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Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Just unlocked the Space Wolf!

And now the Dark Eldar character. Hope they impress.

This message was edited 1 time. Last update was at 2023/12/23 11:21:24


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Is this worth getting? Or is it a buggy incomplete mess and I'm better off waiting for patches/all the DLC?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 H.B.M.C. wrote:
Is this worth getting? Or is it a buggy incomplete mess and I'm better off waiting for patches/all the DLC?


I've been enjoying it immensely.

I have one playthrough that's fairly deep in the game (tail end of Chapter 4) and I didn't really encounter any game ending bugs. There have been hotfixes hitting what seems like every other day. The most bugs that I encounter are weird cinematic pauses when scripted stuff starts. A few bugs in combat that make it drag while the AI decides what to do, but its few and far between. Some pathfinding hijinks as well.

I started a "Heretic" playthrough and a lot of the bugs that I encountered in the initial playthrough mentioned above are gone.

I had Steam refund credit, so I don't feel like I paid full price for it, but there is nothing here that makes me think its not worth its asking price of $49.99. YMMV

Spoilers :

Spoiler:
Not a big fan of the Space Wolf. By the time you get him, you more than likely have a solid, high level, well equipped crew that jives well and the SW can't use most of the standard equipment that you'll have accrued. I'm always underwhelmed when I use him. Its possible that I'm using him incorrectly though.

The Dark Eldar character though, has none of the SW's issues.

This message was edited 1 time. Last update was at 2023/12/26 21:05:01


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 H.B.M.C. wrote:
Is this worth getting? Or is it a buggy incomplete mess and I'm better off waiting for patches/all the DLC?


Its definitely not incomplete. The occasional minor bug, but nothing you cant save scum away. And you'll be save scumming a lot anyway. Just get in the habit of manually saving since the autosave doesn't happen often enough.

Overall a solid A- on launch I would say.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

So, about 25% into my "Heretic" run as a Psyker/Arch-Militant, by choosing that option in dialogue every time, unless is makes me fail a quest or kills a party character :

Spoiler:
I've dominated 2 Forgefiends and now they are an option to defend the ship during warp jump incursions, rather then using my party, or arming up the ship crew with gear out of my cargo. Didn't expect that! I haven't used them yet, as I fear they will get killed and be a one and done option.

The combat bonuses and gear that Heretics get is pretty awesome too.

I'm hoping the ship will slowly "Chaosify" as I run deeper into my playthrough. Also hoping I can turn a good amount of my party members to Chaos as well, but I think a few will be hard/impossible to convert.


This message was edited 1 time. Last update was at 2023/12/29 16:16:28


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Executing Exarch




I've been playing slowly. I finally finished Chapter One last night.

Spoiler:
The Aurora fight is annoying. He's insanely overpowered, to the point where if his AI was even half-way intelligent, he could solo the party. The fact that he's so powerful, and the fact that his AI is so bad made it a less than satisfying fight.
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Eumerin wrote:
I've been playing slowly. I finally finished Chapter One last night.

Spoiler:
The Aurora fight is annoying. He's insanely overpowered, to the point where if his AI was even half-way intelligent, he could solo the party. The fact that he's so powerful, and the fact that his AI is so bad made it a less than satisfying fight.


Yeah, AI is pretty atrocious :

Spoiler:
In Act 2, I found a planet(Frozen Princes star system) that had 3-4 Chaos Marines, a dozen traitor guardsmen/culists, and a Hellbrute. When I initially landed on the planet I marched straight into the Hellbrute by accident and it made short work of my people. 2nd attempt, I killed all the marines but the Hellbrute would take out one or two of my party per turn once it got into range and had LOS. Then I noticed that the guardsmen were shooting at the Hellbrute, giving it a stackable damage buff, at the expense of its health.

So on my victorious attempt, I just stayed out of LOS where it couldn't fit, killed the CSMs and the Hellbrute just stood there and took the damage from its own people. For like a dozen turns I just stood in cover and the Hellbrute was ground down. Only thing that really threw a wrench in the plan was that some of the guardsmen could turn into Chaos Spawn, which would attack, but at this point in my game they were easy pickings. After the Hellbrute was dead, what was left of the traitors attacked and they were taken out easily.

With half way competent AI, I would've left this planet and maybe returned when I was leveled up, as it would be impossible against that kind of force. Reading about it, it seems to be a Chapter 4 plot/quest, but you can access it in the early chapters. I hope I didn't bug the game out by taking it out early.

Speaking of bugs, my second playthrough as a Heretic is much buggier then my initial good guy run.

This message was edited 2 times. Last update was at 2024/01/03 16:29:43


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

This game has really re-ignited my interest in 40K lore and such.

