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Made in gb
Ridin' on a Snotling Pump Wagon






AllSeeingSkink wrote:
 Mad Doc Grotsnik wrote:
I guess the upside is not being particularly fast paced (you can take your time considering your move, and still complete your turn fairly swiftly), stopping to ask “which one is that again?” isnt going to add much to that.

I suspect it will just be a bit of Getting Used To.


Unless you normally play with a turn timer. I dunno how common that is though.


Still depends on how long you’re given for a turn.

5 minutes? Not enough I’d wager. 15 minutes? Probably doable, but would need you on the ball (Pune!) After all you’ve only a few models, and it’s a game played in your head a turn or three in advance, so you should have some idea of where you need your guys to end up this turn, so they can get the touchdown next turn. Add in turnovers happening at any point, especially if your dice are in a strop, and it’s just not the same time pressure as say, 40K or AoS. So asking “can you remind what’s what?” is less likely to slow things down.

But as others said, a simple colour coding of bases will speed things up nicely.

   
Made in au
Veteran Inquisitorial Tyranid Xenokiller




Down Under

 Mad Doc Grotsnik wrote:
After all you’ve only a few models, and it’s a game played in your head a turn or three in advance


Oh, how I wish that was the case in reality, I am still shocked at the amount of people who will start their turn with a good 30 seconds to a minute deciding what to do, even on a kick off.

After my first public tournament I thought I was the weirdo for imagining what I would do right now if their turn ended immediately, and then updating that plan every move they made.
Obviously tricky math options and gut feels mean that there is always time to fall into analysis paralysis but the amount of coaches I have played against who don't even consider planning until it is their turn is the take away I am trying to point out.

After 5 years of co-running a tournament we had to implement 4 minute rounds with timers because some people (far from all of them) were just taking too long agonizing over choices.
People bitched and moaned for the first year and then got over it and we are still going 6-7 years later.
I don't we ever came across people actively trying to burn the opponent's turn with delays on if to use Stand Firm or not, or rolling dramatically slow for armour breaks etc.

Glory is fleeting. Obscurity is forever.




 
   
Made in gb
Dakka Veteran





A 15 minute turn in BB is rather long for even a semi experienced player. That 4 minutes is probably 'ok' as a benchmark though it really does depend on the context of the turn in general, what teams are involved, when in the game it is etc. If you're playing as, say, Khorne and typically throwing a lot of blocks per turn (which necessitates more dice rolling than other actions, especially when that's increased exponentially by something like Frenzy) then you're probably going to be taking a fair bit longer than, say, Wood Elves who'll often just do the one or two crucial things they need to get sorted on their turn and then dodge away with anyone who's left. Throw Team mate or attempted chain-pushes to get a 1-turn touch down can take a fair bit of mental working out prior to and during a turn to be worth attempting. Again, too many variables to give anything like a sweet spot. Some (very good) players I've been against are just naturally more calculating and ponder for a while. Others can be equally as capable but just take one look at the current layout of the game and shift their models about in seconds.

It is definitely a courtesy to make difference in positionals as clear as possible though and some of the GW sculpts aren't entirely constructive in that regard. They at least have a sense of familiarity though if players are conscious of the current range. The issue can just as easily arise with the sheer diversity of models people will use for Blood Bowl (and quite rightly so, far be it from me to argue against creativity) but it's not always easy or even fun during a 4th tournament game of the day when you're already a bit worn out having to consciously try and remember that your opponent's hippo in a leotard miniature is, in fact, a Khorne Bloodseeker whilst the rhinos in leotards are the Khornegors. I've lost a game because what I thought was a skaven linesman was in fact a gutter runner (and was indeed in range to score) because my opponent was using the plastic plague monk models from Fantasy to represent his entire team and there wasn't any tangible difference in the models. Which is entirely on me; I should have made sure to double check at that point but I just personally think it polite to make it as easy as possible for opponents to distinguish between positions with as many visual prompts as possible (much as I hate the idea of colour coding bases for positions; it ruins the aesthetic coherence of the painted models IMO and actively clashes with how most players denote skills).

With those Amazons, there are some differences between positions but personally I would have wanted a bit more; jaguar pelt headdresses or some dino-bone helmets on the blitzers or something?
   
Made in au
Grizzled Space Wolves Great Wolf





I haven't really played much of the table top version of BB, but in the online version I'd always play with a turn timer, perhaps it's less common the TT version.
   
Made in gb
Dakka Veteran





AllSeeingSkink wrote:
I haven't really played much of the table top version of BB, but in the online version I'd always play with a turn timer, perhaps it's less common the TT version.


If you're playing the Cyanide games then they have a turn timer by default (though they can be altered). FUMBBL and the like are similar. Based on my experience it's much less common in tabletop leagues but (as mentioned above) does come in to tournaments for various reasons, albeit it's generally more the exception than the rule.
   
Made in gb
Longtime Dakkanaut





 Dysartes wrote:
Huh - interesting that the Blitzers don't have claws.


Fish don’t have claws.
   
Made in gb
[DCM]
Fireknife Shas'el





Leicester

I’m surprised no one mentioned the weird new Amazon star player yet?

https://www.warhammer-community.com/2022/07/25/blood-bowls-latest-superstar-loves-frogs-hexes-and-being-weird-on-the-pitch/

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in gb
Dakka Veteran







I tried to forget it was there.
   
Made in gb
[DCM]
Fireknife Shas'el





Leicester

I mean, I didn't say it was good!

DS:80+S+GM+B+I+Pw40k08D+A++WD355R+T(M)DM+
 Zed wrote:
*All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
 
   
Made in de
Fresh-Faced New User




I DO like her. The teams of sexy female warriors / lizzardmen now have a grumpy hag. Perfection!
She is in theme and absolutely weird looking. As all BB star player minis should be. ( She could also stand in as a amazon trainer)
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





Also, free, ranged hypno gaze (even once per game) is an amazing ability and kinda makes all the restrictions on the snake’s yoink look silly.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Dakka Veteran





 Mr_Rose wrote:
Also, free, ranged hypno gaze (even once per game) is an amazing ability and kinda makes all the restrictions on the snake’s yoink look silly.


It's arguably too good to be honest. Just drop that thing on a ball carrier when their team is chasing the game and it's basically stopping any chance of scoring completely as they lose a complete turn. Hypno-gaze just means they lose Tackle Zones (i.e. you use it to break into a cage); this means that player is completely out of the game on a 2+ for the whole turn. Personally I'd have said just making it exactly like Hypno-Gaze but not needing to be adjacent was strong enough. Some of the Star Player abilities are getting a bit obnoxious and there's a reason a lot of fairly major tournaments are starting to outright ban Stars.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

JimmyWolf87 wrote:
 infinite_array wrote:
I'm kinda worried about the changing of positionals. We've already got Norse and Bretonnians for "bash" human teams, with Amazons and Kislev/Slann on the "agile" side.

Will the Blockers (I'm guessing they'll have something like Wrestle) really work with the rest of the team?


To be honest Amazons are (or were if the new roster changes it) pretty much a 'bash' team as well in a lot of respects; it's arguably their most effective style. 'Bretonnians' aren't quite so bashy now that they've become Imperial Nobility in the official rules and even Kislev/Slaan aren't necessarily that agile, Leap just made them able to pull off ridiculous plays if they get lucky with their rolls. Who knows what equivalent (if any) they'll get in any official incarnation.


They sent us some mixed signals. They have a quote about Amazons being as fast as elves- which would require at least some major MA buffs to be true.

But they also replaced the Catchers with Blockers, which seems to indicate that they're leaning in to the Amazon's more bashy play style.


(Slann in the current rules are very agile because they were given Pogo Stick rather than Leap- basically they get to continue using the old Leap with Very Long Legs rules. They just aren't as good at passing because they never had a thrower position).

 
   
Made in de
Longtime Dakkanaut







Granny with animals plays Blood Bowl? Hard pass.
   
Made in gb
Mighty Vampire Count






UK

I thought she was Bretonnian from the name but apparently not....

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Dakka Veteran





 odinsgrandson wrote:
JimmyWolf87 wrote:
 infinite_array wrote:
I'm kinda worried about the changing of positionals. We've already got Norse and Bretonnians for "bash" human teams, with Amazons and Kislev/Slann on the "agile" side.

Will the Blockers (I'm guessing they'll have something like Wrestle) really work with the rest of the team?


To be honest Amazons are (or were if the new roster changes it) pretty much a 'bash' team as well in a lot of respects; it's arguably their most effective style. 'Bretonnians' aren't quite so bashy now that they've become Imperial Nobility in the official rules and even Kislev/Slaan aren't necessarily that agile, Leap just made them able to pull off ridiculous plays if they get lucky with their rolls. Who knows what equivalent (if any) they'll get in any official incarnation.


