostic.
   
Made in at
Second Story Man





Austria

There were never really rules for base sizes in the first place, so there is a high chance that there won't be some this time

and if it goes the way of all GW games, that you should use the base the model came with, all old armies are playable at the beginning, it just will change as time goes by

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Terrifying Doombull




 kodos wrote:
There were never really rules for base sizes in the first place, so there is a high chance that there won't be some this time

and if it goes the way of all GW games, that you should use the base the model came with, all old armies are playable at the beginning, it just will change as time goes by


Quite a few editions of fantasy had very clear and specific rules for base sizes (I certainly wouldn't have rebased 80 ungor twice without rules). The 'whatever' is more recent and mostly 40k. (AoS started without it to try to ease the transition, but I'm pretty sure there's documented 'right size' now).

This message was edited 2 times. Last update was at 2023/03/15 19:41:27


Efficiency is the highest virtue. 
   
Made in de
Servoarm Flailing Magos




Germany

Voss wrote:
 kodos wrote:
There were never really rules for base sizes in the first place, so there is a high chance that there won't be some this time

and if it goes the way of all GW games, that you should use the base the model came with, all old armies are playable at the beginning, it just will change as time goes by


Quite a few editions of fantasy had very clear and specific rules for base sizes. The 'whatever' is more recent and mostly 40k. (AoS started without it to try to ease the transition, but I'm pretty sure there's documented 'right size' now).


I distinctly remember huge tables of 'suggested' base sizes published in WD now and then, probably mostly for the tournament scene.

This message was edited 1 time. Last update was at 2023/03/15 19:23:37


 
   
Made in us
Willing Inquisitorial Excruciator






 NAVARRO wrote:


Tangent was the post I quoted not what you said.
Tangent was me saying I find that Lot of minis awful (initially was talking just how they look) and then tangent was people saying you cant say that because design is an "achievement"...
Yes all personal opinions are subjective no news there.

I do wonder how O&G will be in Old world and I expect them to make Orcs like they used to and not like AoS Kruleboys. I think Old world Orcs may well be the update I was so eagerly waiting for in AoS.

My mistake then.

I would expect Orcs and Goblins to resemble the old world Orcs and Goblins. I imagine there will be some updates, but within the same aesthetic. Kinda like what was done with the Killteam Orks for 40K. I can't see them deviating as much as the Kruleboyz did.

   
Made in fi
Locked in the Tower of Amareo





Goose LeChance wrote:
 NAVARRO wrote:
Well if its orcs on the starter I don't think they can do a worse job than Kruleboys. Truly awful lot.


I wouldn't trust them with anything, the people who made WHFB what it was are gone. All the new 40K stuff looks exactly like AoS because it's all the same sculptors with the same training and the same orders from the top.

This is why BFG is the last hope, it's nearly impossible to mess up the ship design unless they start putting 'my little pony heads' on the front.





Same except 40k stuff is lot less imaginative. Aos is where interesting sculpts arb.


Automatically Appended Next Post:
 KidCthulhu wrote:
MvR wrote:
These new releases are quite interesting for what they potentially reveal about the number of models that will come in boxes, which, in turn, could offer clues into how the game will be played.

The Bret release has six swords and one axe. Five of the swords are of the same size, one is bigger. Does this indicate that these knights will be released in boxes of five? The five smaller swords are for if you want your whole unit to match, and the bigger sword is one for your leader if you wish to build a command group.

Releasing the cavalry in sets of five certainly matches current GW policy regarding mounted units, and I think all of this hints at bigger base sizes - not much of a shock there - and smaller armies than were seen during Fantasy, especially at the end. It does however raise questions surrounding how the Bretonnians will play - will the lance formation still remain? Do I need to by two boxes of these knights to make a full usable unit? I think the second is unlikely, as they will want to make things as accessible as possible, and as much as GW likes to charge as much as they can, there is no incentive to pick up this stuff if to get one unit on the field you need two boxes.

As there are the options of lances, swords and axes for the Bretonnians, it perhaps suggests the weapon options will be the defining factor in how units may be different from each other, which may prevent a large amount of rule bloat and memorisation, but may make some factions feel very similar to each other.
What if they put six knights in a box? You could still do lance formation that way, right (first rank: 1 model, second rank: 2 models, third rank: 3 models)?


Or the lance formation isn't practical nightmare of 5th but 6e style.


