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Made in vn
Longtime Dakkanaut




18? You need a leader. 16 + 1.
   
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Humming Great Unclean One of Nurgle






Chopstick wrote:
18? You need a leader. 16 + 1.
18 would be leaving room for a leader; 1710 points

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
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I thought game size was 1000 pts, max warband count was 15. Are you guys discussing alternative setup I missed in a book?
   
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Prescient Cryptek of Eternity





East Coast, USA

 ImAGeek wrote:
 streetsamurai wrote:
Not a big fan of these additions. Seems to really dilute the theme and setting of the game


Honestly I agree. I wish they’d just kept it as the 8 new Chaos warbands, and either expanded them or slowly add more. Sorta like Necromunda. Unfortunately half the comments when it was announced were complaining that it was Chaos only, even though that’s kind of the theme of the game. I do understand where people were coming from but, not every game is going to appeal to everyone.


I think the whole "Chaos only" or "Order only" conversation is always interesting. 40k can suffer from the same issue. Necromunda is great... if you want to play with a variety of Imperial civilians (and a security force?). As a non-Imperial player, I haven't bothered to even look at the rules. The game could be amazing, but I just don't care about the factions at all. Warcry is similar for me. The game could be amazing, but I've mostly ignored it because I'm not interested in Chaos war bands scuffling with each other. Now that Ossiarchs (my AoS faction) are being added, I'm curious and will probably at least run through some demo games. Adding the extra factions moved this from a hard pass to a maybe. From GW's standpoint, that has to be a good thing.

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Made in be
Longtime Dakkanaut





To be honest, the gap between the core chaos bands and the AoS ones is quite obvious. Allies, chaotic beasts and mercenaries aren't enough - they're stuck with just one leader and with a great majority of infantry. IMHO, that's the main reason people don't really feel the AoS factions have their right to be here.

If you play only core Chaos, there is that keener feeling of balance. Not saying some aren't better than others in many cases, but well...possibilites of long range shooting, high move and flying warriors are more restricted at least.

But what is good with these waves is that we'll have a wide range of profiles for our scenarios. I feel like the AoS factions make great antagonists for special missions, a bit like those in Monster and Mercenaries or the Warcry Annual 2019. What about going in a dark ruin infested with Daemon of Tzeentch, only to fight a cunning Herald holding the Book of Nine Truths that you could take as an artifact of power as a prize ? Or reenacting the Vermintide video game in Warcry by playing a series of scenarios against Skavens where the protagonist band desperatly tries to save his skin and repel the Skaven invasion of Carngrad ? Sure, we could have made those from scratch, but it's easier when something already exists.

This message was edited 2 times. Last update was at 2020/01/28 19:14:31


 
   
Made in vn
Longtime Dakkanaut




Chopxsticks wrote:
I thought game size was 1000 pts, max warband count was 15. Are you guys discussing alternative setup I missed in a book?


Hmmm, You're right. I didn't see a max bodies band that often.
   
Made in si
Foxy Wildborne







And with good reason, chaff just isn't good.

This message was edited 1 time. Last update was at 2020/01/28 20:15:21


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Chopxsticks wrote:
I thought game size was 1000 pts, max warband count was 15. Are you guys discussing alternative setup I missed in a book?
Whoops, I was thinking 20, my mistake.


Automatically Appended Next Post:
 Sarouan wrote:
To be honest, the gap between the core chaos bands and the AoS ones is quite obvious. Allies, chaotic beasts and mercenaries aren't enough - they're stuck with just one leader and with a great majority of infantry. IMHO, that's the main reason people don't really feel the AoS factions have their right to be here.

If you play only core Chaos, there is that keener feeling of balance. Not saying some aren't better than others in many cases, but well...possibilites of long range shooting, high move and flying warriors are more restricted at least.

But what is good with these waves is that we'll have a wide range of profiles for our scenarios. I feel like the AoS factions make great antagonists for special missions, a bit like those in Monster and Mercenaries or the Warcry Annual 2019. What about going in a dark ruin infested with Daemon of Tzeentch, only to fight a cunning Herald holding the Book of Nine Truths that you could take as an artifact of power as a prize ? Or reenacting the Vermintide video game in Warcry by playing a series of scenarios against Skavens where the protagonist band desperatly tries to save his skin and repel the Skaven invasion of Carngrad ? Sure, we could have made those from scratch, but it's easier when something already exists.
All I can say is that as a Splintered Fang player I don't feel like I am at a particular disadvantage against these new warbands. But maybe 'Fang are just good, I don't know the meta.

At any rate I feel like the focus of Warcry as a game is campaigns, where the nuance on balance is a bit less of a focus. In that regard having as many options as possible so everyone can use their faction of choice is a good thing. I know I personally have no interest in Necromunda, for example, because the focus is only on Imperium.

This message was edited 2 times. Last update was at 2020/01/28 22:08:33


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in es
Longtime Dakkanaut





 NinthMusketeer wrote:


At any rate I feel like the focus of Warcry as a game is campaigns, where the nuance on balance is a bit less of a focus. In that regard having as many options as possible so everyone can use their faction of choice is a good thing. I know I personally have no interest in Necromunda, for example, because the focus is only on Imperium.



cult genestealer, chaos, and corpse grinder cult (khorne) are there
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 NinthMusketeer wrote:


At any rate I feel like the focus of Warcry as a game is campaigns, where the nuance on balance is a bit less of a focus. In that regard having as many options as possible so everyone can use their faction of choice is a good thing. I know I personally have no interest in Necromunda, for example, because the focus is only on Imperium.


The focus of Necromunda is hardly on the Imperium. The closest to an actual Imperial faction is the Enforcers, and even then they’re the hired heavies of the corrupt planetary governor, than upholders of Imperial law.

But regardless, it’s fine if you don’t like Necromunda because of the narrow focus. I don’t think Necromunda should therefore include every 40k faction.

This message was edited 1 time. Last update was at 2020/01/29 05:54:34


 
   
Made in us
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 ImAGeek wrote:
 NinthMusketeer wrote:


At any rate I feel like the focus of Warcry as a game is campaigns, where the nuance on balance is a bit less of a focus. In that regard having as many options as possible so everyone can use their faction of choice is a good thing. I know I personally have no interest in Necromunda, for example, because the focus is only on Imperium.


The focus of Necromunda is hardly on the Imperium. The closest to an actual Imperial faction is the Enforcers, and even then they’re the hired heavies of the corrupt planetary governor, than upholders of Imperial law.

But regardless, it’s fine if you don’t like Necromunda because of the narrow focus. I don’t think Necromunda should therefore include every 40k faction.
And I don't mean to suggest it should, I just mean that the potential audience is reduced by that narrow focus. But as AoS' only skirmish-level variation (AoS Skirmish being non-functional) Warcry cannot afford that luxury, whereas 40k has Kill Team.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ie
Fixture of Dakka






KO cards - not the complete set

https://preview.redd.it/3o2oh44aspd41.jpg?width=1440&format=pjpg&auto=webp&s=3e52c9274e5714eafdcb101d0407c75e040c3b02
   
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Central Valley, California

Sotahullu wrote:
Well I am certainly interested in Beastsmen. Those guys have very good roster to drawn from.


Yup Beastmen are the only pack I pre-ordered from my FLGS. I have a sealed box of Dragon Ogres I just couldn't part with --- and now I'm glad i didn't!

~ Shrap

Rolling 1's for five decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Team Yankee * Epic Scale Hail Caesar 
   
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Hard to evaluate. Really strong guns but all their other stats are abysmal for the points cost.

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Longtime Dakkanaut




+1 T ability is pretty lame.
   
Made in ie
Fixture of Dakka






Skaven cards

https://www.reddit.com/r/WarCry/comments/evp27b/skaven_cards_yes_yes/

35 pts for Giant Rats think they are now the cheapest in the game. Apparently the Clanrat leader is 45pts.! must be a misprint as it's cheaper than regular Clanrats.

This message was edited 2 times. Last update was at 2020/01/29 17:42:52


 
   
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 DaveC wrote:
Skaven cards

https://www.reddit.com/r/WarCry/comments/evp27b/skaven_cards_yes_yes/

35 pts for Giant Rats think they are now the cheapest in the game. Apparently the Clanrat leader is 45pts.! must be a misprint as it's cheaper than regular Clanrats.


Well they are skaven.. i dont know why but it seems to make sense that the leader would be "worth less"

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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California the Southern

Looks like the sky dwarfs have a lot of options. I'll have to find uses for all the character models but at least my underworlds team will get some extra use.

I wish I could find some non- metal Dragon Ogres. They've gotten pretty scarce around my parts. Not even many 3rd party companies make much in the way of dragon ogres (I do have one from Knightmare Miniatures at least for the time being).

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
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70 points for 2 range 5 crit rat? Just knock me out dude....

35 points for 8 move rat, they really got everything.
   
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Chopstick wrote:
70 points for 2 range 5 crit rat? Just knock me out dude....

35 points for 8 move rat, they really got everything.


Well it is the year of the rat. yes-yes

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in si
Foxy Wildborne







Rats look a lot like their AoS battletome, some OP toys and a lot of meh troops.

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 lord_blackfang wrote:
Rats look a lot like their AoS battletome, some OP toys and a lot of meh troops.


Thats their MO forever. huge number of bodies or big explody toys.
i think the inclusion of the storm fiend is much. would much rather have seen the weapons teams. my doomflayer is just sitting here being sad.


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Humming Great Unclean One of Nurgle






Obviously Duardin punches are as deadly as other race's actual melee weapons

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in be
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Gift for you

Spoiler:











Yeah, the Slaves to Darkness are really disappointing. Why so many marauders and so few chaos warriors ?

Meanwhile, like NinthMusketeer said, there are many cards for SC but in the end, they are very similar. Very elite too, the lowest profile is at 170 points and no cheap eagle to have more numbers. But on the other hand, they have flying SC...

This message was edited 3 times. Last update was at 2020/02/13 01:04:43


 
   
Made in ie
Fixture of Dakka






Slaves to Darkness is disappointing alright, at least the new cards have the correct movement and defense stats. All the Chaos Warriors and Chosen's crits decreased from M&M but points stayed the same.To many Marauder horsemen options they could have added Knights if OB has Deathriders Chaos Knights aren't going to break the game.

I feel with a lot of these new warbands they could have restricted the options down more they don't need every single option most will probably never be used anyway.

This message was edited 1 time. Last update was at 2020/01/30 17:40:38


 
   
Made in be
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 DaveC wrote:
Slaves to Darkness is disappointing alright, at least the new cards have the correct movement and defense stats. All the Chaos Warriors and Chosen's crits decreased from M&M but points stayed the same.To many Marauder horsemen options they could have added Knights if OB has Deathriders Chaos Knights aren't going to break the game.

I feel with a lot of these new warbands they could have restricted the options down more they don't need every single option most will probably never be used anyway.


That's what I don't understand for the Slaves to Darkness. You can see in the other packs that it's not a matter of limited space nor balance reasons - nothing really prevented them to put more options for chaos warriors or adding knights for the same price. That they are weaker than in the challenge battle with the varanguard, I don't mind - the battle is meant to be against a varanguard and his elite followers, after all.

They could at least put a leader with shield, just to be coherent with their Starting Collection new box...oh well, nevermind. I guess it's meant to be a warband of marauders lead by a chosen or something.

This message was edited 1 time. Last update was at 2020/01/30 17:46:09


 
   
Made in ie
Fixture of Dakka






I ran the Sneaky Snuffler card through the card creator if anyone wants a copy for printing

https://rachelnertia.github.io/warcry-card-creator/
[Thumb - Sneaky Snuffler.png]

   
Made in si
Foxy Wildborne







 DaveC wrote:
https://rachelnertia.github.io/warcry-card-creator/


OMG how did I not know about this!

StD is pretty awful, or, perhaps should I say, it feels like a Warcry warband, not an AoS warband. Stormcast are basically FEC with guns so they'll be stupid good for sure, although I like FEC abilities more. Beastmen are a bit boring somehow in the stat/ability department, despite having a lot of variety in models.

The Gitz exclusive is lame as hell, one of the most unique models in the game has a mid-tier grunt combat profile with no abilities.

This message was edited 1 time. Last update was at 2020/01/30 18:57:44


Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in ie
Fixture of Dakka






Yeah the card creator is great the hardest part is getting the image.

And here's another one created for the Banshee plus the original card. They got around the abilities for the new cards by just not giving them any.
[Thumb - 4t39psuz64e41.jpg]

[Thumb - download (2).png]

This message was edited 1 time. Last update was at 2020/01/31 14:17:30


 
   
Made in us
Humming Great Unclean One of Nurgle






 lord_blackfang wrote:
 DaveC wrote:
https://rachelnertia.github.io/warcry-card-creator/


OMG how did I not know about this!

StD is pretty awful, or, perhaps should I say, it feels like a Warcry warband, not an AoS warband. Stormcast are basically FEC with guns so they'll be stupid good for sure, although I like FEC abilities more. Beastmen are a bit boring somehow in the stat/ability department, despite having a lot of variety in models.

The Gitz exclusive is lame as hell, one of the most unique models in the game has a mid-tier grunt combat profile with no abilities.
Stormcast have a pretty nasty drawback in having no chaff, the low model count really hurts them. At least in my experience of playing against them.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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