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Made in de
Huge Bone Giant






Wayniac wrote:
chaos0xomega wrote:
Wayniac wrote:


The Dragon is kinda meh to me, it looks out of place in the rest of the army, but I'm not sure why.


You don't think it has something to do with it not being a 20 year old sculpt?
Very well could be. The aesthetics don't seem to match the rest. I think before that the last model made for TK was the Necrosphinx, right? Which ties into the army visually. The dragon does not. Maybe it will look better in person. TBH would have preferred the Necrotitan or whatever it's called (Hierotitan? No that's a Tyranid I think) since it exists but never had a model.


The names you're looking for are Bone Giant or Necrolith Colossus in the post-Chapterhouse world, and Hierotitan for the priest version of the Bone Giant (which never got a model).

As for the crocodragon, I don't think the dragon itself is an issue. There's bone, limited ornamentation and a head crest to tie it in with the other models in the army. Also the crocodile skull fits thematically. As far as I'm concerned the howdah is to blame for it looking out of place. It doesn't just look tacked on but is also just a heap of random stuff that juts out and gives the model a large, jarring, vertical element that isn't present on other models. Chariot carts are very practical and the sphinx howdah is designed along those same lines. Other riders don't unduly stand out, whether they're surfing or firmly in a saddle. The dragon howdah on the other hand is an exercise in cramming everything and the kitchen sink into a small area of the model. You get a similar thing on the new army standard bearer, though on a smaller scale obviously.

I reckon that's a consequence of getting sculptors on the job that don't know restraint and have no experience with or connection to the army. It's a lot easier to just throw suitably large amounts of what's considered iconic bling on higher ranking models and call it a day than trying to figure out what makes an army's aesthetic work. It's not helped by the various generations of models that comprise the army varying in style either.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in si
Foxy Wildborne







Ya that's a good way to put it.

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Made in ie
Gangly Grot Rebel





Ireland

Waaagh_Gonads wrote:
 H.B.M.C. wrote:
tneva82 wrote:
What makes them so bad then?
You can't really do them as any army anymore, as Savage Orc units don't exist as separate choices. They're upgrades to a limited amount of units in your army.


My unit of 40 will become regular ork boyz with spears and shields.
Fortunately I don't have any savage orc cav, but they would just become regular orc boar boyz if I did.

My great joy is that snotling pump wagons are still available so I can use mine:





They are superb! 🍄🌙

   
Made in fi
Charging Wild Rider





Wayniac wrote:
I'm curious how they're going to handle future releases.. I assume like Bret/TK, so a box and then slowly re-release the boxes.
Would be great to learn more about how the re-release schedule looks - how many armies how soon, and how many boxes permanently available or only as made-to-order. While I tried to fill some gaps in my collection with sets that (temporarily) transferred to early AoS, there are a few minis I've been trying to get my hands on for years, and even GW's re-release prices are largely more reasonable than the second-hand market unfortunately...
   
Made in be
Dakka Veteran




GW do release roadmaps for some games, so post release we may see something like that.
   
Made in gb
Longtime Dakkanaut




If we're getting the next army announced on Saturday we pretty much know it's coming in the next 3 months.

So I guess if we do only see one army on Saturday then it might hint at one army per quarter
   
Made in fi
Locked in the Tower of Amareo





Vorian wrote:
If we're getting the next army announced on Saturday we pretty much know it's coming in the next 3 months.

So I guess if we do only see one army on Saturday then it might hint at one army per quarter


Or not. GW has shown one side of 2 army box in one reveal with other half later before after all. Could take same strategy here.

2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

New article, teasing something about saturday:

https://www.warhammer-community.com/2024/01/17/old-world-almanack-the-art-of-remastering-classic-miniatures/

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Rampaging Chaos Russ Driver





Albany, NY

Oh I really like the helmet head on the Bone Giant! Might need one of those as a hobby project...

   
Made in us
Longtime Dakkanaut





Uh oh. I’m gonna guess the casket of souls may be forge world resin now, and not back in metal? Wish they had changed the skulls on the base to look less dated. At least the whip guy is coming back, and the vultures and tomb scorpions look great.
[Thumb - 851476B5-FC93-4CF4-8889-64602706B46D.png]

   
Made in nl
Armored Iron Breaker






Struggling about in Asmos territory.


Thanks.