Spoiler:
Found a world that had a very well protected vault of alien items. Ork (!), Necron, both major varieties of Eldar, and other items that reference obscure 40K alien races. Once I got to a Necron pylon of some sort, I got attacked by a group of Necrons who teleported in. Pretty big shock as I hadn't encountered them yet in game, and honestly didn't even know they were in this game. Luckily I had equipped my Techpriest with a rifle I found in this vault that stops/impedes Necrons from repairing/resurrecting. As expected, they were a pretty tough fight, but once I figured out that the scarabs were key to them repairing, I took them down one by one.

Another world had a palace of some sort that looked like a ghoul from the AoS Flesh Eater Courts had started decorating. Piles of dead bodies and gore, with docile combat servitors milling about. At the end of the palace, a solitary "corrupted aristocrat" sat. From the description text, he appeared to be some sort of vampire. He had tons of hit points, and about 9 combat servitors of various loadouts who turned hostile. Made short work of them, and looted the main guy. He gave me something called a "Halo Device" that drastically increased strength, agility and toughness, as well as giving buffs in combat when causing damage, at the expense of willpower and intelligence. It can't be unequipped once its on. My Psyker/Assassin may benefit greatly from it, but I'm worried it will ruin my character in unforeseen ways.

At this point, I'm expecting a Man of Iron to show up or something crazy.

Annoying bugs aside, this is a great 40K game and a pretty damn good RPG.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 nels1031 wrote:
Just unlocked the Space Wolf!

And now the Dark Eldar character. Hope they impress.


My question is how do you even get a dark eldar character. You must have to play as heretic for them to even consider teaming up with you. Knowing dark eldar they'd look at you like cattle and sheep rather than a mutual trading partner.

Join skavenblight today!

http://the-under-empire.proboards.com/ (my skaven forum) 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

 flamingkillamajig wrote:
 nels1031 wrote:
Just unlocked the Space Wolf!

And now the Dark Eldar character. Hope they impress.


My question is how do you even get a dark eldar character. You must have to play as heretic for them to even consider teaming up with you. Knowing dark eldar they'd look at you like cattle and sheep rather than a mutual trading partner.


Spoiler:
Simplifying it, but the player character and the Dark Eldar character are both betrayed and sentenced to die in the arena. You can kill him, but you can also appeal to his desire to survive and team up with him, then he joins the party and you fight out of Comorragh. He also made a bargain that he can’t fulfill with a clan of Mandrakes and they vow to hunt him down, hence the Dark Eldar character is using the player character as protection.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in de
Longtime Dakkanaut





I used to be a big CRPG fan back in the day, but never found the right motivation to get immersed into one again since Divinity and Pillars of Eternity, mostly because these games tend to eat up time like few others.

When RT was announced, I was mostly indifferent towards it for that reason and a due to a healthy wariness of licensed 40k games, but I decided to give it a try anyway...

I've been playing through the entire weekend and couldn't wait to get back into the game after work this week, even staying up late to get some more hours in. The quality is a lot better than I expected, as far as the characters, dialogues, voiceover and overall adaptation of the setting goes. They seem to have done their research for the most part and the fact that you are playing as a RT does give some leeway to bend the rules wherever it's necessary for the plot to develop.

I've never played Dark Heresy, but the mechanics of the ruleset seem fun and varied enough so far. Not sure I'd go for a second playthrough at this point, even though there are some meaningful differences in how you can approach situations, but it'd probably just take too long.

Instead, I'm hoping for new content down the line, hopefully fueled a robust modding community. Ideally, I'd want to see more ways to customize appearances and additional character origins that meaningfully alter gameplay. That and more voiced companions, preferably a Kroot tracker and some sort of former death cult or hive ganger agent.

Of course, I've also started building a small squad of operatives on the tabletop, with Sister Palos doubling as my Argenta, and the KT navy breacher sergeant as my naval officer.

This message was edited 1 time. Last update was at 2024/01/17 16:41:40


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 flamingkillamajig wrote:
 nels1031 wrote:
Just unlocked the Space Wolf!

And now the Dark Eldar character. Hope they impress.


My question is how do you even get a dark eldar character. You must have to play as heretic for them to even consider teaming up with you. Knowing dark eldar they'd look at you like cattle and sheep rather than a mutual trading partner.


That's why you dom him to get him into line

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Executing Exarch




 BertBert wrote:

Instead, I'm hoping for new content down the line, hopefully fueled a robust modding community. Ideally, I'd want to see more ways to customize appearances and additional character origins that meaningfully alter gameplay. That and more voiced companions, preferably a Kroot tracker and some sort of former death cult or hive ganger agent.


There are a couple of announced DLC for this year. The first takes a closer look at your ship, specifically decks and crew. The other features the Imperial Tithe (which no Rogue Trader would *ever* skim part of...).
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well, finally made it out of the prologue.



Spoiler:




About had a heart attack when the final fight showed up. Chaos Space Marine is scary AF. Only had to save scum a few times, but it was a tough fight. Stacking abilities makes it managable, but man if you made it there with a suboptimal build for your characters you could easily find it impossible

This message was edited 2 times. Last update was at 2024/01/18 06:06:56


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in de
Longtime Dakkanaut





Careful, story related spoiler for act 2 below!

Spoiler:


So we get this corrupted admech fellow as a boss fight. Now, I know this is a long shot, but given that most character models in the game seem to be faily accurate to their miniature version, could this be a sneaky preview of a future dark mechanicum release?



This message was edited 2 times. Last update was at 2024/01/18 14:02:12


 
   
Made in us
Executing Exarch




 Grey Templar wrote:
Well, finally made it out of the prologue.



Spoiler:




About had a heart attack when the final fight showed up. Chaos Space Marine is scary AF. Only had to save scum a few times, but it was a tough fight. Stacking abilities makes it managable, but man if you made it there with a suboptimal build for your characters you could easily find it impossible


I mentioned him earlier. His AI is pretty bad. If it were even half-way decent, he'd probably wipe the floor with even the most min-maxxed parties.

In some respects, that makes the fight even more annoying, imo.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Still stuck in act 3, just can't find the motivation to get through that slog, might also be due to how my character is not really built for what I'm being put through right now.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Anybody else notice that familiars seem to unequip themselves a lot?

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I've stopped using the skulls because the blocks of text they keep spamming on screen are obnoxious as hell sometimes.

Unless there's other pets to collect aside from the skulls, in which case.. where?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

Is it possible they are getting damaged in combat?

I also unequip them for the same reasons as BrookM. Do they serve any function outside of the text spam? I always wanted grenades, stims and medpacks instead.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

They're a fun and fluffy addition, but they take up a slot better used for actual kit, unless the text spam provides some other buff or bonus I am not seeing.

Speaking of pre-order bonuses, weren't we able to customize our throne at some point as well?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[DCM]
Savage Minotaur




Baltimore, Maryland

I wondered the same about the throne and I think I found some answers on reddit and steam forums :

Apparently the throne "customization" happens automatically from what I read. If you own the DLC, it changes it for you, with no way to toggle.

Unless its bugged, or the option is hidden somewhere I can't find it.

This message was edited 1 time. Last update was at 2024/01/19 19:35:42


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Okay, bit disappointing. 😕 I get why we couldn't get a custom banner, but I was expecting more from this.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Longtime Dakkanaut





The game is definitely rough around the edges. I found a nice promethium canister for the backpack slot of my heavy flamer militant, but the game keeps hiding it from time to time. Not sure if it's after reloading, but it happens specifically to that item/model while capes remain consistent.

Same goes for familiars, but as some have mentioned, they are more distracting than anything with their text boxes obstructing the screen all the time. I'm also sure the game keeps ignoring some of my mouse inputs. I regularly find myself having to click a second time before my character gets moving. I suspect this is due to scenery elements in the foreground blocking the cursor.
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I have a suspicion that combat unequips them.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

They are pumping out patches at a steady rate though, so they're on top of things at least.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nz
Blood Angel Terminator with Lightning Claws






New Zealand

 BrookM wrote:
They are pumping out patches at a steady rate though, so they're on top of things at least.


Yup, there have been a few; but for some reason, GOG refuses to allow me to download the latest one for some reason :/ . Don't know if that's GOG or the game, though. Does anyone else have this problem?

This message was edited 1 time. Last update was at 2024/01/19 23:24:27


"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.

The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?

 
   
Made in us
Executing Exarch




 Adrassil wrote:
 BrookM wrote:
They are pumping out patches at a steady rate though, so they're on top of things at least.


Yup, there have been a few; but for some reason, GOG refuses to allow me to download the latest one for some reason :/ . Don't know if that's GOG or the game, though. Does anyone else have this problem?


I was able to download the most recent patch through Steam. Make of that what you will.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Galaxy isn't the most stable of clients at times.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Executing Exarch




Speaking of buggy achievements...

No Stone Unturned - You Visited All Systems in the Koronous Expanse - 47.7% of players have this achievement

Light of the Astronomican - You Charted a New Path Through the Warp From One System to Another - 43.2% of players have this achievement


Uh... /smh
   
 
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