They sent us some mixed signals. They have a quote about Amazons being as fast as elves- which would require at least some major MA buffs to be true.

But they also replaced the Catchers with Blockers, which seems to indicate that they're leaning in to the Amazon's more bashy play style.


(Slann in the current rules are very agile because they were given Pogo Stick rather than Leap- basically they get to continue using the old Leap with Very Long Legs rules. They just aren't as good at passing because they never had a thrower position).


I sort of doubt they'll get an MA buff (hope not) but we'll see what they end up looking like.

Slaan are fairly agile I suppose in that ruleset. Personally I think 4x 2+ Agility Catchers with Pogo is a bit much, even if they are ST2 but then I was never a huge fan of the team concept anyway. If GW ever touch it then presumably it won't be Slaan.
   
Made in gb
Regular Dakkanaut





 Mr Morden wrote:
I thought she was Bretonnian from the name but apparently not....


Think they were going for a Cajun swamp dweller with the name, which is kinda jungley I guess? I'm not a massive fan.
   
Made in us
Speed Drybrushing





Any knowledge leaked as to the release date?
   
Made in gb
Fixture of Dakka







Glotl Stop Is the Cold-Blooded Star Player Who’s Red Hot in Blood Bowl




2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Longtime Dakkanaut





He's leagues apart from the kroxigor (and the colourscheme is doing him no favours), I think his thing is frenzy and animal savagery.

It that just to get a second kroxigor (or a big guy on an amazon team)?

This message was edited 1 time. Last update was at 2022/09/12 19:17:55


 
   
Made in gb
Fixture of Dakka





A rather spectacular model.

Casual gaming, mostly solo-coop these days.

 
   
Made in us
Charing Cold One Knight





Sticksville, Texas

 Tastyfish wrote:
He's leagues apart from the kroxigor (and the colourscheme is doing him no favours), I think his thing is frenzy and animal savagery.

It that just to get a second kroxigor (or a big guy on an amazon team)?


It is a Kroxigor Star Player (Glotl Stop), much like Morg N' Thorg is a named Ogre.
   
Made in jp
Dakka Veteran





Hampton Roads, VA

https://www.warhammer-community.com/2022/09/27/speed-savagery-and-slipperiness-the-amazons-return-to-the-blood-bowl/

Article with some stats for the Amazon team. They look nice and reinforce my initial desire to get them as a team.

"Hi, I'am Cthulu. I tried to call, but I kept getting your stupid answering machine."
Love's Eldritch Ichor

Blood is best stirred before battle, and nothing does that better than the bagpipes.

 
   
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Dakka Veteran





 guardpiper wrote:
https://www.warhammer-community.com/2022/09/27/speed-savagery-and-slipperiness-the-amazons-return-to-the-blood-bowl/

Article with some stats for the Amazon team. They look nice and reinforce my initial desire to get them as a team.


That's quite a departure from their previous rules. Some interesting stuff in there; Skill access might be a key factor in how effective those Blockers/Blitzers are going to be. At the very least it makes Tournament builds for Amazons a bit less predictable (re. boring).
   
Made in us
Longtime Dakkanaut





Myrtle Creek, OR

Happily surprised that GW actually included the team profile including the text of the newly introduced Hit and Run rule in the assembly instructions for the Amazon kit.

I bust their chops when they drive into the ditch but I wanted to give them some applause for this move.

This message was edited 1 time. Last update was at 2022/11/20 22:47:14


Thread Slayer 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





So did anyone actually see this dungeon bowl expansion coming? Like, at all? Better be bloody cheap for two teams one sheet of card and a paperback rule book… article here.

This message was edited 1 time. Last update was at 2022/11/20 22:15:55


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Longtime Dakkanaut





I could see it being around £70 - two teams and a spike with the boards free.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Completely out of nowhere. I can't recall them mentioning this one at all.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Regular Dakkanaut





Ooh, that's a pleasant surprise - I do very much much enjoy Dungeon Bowl! ^_^ Don't need any of the teams, so they'll be sold off, but new tiles and rules will be most welcome.
   
Made in gb
Longtime Dakkanaut





WarCry thread has prices and Deathmatch is £55, so not bad at all give that's a saving on two separate teams alone.
   
 
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