Scorpiguy looks cool, anubis like giant units also..
I think I'm still waiting for a chaos dwarf army and skipping my initial intent to build tomb kings though, I'm looking at them in terms of how hard it will be to paint rather than how cool they look painted being experienced in that area now heh..

Still have an immense pile of shame of aos nurgle mortals and orks, and new pile of votann too now LOL.

"Why would i be lying for Wechhudrs sake man.., i do not write fiction!"

 
   
Made in gb
Longtime Dakkanaut





Some parts of this project really feel like there's a level of thought and care that seems to be missing with quite a few of their releases these days.

Releasing rules for some units without specific models and saying do whatever you like, encouraging conversions and making your own additions, the unreleased lord and also that he includes a helper miniature just because, not just re-releasing a few old models but going through the process of recasting them, even updating them and going beyond just what they were before to add new parts or extra model sculpts or just making them easier to build. Even just that they're using metal again.

   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Thought and care? Impossible, I was told that this was a low effort phoned-in release by the sad sack brigade.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in si
Foxy Wildborne







Yea that's pretty cool. Sculpting a matching third Carrion especially.

This message was edited 1 time. Last update was at 2024/01/17 14:55:24


Posters on ignore list: 36

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Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in au
Liche Priest Hierophant







 GaroRobe wrote:
Uh oh. I’m gonna guess the casket of souls may be forge world resin now, and not back in metal? Wish they had changed the skulls on the base to look less dated. At least the whip guy is coming back, and the vultures and tomb scorpions look great.

It sounds like anything they had to partly resculpted due to not having the masters or original moulds will be in resin if I'm reading between the lines correctly.
Meanwhile anything that they still had the moulds for get to be metal (since Finecast models used the same moulds as metal minatures, it doesn't matter if there were an 8th edition release that was only ever available in Finecast)
   
Made in fi
Locked in the Tower of Amareo





They use same machines. Mould different. Metals didn't come with frame around for example

2024 painted/bought: 109/109 
   
Made in gb
Longtime Dakkanaut




tneva82 wrote:
Vorian wrote:
If we're getting the next army announced on Saturday we pretty much know it's coming in the next 3 months.

So I guess if we do only see one army on Saturday then it might hint at one army per quarter


Or not. GW has shown one side of 2 army box in one reveal with other half later before after all. Could take same strategy here.


Yup, but the article says "the next army" and not "one of the next armies", which would imply a singular release.
   
Made in de
Longtime Dakkanaut





Yes, good point, Vorian

I also misread your post yesterday (or on Monday?) but dont know why I thought you meant NVO would be showing an upcoming army. Maybe because I was browsing WarCom with its NVO banner at the time.

I don't see a reason why they can't show one army at a time.

The original release date for TOW was December so they could release the next faction or two in Q1 or early in Q2. Like they did with LI.

This message was edited 1 time. Last update was at 2024/01/17 16:07:07


 
   
Made in ca
Rookie Pilot




Lotusland

 Scottywan82 wrote:
The polearms they are referring to are the weapons for Men At Arms for Bretonnia.


I see. Thanks for the clarification. I guess I'm bringing too much old school D&D with my assumption, because in that system halberds are a subtype of polearms... but that's neither here nor there for TOW

Dispatches from the Miniature Front - my blog about miniatures and things 
   
Made in us
Dakka Veteran





 Mentlegen324 wrote:
Some parts of this project really feel like there's a level of thought and care that seems to be missing with quite a few of their releases these days.

Releasing rules for some units without specific models and saying do whatever you like, encouraging conversions and making your own additions, the unreleased lord and also that he includes a helper miniature just because, not just re-releasing a few old models but going through the process of recasting them, even updating them and going beyond just what they were before to add new parts or extra model sculpts or just making them easier to build. Even just that they're using metal again.



I have heard some say GW management were brought kicking and screaming into this project. And that's probably true. Five years to get eight new models on release. Probably followed up with an old army rerelease a quarter taking us through 2026. And if it's doing quite well, then we'll pay to develop a new faction line. I think it's all on a shoestring budget and in-between employees other duties. Though you don't really need much more than that to bring back a product you were already making.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

 frankelee wrote:
 Mentlegen324 wrote:
Some parts of this project really feel like there's a level of thought and care that seems to be missing with quite a few of their releases these days.

Releasing rules for some units without specific models and saying do whatever you like, encouraging conversions and making your own additions, the unreleased lord and also that he includes a helper miniature just because, not just re-releasing a few old models but going through the process of recasting them, even updating them and going beyond just what they were before to add new parts or extra model sculpts or just making them easier to build. Even just that they're using metal again.