Automatically Appended Next Post:
 NAVARRO wrote:
 Undead_Love-Machine wrote:
 Taarnak wrote:
 NAVARRO wrote:
Well if its orcs on the starter I don't think they can do a worse job than Kruleboys. Truly awful lot.

And I think Kruleboys are the best Orks/Orcs they have ever done. lol Really not a fan of comedy orks with heads growing from their chests...

I think the Bretonnian and Tomb Kings stuff looks good. I also hope Bretonnians vs Tomb Kings is the way they go for the starter set.


Agreed, the Kruleboyz are the best Orc models that GW have ever produced. I can understand not being a fan of the aesthetic, but they are objectively technically excellent sculpts, so calling them "truly awful" is a truly awful take.

Anyway, I'm getting excited for Brets, they can't come soon enough!


I will call them what I want thank you, Sir. Besides just because a mini is flooded with crappy details which are horrible to individually paint, the faces are not the focal point but rather the shields(fail)! Yeah you call it technically advanced I call them a model Design mess. Looking at the champ sprue its a full figure piece split/sliced in 3 very awkward angles (ridiculous), thats very poor no mater how you want to say this sprue design is good.
Not enjoyable to paint or build and all faces look like sucking on lemons!
Aesthetic was what I was really talking about but you went on a tangent.


Well if you want to pay arms and teeth for simple no detall models world is full of them.

Kruleboyz is child's play to paint though. Practically paints themselves.


Automatically Appended Next Post:
Voss wrote:
 kodos wrote:
There were never really rules for base sizes in the first place, so there is a high chance that there won't be some this time

and if it goes the way of all GW games, that you should use the base the model came with, all old armies are playable at the beginning, it just will change as time goes by


Quite a few editions of fantasy had very clear and specific rules for base sizes (I certainly wouldn't have rebased 80 ungor twice without rules). The 'whatever' is more recent and mostly 40k. (AoS started without it to try to ease the transition, but I'm pretty sure there's documented 'right size' now).


No base sizes in fb army books.

Gw has never had anything more than suggestions. Any rules been 3rd party house rules

This message was edited 4 times. Last update was at 2023/03/15 20:20:07


2024 painted/bought: 109/109 
   
Made in at
Second Story Man





Austria

Voss wrote:
 kodos wrote:
There were never really rules for base sizes in the first place, so there is a high chance that there won't be some this time
and if it goes the way of all GW games, that you should use the base the model came with, all old armies are playable at the beginning, it just will change as time goes by

Quite a few editions of fantasy had very clear and specific rules for base sizes (I certainly wouldn't have rebased 80 ungor twice without rules). The 'whatever' is more recent and mostly 40k. (AoS started without it to try to ease the transition, but I'm pretty sure there's documented 'right size' now).
well there was a base size and unit strength chart in chronicles 3 I think (and for download I guess) during but there were no rules neither in the Rulebook or Armybooks of 6th and 7th (and also non in ravening hordes)

That Ungors got back on 20mm base in 8th was simply because the new box came with 20mm bases and tournaments ruled that 20mm must be used
the only 8th Edition base size charts are community made, and there was never an official one

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Regular Dakkanaut





 BertBert wrote:
 Mentlegen324 wrote:

What TW:W designs are you referring to?

Cathay was surprisingly grounded overall (except for the montgolfieres ), but I'm not a fan of the characters morphing into dragons. That seems to be a bit high on the power scale for humans.


They're actually dragons that take the form of humans, as a method of ruling over their human subjects. Can't say I'm a massive fan of shapeshifting dragons and how they put the Lizardmen in the shade as the oldest/most powerful non Chaos actors on the planet but it's definitely not a case of overpowered humans. When Cathay (hopefully) gets a second pass over, be it through TOW 2e or whatever, if they darken up the background a little and make the dragons less altruistic and Cathay as a nation more grimdark, I think Cathay will fit into the vibe of the game rather well. It's like 3e Tau all over again.
   
Made in de
Longtime Dakkanaut





 Londinium wrote:


They're actually dragons that take the form of humans, as a method of ruling over their human subjects. Can't say I'm a massive fan of shapeshifting dragons and how they put the Lizardmen in the shade as the oldest/most powerful non Chaos actors on the planet but it's definitely not a case of overpowered humans. When Cathay (hopefully) gets a second pass over, be it through TOW 2e or whatever, if they darken up the background a little and make the dragons less altruistic and Cathay as a nation more grimdark, I think Cathay will fit into the vibe of the game rather well. It's like 3e Tau all over again.


