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Rogue Traders aren’t always searching for a successor who can just steer a wheel. Some of them are looking for someone who can fight an enemy that just happens to be closer than hundreds of miles away. And venerable Commissars are the obvious choice.
Very exciting, I always enjoyed my RT books so I'm happy to see a cRPG being made. I'm assuming they're using the original RT rules-set or will it RT setting using a newer one like Wrath and Glory for instance?
Voss wrote: Buggy, undeniably.
But 'scamdev'? They do deliver products and put a lot of time/hours into fixing their games so far.
They released an un-completable Kingmaker, making the first two hours passable to avoid refunds, and refused to call it "early access" because they knew they'd lose money. They censored bug reports on their forums and reddit because they didn't want their sales on release to be negatively impacted by customers being factually informed as to how buggy it was.
Voss wrote: Buggy, undeniably.
But 'scamdev'? They do deliver products and put a lot of time/hours into fixing their games so far.
They released an un-completable Kingmaker, making the first two hours passable to avoid refunds, and refused to call it "early access" because they knew they'd lose money. They censored bug reports on their forums and reddit because they didn't want their sales on release to be negatively impacted by customers being factually informed as to how buggy it was.
So no, they don't deliver.
As someone who recently bought kingmaker and has almost finished it I can say that there’s still a few bugs in there, but nothing game breaking. The devs have shown ambition and a willingness to fix their games issues. I for one will buy this game on release but not actually play it for 6-12months. I feel like that will give the devs time to fix things.
This message was edited 1 time. Last update was at 2022/07/13 07:29:53
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary.
Voss wrote: Buggy, undeniably.
But 'scamdev'? They do deliver products and put a lot of time/hours into fixing their games so far.
They released an un-completable Kingmaker, making the first two hours passable to avoid refunds, and refused to call it "early access" because they knew they'd lose money. They censored bug reports on their forums and reddit because they didn't want their sales on release to be negatively impacted by customers being factually informed as to how buggy it was.
So no, they don't deliver.
Er, no. Some of the secret endings didn't work, but Kingmaker was 'completable.' It was a buggy mess early on, but you could get to the end. Saw several youtubers/streamers get that far.
As far as censoring, I have legitimately no idea what you're talking about. You can still find bug reports from the pre-release beta on their forums. (their forum software suggests other threads you might like, and isn't good about the selection criteria, so dredges up old stuff all the time). If they censored bug reports, they were really bad about it. Can't speak to reddit at all, but the steam page, steam reviews, streamers/youtubers and their own forums weren't even vaguely shy about how buggy it was. If you didn't know, that was definitely a user error.
They didn't call it 'early access' because it...wasn't (EA is customers paying to be beta testers). It was just a buggy release.
----
There are reasonable concerns that this game will be a buggy mess on release. But if that's a concern, pick it up on sale 6-12 months later.
The precedent with both kingmaker and wrath that they get the games to a good state... eventually. But not that they scam or don't finish the games.
Though the DLC tends to be poor, and not very fun as a rule. I'd happily recommend that people skip the dlc and season passes.
This message was edited 2 times. Last update was at 2022/07/13 13:01:34
Hecaton wrote: They were cebsoring people on their forums and reddit from posting about bugs because they wanted to keep the hype train going. It wasn't user error.
Yeah, you said that before. But like I said, I can find lots of stuff on their forums about bugs, stretching all the way back to before release. Its really weird to repeat a claim of censorship when there are uncensored forum posts to be found.
And the steam reviews and influencers weren't shy AT ALL about bugs. So whatever 'hype train' was going on, it would've happened on Steam, not on the developer's tiny forum.
(which... it was a new dev studio with a fairly niche game. There wasn't much of a hype train at any point. Even on paizo's pathfinder forums, which you'd think would draw an audience, it was barely talked about)
If anyone bought that game at release not knowing about bugs, it was because they didn't look. I said 'user error' to be kind.
This message was edited 2 times. Last update was at 2022/07/13 17:44:37
Voss wrote: Yeah, you said that before. But like I said, I can find lots of stuff on their forums about bugs, stretching all the way back to before release. Its really weird to repeat a claim of censorship when there are uncensored forum posts to be found.
Before release it was definitely the case that reporting bugs were cool. Right at release... nah, there was dead silence and people who pointed out bugs were getting suspended or banned with no explanation.
Voss wrote: And the steam reviews and influencers weren't shy AT ALL about bugs. So whatever 'hype train' was going on, it would've happened on Steam, not on the developer's tiny forum.
Also reddit, which likes DnD. Their Steam forums were censoring reports of bugs as well as anyone who talked about refunding the game.
Voss wrote: If anyone bought that game at release not knowing about bugs, it was because they didn't look. I said 'user error' to be kind.
If anyone bought the game thinking it was complete and not early access, they were hoodwinked. Not mistaken, misinformed.
Right, at this point I'm going to pat you on the head for your cute little conspiracy theories and let it go. The game _was_ a mess on release, and five minutes of looking into it told anyone who cared that was the case. There was zero hoodwinking or misinformation.
useally when someone claims "people where banned for reporting bugs!" and you can prove that people wheren't what they mean is "I posted an agressive entitled "bug report" that insulted the devs,etc and got banned"
Opinions are not facts please don't confuse the two
BrianDavion wrote: useally when someone claims "people where banned for reporting bugs!" and you can prove that people wheren't what they mean is "I posted an agressive entitled "bug report" that insulted the devs,etc and got banned"
Would be ideal, but I can't imagine modern GW validating anything the FF guys did; I always got the impression they were reallll salty about how FF got 40k better than them.
This message was edited 1 time. Last update was at 2022/07/14 17:03:30
And this whole game is based on FFG's Rogue Trader RPG, which was written by GW and handed over to FFG to complete.
I'm fairly certain the Storm Wardens were a FFG creation.
And they were created for Deathwatch, which came after Rogue Trader.
When Black Industries was shut down, everything they had was handed over to FFG, which included one nearly completed book and lots of notes on a few upcoming things. After that everything became an FFG product.
Navigator characters are always weird ones. On the one hand, they're fascinating, but on the other hand, there really is very little reason they should ever leave the ship. (Except on civilized worlds and negotiating with navigator houses or other important trade folks)
Curious if this will be a NPC or they'll try to shoehorn her into the party. With the attendant risk of 'Navigator's dead, you're stuck here forever'
The Red Hobbit wrote: Yes indeed, the Navigator is a precious commodity so risking one on an adventure never seems to be worth it.
I wonder, will the game allow you to create a party, or is it mostly pre-made NPCs, or both?
Previous games have been both, but...
a) you miss out on story content
b) custom mercs have been _much_ lower point buy (for stats) than pre-made NPCs. On the other hand, several of the premade NPCs have terrible stat choices for their class and Owlcat insists that their classes are fundamental to their stories... somehow. Even when it never comes up. (It makes sense when 'Cleric of <Bob>' _is_ their backstory (though that's a little dull), it doesn't make sense for 'archer,' which accounts for a surprising amount of NPCs so far)
Not sure how the system change will affect NPCs vs mercs. With enough system mastery in pathfinder, it was easy to make 'better' characters, but the lack of connections with the story always felt bad, even though some of the NPCs have terrible stories.
This message was edited 1 time. Last update was at 2022/09/07 12:46:49
Curious if this will be a NPC or they'll try to shoehorn her into the party. With the attendant risk of 'Navigator's dead, you're stuck here forever'
Could be a funny, and suitably grimdark issue. Or they'll just handwaive that away for game mechanic reasons.
Or, as I've seen a few tactical RPGs do, sometimes you have characters that can "die" in the combat, but they'll only just become gravely wounded. They'll become unplayable, but will still be alive for cutscenes and stuff, sometimes with changes to appearance to show they're permanently disabled or something. IIRC some of the Fire Emblem games did this.
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.