I think I already follow you on IG let me check edit: I know exactly who you are lol
No battle reports I'm afraid, I never remember to take enough pictures to consider writing one and I don't log what happens during the game either! Might be worth trying some day.
Here is a street level picture of my last Kill Team game.
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The game was another 2 vs. 1 of 125pts Black Legion and 125pts Night Lords vs. 250pts Novokh Dynasty. The mission was the Elites Rampage mission with the Chaos Space Marines doing the rampaging. The game ended turn 4-5 after the Necrons forced both CSM teams to make break tests with each failing. I rolled box cars on my Break Test and not even the Black Legion trait was going to keep my Leader fighting. I guess he was happy enough with the Lychguard Combat Specialist's head after he plasma-ed it.
I can say that those Lychguard are right tough, but I am glad I have a couple of Khorne Berserker count-as models with power/chain axes and plasma pistols to at least give me a fighting chance to kill them. Using a couple of Berserkers made the team feel a lot more like actual Chaos Space Marines. I think I would have done better if I didn't try a flanking move with my heavy hitters who got caught in a bad spot as the necrons kept winning Initiative and pinned prevented the trio from gang violencing their way through the Necron team. I had to peel my Aspiring Champion off due to lack of space to engage a Lychguard with more than 2 models. The Plasmagun sniper did pretty good melting a few warriors, but it wasn't nearly enough. I also lost my chain axe Berserker after double 1s supercharging his plasma pistol. Which wasn't too surprising I was rolling a lot of ones (like 6 among 1 gun and 3 pistols) with plasma shots that game. Probably not as worth it against Necrons, but I can't see my CSM doing it any other way.
I played some Aquanautica Imperialis, orks vs. Pirate Synidcate. The orks and their fleet were trying to get across the "Shallows" the huge lagoon that separates the islands of the Def Island chain. They were met by the shallower draft forces of the Pirate Syndicate who were contractually allied with the Imperial forces.
StygianBeach wrote: Orcs vs Undead in a game of Kings of War in 15mm scale (using CM instead of Inches).
The game was 1500 points and it was the Relic capture senario.
I was using Orcs and I was defeated, 3 relics to 0 in the end :(.
nice pic! we want to do KoW in 15mm instead of 28mm. one question -- how do you figure out the base sizes so they are fair in accordance withe the rules?
I'd really appreciate help with this. Thanks.
My friend’s first 40k game - he wanted to get most of his army painted before we played. We tied! We sort of used whatever he had ready so I think it was PL 90 each side with the 4 objective mission.
Friend of friend of friend happened to come by my place and made a comment about always wanting to start painting Warhammer models and I showed him how to paint a few simple reaper bones minis the second time we hung out. He jumped right in and just started painted about 3 months back. We had our first official game on Saturday against some of my unfinished retro bugs. He’s went from gluing and painting his first space marine model to this small Night Lords force in the three months - https://imgur.com/gallery/xP3FNlF - He actually just picked up an airbrush after I showed him how easy base coating a Rhino was with one instead of drybrushing/layering a Rhino.
I built a bunch of terrain for Flames of War, pics are from the first game we played with it. Buildings are laser-cut kits, woods and hedgerows scratch built from clump flocking, plastic tree armatures, and other stuff. Roads are painted felt.
Necrons vs ig/assasin in escalation league. Had scenario where he had to destroy one(secret) objective out of six by getting next to it or shoot with siege shell stratagem.
Got first turn so veiled lychguard into his lines and wraiths followed suit. This gave me units to tag his tanks(he started with pask, 2 tank commanders and 2 basilisk) which coupled with 2 dda and 5 destroyers ensured tanks didn't do too much.
Nearly lost game with assasin deep strikes but he took out one objective. Despite 6 to hit with nearly every necron pointed at assasln it died.
Win for necrons. He had literally no real way to succeed even had we played past turn 5.
Last two mornings in a row I dropped in on a friend who lives very close for morning coffee and Warcry. Still waiting to draw a mission that isn't an auto win for one side.
Was rather nervous when he pulled out a Baneblade, but this was the first time using the Caladius and boy, oh boy did they make short work of it. Turn 1, they take 19 wounds off it, and a couple of Melta Missiles from the bikes quickly finish it off. The large empty space in the upper left of the photo show where the Baneblade was.
The Jetbikes are soon finished off by the Demolisher Cannons, but the Aquilon Terminators soon arrive and wipe out the Bullgryn deathstar he had planned. Alltogether a very interesting game and a great opportunity to see how the FW Custodes function.
Valkyrie wrote: Played a game last week, 2k Custodes vs Guard.
Was rather nervous when he pulled out a Baneblade, but this was the first time using the Caladius and boy, oh boy did they make short work of it. Turn 1, they take 19 wounds off it, and a couple of Melta Missiles from the bikes quickly finish it off. The large empty space in the upper left of the photo show where the Baneblade was.
The Jetbikes are soon finished off by the Demolisher Cannons, but the Aquilon Terminators soon arrive and wipe out the Bullgryn deathstar he had planned. Alltogether a very interesting game and a great opportunity to see how the FW Custodes function.
Nice. What guns were you running the Caladius? Arachnus heavy blaze cannons?
Valkyrie wrote: Played a game last week, 2k Custodes vs Guard.
Was rather nervous when he pulled out a Baneblade, but this was the first time using the Caladius and boy, oh boy did they make short work of it. Turn 1, they take 19 wounds off it, and a couple of Melta Missiles from the bikes quickly finish it off. The large empty space in the upper left of the photo show where the Baneblade was.
The Jetbikes are soon finished off by the Demolisher Cannons, but the Aquilon Terminators soon arrive and wipe out the Bullgryn deathstar he had planned. Alltogether a very interesting game and a great opportunity to see how the FW Custodes function.
Nice. What guns were you running the Caladius? Arachnus heavy blaze cannons?
That's right. The D3+3 damage is a well-needed boost.
Valkyrie wrote: Played a game last week, 2k Custodes vs Guard.
Was rather nervous when he pulled out a Baneblade, but this was the first time using the Caladius and boy, oh boy did they make short work of it. Turn 1, they take 19 wounds off it, and a couple of Melta Missiles from the bikes quickly finish it off. The large empty space in the upper left of the photo show where the Baneblade was.
The Jetbikes are soon finished off by the Demolisher Cannons, but the Aquilon Terminators soon arrive and wipe out the Bullgryn deathstar he had planned. Alltogether a very interesting game and a great opportunity to see how the FW Custodes function.
Nice. What guns were you running the Caladius? Arachnus heavy blaze cannons?
That's right. The D3+3 damage is a well-needed boost.
Playing at at tournament. Pics at game 1 where i eeked out barely with entire army firing at shieldless warhound(blast weapons and self nerfed poryphion and bad luck meant it got awfully close after heat issues caused death of 2nd warlord.
Third game and almost first shot from me was laser blaster and 2 jatling blaster vs totally intact reaver that flat out died. Luckiest shot for me ever. Took out warhound and immobilised another andsabotage shut down third. In end his warlord shieldless looking at wrong direction and shut down warhound. Me warhoundw 2 acastus and 2 warlords pointed and likely first fire's
2nd day of at tournament. Game 5. Was being masscared but lf warlords survive scenario could give me win. It didn't. But it blew up big time taking out both of his warhounds! Suddenly my second warlord was only thing within 12" of center so if game ends(20%) i win. It didn't so i tried to stop his warlord getting close but failed. Draw in the end with warlord each as survivors(reaver was also dead)
Last stand of mortis after pathetically weak performance. Warhound cooked head of warlord, my last titan on field. This caused magazine explosion that took out enemy reaver and warhound. Only enemy casualties...only casualties my titans caused were own warhound and 2 lancers when warlord collapsed over them.
A table from the other evening when I hosted some 40K for some buddies: (no in-game pics because everyone was running unpainted models...so...I don't bother taking pics of that stuff)
Elbows wrote: A table from the other evening when I hosted some 40K for some buddies: (no in-game pics because everyone was running unpainted models...so...I don't bother taking pics of that stuff)
The red and gold, brass, bronze--yellow metal look really good together on your scenery.
Thank you! It's a pretty simple paint job. I primed everything a matte dark brown (from the Rustoleum camo range). I used a big brush to paint most of it with the old Foundation Red paint. The yellow metal parts were painted Retributor Armor and the white metal parts Botlgun Metal. I painted a few other details like dials and wires and some dark grey connectors. Then washed everything with fleshshade.
Elbows wrote: A table from the other evening when I hosted some 40K for some buddies: (no in-game pics because everyone was running unpainted models...so...I don't bother taking pics of that stuff)
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A nice board sullied by the grey masses! LOL
Basically...someone even said "you taking pictures?" and I just deflected
Elbows wrote: A table from the other evening when I hosted some 40K for some buddies: (no in-game pics because everyone was running unpainted models...so...I don't bother taking pics of that stuff)
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A nice board sullied by the grey masses! LOL
Basically...someone even said "you taking pictures?" and I just deflected
I imagined you just nodding your head, and then proceeding to pretend to take pictures with a fancy digital camera while audibly saying <click, click> every so often.
Got massacred by shelob-spider queen combo again. Haven't found good receipt vs them yet. Doubly hard with nazgul around. Try to keep distance? Compel rider closer, charge with spider and throw poor rider into friends dismounting several
Deorwine was nice though. Free heroic combats even with limitations(which once for example prevented him from doing second round but was able to slingshot friend with that) is very handy ability
A Kill Team 200 pt Rusted Claw GSC vs. Hive Fleet Leviathan and Goff Orks on Round 2 Commanders game. The mission was Shifting Priorities. Informed us they were running a little late so we played a game that wasn't too had to have them come in when they finally could get there. The was probably the funniest game of Kill Team I have played yet because I am really liking the GSC and the amount of pure mayhem that happened during the game. I lost every initiate rolling snakes 3 of 5 rounds the game went which was kinda of a struggle with a glass hammer team like I had, but fortunately; it took my opponents a lot longer than it probably should have had to take them out of action.
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Note: To speed up getting into the action, both players had double movement for the first round.
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Round 1 before we both knew the Orks were showing. The Tyranids had a swarm that were held up by an Abberant and Rock Drill Acolyte far longer than they should have been.