I see, thanks for the clarification. I do like their general design and concepts, so I'm glad my main gripe with them turns out to be unwarranted.
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Londinium wrote:

They're actually dragons that take the form of humans, as a method of ruling over their human subjects. Can't say I'm a massive fan of shapeshifting dragons and how they put the Lizardmen in the shade as the oldest/most powerful non Chaos actors on the planet but it's definitely not a case of overpowered humans.

As far as I can find, it has always been the case that the Dragons were the original inhabitants of the old world. The Old Ones/Slann basically invaded and took over during a hibernation cycle then forced the truly ancient Dragons to remain asleep by changing the planet’s orbit to bring it closer to the sun. You can see bits of this in the lore of the high elves and Lizardmen but it should also be telling that the most ancient breed of Chaos children are the dragon ogres.

As for the grimderpification, it’s entirely unnecessary; they’re already absentee despotic rulers who’ve abandoned their power to the care of their inexperienced children, except even the traditional way out from under the thumb of such a system is unavailable because they’re dragons and thus not particularly susceptible to the assassin’s knife. They exert absolute control of their populace, directing their entire economy and society towards war in a way the Imperium of Man would look at with envy, which only seems even slightly reasonable because of the clear and present existential threat on their northern border. Guarantee they’ve got “secret” and actually secret police all over, with all the corruption and abuse that implies.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Been Around the Block




Taarnak 807983 11504524 wrote:

I would expect Orcs and Goblins to resemble the old world Orcs and Goblins. I imagine there will be some updates, but within the same aesthetic. Kinda like what was done with the Killteam Orks for 40K. I can't see them deviating as much as the Kruleboyz did.


If GW do want to use any existing AOS kits to fill out Old World armies they could use some of the Kruleboyz units to represent Hobgoblins. I wonder how east we'll go, and if Cathay and Kislev get versions of their Total War armies?

This message was edited 1 time. Last update was at 2023/03/16 05:52:05


 
   
Made in ca
Dangerous Skeleton Champion





The Chaos Dwarf DLC looks really good. If that army ever makes it in TOW, it's an instant buy for me. I've wanted a big hat army for a long time.

Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves 
   
Made in gb
Dakka Veteran





bobthe4th wrote:
Taarnak 807983 11504524 wrote:

I would expect Orcs and Goblins to resemble the old world Orcs and Goblins. I imagine there will be some updates, but within the same aesthetic. Kinda like what was done with the Killteam Orks for 40K. I can't see them deviating as much as the Kruleboyz did.


If GW do want to use any existing AOS kits to fill out Old World armies they could use some of the Kruleboyz units to represent Hobgoblins. I wonder how east we'll go, and if Cathay and Kislev get versions of their Total War armies?


Cathay and Kislev in Total War have been designed in concert with GW with the explicit intent that they'll be incorporated into The Old World at some point.
   
Made in gb
Posts with Authority






Norn Iron

Vulcan wrote:
... Okay, that's fair.


Don't worry, I was agreeing with you. "This ornament to be placed on a human's head would actually be fashioned by a master blacksmith out of a dirty great chunk of iron!"

"OoOoh, down I go!" moaned Sir Molman.

Tittliewinks22 wrote:to call them anything but engineering successes...


Regardless of anything else, is that really the highest praise, or the first that springs to mind, that might be applicable to gaming minis?

Undead_Love-Machine wrote:but I really can't stand the somewhat childish notion that minis that we don't personally like are referred to as trash or similar insulting words.


Regardless of anything else... don't tie your identity to corporate plastic toy products so much so that criticism of them is 'insulting' to you.

I don't know if any of the rest of you know, but Navarro here is a good sculptor in his own right. I'll keep my own opinion of what's a good mini, but his skill makes me consider his a little more.

I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
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Crafty Bray Shaman




Anor Londo

 Vermis wrote:


Undead_Love-Machine wrote:but I really can't stand the somewhat childish notion that minis that we don't personally like are referred to as trash or similar insulting words.


Regardless of anything else... don't tie your identity to corporate plastic toy products so much so that criticism of them is 'insulting' to you.
.


You seem to have misunderstood, let me put it to you in a way that's easier for you to understand.

If you're going to critique miniatures, it's my personal preference that you don't do it in the manner of a 12 year old.


Regardless, this wasn't directed at you, so I have no idea why you responded.
   
Made in de
Longtime Dakkanaut





 Inquisitor Gideon wrote:
Problem with that line of thinking is that right at the start of this GW stated that all old armies would be immediately playable. Which won't be true if they start messing with the base sizes.

On the chaos side of things, the obvious problem there is that the new ones carry AoS specific elements, such as Stormcast helmet trophies. So even if you can rank them up, they're not fantasy agnostic.


Good point, I wasn't aware of the SC elements. There are definitely still quite a few unknown factors in all this and I'm genuinely curious how they will bring all of this together.
   
Made in gb
Regular Dakkanaut





 Mr_Rose wrote:
 Londinium wrote:

They're actually dragons that take the form of humans, as a method of ruling over their human subjects. Can't say I'm a massive fan of shapeshifting dragons and how they put the Lizardmen in the shade as the oldest/most powerful non Chaos actors on the planet but it's definitely not a case of overpowered humans.

As far as I can find, it has always been the case that the Dragons were the original inhabitants of the old world. The Old Ones/Slann basically invaded and took over during a hibernation cycle then forced the truly ancient Dragons to remain asleep by changing the planet’s orbit to bring it closer to the sun. You can see bits of this in the lore of the high elves and Lizardmen but it should also be telling that the most ancient breed of Chaos children are the dragon ogres.

As for the grimderpification, it’s entirely unnecessary; they’re already absentee despotic rulers who’ve abandoned their power to the care of their inexperienced children, except even the traditional way out from under the thumb of such a system is unavailable because they’re dragons and thus not particularly susceptible to the assassin’s knife. They exert absolute control of their populace, directing their entire economy and society towards war in a way the Imperium of Man would look at with envy, which only seems even slightly reasonable because of the clear and present existential threat on their northern border. Guarantee they’ve got “secret” and actually secret police all over, with all the corruption and abuse that implies.


Yeah the dragons always have predated the Old Ones but I preferred it when they just animals like forest dragons etc, not civilisation building shapeshifting pseudo-gods.
   
Made in gb
Longtime Dakkanaut





 BertBert wrote:
 Mentlegen324 wrote:

What TW:W designs are you referring to?


Mostly the giant elemental ice Bears, war sleds and elemental ice weapons on the elemental ice guard.


All something in-line with how Kislev was before that, really. The spirit of kislev represented by a giant bear, spirits in magical ice bodies, bears as a relatively common trained creature, and magic ice weapons and/or ice enchantments were all something we'd seen already, although I would say that the sled being covered in ice magic rather than just being a sled was a bit much.

This message was edited 1 time. Last update was at 2023/03/16 12:26:43


 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Londinium wrote:
 Mr_Rose wrote:
 Londinium wrote:

They're actually dragons that take the form of humans, as a method of ruling over their human subjects. Can't say I'm a massive fan of shapeshifting dragons and how they put the Lizardmen in the shade as the oldest/most powerful non Chaos actors on the planet but it's definitely not a case of overpowered humans.

As far as I can find, it has always been the case that the Dragons were the original inhabitants of the old world. The Old Ones/Slann basically invaded and took over during a hibernation cycle then forced the truly ancient Dragons to remain asleep by changing the planet’s orbit to bring it closer to the sun. You can see bits of this in the lore of the high elves and Lizardmen but it should also be telling that the most ancient breed of Chaos children are the dragon ogres.

As for the grimderpification, it’s entirely unnecessary; they’re already absentee despotic rulers who’ve abandoned their power to the care of their inexperienced children, except even the traditional way out from under the thumb of such a system is unavailable because they’re dragons and thus not particularly susceptible to the assassin’s knife. They exert absolute control of their populace, directing their entire economy and society towards war in a way the Imperium of Man would look at with envy, which only seems even slightly reasonable because of the clear and present existential threat on their northern border. Guarantee they’ve got “secret” and actually secret police all over, with all the corruption and abuse that implies.


Yeah the dragons always have predated the Old Ones but I preferred it when they just animals like forest dragons etc, not civilisation building shapeshifting pseudo-gods.

They were never “just animals” though. All the ones the Elves associated with were fully sapient and had to agree to be ridden, except for the ones the Dark Elves drove mad with dark magic in the shell.
Even back when Dwarves were allowed to ally in a random/rogue dragon it was always described as a bargain struck between equals, one that had to be stuck to or the ally would disappear/raze a fort or two for the insult.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in de
Longtime Dakkanaut





 Mentlegen324 wrote:
All something in-line with how Kislev was before that, really. The spirit of kislev represented by a giant bear, spirits in magical ice bodies, bears as a relatively common trained creature, and magic ice weapons and/or ice enchantments were all something we'd seen already, although I would say that the sled being covered in ice magic rather than just being a sled was a bit much.


It is absolutely in-line with Kislev, but I find it too narrowly focused on a single motif. I'd have preferred Kislev to be expanded in scope and concept instead, if that makes sense.
   
Made in gb
Posts with Authority






Norn Iron

Undead_Love-Machine wrote:
You seem to have misunderstood, let me put it to you in a way that's easier for you to understand.





If you're going to critique miniatures, it's my personal preference that you don't do it in the manner of a 12 year old.


After he said 'truly awful'.

Yes, yes, I get it. Thank you for helping me understand.

Regardless, this wasn't directed at you, so I have no idea why you responded.


I've wandered into someone's PMs by mistake. Help! Help! I don't understand! I'm trapped in here!

Mentlegen324 wrote:
All something in-line with how Kislev was before that, really. The spirit of kislev represented by a giant bear, spirits in magical ice bodies, bears as a relatively common trained creature, and magic ice weapons and/or ice enchantments were all something we'd seen already, although I would say that the sled being covered in ice magic rather than just being a sled was a bit much.


Against all odds I think I still have the 6th Ed Kislev supplement about here somewhere. I would need to check - I beg your understanding - but I remember an Ice Queen sorceress* and a named character with a bear. Heck if I know what came in earlier editions, but I understood the ice weapons showed up in the earliest TOW concept art.

Anyway, yeah, I understand it's like the flanderisation of a space marine chapter with a certain wolfish theme that shall remain nameless. There's an ice queen, and a single bear, so then we've got to have her casting icy spells on weapons and more guys on bears, and before long we've got rymeshard swyrds, spyrs and halbyrds, icyspycycle golems, bears as heavy cavalry, bears pulling chariots, bears for fast skirmishing bowmen, bears lugging the camp wagons, bears and cats, living together...!

At least, such would be my understanding.

* Let it go, let it gooo, a man can have his say-ay-ay... let it go, let it gooo, do you understand that way-ay-ay...?

This message was edited 3 times. Last update was at 2023/03/16 14:00:22


I'm sooo, sooo sorry.

Plog - Random sculpts and OW Helves 9/3/23 
   
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[MOD]
Villanous Scum







Knock off the arguing about nothing or get a ban.

On parle toujours mal quand on n'a rien à dire. 
   
Made in no
Tail-spinning Tomb Blade Pilot






https://youtu.be/kCQL4eaRqWo

Some more rumors are floating around, mostly about more news coming soon.

Kislev vs Chaos starter set but possibly bretonnia vs Tomb Kings.


Let the galaxy burn. 
   
Made in de
Longtime Dakkanaut





Bretonia vs TK sounds plausible considering they have some of the most sought-after kits these days. Could be an attempt to immediately fulfil that demand and hit the ground running with ToW.
   
Made in de
Servoarm Flailing Magos




Germany

 triplegrim wrote:
https://youtu.be/kCQL4eaRqWo

Some more rumors are floating around, mostly about more news coming soon.

Kislev vs Chaos starter set but possibly bretonnia vs Tomb Kings.



Of both of these, Kislev vs. Chaos seems to be the more likely to me, because it mirrors the looming conflict of the Great War that this setting is operating under. But who knows, GW certainly has shown more stuff for Brets and TK, so we may be in for a suprise. But then again, both armies are 'expert' tier and TK have a lot of weird special rules that make them less-well suited for a starter box, but on the other hand TOW is an expert product...
   
Made in gb
Fixture of Dakka







Until we see TOW, it's a bit tricky to say which armies are "expert" tier and which aren't - it's a long shot, but we can't rule out a more elegant rules design for Brets/TK than when we last saw them in WFB.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
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Longtime Dakkanaut





 Vermis wrote:

Mentlegen324 wrote:
All something in-line with how Kislev was before that, really. The spirit of kislev represented by a giant bear, spirits in magical ice bodies, bears as a relatively common trained creature, and magic ice weapons and/or ice enchantments were all something we'd seen already, although I would say that the sled being covered in ice magic rather than just being a sled was a bit much.


