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Made in gb
Nurgle Veteran Marine with the Flu






Played a GT this weekend and a rules query came up on the sequencing of modifiers.

I shot a [Melta 4] weapon at a unit that halves damage and rolled a 2 for my D6 damage roll. Following the designers rules commentary (division before addition) I thought the 2 damage would be halved to 1, and then the +4 from [Melta 4] added on for a total of 5.

But the judge ruled that the +4 was added first, to make 6 damage, which was then halved for 3 damage.

Which is right?
   
Made in de
Fresh-Faced New User




The damage is 6, which is halved to 3.
   
Made in gb
Longtime Dakkanaut



Glasgow

You are correct because of the defined order of operations division comes before addition so the judge was wrong (2/2)+4 =5



Additionally if it is a WTC event the following had been FAQ by the WTC

"Rules that add a certain value to the damage characteristic of a weapon, for example a Dark lance has a damage characteristic of D6+2, are determinded before any modifiers are applied, therefore the +2 on the dark lance is not modifier. The same applies to rules such as Blade of Saint Ellynor. When reducing the damage of an attack to 0 the +x in these situations is also reduced to 0. However, if wounded by a weapon that has a rule such as melta, the additional damage is treated as a modifier and therefore comes after the set to 0"

This makes it clear damage reduction first then mwlta added on

This message was edited 3 times. Last update was at 2023/07/30 22:29:16


 
   
Made in gb
Nurgle Veteran Marine with the Flu






U02dah4 wrote:
You are correct because of the defined order of operations division comes before addition so the judge was wrong (2/2)+4 =5



Additionally if it is a WTC event the following had been FAQ by the WTC

"Rules that add a certain value to the damage characteristic of a weapon, for example a Dark lance has a damage characteristic of D6+2, are determinded before any modifiers are applied, therefore the +2 on the dark lance is not modifier. The same applies to rules such as Blade of Saint Ellynor. When reducing the damage of an attack to 0 the +x in these situations is also reduced to 0. However, if wounded by a weapon that has a rule such as melta, the additional damage is treated as a modifier and therefore comes after the set to 0"

This makes it clear damage reduction first then mwlta added on


Solid reference from a recognised circuit mate, much appreciated!
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

This seems correct based on the order of operations for modifiers, but it feels so WRONG...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in de
Fresh-Faced New User




Edited wrong Text was here

This message was edited 1 time. Last update was at 2023/07/31 04:59:36


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

U02dah4 wrote:
You are correct because of the defined order of operations division comes before addition so the judge was wrong (2/2)+4 =5



Additionally if it is a WTC event the following had been FAQ by the WTC

"Rules that add a certain value to the damage characteristic of a weapon, for example a Dark lance has a damage characteristic of D6+2, are determinded before any modifiers are applied, therefore the +2 on the dark lance is not modifier. The same applies to rules such as Blade of Saint Ellynor. When reducing the damage of an attack to 0 the +x in these situations is also reduced to 0. However, if wounded by a weapon that has a rule such as melta, the additional damage is treated as a modifier and therefore comes after the set to 0"

This makes it clear damage reduction first then mwlta added on


What a bizarrely contradictory ruling

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Decrepit Dakkanaut




Why are you halving a damage value you haven't finished calculating yet?
   
Made in gb
Nurgle Veteran Marine with the Flu






nosferatu1001 wrote:
Why are you halving a damage value you haven't finished calculating yet?


A random Damage characteristic is determined by the result of a dice roll. So you're halving the result of the roll before adding the +4 as per the specified order of operations for modifiers in the rules commentary. The final result is then the Damage characteristic of that attack.
   
Made in gb
Decrepit Dakkanaut




The Damage of the attack is d6 plus 4.

It isn't d6, and plus 4.

I disagree and would be shocked if it is faq any other way.
   
Made in gb
Nurgle Veteran Marine with the Flu






Yes, d6 plus 4. The plus 4 is a modifier to the damage characteristic as it changes the result of the dice roll to another numerical value. A rule that says to halve the damage characteristic of an attack is also a modifier as it changes one numerical value to another. The rules commentary tells us to apply division modifiers before addition modifiers, so the result of the dice roll is halved, then the 4 is added.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

The problem is that the wording on Melta does seem to indicate that it would count as a modifier, which in the order of operations would occur last.

It's also dumb - an FAQ should specify that melta should just be part of the damage characteristic and NOT be a modifier.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Nurgle Veteran Marine with the Flu






I think the RAW is clear on this one and the WTC have ruled it this way in their FAQ. But I'd really like an official GW FAQ, one way or the other.
   
Made in gb
Decrepit Dakkanaut




I see zero chance that melts bypasses halving damage in this way.
   
Made in de
Fresh-Faced New User




The Damage is D6+4. The +4 is not a Modifier.
   
Made in gb
Longtime Dakkanaut



Glasgow

Unintuitive perhaps but by RAW melta is a modifier and does therefore bypass damage halving

A damager modifier is anything that alters the damage characteristic of a weapon

On a d6+2 weapon the +2 by contrast is not a modifier because the d6+2 is the Damage characteristic not a modifier to it

This message was edited 1 time. Last update was at 2023/08/01 07:10:48


 
   
Made in de
Fresh-Faced New User




The damage characteristic is indeed D6. And The +4 is a modifier. I change my Answer to 5.
   
 
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