I have heard some say GW management were brought kicking and screaming into this project. And that's probably true. Five years to get eight new models on release. Probably followed up with an old army rerelease a quarter taking us through 2026. And if it's doing quite well, then we'll pay to develop a new faction line. I think it's all on a shoestring budget and in-between employees other duties. Though you don't really need much more than that to bring back a product you were already making.


This has been proven to be pretty untrue. This is the specialist team doing this. It's very much appears to have had a LOT more development love than GW gives even to it's main games. They've released new plastic kits, just shown you how they restored older kits, and have literally had to handsculpt stuff for this (something they haven't done in over a decade). This isn't a shoestring budget. But they also aren't going to release more than a persons pocketbook can take at a time. To do so would kill the sales numbers and the game. I expect we'll be done with the main factions by end of year but it may run out to May of next year. A full army release in the down months between AoS and 40k probably looks pretty appealing to their release schedule and pocketbooks.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Hulksmash wrote:
This isn't a shoestring budget.


I disagree. Theres certainly a lot of love behind what they've done, but that love doesn't translate to a big budget, rather it seems more indicative to me that the budget was in fact shoestring and they had to stretch their resources out to make it work. They had to work harder and put more effort into the finished product to make up for the fact that its a resource-limited project. I can't imagine them having gone through the trouble of remastering old metal kits and putting ancient models back into regular production if money was no object - if you threw the 40k budget at them they very likely would have launched with completely new plastic ranges for both Bretonnia and Tomb Kings instead. Granted I think frankele has it wrong on pacing - like you, I say all 9 core factions will be released by years end or possibly stretch a bit into next year. Likewise I think a significant amount of what resources TOW had available has already gone into developing a fully fleshed out model range for Kislev that will be out within the next 12-15 months max which is why the 9 core factions are getting such a drip-feed of new plastics.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Dallas, Tx

chaos0xomega wrote:
Thought and care? Impossible, I was told that this was a low effort phoned-in release by the sad sack brigade.


I squealed at this...it's almost like they want this game to be successful despite all the naysayers lol.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
Made in fi
Locked in the Tower of Amareo





 frankelee wrote:

I have heard some say GW management were brought kicking and screaming into this project. And that's probably true. Five years to get eight new models on release. Probably followed up with an old army rerelease a quarter taking us through 2026. And if it's doing quite well, then we'll pay to develop a new faction line. I think it's all on a shoestring budget and in-between employees other duties. Though you don't really need much more than that to bring back a product you were already making.


Oh christ more guys who have zero clue how big companies work. Guess you think they send to stores right away what they did?


I'll let you in for a secret. what got released now was ready likely late 2022.,

They needed to design new models. Are you sure there's not more for other armies? Redo old masters. Read today's article. New art, books and of course actual production as unlike what some people might think gw can't just snap fingers and hey presto hundreds of thousands of products ready to ship.

Then of course other products. Rest of armies don't get new masters etc magically either.

Oh and then came case legions that pushed release further.

This on team that's smaller than main studio working on more games.

2024 painted/bought: 109/109 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Oh yeah, thats another thing that I wanted to point out - same guys doing all the TOW stuff? Also doing Middle Earth, Horus Heresy, Necromunda, Blood Bowl, Legions Imperialis/Adeptus Titanicus/Aernoautica Imperialis. The team has grown a bit (and there are certain resources who are tapped full-time to certain projects from what I understand), but thats still a lot for one relatively small team to manage in terms of a project portfolio.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Deadly Tomb Guard





Florida

I would like to join however many other people invoicing my happiness for the fact that the previously unreleased head for the tomb Kings bone Giant will be released

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I am an Authorized Retailer of Wargames Atlantic and Mantic games, and carry shieldwolf and fireforge (among others) from distributors. 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

chaos0xomega wrote:
Thought and care? Impossible, I was told that this was a low effort phoned-in release by the sad sack brigade.


Indeed.

To borrow from Tony Reali, I now propose that calling this game 'low-effort' be the mating call of the mute button.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Regular Dakkanaut





removed as now know is incorrect

This message was edited 1 time. Last update was at 2024/01/17 20:03:19


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

The Empire being last astounds the hell out of me, unless they have something MAJOR planned.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Regular Dakkanaut





 cyphertheory wrote:
Don't know if this had landed yet

It is from a Youtube video, nothing official from GW.
   
 
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