Above, I had a swarm of hormagaunts backed with a Tyranid Prime and Hive Tyrant bodyguard to the right of me and an Ork Meganob with some Boyz to the left of me. I had Hank, my Rock Drill Acolyte holding back half-a-dozen guants until he finally fell to multiple flesh wounds. My other rock weapon acolyes and a Abberant stalled the Tyranid Prime but only killed its Hive Tyrant bodyguard before the game ended. On the otherside, I had an Abberant destory the Ork shooter while my Kellermorph McKree High-Nooned about 4 other boyz before getting pinned down my hormaguants.
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This pretty much shows the last big 3 fights I was involved in. On the other side of the board the Orks were still tusslin' with the nids in some pretty intense battles too.
Last game of LOTR tournament for me. Up against easterlings in clash of champion. Lousy scenario for me forcing leaders face each other in the middle and then terrain that made my life super hard. Vs F4 pike phalanx that had maximum ratio of pikes(never works for me because that gets flanked...) with terrain ensuring I can't DO any flanking.
Add to that losing initially key with me rolls so Theoden died quickly and that made it sure I'm 100% quaranteed to lose the game. Even if he kills nothign and I wipe his army I lose. There's no way I could legally win any more. I just had to try to break him and then get him to quarter before I break for some vp's at least. Deorwine was a hero all game(especially when Theoden was alive. At one point killing 2 easterlings and captain in single turn) ensuring I broke him but alas he broke me on same turn I got him to 25%. Too many of my 1 on 1 on charges resulted with dead rohan rider.
This is was a 200pt Commnaders Kill Team game custom narrative mission. The GSC had broke in to a Necron tomb and stolen precious technology (represented by the indivulallly based GSC Banner). The Necrons were none too pleased by this theft and were attemping to clock all escape routes from the above ruined Imperial city.
The mission was for the objective carried by a unit to Move (and only Move) to 1 of the 6 objectives before 7 rounds had passed in which the Necrons would have been able to set up a perimeter where no escape would be possible. At the start of every round the Necron player would remove one of the escape points of their choosing until only one remained. However, the GSC could also position a unit on any escape point to prevent the Necron from removing that point.
This game worked out pretty well. Much better than I expected as I am usually bad a designing these kinda of mission types. I gave the objective to my Kellermorph (seemed the best choice at the time) and setup a melee wall to shield him as he crept up to the remaining objectives. Once I got close, I move my ranged fire team to try and surround the Kellermorph to prevent him from getting blocked or locked/killed in melee combat. In the end, I managed to get the objective off the board but not before losing a good chunk of my team with the Necrons only taking a few scratches here and there.
The picture show the remnants of my melee wall (left side of pic) who were all shaken. On the right is my Kellermorph surrounded my the rest of my team save a couple of Neopythes that were holding an escape route on the other side. Oh, and yes, pictured is all that was left of my kill team at the end of the game when at the beginning it was like 16 models.
Drove out of town this weekend and put some of my new hills/trees to use playing a couple games of 40K. Still not loving it, but my buddy is cool and our games were pretty chill.
We've found the wooded hills actually make the game far more interesting. Our rules are simple:
1) You can see into, or out of the wooded hills (any foam piece with trees on it...the trees are a marker and moving them is completely fine, they just indicate it's a wooded area)
2) You cannot see through a wooded hill (one side to the other).
3) Units on the hill count as being in cover.
Supremely simple and solves the line-of-sight issues which plague 40K. Suddenly there are places to hide everything. Since the placement of the trees is irrelevant, we shift them around mid-game to accommodate miniatures, etc. It's been an excellent addition to limit the madness of 8th.
Elbows wrote: 1) You can see into, or out of the wooded hills (any foam piece with trees on it...the trees are a marker and moving them is completely fine, they just indicate it's a wooded area)
2) You cannot see through a wooded hill (one side to the other).
3) Units on the hill count as being in cover.
Woods rules straight outta WHFB / KOW I can see how they enhance W40K's gameplay as well. Also +1 to giving vegetation a reason to exist in the grimdark.
Yep, all the hills (1" and 2" versions) are made from high density upholstery foam (available on eBay for around $25-30 a roll for a 6'x2' roll). I detailed it in another thread on here just a few days back.
Played against my pal's oven fresh Custards, phew those bikes take some heat to bring down (here rushing through the woods in Cut off the Head, half of their number already shot to smithereens). DG resilience and actually playing the objective won thrice in a row, who'd have thunk
Played in London Wargaming Guild's Fun and Fluff tournament this weekend and had a blast. Came 11th out of 72 players with 4 wins and 1 loss so here's a selection of photos from the weekend in game order. I unfortunately didn't get photos of game 5 but I won against 1k Sons in a super tight game!
Necrons vs orks. Both took toned down lists, his was lot more toned down. Nightbringer, annihilator barge, cryptek and 5 immortals died, he surrendered with 6 grots and weirdboy left and me double vp's.
Doom's day ark(just one) was brutal. And not because of main gun that did very little but floating tough(his traktor guns kept bouncing from quantum shields) and 20 s4 -1 shots.
Necrons vs dark angels+knights in last round of escalation league. As I suspected last round saw plenty of super heavies(IG had baneblade last week and this week apart from this army there was custodian+ig+2 helverin 2 questor army and frigging warhound titan as well. Dark angels had attropos knight and 2 helverins. Target rich enviroment with repulsor as well.
I got first turn which was huge as got 2 rounds to shoot at big knight which was enough. After that though he was less spectacular whiffing 3 turns plus turn when yes did blew out helverin but doomsday ark would have done same job anyway.
12-8 win for necrons. Both sides lost warlords(atropos for him, command barge for me dying to double smite and infiltrators hacking away.
Less tables being used means what is available is more easy to fit rather than having to scourge anything that even remotely blocks LOS to the board just to have terrain that impacts the game.
btw funny little tale about that game. See those marines at the bottom of picture? Librarian in phobos armour and some infiltrators. I moved my army, fired and then looked down and went "wait what are these guys!?!". They were real sneaky infiltrators! Okay I HAD noticed during deployment them going there but entirely forgot them during first turn so literally missed. I could have actually got annihilator barge into position to shoot at them had I remembered them...
...well we both were having memory issues this game for some reason. I constantly had to remind him how many shots etc he got with helverins etc. "I had 6 shots? No. 8" I would have had jolly good time cheating had I wished to be TFG just agreeing with him! Not sure why this game was so bad for us. (and he specifically kept forgetting stuff to HIS disadvantage. One time he declared stubbers vs my scarabs and I had to remind him twice to actually shoot those as he moved to shoot with other stuff )
Battlefield Picture (The servo-skulls were placed where Orks once stood before being removed)
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Ground Level Picture
Not the best photos I have taken mostly as I was focused on teaching during this game of Kill Team. It was a 100 points of Orks (me) vs. Primaris Space Marines (my miniatures) core rules only, Command Points for re-rolls only. In retrospect, I should have brought the combat knife Reivers, but my Primaris where with me more for a Commanders game instead of a demo game. I gave the new player the option of a Scouts or Primaris team. The Primaris Team was trying to be the easy-to-build options (Bolt Carbines not withstanding) as this was a younger player who probably couldn't afford much even in the way of Kill Team.
The mission was simple kill points which I like to run Orks vs. Marines even though my Orks outnumber 1.5-2:1. I like it being very challenging for me to win in these sort of games. I was a little concerned about this one being one sided with me winning though. The marine player deployed backwards to what I would have having his Reivers in a better gun line position than his Intercessors. I even made sure he was aware that the Intercessors were the ones that had the longer ranged guns and the Reivers had the ability to ignore vertical movement. The second issue was that the marine player was really struggling to hit my Orks as they advanced forward. Again, part of this was the issue that they didn't position very well and suffered long range shots with the bolt carbines first round. It also didn't help that my Orks finally decided they were tired of always missing and seemed to roll 6s half the time. I finally even had my Rokkit Launcha hit not once but twice. Something he hadn't done in the dozen or so games I have played him before.
However, despite struggling at range, the marine player held his own when it came to melee. It wasn't until my Boss Nob managed to get into combat that things again turned for the worst for the marines. The Marines kept chipping away at the boss and eventually killed him which also forced a Break Test where I failed on loss. Still, I removed far more Primaris than I expected this game also forcing the Marines to make a Break Test.
125pts of Black Legion vs. Hivefleet Kronos Kill Team game
Pictured is my Plasma Pistol Posse (Aspiring Champion, Berserker Champion and Berserker Destroyer) demonstrating why there is 'literally' no downside to supercharging plasma all the time. I only lost the Destroyer to a plasma mishap and nearly lost the Aspiring Champing too from an overwatch shot before I remembered I had CP to re-roll and melted a warrior instead.
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This was a fun what-if game where two Tyranid (Jorgmungandr and Kronos) teams fought a Leviathan carnifex. It was tough to coordinate as the Kronos team wanted to shoot for a couple rounds where Jorgmungandr pretty much wanted to get into melee right away. It took a few rounds and most of the Jorgmungandr team to wiped out by the teams managed to subdue the carnifex in the end.
What can I say, the Cicatrix Maledictum affected Hivefleet Kronos in strange ways. I am really interested in seeing the Tyranid player's kill team when it gets all painted up. I really like his 80's cyber-neon paint job. It makes my Jorgmungandr nids look incredibly plain. I think it works really well for monsters that hunt at the fringe of the warp. I imagine it as constantly shifting like an iridescent lava lamp which actually makes excellent camouflage in the warp.
Ended up having to cover up dark eldars from my team on last round of escalation league. Ended up rematch vs deathwatch. Ended up quite an turkey shoot despite me not even having maxed up army(made even last minute changes neutering list further...)
Got first turn and he had way too much stuff open. So dread with twim lascannon and missile dead to pylon, immortals torched bikes(he deployed so close didn't even need to advance) and destroyers took out redemptor dreadnought. Turn 2 flyer and razorback dead and by now i had just 8 model dead and like 75% of his were dead.
He got nightbringer, warlord(hadn't even bothered to screen him). But lost his last squad that was serious threat. After he downed dda pylon shot twin autocannon contemptator, destroyers took out warlord and immortals librarian and lone terminator.
With like 3 basic primaris left and necrons 10-6 ahead called here.
He picked worst deployement zone for him, deployed way too front and open and while my dices were hot as hell his was ice cold.
Never used my deathmark that died when i forgot to bring them from reserves
Lothlorien with rohan ally vs mordor and beasts in hold ground. As is usual for me vs this guy in these stuff comes randomly my cavalry ends up pincushioned between shelob and stuff and dies. But 27 elves fought, broke enemy and was turn from swamping objective. Wow. Closest to win vs this guy and learned respect for these relatively cheap elves with elf swords that give tons of flexibility
(All the elves were on other side of the board watching as all humans died not doing anything)
Some of them are definitely copies of Micro-Arts stuff if they're not proper Micro-Arts. The mat --- did Micro Arts ever succeed with their old Kickstarter they tried to do?
It is obvious that that AdMech have a tech priest who is really into collecting classic cars. The Marines were probably just preventing theft out of principle.
@aphyon
It is good to see Dust showing up every now and again. Are the current rules bad for infantry now? The Allies went with a lot of heavy walkers save the Pelican and the not-Mickey walker (the Rattler maybe?). I also don't recognize the Allies hero pilots at all.
The SSU looks to be mostly spamming repair walkers and Steel Guard. Which I guess Steel Guard are Infantry, but just barely at level 4. Though I see what could be a gun track in the trees at the back. Still a far cry from what I struggled against when my opponent played SSU (so many Mao tanks).
P.S. If I didn't know better, I would say that is the Game Matrix you are playing at too.
A brutal game between Goffs and Black Legion which started as one kind of mission, but my opponent and I decided to just go with a whichever team broke first kinda of mission as we both just wanted our teams to attack each other. It ended up a tie as we both broke at the same time. It was a lot of fun. Being the 3rd game of the day, it was a little more low key, but we both know Kill Team really well and kept the game moving quickly. It had been a while since Beseeching the Dark Gods found one of my marines unworthy, but they did this game.
The 2nd game of the day was a massive Black Legion and Kroot vs. Leviathan game with a massive Forge World model, a Lictor and some Warriors in the Tyranid team. The Nid player didn't really respect the combi-melta I had and it made him pay dearly for it doing 6 damage in a single attack. Also Heavy Flamers are really good at dealing with Lictors. The big model took some effort and went down swinging taking my combi-melta and chainfist marine with it. Afterword, for a single round my terminators opened up on the Kroot with the Heavy Flamer killing 4 in a single gout of flame.
Note: The Land Raider was mostly terrain. The Tyranid player did use its guns to shoot the Kroot after the game was basically over though.
tneva82 wrote: Out of curiosity what was requirement for army to be broken?
In Kill Team when you lose more than half your units (every model is a unit) that team's Leader (or designated leader if the original is removed) must make a Leadership test called a Break Test. In the Ork vs. CSM game, the Orks had lost their Leader and had to designate a new leader and didn't have that great of a Leadership score (6 or 7). The CSM still had their Leader and even have a +1 Leadership from their subfaction trait (so Leadership 9), but I rolled poorly rolling an 11. And you can't spend CP to re-roll Break Tests.
The reason most games end after failing a Break Test in Kill Team is that all models in the broken team are required to make a Nerve check after breaking. A Nerve check is a d6 + the number of models removed from that team - any non-Shaken models within 2" the unit making the test. If the check is less than the unit's Leadership score or a 1 is rolled it is fine. Otherwise it is Shaken meaning it can take no actions the following round. Elite teams can sometimes continue to hobble around even Broken, but often more 'horde-ish' teams completely shut down after breaking. So it is often just best to stop the game there and either play a new game or call it a day.
For the above game, it was getting late and both players were satisfied with the carnage to not fight through being Broken.
tneva82 wrote: Aaaah it was kill team. Okay that makes sense. No wonder boards looked spare (in models)
I had brought my original CSM army to show the Kill Team group. It wasn't pictured, but I also had my Helldrake just off one of the boards and had a bunch of people at the store ask when it was allowed in Kill Team. I joked that the Helldrake (called a Heckturkey in the rules) was allowed in Kill Team and it was fair because I was only person in the world allowed to field it (a super-ultra-rare unit). I was also allowed to field Abbadon in Commanders games for the same reason.
In reality, I just had my Chaos Rhinos and Land Raider be terrain on the Kill Team boards since they can't be confused for actual units (by Kill Team players anyways), and they make really good LOS blockers/elevated positions in the game. If I was just a tad more superstitious, I would keep bringing them too. I won two games and tied one which had basically doubled the number of wins I had with CSM in Kill Team even though I have played them some 3 dozen or more times.
Played a game of Red Book of the Elf King over the weekend.
Meksant Farseer defended his encampment in the ruins from an attack by Lowic Angersand and his Circle of Companions.
It seems like a lost cause for Meksant when Lowic managed to cast both Endless Fen and Pit of Ultimate Despair in the middle of the ruins, which made the whole area rough terrain and lowered the Courage of anyone nearby.
But Meksant won with a sneaky attack after Lowic emerged to butcher a unit of Meksant's Companions.
Lothlorien vs mostly foot rohan and dwarf alliance. Reconnaise mission. Looked bad when 2/3 army took their sweet time coming making battle happen close to my edge. Bows were very inefficient as well. But 1.5 handed weapons(very flexible) and wood elf spears carried the day. Attempt to break through ended witk rohan arrows though. killed leader, both broke so 3-1
Necrons vs tank heavy ig. Was worried as at was 2 dda and destroyers. Seize and 2 dead tanks from 2 dda(11% chance of one shot so about 1/100 odds of that) with no rerolls gave good start. Wraith and lychguard soaking almost entire ig firepower losing model an each helped more.
Wraiths kept tagging tanks, overlord basilisk and lychguard held armigers at bay. Dda's blew tanks slowly and infantry killed infantry and took objectives. Destroyers deep striked, took out russ and died.
T5 We wrapped up. His army near dead, 14-4 and 3 more vp coming up for me quaranteed
This past weekend I played in two tournament at Fall In! 2019. On Friday I took my Dogs of War back into the fray in three games of Warmaster Revolution.
Game one was against a Chaos army, and the game swung back and forth until my dice went could and my mercenaries were slaughtered.
Game two was against an experimental Nippon army that seemed pretty balanced. Since the army works like the Bretonnians (only Samurai count towards the break limit) I was able to cut through the peasants and run down the Samurai with my Knights and Ogres.
Game three was against High Elves (which I always dread. Better shooting, a Command 10 general who can take a lot of heavy cavalry, and some really nasty magic). However, my Pikemen were able to blend enough units before being taken out so I was able to break the opponent's army.
Yeah high elves were nasty in warmaster originally. As it is I never lost a battle with high elves and I'm hardly gaming genius...Has there been any changes to the high elves since then?
Personally I like how the warmaster ancient dealt with cavalry. Most of cavalry weren't such a hardcore unit as warmaster fantasy cavalry were. It was in medieval age crusade where knights became just as scary but paid to teeth for that ability.
tneva82 wrote: Has there been any changes to the high elves since then?
No changes to High Elves, but changes in Revolution have brought some balance to their shenanigans. The biggest one is probably two rounds of combat maximum (so the initial charge and a single pursuit). This means a brigade of Silver Helms has less of a chance of drilling straight through your flanks in a single extended turn of combat. Advances into new combat are also less deadly (no charge bonus). There are some other optional rules that help as well, like the first failed order a unit or brigade gets allows them to make a half move while staying in the same formation. So it helps low command armies like Orcs that can take a lot of command units.
They're still probably the Tier S army above everyone else. Luckily we've seen less of them as people pick up more diverse armies.
Ogres are still the worst however, and I'm championing a change to let Gnoblars support Ogres. It'd do a lot to put Ogres in the bottom of Tier 2.
Softened up necron list for casual tournament vs gk. Started well when pylon lucked out and took out dreadknight hq but should have taken out venerable dread instead. T3 second grandmaster died to another lucky shot but venerable dread blew out command barge, annihilator barge and tons of guys allowing him to keep up with vp's. Ended 13-13 draw
A big apoc game over the weekend as part of our ongoing campaign. We ran modified 40k rules rather than apoc for the titans, which worked so-so. The macro rule feels way too powerful - titans were wiping each other out in a single turn of shooting. we just recycled them and carried on!
Heavy stuff
Title fight (luckily the warhound was on its last legs. I tried the same trick on the Reaver and got pasted!)
200pts Death Guard and Orks vs. Necrons and Kroot in an Attacker/Defender line breaker type mission where the Death Guard and Orks have to Move off the opposite side of the the board and the Necrons and Kroot had to kill more of than escaped. The Death Guard did alright getting most of their team off the board. The Orks on the other hand, only managed to their Boss Nob with the rest getting slaughtered. The Kroot took a beating in the process though.
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The above spoilers are a little better view of the entire battlefield.
Had the pleasure of trying my newly finished AT scenery out at a small convention, where I led 7-8 demo games of a Reaver and two Hounds per side over the weekend. Lots of pummeling, explosions and panicked infantry running for cover happened. One highlight for me came when I once managed to first kill a Hound from fresh to silenced in one go with my flanking Hound, repeat the same next turn against a Reaver and survive to tell the tale
Necron vs GK, round 2. GK used terrain to hide most of their army from pylon(first 2 turns it killed just 7 IG trooper...) but as they had picked that corner they had very little objectives to reach so they just had to come and try to charge into necron line. Well the units were dealt with ease. Helped by ridiculous good luck like pylon one shotting 3++ dreadknight(4++ odds are about 25%...and this was 2nd time in 2nd shot I have done this).
More pics from Fall In, this time from the Middle Earth Strategy Battle Game tournament. I took Mordor.
First game vs Mirkwood, Lords of Battle. Was a close game with the elves just barely getting over Mordor.
Second game vs Fiefdoms, Heirloom of Ages Past. Bad Maelstrom deployment saw 2/3 of my force quickly destroyed, tried to cheese the end for a tie but got out-cheesed.
Third game vs Lothlorien, Contest of Champions. A straight up deployment mistake saw Galadriel slap Shagrat to death (something that should never, never happen). Lessons learned, but horribly demoralizing game.
Fourth game vs Khand, Hold Ground. Was pretty salty by this point and was just looking to lose as quickly as possible. Ended up winning the game as breaking (reaching 50% of original force size) potentially ends scenario, and Shagrat was the only model in the objective's control zone.
Mordor vs rohan. Thought i got into good spot when got eomer goingnd royal guard solo charge. Plan was to swamp 'em, transfix eomer out of doing damage and crush 'em. Just one problem. Either i lost combat even when i have 3 vs 1 on my charges or i can't roll 5+ to wound. At worst i failed 6 dices on 5+ needing 1 to kill eowyn but no. 14 attacks and still alive. Morgul knight getting 4 attacks needing 4+ to kill and no.
Eventually my numbers got too thin and nazgul ran out of will blunting my attack and game over man!
I've been playing some Warlords of Erehwon recently. I was a little skeptical of it at first since it seemed on the surface to be Gates of Antares ported over to Fantasy, but it's turned out to be a fun little Warband fantasy game.
Best part is the Pins systems, which means little group of weedy goblins might not look like much a threat, but they can throw out enough pins to make it difficult for your big uber-unit to activate and get across the table.
I've been playing with Orcs and Goblins against Dwarfs, and my lessons so far have been:
-Chariots either do amazing stuff or blow up at the slightest touch from an enemy unit (for me, it's been more colossal failures then success) -It's super important to keep a unit or two in reserves to rally friendly units that are routing, rather than having them run off the table -Res 9 Dwarfs are absolute tanks. Better to pin them first then charge in. -Retained Run orders can be all the difference in getting your cavalry to charge first, rather than be charged.
I believe this is technically the first true win my Ork kill team. It was a 125pt game of Bad Moons vs. Ultramarines in the Shifting Priorities mission in the Elites book. I think the win largely came from some cold dice on the part of the Ultramarine Suppressors failing to tie me down early combined with a fairly good initial deployment on my part. Additionally several of my gambits paid off much better than I expected. Also my Flash Git Kaptin finally made the points I put into him and his support work.
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Above is the MVP which mostly came from me goofing off a little bit as I had an excess of CPs so I decided to use the Tactic shoot twice in Overwatch with his Rokkit Launcha. Becuase my Orks are starting to get a reputation for being surgical in Overwatch I managed to hit nuking a tactical marine and forcing my opponent to pull more resources to short up that side more than he would have liked allowing the other flank to get stuck in.
New blog post is up, with Muskets & Tomahawks played on what I'll generously call an "old school" play mat.
A group of Rangers and their Native American allies were waiting in a settlement for a reinforcing group of Regulars, when they were set upon by a horde of enemy Natives.
What resulted was a running battle as the defenders retreated through the village. The British showed up just as the last building went up in flames.
Thanks Sherrypie. I did a step by step example in my Terrain and Necromunda painting log. But all credit for the idea goes to Wyloch and his great tutorial here.
I got into a bit of a range war with my Avenging Eagles chapter space marines vs. Space Wolves and Admech (Stygies VIII) in a 1000-ish point game. It was a lot of fun and shooting pea shooters kind of way. Ultimately ended in a tie. I used Rapid Assault and Whirlwind of Fury. Rapid Assault was kinda of a waste used once all game while Whirlwind of Fury allowed the Eagles to go toe to toe with the Space Wolves and Tech Priest. Whirlwind also made short work of any Skitarii my Reivers fought in CQC.
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I played my Librarian aggressively infiltrating him on top of the Bastion at the center of the table where he managed to face tank the Space Wolf/Admech army for 3 rounds before opening a psy-gate and getting out of there. Before then he did manage to kill the Space Wolf lord who I am sure was infuriated by Tenebrous Curse. In turn, the Long Fangs took control of that bastion and my Intercessors and Eliminators barely shifted them. My Eliminators failing to connect at all all game.
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The tricky thing with this table is that everything was wide open making movement tough doubly so with it meaning giving up Rapid Fire on my Bolt Rifles. Also as fun as it was for Brother Librarian Bastion to soak nearly 3 rounds of shooting from almost the entirely of the opposing army, that probably slowed them from spreading out which in turn allowed them to fall back and engage my Reviers once they had to fall from the skies. Speaking of which, fighting Space Wolves in melee was no easy feat. This game also managed to generate a Lone Wolf marine which I will say was very flavorful if annoying in that Reiver already had a tough go a power armor so fighting one made the fight a long slog.
1500 point game of S2D vs. Nurgle Maggotkin I think. Was an okay game. Both of us are still learning the game, but I am a casual-ish player and he was a tournament style player. So I generally was more interesting getting on with the game and keeping it moving where he was very careful in what he was doing. So the game took about 3 hours to get to round 4, I think. Unfortunately, I had to concede since I had go home. It wasn't looking good for me anyway, but it probably would have been at least another hour to actually finish. My opponent was nice, but the general pace felt like it was in slow motion to me since I generally don't worry too much about my actions. Nothing wrong in his approach, just not typically how I bother to play. I did appreciate the level of threat he thought my army might posse though. Kinda cute in a way since I don't think it was particularly good and I am a terrible player. Still nice to have others think your army is dangerous though.
Albino Squirrel wrote: I like the paint job on those Age of Sigmar ruins. It looks simple but effective.
If you are talking about the ones in one my photos, I didn't have anything to do with painting them. I believe the store owner painted them. He is a fan of Age of Sigmar which is part of the reason I gave it a try. I wasn't even completely sure if they were Age of Sigmar.
Last 40k game of the year. Necron vs dark eldar. New maelstrom scenario. Crushing victory. At t5 wiped out and it was 22-8 despite giving 3 vp to him and not scoring defend right away. Albeit not sure wych spam is even close to good. Not that my lychguard and warrior spam was optimal either.
So the SJGA had a sudden change in location for our club's monthly meeting, which meant that the person who was planning to run a game couldn't make it.
Luckily I had thrown some stuff in the back of the car to run a game for a couple people, and someone else did as well, so I got a chance to demo FiveCore Company Command.
It was partially an excuse to get some use out of my old Flames of War minis, but it turned out to be an alright game. I didn't want to complicate things, so it was a straightup brawl until one side's moral crumbled.
At first it seemed like the Germans were going to get flattened by the British, but a dicey attack by the Germans through the river saw the British right flank crumble. After that, the British didn't have enough men to both keep the Germans in front of them pinned while fighting off the Jerries' flank attack.
A 2000 point game of Primaris vs. Tyranids. This was a historical 40k battle that occurred during the Devastation of Baal. The story so far was that new utilized Primaris space marines of what would be the Avenging Eagles had descended from the skies and had already been given their name from the beleaguered Blood Angel survivors they first met after planetfall and clearing creating a bastion from the swarms of Tyranids. Having had some minor successes in the fight against these xenos and gathering value intelligence from various kill team missions, the Avenging Eagles launched a bold raid weakest point of a bug biomass collection point guarded by some of the largest land based organisms the Hivemind had devised. The space marines objective was as clear as it was simple. Cause as much destruction and death to Tyranids and the biomass they had staged to allow all the Imperial forces some much need respite and the Hivemind would be forced to reclaim this sector or lose far too much precious biomass. The Tyranids guardians had to destroy the marine raiders before they could interrupt or even destroy a vast amount of biomass destined for the fleet.
I haven't read the Devastation of Baal and I am not super familiar with how Tyranids transport biomass off planet. I believe it is feeder tentacles or something. It wasn't incredibly important for the game. I just wanted my chapter have some of its lore determined via games. Plus, I knew the Tyranid player had the Psychic Awakening book which I thought might have had a cool mission we could use. It turns out it only has the one which really didn't work for the game we wanted to play so we just played kill each other without any further defined ways to score points. It turns out neither of us really cared about the winning or losing of this game but just wanted to play our armies and see what happened.
In the end, the Ultima Crusaders that would be the Avenging Eagles practically tabled the Tyranids in turn 5. They still had a Lictor going into round 6, but finally conceded there. I do think the Tyranid player played a better game. I just think my army just had better stats/power level that allowed me to win after several target prioritization mistakes. I didn't focus fire on a single target to bring it down nearly all game except with my repulsors which basically fired all guns at single targets unless some of those guns were out of range. I think a lot weakness came from the Forgeworld models that made up a large chunk of my opponent's points. As cool as they looked, they were far too many points for what he got work with. All game his bugs relied on Toughness which forced many of my weapons to wound on 5s. The problem was my Hellblasters, which I didn't even think would be that useful, tore right through that Toughness and then completely removed any non-Invulnerable save. And my Infiltrators could ignore with any sixes they rolled.
I went with Bolter Fusiliers and Whirlwind of Fury for my chapter tactics. The Nid player was also using the new adaptive evolution from PA. I believe one of them was 4+ Invul from Overwatch shots. I can't remember what the other one was they had another one. Both of my chapter tactics were used quite a bit this game. I like both of them and I think I will continue to use them. Whirlwind of Fury is my favorite of the two since it tends to make Primaris something even Lictors don't want to charge in groups of one or two since the sheer amount of attacks can beat them into pulp. The surprise MVPs were my Hellblasters who nearly got wiped out by genestealers only to have them fluff their attacks. The plasma weapons made short work of carnifexs, distraction or otherwise. The tanks did okay. I didn't really use them very well and the big guns failed to hit and wound more than average. The nid's MVP was probably that winged thing in the above photo. It kinda got ignored after it was wobbly modeled/ I had bigger, scary bugs trying to tear my marines to pieces. If did managed to mortally wound Bother Bastion my Librarian.
Notable things of this game. Round 2-3 my Auto Bolt Rifle Inccessors were joking that they had stuck a nerve with the bugs with that massive, I want to say Hierodule, ran clear across the table and behind them. I know marines 'Shall Know No Fea' but they felt just a little be right there. The other notable thing is my Chapter Master unlocked the ability to spend CP to be one now. He managed to 360 no scope a Dimachaeron dead. He really just managed to land the killing shot, but the other story is cooler. In any event, I now feel like he has earned the ability to truely be a Chapter Master if I want to spend the CP. The last thing is my Phobos Lt. is turning out to be a little bit melee reckless. He saw and opportunity to finish of the last of the genestealers and instead of just shooting it, he charged and risked missing and getting attacked back. Fortunately, bringing a knife to a rending claw fight worked out for Brother Dundee.
The game was fun, but I think I am going to handicap my space marines if I play these Tyranids again as it was obvious that my army just had better stats. I figure I could drop about 200 points and it would be a more interesting fight.
It was nice getting the Normans back out on the table. We played the scenario in the main rulebook, Clash of Warlords. My opponent took Ragnar Lothbrok, who's got some crazy rules (free activations, can take a Fatigue point to cancel two wounds) and even my buffed knights couldn't take him down. I did manage to get most of his warband, however, so it was a solid victory for the Normans.
This picture is basically how the whole game versus the Imperial Guard felt. I just didn't have the guns or the numbers to make much of a dent in them. Despite what is seen above, my Helix Adept did survive all that but was too swamped with bodies to bring anybody back. I tried rescuing him with Reivers but they had less than stellar attacks even after an Honor the Chapter stratagem.
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The Spoiler is my entire army at deployment. I went with an all infantry mostly so I didn't have to carry an additional case since Friday parking can be tough. I don't have any pictures of the guard mostly due to little of it being painted. It was a lot of tanks, mortars and guardsmen. Fortunately, they dialed back to more of a casual game as I am sure his competitive list would have nuked me but good. This was my first ITC style mission. It was okay. Can't say I am a fan all the extras involved in the mission nor how some of the terrain works. However, they don't bother me too much as I am still mostly about just removing as many models from my opponent's army far more than actually caring about winning the game. According to my opponent, this was a close game of something like 11 to 12 with me losing. It didn't really feel like as I was basically tabled round 5-ish. I was down to my Captain, an Intercessor Sergeant and an Assault Hellblaster Sergeant at the beginning of my opponent's next turn and rather than spend dice in the very unlikely chance they all didn't die just had him add any points as if he had killed them.
The game was fun though. I did the best with what I had which largely wasn't enough to deal with all that armor. The guard also spread out really fast limiting my deep strike options with my Reivers. They did a little better with my Sergeant with combat knife making it to following turn even after being swarmed to 20 guardsmen. Too bad I forgot to take a picture of that is was kinda neat to see a single Primaris standing head and shoulders over a sea of guardsmen as the swarmed around him.
2 matches of Kill Team. My Sisters of Perpetual Annoyance vs. the Nids of a friend. We tried two of the collected narrative missions in the KT Annual. More pics and batrep spoilered.
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First mission was "Light the beacon". I had to place three objectives in my deployment zone and could light them on a 4+ at the beginning of my movement phase. Nids mission was to seize the beacons. I would get 3 VP for every lit beacon at the end of the game, he would get 2 for every extinguished beacon. And every kill was one additional VP.
As seen on the overview picture I deployed three sisters on the walkway to guard beacon 3, the Crusader (who failed to light the damn beacon in three turns) and another battle sister looked after beacon 2 and the right flank was in the hands of zealots with a sister repentia and Pious Vorne. The last one would make a lasting impression on my opponent's right flank.
My right flank
His right flank
He tried to swarm the sisters on the walkway, but missed some charges and all that happened was a slapfest between my two sisters and two of the hormagaunts, that resolved itself in round 5.
After seeing, that he won't be able to light the beacon, my crusader decided to kill some bugs. He did this very efficiently, because if you are two inches away from the foe, why should you roll higher than two inches for the charge
The repentia was my only casualty in this game and she fell against this tyranid warrior in this fight. After that Pious Vorne cleaned house, killed those three nids and then went after the genestealer leader who wisely wanted to flee, but got burnt to a crisp in the last round.
It was a overwhelming victory, after round 6 he had two models left, I had lit all the beacons and imperial reinforcements could now safely land.
Game 2 I didn't take much pictures. We played "Chosen by fate". We rolled off and I played the attacker so a D10 decided, what my victory condition would be. If I wanted I could roll again each turn or my opponent once per game for three CP, if I decided not to roll. Victory condition for me was, that my leader wouldn't die. So of course I put her on the building in nearly plain view, because she is a god-emperor-damn battle sister!
Suffice to say, she got shot at a lot by tyranid warriors and fell in round 4. But battle continued to round 5 and my new objective rolled was "kill more enemy units" which was more or less achieved, especially since my repentia redeemed herself in the second game, killing both tyranid warriors. The picture shows the second one, before he got eviscerated
Luckily, the game ended there and didn't go to round six. Because we threw the dice for one and with his tactic my friend would have gotten me the objective to kill his whole team. That would have been possible in that round, but probably unlikely.
Thanks for the run down on your two games. I too play against a lot of Tyranids in Kill Team. Literally every regular player in the group has Tyranid kill team, although; we all play a different hivefleets (I play Jormungandr but only ran them a couple times). Funny enough that just happened, we never agreed to pick a hivefleet.
I will agree that Tyranids in Kill Team are no joke especially Warriors and Lictors. I can easily see SoB struggling since a lot of their special/heavy weapons force them into charge range.
Finally, I want to say I like your terrain. Particularly the Stormvault bit.
Back to Kill Team with a 200 points Commanders Bad Moons vs. Deathwatch game. Added a special rule for the Altar of Skulls that any unit that starts within 1" of it can choose to gain the Mark of Khorne (re-roll failed charge rolls). I also wanted to have a model standing atop it so I could have some Chaos Orks chanting, "Blood for the Blood god. Skulls for the Skull Throne". So, mt Kommando (you probably can't see him because he is camouflaged, but trust me he is there /s) Nob volunteered. I mostly just wanted to make use of this piece of terrain as I think it looks really awesome and don't even play the faction AoS that can make use of it.
Thanks for the run down on your two games. I too play against a lot of Tyranids in Kill Team. Literally every regular player in the group has Tyranid kill team, although; we all play a different hivefleets (I play Jormungandr but only ran them a couple times). Funny enough that just happened, we never agreed to pick a hivefleet.
I will agree that Tyranids in Kill Team are no joke especially Warriors and Lictors. I can easily see SoB struggling since a lot of their special/heavy weapons force them into charge range.
Finally, I want to say I like your terrain. Particularly the Stormvault bit.
Thanks! I only play with three friends and besides the Tyranids player there is an ork one and one with all the elfs and chaos kill teams. I seem to be the only one trying to save humanity.
And thanks and right back at you with the terrain, altar looks really good and the Warcry terrain in the background too!
A little round of Mordheim, scenario was "Breakthrough" I played Averlander mercenaries, my friend the skaven. Had him on the ropes after killing 6 models, but he didn't fail the rout test and nearly escaped with two rats and killed of 3 of my men. In the end I prevailed, because he failed the second rout test. That is the only battle pic (the pikeman got viciously slaughtered, but survived the aftergame). The spoilered ones are deployment.
I got to play a game of Age of Fantasy, One Page Rules version of Age of Sigmar, with Mrs. Da Boss yesterday. Lots of fun, the system is good and simple while still having enough to it to give a different feel to the factions (in this case, Dwarves and Goblins!)
Age of Fantasy was a lot of fun. Very quick to play and easy to teach. My wife hammered me both times, mostly due to me not clicking into the alternating activation idea and making some moves in a stupid order so that she was able to clean out my heavy hitting units with missile fire. But we had some dramatic moments with my double sized unit of Goblin Archers who held out heroically in both games and killed far more than their worth in stunties! The goblins will rise again!
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My goblins started by moving forward to skulk behind the hut, and the spiders scurried forward to lurk behind the forests, ready to spring out on Turn 2.
Unimpressed, the dwarves let rip with their organ gun and pasted the goblin boss as he reached the base of the watchtower. Oops. The other Goblins decided to hide behind the comfortingly solid hut.
The Marksmen were less successful in gunning down the spiders, and promptly got eaten next turn.
Unfortunately, the Organ Gun put paid to the spiders soon after (should have moved aggressively forward with my spearmen to try and bait it into shooting early!). The Spearmen managed to kill the Dwarven Leader before getting obliterated by the organ gun, but the heroic and plucky Goblin Archers scaled the tower and began to rain death on the advancing stunties!
The dwarves clambered up the tower and an epic battle ensued, with the Archers slowly fighting off the warriors, only to be gunned down by the Organ Gun when there was only one left!
The second game we changed the organ gun out for some miners and the spider riders out for some squig hoppers. The marksmen proved highly effective, killing enough Hoppers turn one to cause them to Waver, and then finishing them off the next turn. My Spearmen did a little better, but a combination of the Dwarf Lord and the Warriors finished them off. My Lord got mugged by the miners, and then tried to take out the Dwarf Lord the next turn but got cut down. Then my Archers led the enemy on a merry chase, shooting miners down until they all died, before being caught at bay by the advancing dwarf warriors and cut down to a Goblin. ]
Very happy to get a game in, been working for ages to get a dark ages terrain set finished, and very pleased to get to try it out with my painted minis. Extra bonus is my wife found Age of Fantasy pretty fun, and suggested playing again next weekend.
First game of 40k for 2020 and first using sisters though due to lack of models rather unoptimal force and it showed. Did get to try couple neat tricks like 10" charge with miracle dices and my canoness with 2+4++ can't be wounded better than 4+ ignores up to -2 soaked all opponent threw at her. eliminators? I'll laugh at thee!
Still got crushed by blood angels. Picked wrond dz, lost gallant not knowing his aggressors can heroic intervene stratagem and got boxed in due to not having much to kill anything with.
First game of aos. Still not particularly good vibe though could largely be due to game size(750) and respective armies that made it rather binary. He didn't manage to stop terrorgheist, it roflstomped over entire army literally single handedly. Not one wound was done by other flesheater unit.
Changeling got 2 swings at it but failed to kill before getting swatted. With 20 blue horrors facing non degraded terrorgheist, 10 ghoul, their courtier, ghoul king and 10 ghouls still unsummoned game, set and match. Lost just 10 ghouls
Imperium soup(sister of battle, ig, knights) vs tyranids. Last game of tournament. Bug warriors, tyranid prime, neurothrope and tunneler all came to my rear. Celestine, geminia, canoness, repentia, 2 penitent engines and later arco flagelants all supported by imagifier were busy splatting some bugs.
Neurothrope fried celestine once with psychic mortal wounds but didn't roll 1(no CP left) so came back though 3++ kept alive after celestine and 2 penitent engines had struck. Luckily geminia finished the psyker bug off.
Bad news was this took tons of unit off from center where all the objetives ere.
At this month's SJGA meeting, I played a game of General d'Armee from TooFatLardies. We replayed the action at Gilly, during the Waterloo campaign.
The Prussians were set up to defend a river crossing, hoping to delay the approaching French army.
I commanded the French right, where I used my French veterans to aggressively push across the river and throw back the defending Prussians.
The fight for the bridge was a see-saw action, with both sides assaulting, defending, and losing the crossing multiple times.
Ultimately, the French managed to force three Retreat results on various Prussian brigades, which forced the Prussians to fall back without causing enough of a delay.
Da Boss wrote: I got to play a game of Age of Fantasy, One Page Rules version of Age of Sigmar, with Mrs. Da Boss yesterday. Lots of fun, the system is good and simple while still having enough to it to give a different feel to the factions (in this case, Dwarves and Goblins!)
The whole stable of One Page Rules are fantastic. I'm constantly having to avoid picking up 40k stuff to play it with.
Da Boss wrote: Infinite Array: Last year I did not have your self control, which is why I now have Tau, Necrons, Nids and Imperial Guard in my cupboard...
I might - MIGHT - grab a Necron starter if my ebay sales go over well enough. Just a Start Collecting box is enough for a great game with OPR.
Dungeons and Dragons last night, after freeing an Angel from it's service guarding a vault of powerful items in a ruined city over run by demons, the heroes confront occupying forces with their new ally. Nice ending to a several session stint of ruin-bashing that has seen this group go through high level demons like a buzzsaw.
Photo from a recent Titanicus game at the start of the week. 1250pts of Astorum Venator vs a Crucius Axiom.
He got a lucky first strike and took down my Reaver in Turn 1 using just a pair of Warhounds. One of my own Warhounds stalled in the movement phase and sat around doing nothing, while the other got a lucky strike on his Warlord and dropped the shields, allowing my Reaver a free headshot with his Volcano Cannon.
By the end of Turn 1 I had lost a Reaver and he had lost his Warlord, my Cerastus Knights whiffed spectacularly on the charge; 5 attacks hitting on 2+ and I rolled 4 1's, with the single hit rolling a 1 to damage!
I eventually took out his Twin-Vulcan Warhound and crippled the other one, at which point his remaining Reaver decided to hightail it and get out.
Tried out Cruel Seas, my Britons sank a Nazi tanker before it could escape to the horizon. Very nice system, designed for more hectic engagements than traditional "sit 10 km away and roll dice until somebody dies" battleship games.
First outing of pure sisters vs tau. Keeping in mind orky lesson of "stay outside their rapid fire range" and generally being tough as nail to remove(opponent was not amused by my "invulnerable" saves. He was relying on riptide burst cannons and whopping 27 cyclic ion blasters for main damage. And as he split fire bit too much that ended up...Well not well.
MD's got put to good use killing riptide, getting 11" charge with seraphim taking them to tower forcing him to spend all marker lights to clear them and still failed and generally ensuring I get decent amount of successes at times. And in last turn doing 6 scoring myself 5 vp from leap of faith card taking me to 20-4 lead and with most of tau dead or facing near sure death(2 crisis suits ain't surviving long vs half the sister army including celestine).
Valorous heart might be rather nasty hard counter for tau. Albeit this tau list probably wasn't tournament optimal.
1500 points, getting my Mortis buddy back into Titanicus again with a good ol' pedagogical trashing. He played a full Axiom with midrange guns and fists, I had a turbo-agressive light Venator/Ferrox combo with Tempestus rules (basically I may get to shoot back with vengeance when my engines die, which proved very impactful in this game). We drew a basic mission setup and he went for Vital Cargo while I took Retrieval. Captain Erasmus was in trouble and needed extraction, a titan warzone is no place for small but important individuals!
First game of Epic Armageddon, XIV faced some speedy Orks in the desert. It would seem that modern warfare requires anti-air, which I currently have none of. Bloody landas.
Sherrypie wrote: First game of Epic Armageddon, XIV faced some speedy Orks in the desert. It would seem that modern warfare requires anti-air, which I currently have none of. Bloody landas.
The landa's and generally flying transports are so resilient that generally don't plan on dropping them with your AA. I don't think I ever managed that one. AA is mostly good for causing blast markers for ground bombers and fighters making their orders more difficult.
Nothing on the table, but here is the board we used for a trio of games today:
Spoiler:
We had:
Deathwatch v Sisters of Battle (DW wiped the Sisters off the board). Tau vs Chaos (Tau wiped the Chaos off the board). Tau vs Tyranids (at the top of turn 4 the score was 12/1 my way with my 'Nids, so we called it).
Interesting table and the first time I've ever played on a table with no man-made structures/ruins/buildings/etc. A Completely "organic" table.
Fun game. Managed to get my Warlord into the side of another. Reaver took the firepower and detonated. I responded and unloaded 18 Gatling Blaster Rounds and 4 Overcharged Plasma Annihilator Rounds into it. It didn't last.
I lost the Knight Fight on other flank however. Three Cerastus Knights tearing through my Questoris and Cerastus Knigths while 3 sneaked round into his deployment zone. Acastus Knights faced each other on hills and duelled it out.
Sisters vs IG. Opponent is old fashioned style so simple roll for deployment map, 3 cards per turn. Got screwed on deployment type(the 1st one, go longways with triangle shaped) so I had loooooooong march to IG lines. Being valorous heart I pretty much laughed off battle cannons and earthshaker cannons though my 30 arco flagelants and 8 repentia were less amused by those. Punisher was also giving hell to me.
Struggled to score anything(not helped that I didn't realize I could sacrifice incensor cherub's to generate MD's enough to get "generate 3 MD" with ease...drat) at the first 2 turns. Dislodging ob sec warglaive that can't fail 4++ and your anti tank on opposite side of board mostly hurts. Last turns started to score especially with celestine taking out astropath(witch hunter) and harken(slay the warlord) all by herself.
7-8 in the end. Not too bad seeing first 2 turns I barely could even reach anything!
I went back to game with my old group this past weekend to refight the Battle of Gloucester, 1777.
The British were led by Lord Cornwallis, who was planning to use barges along the Delaware River to move his foraging troops back to Pennsylvania.
The Marquis de Lafayette, sensing an opportunity, decided to turn his reconnaissance into a full on attack. He led the American force of militia and riflemen against the Hessian jaegers that had been used as pickets and rearguard of the foraging column.
Ultimately, the game followed history. As the sun set, the British had to delay their movement across the Delaware until the next couple days. Lafayette led his men off after a rousing success, especially after watching the Continental light horse scatter a group of Hessian jaegers against the banks of the river.
Played a couple of Astorum vs. Favilla battles yesterday, my Ashen Gods crushed the opposing Warp Runners handily but MY GOSH the second game upped the brutality as the deep upfield deployment, chokepoint canyon with a refused flank tactic from the Runners and both sides having a breakthrough mission coincided to absolutely crash together.
When we finally reached turn three, there were three dead Hounds, a Reaver and a Warlord in the canyon, all burning wrecks tangled together as a mass of tortured metal. Full report in the blog
monster apocalypse with pacific rim toy and gunbuster revoltech toy to represent the minis to increase cool factor. with geocraper city tile buildings because they are awsome!
40K at 500 points.....forgot to take a picture of the battle but it was against khorne berserkers with kharn in rhinos.
just this army pic on the table-mechanicus supreme command with guard auxiliary (nord is reping the bulgryn bonehead since i didn't have another one)
This may be shocking...but more dungeon crawls. I know this is getting old, but I'm in the midst of playtesting for rules development, so 90% of the stuff I'm doing is related to the dungeon crawl.
Dungeon 1:
Our party preparing to slay some Lizardmen:
We accidentally freed a chained up giant...assuming he'd be on our side. Instead he chased a Goblin King who was chasing our Wizard...and then our Wizard was ambushed by spiders...so...
Dungeon 2:
The last three of our five-character party...they prepare to run through the last room and up the staircase to the exit:
The Wizard is again last and falls flat on her face and is then consumed by zombies...at least the other two made it out alive.
2500 pt game of Slaves to Darkness (me) vs. Kharadron Overlords. Not sure if the KO player wanted 2500 points to put more stuff on the table or have more shooting available to focus fire on his opponent's units. Probably the former with the benefit of the latter. Playing S2D vs. a shooty army is incredibly annoying as you just have to weather attacks all game long. As for S2D vs. KO, my S2D army does fine with static objectives, but if the objectives start moving or are unknown KO seems to do much better.
Last game of Mordheim last Friday ended in a brawl in the Stoic Arms. After that pic I killed two of my opponent Middenheimers and in return he took my assassin and necromancer out of action. Luckily he than failed his rout test, otherwise it could have gotten real nasty for my Undead.
Elbows wrote: This may be shocking...but more dungeon crawls. I know this is getting old, but I'm in the midst of playtesting for rules development, so 90% of the stuff I'm doing is related to the dungeon crawl.
Spoiler:
Dungeon 1:
Our party preparing to slay some Lizardmen:
We accidentally freed a chained up giant...assuming he'd be on our side. Instead he chased a Goblin King who was chasing our Wizard...and then our Wizard was ambushed by spiders...so...
Dungeon 2:
The last three of our five-character party...they prepare to run through the last room and up the staircase to the exit:
The Wizard is again last and falls flat on her face and is then consumed by zombies...at least the other two made it out alive.
This looks like so much fun. The close-up shots are fantastic.
Strombones wrote: Stirland border patrol intercepting a small band of Zombies and Ghouls harassing frontier villages. Saga Age of Magic. Decently fun rule set.
Spoiler:
Nice board!
I've been doing some smaller games lately. Exarchs are savage in Kill Team right now. Putting BFG on hold until after Adepticon. I have a lot more blast markers to print.
Sisters vs tau. My 3 games withpure sisters have been tau(solid win), IG(narrow loss) and now tau(17-17 draw). What's up with these gunlines I face now? Not this big gunline meta usually...
Could have won 17-15 but stupidly with celestine on last turn went to try to kill broadsides for secure objective for 1 vp that I even failed rather than try to kill cold star commander with 1 wound left preventing linebreaker and behind the enemy lines(2vp). Super unlikely I fail that one but nope. Went for worse option...I blame time. Was in a hurry to catch last train.
It worked. I was going to say terrain seems a little light. However, given your opponent was Tyranids, I suppose it would have just mostly got in the way anyways.
Dwarves vs Rohan&Lothlorien alliance in last(4th) game of tournament. 3 F6 kings and iron guard were being brutal totally stunting elf+rohan charge and starting grind through. Balin was a beast cutting down stuff and with rerolls getting 3 times priority from them to me which is big vs rohan force.
Sisters vs ig. Soaked up firepower at ease. Exorcists didn't do much but one survived 4 turns vs 2 leman russ. Got control of board and with 3 tanks tagged and being grinded down(cozeaz took one, celestine nearly done with second and basilisk down to 1) and 10-2 vp's white flag waved by ig.
Addition of exorcists(though did whole game only about 11-12 damage spread to 3 tanks) and inferno pistols to seraphim gave good tools. Also better use of seraphim helped.
2 mortificators took charge by armiger, survived and took it down though with second fight round stratagem took total of 3 goes for 90 attacks.
Second game of Mordheim, Dark Elf Assassin tried jumping charge, with initiative 8 not a problem. But the chargee caused fear and I failed morale. But round after that he got to do the super hero landing.
A some Orks getting ready for their "WAAAAGH!!!" in a game of Kill Team vs. Dark Angels to prove who was actually the greenest and the meanest. Unfortunately, the Orks are going to need another go at it as they got pretty torn up here. According to this game, Power Claws only cause 1 damage which isn't nearly enough to worry Intercessors.
