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Made in us
Fixture of Dakka





I don't think I got any games in with my 'crons in 9th. In 10th, I've finally been getting some reps in with them. Unfortunately, I'm finding some weaknesses in my list/collection and hoping for some tips. What I've been running lately is something like this:

* Canoptek Court or Hypercrypt
* Royal Warden with a 20-warrior blob
* Technomancer with 6 wraiths (mix of weapons + 6 particle casters to help avoid getting bogged down by chaff)
* 10-man warrior squad
* 5 deathmarks
* 2 Doomstalkers
* Action monkey scarabs

^I've been running variations on that at about 1k points. What I'm finding is that the doomstalkers are fantastic, but they're also the only units in my army that seems to pack a punch. Once I start losing the stalkers, I'm pretty much just trying to hang on and crowd objectives with reanimating bodies. The wraiths can contribute decent offense to most infantry but bounce off of heavier targets. The warriors do basically no damage at all (a shame as my collection was meant to be a silver tide). The deathmarks are perfectly competent but lack volume of shots to carry the day. The scarabs are always cute, but no one is expecting them to do much other than movement block and complete secondaries.

Ideally I'd like to lean into teleportation-as-mobility and/or hard-to-shift hordes of reanimating bodies. For fluff reasons, I'm trying to avoid destroyer units.

Here's what else is in my current collection:
* 1 Annihilation barge
* A ton of warriors (I think I have something like 60 warriors all told)
* 5 immortals with gauss
* 5 lychguard with shields
* 1 non-lokhust destroyer
* Several lords/overlords.
* A tombstalker... if I can figure out where I put the other half of it and finish building it.

Mostly playing smaller (1k) games lately. What should I be doing differently? Is there a way to make the silver tide work these days, or are warriors just screwed for now? Is there a direction I could take my current collection that would pack more of a punch?


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Szeras adds resiliency and a point of AP to all attacks made by your Battleline units.
He might be worth adding.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in gb
Lord of the Fleet






London

Proxy in a few regular Destroyers and see how that goes, a mate of mine uses them often and seems to do rather well.
   
Made in gb
Fixture of Dakka







 Valkyrie wrote:
Proxy in a few regular Destroyers and see how that goes, a mate of mine uses them often and seems to do rather well.

I think you missed something in the OP...
 Wyldhunt wrote:
For fluff reasons, I'm trying to avoid destroyer units.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Preparing the Invasion of Terra






If you're avoiding Destroyers you're hamstringing yourself pretty hard and the only other options would be Immortals and maybe the heavier vehicles like Doomsday Arks or Doomscythes.
Basically doom or bust.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Aren't Necrons pretty close to top 3 right now? I'm not up on the Meta, but I was pretty sure they were singularly effective in most situations. It's hard to really build them wrong unless you are holding back. They are pretty much good at everything, with amazing rules.
   
Made in gb
Long-Range Land Speeder Pilot




UK

FezzikDaBullgryn wrote:Aren't Necrons pretty close to top 3 right now? I'm not up on the Meta, but I was pretty sure they were singularly effective in most situations. It's hard to really build them wrong unless you are holding back. They are pretty much good at everything, with amazing rules.
Necrons are near the top, but warcom's win rates are deceptive. If you take a look at Necron army lists that win events, they are all quite similar and feature mainly a spam of c'tan, wraiths and immortals. A 2k list built with some of those aspects included is hard to go wrong, but there are still a lot of overpriced/underpowered units elsewhere in the faction.

Wyldhunt wrote:Mostly playing smaller (1k) games lately. What should I be doing differently? Is there a way to make the silver tide work these days, or are warriors just screwed for now? Is there a direction I could take my current collection that would pack more of a punch?
If you are playing at 1k points a lot, take a look at the obeisance phalanx detachment. It's not a very good detachment at 2k as the rule does not scale at all, but +1 to wound is a decent punchy rule to have in small games, especially if you have a high volume of shots from warriors/immortals lead by characters. Otherwise, awakened dynasty is probably still the silver tide detachment as the reactive reanimations strat and veil of darkness do more for warriors than the other detachments (canoptek/hypercrypt buffs work better on other units than warriors).

Wyldhunt wrote:warriors do basically no damage at all (a shame as my collection was meant to be a silver tide).

Ideally I'd like to lean into teleportation-as-mobility and/or hard-to-shift hordes of reanimating bodies.
In the Index era of 10th, warriors were great. Post-codex, they are more or less completely overshadowed by immortals. The only memorable success I've had with warriors recently has been in the awakened dynasty detachment, using the veil of darkness on a blob with res orb overlord and a chronomancer attached. The tactic is to let them get shot a little before using the veil to jump forward (which forces you to skip reanimation), after redeployment, pop the res orb at the end of the movement phase and start stretching the unit forward with returned bodies - making a nice short charge possible. Outside of that one trick, I've found immortals do everything else better.

Here's what I would take out of your listed stuff in a canoptek court, it's basically all the low points stuff you have, plus all the big stuff you have (which also has either canoptek or cryptek keywords for the buffs):
* Technomancer with dimensional sanctum leading 6 Wraiths (infiltrate)
* 2 Doomstalkers (gun turrets)
* Tomb Stalker (deep strike via rapid ingress)
* 5 Immortals (action monkeys/screening)
* 5 Deathmarks (action monkeys/screening)
* 5 Lychguard (action monkeys/screening)
* 2x3 Scarabs (action monkeys/screening)
   
 
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