Against all odds I think I still have the 6th Ed Kislev supplement about here somewhere. I would need to check - I beg your understanding - but I remember an Ice Queen sorceress* and a named character with a bear. Heck if I know what came in earlier editions, but I understood the ice weapons showed up in the earliest TOW concept art.

Anyway, yeah, I understand it's like the flanderisation of a space marine chapter with a certain wolfish theme that shall remain nameless. There's an ice queen, and a single bear, so then we've got to have her casting icy spells on weapons and more guys on bears, and before long we've got rymeshard swyrds, spyrs and halbyrds, icyspycycle golems, bears as heavy cavalry, bears pulling chariots, bears for fast skirmishing bowmen, bears lugging the camp wagons, bears and cats, living together...!

At least, such would be my understanding.



There was more of the fantastical stuff for Kislev than just that before TW:W3 had them:


4th edition Warhammer Armies: The empire, released in 1993 (...or 1996? Found both dates), has Kislev included but is very brief. They are depicted as more of a grounded human faction at this stage, but it's very, very brief; it basically amounts to a small amount of lore of pretty much "There's a place called Kislev" and 3-4 units. Winged Lancers, Katarin etc. Mentions Kislev is ruled by warrior-sorcerers with their magic based on the land itself and Frost/ice focused. Magic Ice Hawks, Ice Bridge that can carry units, Fearfrost as a magic frost sword etc. Art of Boris Usra riding a bear is shown, albeit it seems he isn't actually talked about at all so appears to not be a character...just a guy riding a bear. Also unclear if this is meant to be the same as Boris Ursus a few years later.

The 1996 Citadel Journal list had fantastical elements, including Bear mounts for heroes, Bear Cavalry, packs of bears and Baba Yaga. Common later lore things like their bear god, bears being sacred etc are mentioned here as similar to later lore but i'm unsure what was and wasn't already established in more "official" sources before this article, so while it's debatable as to how canonical the stuff here is (Citadel Journal is an official publication, but people could submit stuff), some of the things included here did also appear in definitely more official sources - I'm just unsure when specifically some of that first appeared and what is and isn't already established for them by the time this article was written.

Their Warmaster army list in 2002, had packs of tamed bears and bear mounts and a spell to transform into a giant bear (and mentions they build temples in which they keep pits full of bears to send out to war). That old art of Boris Ursa on a bear appears again.

The Ambassador series, Written by Graham Mcneill in 2003/2004, supposedly had those mystical fantasy elements included - Katarina apparently summons spirits of Kislev warriors in bodies of ice, for example. Bokha palace also has parts entire sections made of ice.

Their 6th edition army in 2003 did not have much in the way of that side of things, mostly just Boris Ursus as the most out-there in terms of units, albeit the book did depict conversions of both a hero on giant bear and bear cavalry. Their connection to various spirits are mentioned but its unclear as to if they book considers them as real or not. It mentions the religion involving bears with a God of Bears who takes the form of a bear - so despite the lack of bear units, bears are still said to be a very important thing to Kislev overall. Magical lore for different Gods are mentioned. The palace having sections made of ice are mentioned by the book too.

The Warhammer RPG "Realm of the Ice Queen" expansion released in 2007 once again follows the fantasy Kislev side and is the most comprehensive depiction of Kislev out of the lot - because its an RPG there's a lot of stuff. The various spirits mentioned previously are defined more specifically, there's magical creatures like Frostfiends and Firebirds, Hag Witches (like Baba Yaga was) are there, the map of the city of Kislev shows Bokha palace with the ice structure parts, Katarina has the enchanted Ice Palace, it details the importance of the Ice Witches, all the ice magic like ice weapons, the other cults/gods appear again with magic for them etc.

This message was edited 1 time. Last update was at 2023/03/22 17:54:53


 
   
Made in hu
Armored Iron Breaker






I run a small news page for Warhammer The old World and one of my followers, who was at Adepticon said the following information about the game:

The smallest base size will be 25 mm

Tomb Kings skeletons, horse riders, chariots are comming back, aswell as Bretonnian men-at-arms, long bowmen and plastic knight kit.

Stater set will be Tomb Kings vs Bretonnians

And there are going to be new models aswell for both sides


This is said to be coming from some UK sources, that he was talking to.

This message was edited 1 time. Last update was at 2023/03/27 04:03:05


   
Made in us
Possessed Khorne Marine Covered in Spikes




Dallas, Tx

I just read on another rumor site that it’s projected to drop in November/December time frame. Interesting.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
 
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