A some Orks getting ready for their "WAAAAGH!!!" in a game of Kill Team vs. Dark Angels to prove who was actually the greenest and the meanest. Unfortunately, the Orks are going to need another go at it as they got pretty torn up here. According to this game, Power Claws only cause 1 damage which isn't nearly enough to worry Intercessors.
Nice looking game! But I'm not sure what rules you're looking at - I've got my Kill Team core book right in front of me and it says Power Klaws are D3 damage, same as a Power Fist...
A some Orks getting ready for their "WAAAAGH!!!" in a game of Kill Team vs. Dark Angels to prove who was actually the greenest and the meanest. Unfortunately, the Orks are going to need another go at it as they got pretty torn up here. According to this game, Power Claws only cause 1 damage which isn't nearly enough to worry Intercessors.
Nice looking game! But I'm not sure what rules you're looking at - I've got my Kill Team core book right in front of me and it says Power Klaws are D3 damage, same as a Power Fist...
That's what my rule book said too. I tried to explain it to my dice, but they kept telling me Power Klaws only do one damage. Hit 5 times with my Power Klaws all just one damage. I figure the dice must know what their doing so Power Klaws must only do one damage.
You can see the objective markers and I had to take out my friend hovering over the table measuring but this is a cool "quickshot" (free app) edit to add in some sky to some Bugs vs Imperial Fists
Got my first fix of 40k gaming since 7th edition dropped and killed my enthusiasm.
It was a small skirmish between Imperial Guard and Chaos insurgents. Played with grimdark future ruleset against AI. It certainly gave that 40k feel and reignited my fluff-bunny connection with 40k, without demanding a bachelors degree in rules.
The Undead rise in a game of Mordheim (quasi- Capture the flag mission) and emerged victorius, albeit only because the vampire lord (Keldrek) passed 4 rout tests in a row and managed to flee with the enemy's flag.
Got my first fix of 40k gaming since 7th edition dropped and killed my enthusiasm.
That was 6th at our FLGS. it completely killed 40K for over a year.
My group barely made it through 6th, but when 7th hit and all hopes of GW saving the mess 6th edition was went out the window, so did the last straw of enthusiasm.
Flesh eaters vs nurgle. 15 blight kings teleportnd to my rear so everything ran away. Terrorgheists munched through everything and i got solid lead on objectives. His blightkings had to chop through multiple layers of crypt ghouls which stumped his vp collecting especially once king on terrorgheist munched through chaos warriors(took a while with their reroll saves) giving me vp's from his home.
Turn 5 it was like 23-9 and if we had counted last ones gap would have just increased. He had 6 blightking left. I had unridden terrorgheist, archregent, ghoul king on foot, 3 crypt flayers and vargulf left.
Yeah CoastalCon was good - if I stay in the area and it happens yearly I'll try to make it down. The guy shouldering the treasure chest is an Ally that the Heroes can unlock.
Elbows wrote: Yeah CoastalCon was good - if I stay in the area and it happens yearly I'll try to make it down. The guy shouldering the treasure chest is an Ally that the Heroes can unlock.
I was going to run a Battlegroup game but didnt feel a lot of interest in historicals. If you run a demo of your Dungeon crawler, then give me a shout. My game group is stuck in a gaming rut.
Strombones, let me know when you may get a group together and I can run something when my third version cards arrive (re-doing a heap of the stuff at the moment).
Did pull out my other game, Shoot N' Skedaddle today...much bloodshed was had.
I braved attending Cold Wars this year. I played two games on Friday but ended up skipping Saturday.
First game was a re-fight of the Muleshoe, using 28mm miniatures and the GM's own rules, "By Company Into Line." The Union attack ended up faltering and the game ended with a decisive Confederate victory.
The second game was a demo of Et Sans Resultat!, a grand tactical Napoleonic rulesets with 10mm miniatures. It was a general brew-up between two French divisions and an allied force of Prussians and Russians during the War of the Sixth Coalition. I found the game interesting. It gives a really good feel of the weight of maneuvering entire brigades of infantry, cavalry and artillery, but I felt like I was missing something the whole time with trying to figure out my overall force objective.
I got some Carnevale in on Friday. Main objective get to the top of the tower with secondary objectives every time you cause 8 damage in an activation (many victims were thrown from the rooftops), charge from above, and grapple off the roof. Guild won.
A game of Necromunda that I ran with friends over text message Friday night. Surprisingly fun. Group of very greedy hive scum tracking down a bounty in the territory controlled by the Ash Falls Mining Combine. Everybody got a character with a limited amount of ammo that they had to track. Lots of gene-stealer cultists got blasted by autogun lead, super heated laser beams, and 12 good old fashioned 12 gauge buck shot.
Some solo labyrinth of the necrons with my almost finished painting comp entry.
First attempt at level 3 was a quick loss and 2nd attempt was a pretty quick win.
H.B.M.C. wrote: Interesting use of CoD walkways and SecMech clips for stairs.
Other than that pipe, what's it resting on?
The plasma pipe actually runs clean underneath it. Its being held up by whatever these things are. When the game first dropped I just slapped some stuff together with whatever i had, and this was the result
The sector mechanicus walkways are too tall for my tastes, so I kept on with kitbashing shorter things.
As meeting with friends is a bit restricted now, I finally had time to try a properly blinded and umpired kriegspiel with my pals. I refereed the situation with Epic Armageddon as a base as Black Templar's of marshal Taraxacum dropped by to remind the secessionist forces of Seren II that they are by decree still very much a part of the Imperium of Man.
More Epic, though solitaire this time. Knights and Death Guard collided, first in a dastardly victory snatch for the XIV and then a bitter draw on overtime.
Here the terminators, fresh from a Thunderhawk drop, charge and straight up crit both Porphyrions to death with powerfists without any backtalk (well, before getting piled on by lots of Questorii, anyway).
Quick 4v4, basic ganger/lasgun stat intro game for my girls. Necromunda Mk1 as those are the rules I'm most familiar with. Will be switching to latest rules for the next game.
Isengard vs lothlorien. 400 pts. Took with me demolition team despite suspecting strongly VERY bad choice in this small game and it was. Not helped by infernal shooting(3 turns, 9 dead uruks. With 22 starting models that's a lot...).
Highlight was bomb going off though turn too late for my taste due to him managing to tag my berserker. To ensure I can get it off I had to do very aggressive tagging which subjected tons of my own models into the explosion so casualty wise it was pretty much equal. Which was bad trade seeing numbers left.
Large Astorum force attacks a thin line of Favilla's defenders, trying to block them from advancing on a fallen carrier ship to destroy it before any survivors can clamber out. Dogged resistance holds and the delaying action is succeful, as eventually even larger reserves kick the sides open and storm the field in an angry counter charge that sees the Astorum driven off the field with casualties 6-3 in favour of the Ashen Gods.
This was 2 weeks ago now, first game post lockdown.
little 50 point warmachine vs hordes.
Spoiler:
Did a fantastic game last week pitting my salamanders VS a chaos khorne list teaching 5th edition to a new player who has only played 8th. we had so much fun...i totally forgot to take pictures
Just in case your wondering he kicked the crap out of me...we have a rematch tomorrow, i think i will try my ravenwing/deathwing against him.
Unfortunately it's WH40K, as it is the only wargame some of my friends want to play. So if I want to play those friends I have to suffer through this tedious dice fest experience
Sob vs tsons. 1st game of tournament. I was rolling under average, he passed inv saves over average. Triumph made heroic charge taking knight down to 3 wounds. Needing 5+ to hit the 33 attccks rolled way above average killing with wounds to spare when i should get comfortably alive even without the 2 automatic passes i had...and ahriman passed 4 inv saves with even single failing(no rr) meaning death.
Unfortunately it's WH40K, as it is the only wargame some of my friends want to play. So if I want to play those friends I have to suffer through this tedious dice fest experience
At least it looks good!
That looks like a whole lot of eldar on eldar action...........thatss how we got the eye of terror.
Well i did it again. we were missing some players so we did a 5th edition 3 way battle at 2k each dark angles (deathwing/ravenwing) VS necrons VS chaos(khorne).. i set up the table and took a picture...and then got so into the game i forgot to take anymore.
I nearly wipe his board but game has stoped end of turn 5 on a roll of 2, preventing me to win the last objectives points I needed to win. Good time tough!
Flesh eater court vs bonereaers that are fast becoming one of the most frustrating armies I have faced. Sooooo many buffs resulting in their basic troops soaking up best killers FEC have and then just delete it in return. Hideously good shooting and powerful magic.
And after rolling bad all game(flayer charge rolling less than half the casualties averages give) my flayer hero tries to at least score some vp's and kill couple basic infantry guy. Easy thing. Except can't roll single hit...
Minas Tirith vs Mordor. Command battlefield. Initial knight charge led by Boromir was devastating but then got bogged down unable to get charges failing 3/4 of roll off's for heroic move. I was killing quite a lot and surrounded infantry was dying in slower pace than expected but scenario was pressing issue. You needed to control quarters and I had my army bogged down in 1 and he had presence in all 4...
Getting only roll off I had for me tried to break deadlock with Boromir but duel rolls were off so result was less than hoped. However managed to get 3 cavalry models break off to deal with 4 orcs there. Ingold managed to take down captain that was leader netting me 2 vp's. Once we broke(simultaneously) it became downhill there. Despite army bonus giving +1 courage orcs fled in droves and combined with the 3 knights and 2 foot troops just managing to break into south-west quarter gave me somewhat unexpected 7-3 win.
Got my first game of Blackstone Fortress in with a friend. Was quite fun, we did only the one combat, it lasted a few rounds. And the Kroot shot everything to pieces in nearly every round, killing more than half of the enemies without breaking a sweat
Viterbi wrote: Got my first game of Blackstone Fortress in with a friend. Was quite fun, we did only the one combat, it lasted a few rounds. And the Kroot shot everything to pieces in nearly every round, killing more than half of the enemies without breaking a sweat
Been looking into that game. How difficult/long would you say it is to learn the rules?
1250 pts game against dark eldars (and harlequins) today. I lost 7-14 but managed to wipe nearly his whole army. 2++ on his warlod is pain in the ass, 12 attacks of Celestine did nothing on him because of that. It has to bee saturated by shot to make him fail an inv save so he can't use it anymore for the next saves.
Pulp Alley in a post-apoc setting.
Razgar the Savage, Lady Ava and Ekoo their Tiger-man friend begin the mission by reprogramming a gatling-bot to help them with long range support.
Viterbi wrote: Got my first game of Blackstone Fortress in with a friend. Was quite fun, we did only the one combat, it lasted a few rounds. And the Kroot shot everything to pieces in nearly every round, killing more than half of the enemies without breaking a sweat
Been looking into that game. How difficult/long would you say it is to learn the rules?
Pretty easy, although I had to look into the FAQ PDF because the Precipice healing rule is very vague in the rules book. First combat took some time, but we played again Sunday and it went a lot faster.
With a friend who has moved out of town, we tried out War Table. For learning purposes we decided on a small, 25pts game of Warmachine.
I was skeptical, remembering how awkward and clunky things like Tabletopia are but I have to say War Table is amazing. So many excellent funcionalities obviously coming from a designer who knows really well what Warmachine players need in their game. It allowed for a nice flowing and very precise game. At every step I was surprised how many small things were implemented to make operations more intuitive and convenient.
I especially liked how you can apply status/spell effects to models, how every model on board has its distance to a selected model shown, how you draw the "movement corridor" counting inches of movement spent, how you can apply damage to a model and it is shown on it's in-game representation real-time, including damaged warjack systems.
Hats off for an incredibly well designed app. An it runs in your browser without the need to install anything!
As for the battle itself - Kreoss 2, despite being outmanoeuvered scenario-wise, had a very effective feat turn, crippling the Minion force. Helga herself was far too weak to assassinate the Menite warcaster and didn't manage to save the day with her desperate attempt.
Automatically Appended Next Post:
aphyon wrote: 5th ed game salamanders successors VS tyranids
narrow victory for the astartes
Spoiler:
Funny SM colour scheme - looks like unpainted plastic with transfers and some edge highlighting
Rangers of the north vs moria though 2 cave trolls ensured it was only about 1 man vs 3 evil guy. Arrows took their toll though depleted some mlght. Was hard scenario(destroy supplies) as keeping objective safe with so few models was near impossible. Only succeeded as opponent forgot scenario and went for kills 2 tturns. In combat use of heroic combats let me split outnumbered fights enough that the 2 attack with f4 and s4 carried day. 4-0 win though 3-1 was close as i was 1 away from broken. And had he remembered scenario on those turns 2 vp quaranteed and another 2 nearly quaranteed(i need to roll 3+ followed by 6)
One troll ran away when he broke, other got 4 of remaining 7 comboing and as he failed to roll 6 with 3 dice got killed by Arathorn, Halbarad and 2 rangers.
First game of 9th ed. Necrons vs Fabus creation. 55-63 loss. Got too pinned down on quarter and misused scarabs(should have used them as suicide missile to score 3 vp) and warriors(tried to help immortals vs venom crawler but that didn't do anything...Should have used in tandem with skorpek destroyers to try to get his rear objective).
But that warrior/immortal vs venom crawler became runnning joke. Crawler charges, kill 2-3, I pull back 1" getting dead back, warriors shoot, repeat. Took until end of game when DDA had free time to blow that thing skyhigh that it ended.
But as it tied 2 of my troop units and kept gving him kills for thin their rank seconary it was very good deal for him...
Organized lord of the rings tournament today and as odd number of players came played as well to ensure no bye rounds. Tournament won by same guy that has won previous 4 tournaments in Finland so...yeah he's doing pretty clear sweeps! Well if you are good you are good and rest of us need to catch up ;-)
Pretty weird. I had never before seen tabling of one side in LOTR(scenario ending rules make that generally pretty hard as you either end when one side goes under 25% models or start rolling 1-2 after one side loses more than half the army). Today I got tabled TWICE. And by same family(first son in round 1, then by dad in round 3...).
First game, my grey company vs Dark Lord Sauron. In lords of battle which is about worst possible scenario for this matchup...For one it's wounds caused. Well I have more wounds(since fate also counts) than his army. For second game ends after you roll 1-2 when one side has broken. Well as long as Sauron is alive he CANNOT break so basically game starts to possibly once I have lost 7 guys. Third. Every time hero is involved in fight where enemy hero dies you regain lost might...My entire ARMY is made of heroes! That's the point of grey company. Each guy is a hero Even my lowliest guy is almost as good as most faction's basic hero! So Sauron has easy time refreshing his might...And when my aragorn died on his first charge(rolling 1,2,2 for duels, 1,1,2 for fate meant I automatically died...) it was game over. All rangers dead in 30 minutes.
Round 3 angmar vs Dol Amroth. I got nicely surrounded half the cavalry at first but they grinded my infantry in the end and Imrahil joining sealed it. Witch King had taken control of center(scenario objective) but his heroes were unstoppable to my army and game continued(that 1 or 2 on roll didn't come up) way too long after I broke and when he managed to tag Witch King before my move(thus denying stand fast) looooots of orcs ran. In the end it was 4 models vs his 4 models and I got tabled....
So son tabled smallest army of tournament and dad one upped it and wiped biggest army of the tournament. What kind of vendetta that family has against me?-)
I started this threat a little over three years ago. I had recently moved to a new state and away from my gaming group. Major life events and a new career meant that my gaming time had dried up to almost nothing. The few games I did manage always happened when I made it home and saw my friends and we threw some figures on the table.
For a long time I wondered if I would ever play on a regular basis ever again. Watching this thread grow and seeing all the awesome games people were playing always made me happy. I kept painting, kept collecting rule sets and hoped that one day life would take me back home and my friends.
I made it happen this year, moving back home just a few weeks ago. I missed most of 8th edition and all of us were excited that my return coincided with the release of the new edition. Despite being home life has thrown other hurdles in front of us (thanks COVID-19!). We've spent the last few weeks quarantining, reading up on the new rules and planning lists.
Last night we had our first game. Nothing special, just a 25 PL Combat Patrol game. We played outside with masks on and had a great time. We're already planning to dive into the campaign rules and get the games rolling again.
Keep posting games on this thread. I love seeing the tables and miniatures and the various rule systems in use.
First non meeting engagement tournament of aos for me. Round 1 my nemesis bonereapers but thanks to insane dices won 28-11. He kept rolling 1's, i kept rolliing 6's. Too many for me. Rolling double 6's on round 3 kept general alive which cost me bait secondary which meant 16-4 tournament score rather than 18-2. Lol.
2500 points of Titanicus, Favilla's heavy extermination enclave held the line against Astorum's wildly rushing Hounds. skies filled with bombers and artillery, at the end the Ashen Gods crushed their assailants with unyielding impunity and sent the Warp Runners back to lick their wounds with all but their leading Warlord destroyed and trampled to dust for mere two losses in return. The remaining engines were pretty badly mauled and running their reactors red hot, though
Flesh eater court vs idoneth deepkin. Won 14-11. Turn 3 I had to sacrifice my leader and just sit there waiting to be killed to score 3 vp's(as gap shows that was vital...). Eels charged in and after armour saves had caused _54_ damage. Good luck saving 41 of them with 6+++
Sherrypie wrote: 2500 points of Titanicus, Favilla's heavy extermination enclave held the line against Astorum's wildly rushing Hounds. skies filled with bombers and artillery, at the end the Ashen Gods crushed their assailants with unyielding impunity and sent the Warp Runners back to lick their wounds with all but their leading Warlord destroyed and trampled to dust for mere two losses in return. The remaining engines were pretty badly mauled and running their reactors red hot, though
Those are some pretty huge trees!
Nice to see jungle boards, it feels like a neglected environment in comparison to urban and desert boards.
Thanks for sharing Davout. I have been in a very similar situation to yourself, like you, seeing other people's games brings me some joy too. Hopefully once things return to normality I can upload some pics from my own games soon.
Nice to see jungle boards, it feels like a neglected environment in comparison to urban and desert boards.
Thanks for sharing Davout. I have been in a very similar situation to yourself, like you, seeing other people's games brings me some joy too. Hopefully once things return to normality I can upload some pics from my own games soon.
Not really. Miniature games are often undersizing trees because frankly having 30-40m tall trees is impractical in 28mm scale...But in 6mm scale it is MUCH more practical. 33m tall would be about half a meter in height in 28mm scale...yeah who wants half a meter tall trees And you would then need to add bulk as well making it REAL tricky to actually play on board ;-)
Couple tree heights IRL:
Eastern white pine: 45 – 63 m
Birch 27-30m or so
Spruces are large trees, from about 20–60 m (about 60–200 ft) tall when mature, and have whorled branches and conical form.
With warlord standing at around 33m tall...notice how eastern white pine can be about TWICE the height of warlord. Spruces are at lowest still good 2/3(so maybe about head height?) of warlord titan.
If anything that board needs even taller trees! ;-) Redwoods are 91 meters. Nearly height of THREE warlord titans standing on each others shoulder...
1k necron vs salamanders. His force fairly static so once i got 1st turn was locking him out well. 2++ lychguard took his entire army(what's left) to deal and that was with poor save rolls. Skorpek lord had free time to deal with aggressors and warriors thanked lychguard from soaking fire by doing 9 wounds past save to marines. Reaper does do damage if you get within 7"....
2++ isn't going to survive codex. If does comboing with obsec is just evil
Lychguard stratagem bumps to 3++, nihilikh stratagem bumps save rolls by 1 if either stood still or near objective(plus extra attack but they died before getting to attack).
Fight the power, use proper sized trees on the tables instead of the usual stumps you see
We had a blast last weekend, playing a version of the Titandeath scenario with some 6000 points of Astorum / Defensor assailants rushing Favilla's 5000 point line. Report and more in the blog!
1k game necrons vs orks led by ghazkhul. Opponent new to game(2nd game) and got shook by lucky shot from stalker that alpha striked deffdred(2 shots, needed4's to hit, 3's to wound and 8 wounds with d6 damage weapon...) so made mistake of sending ghaz vs wraiths and meganobz jumped toward stalker.
Stalker died yes but skorpek lord dealt with meganobz and after 3 combat rounds(first with 2++, then 3++ and another 2++) 1 wraith still alive. Cp gone but i got objective(and my secondary involved holding that) and ghaz was kept busy. Disengaged and with warriors and praetorians went trying to kill last 6 wounds. Tactically bad idea but vp lead was already sufficient so went for more exciting(and lets try maximize vp's if i get lucky).
Praetorians died to robot and dealt with warriors, cryptek and even last wraith but by then 68 vs 35 vp. Wraiths btw scored 12 from secondaries and helped with primaries and engage on all fronts.
We played a very silly game with very loose 40k/kill teamish rules. The main drive being to have fun.
The voidsman sergeant managed to kill the main hullbreaker three times in a row, once with his las pistol, once with his shotgun, and once in hand to hand. He is a hero.