Switch Theme:

Death to the False Emperor! Chaos Space Marines in 10th  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Am I being irrationally too excited about the Soulforge detachment?

In this edition of having decent terrains, an all vehicle list suffers because of said terrain.

This strat largely mitigates this:
Unstoppable Rampage - One Vehicle from your phase that hasn’t moved yet can make a Normal, Advance or Charge move and when they do they can move through horizontal terrain features as if they weren’t there.



Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Twisting Tzeentch Horror





 whembly wrote:
Am I being irrationally too excited about the Soulforge detachment?

In this edition of having decent terrains, an all vehicle list suffers because of said terrain.

This strat largely mitigates this:
Unstoppable Rampage - One Vehicle from your phase that hasn’t moved yet can make a Normal, Advance or Charge move and when they do they can move through horizontal terrain features as if they weren’t there.




No that ability is very good. Not just for CC oriented units but imagine having a forgefiend well hidden behind LOS terrain then jumping out turn one to incinerate something. Or jump through a wall to grab an objective. That ability is S tier. That whole detachment is going to be great as long as you maximize the engines. Even maulerfiends are going to be good in it.
   
Made in us
Dakka Veteran





 xeen wrote:
I am very disappointed with the cult detachment. That was the one I was most excited for but between the crap rules and removing ranged cultists and no guard allies like brood brothers. I am like meh.

Some of the other detachments look cool though. And veterans is gonna be fire.


Eh. Predators are still competitive versus Russ tanks with orders. I think I'll still use it, just gotta bring 6xTraitor Guard squads and use CSM vehicles instead of Russes. Besides, I gotta bring a squad in a Rhino to dunk on the loyalists on what they're missing out on.

(There's a non-zero chance I'm coping because nothing else fits a theme of A.I. Worshipping Cultists that wouldn't require a massive amount of conversions ).
   
Made in us
Longtime Dakkanaut




I'm not sure anyone would ever run it - but in terms of the Cult Detachment I think:

1*5 Dark Commune
3*16 Accursed Cultists
6*20 Cultists
6*10 Traitor Guard
3*10 Fellgor

Is 2k points, and nets you 263 models and 302 wounds.

The obvious strategy is to just drown the Primary objectives in bodies, and you are making just about any weapon profile better than a boltgun a waste of points. (Admittedly, actually deploying this many models might prove an issue - but that's what reserves are for...)
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

Tyel wrote:
I'm not sure anyone would ever run it - but in terms of the Cult Detachment I think:

1*5 Dark Commune
3*16 Accursed Cultists
6*20 Cultists
6*10 Traitor Guard
3*10 Fellgor

Is 2k points, and nets you 263 models and 302 wounds.

The obvious strategy is to just drown the Primary objectives in bodies, and you are making just about any weapon profile better than a boltgun a waste of points. (Admittedly, actually deploying this many models might prove an issue - but that's what reserves are for...)


I'm trying to decide if I want to accept that challenge, though I know for a fact that I don't want to paint it...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Irked Necron Immortal




Traitor Guard are not Battleline so you can only bring 3 not 6

Leaves room for Rhinos though
   
Made in us
Arch Magos w/ 4 Meg of RAM






BomBomHotdog wrote:
Traitor Guard are not Battleline so you can only bring 3 not 6

Leaves room for Rhinos though


The chaos cult detachment makes them battleline
   
Made in au
Longtime Dakkanaut




 Manfred von Drakken wrote:
Tyel wrote:
I'm not sure anyone would ever run it - but in terms of the Cult Detachment I think:

1*5 Dark Commune
3*16 Accursed Cultists
6*20 Cultists
6*10 Traitor Guard
3*10 Fellgor

Is 2k points, and nets you 263 models and 302 wounds.

The obvious strategy is to just drown the Primary objectives in bodies, and you are making just about any weapon profile better than a boltgun a waste of points. (Admittedly, actually deploying this many models might prove an issue - but that's what reserves are for...)


I'm trying to decide if I want to accept that challenge, though I know for a fact that I don't want to paint it...


But you would make a store very happy if you need to buy even half, that’s not a cheap army.
   
Made in us
Stealthy Warhound Titan Princeps






 VladimirHerzog wrote:
BomBomHotdog wrote:
Traitor Guard are not Battleline so you can only bring 3 not 6

Leaves room for Rhinos though


The chaos cult detachment makes them battleline


Well, it will after an FAQ makes it.

(right now the detachment gives units with the TRAITOR GUARDSMEN keyword BATTLELINE, but Traitor Guardsmen only have the TRAITOR GUARDSMEN SQUAD keyword...)

(And of course, to be clear, the intent is obvious and I would not argue that a list is invalid for including 4-6 squads of Traitor Guardsmen before the FAQ)

I'm on a podcast about (video) game design:
https://anchor.fm/makethatgame

And I also stream tabletop painting/playing Mon&Thurs 8PM EST
https://twitch.tv/tableitgaming
And make YouTube videos for that sometimes!
https://www.youtube.com/@tableitgaming 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Sigh...

Just read the Goonhammer review. Legion specific Crusade content is out.

On the plus side, it means my 9th ed dex still has game value, because feth GW if they think I'm not going force flavour into subfaction even if I have to use chainsword to do it.
   
 
Forum Index » 40K General Discussion
Go to: