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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.

Ugh >.< The worst!!

I can't imagine they'd go this route (or hopefully, any randomness in charge distances) again.
   
Made in au
Longtime Dakkanaut




 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.


Just ads time and dice rolling that can be better used in other places of the game, better to just add something and save it for other places I think.
   
Made in gb
Mighty Vampire Count






UK

 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.


Agreed - best of both worlds

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Foxy Wildborne







 RiTides wrote:
 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.

Ugh >.< The worst!!

I can't imagine they'd go this route (or hopefully, any randomness in charge distances) again.


Keep on hoping baby. Both the Necromunda reboot and the Horus Heresy reboot have random charges.

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Melbourne

 kodos wrote:
(even KoW has a trait to add random charge range in addition to the movement)


Normally a fixed number for the trait (+1 or +2), only a small subset uses a D3 (which is gak and doesn't gel with the way the system works).

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 Rihgu wrote:
 Vulcan wrote:
 Inquisitor Gideon wrote:
That's a wish list.


A gentleman on EEFL says his friends are... not playtesting, but getting sneak previews, I guess? This is what he's reporting of their experience.

Know a guy who knows a guy who shot a guy and all that; take with the appropriate amount of salt. We'll all see if this is true or not by the end of the year.


Automatically Appended Next Post:
 Rihgu wrote:
with the caveat that scenario encourages that *somebody* has to take the first risk to get into charge range.


There are two ways to do that.

1) Make getting the charge completely irrelevant to who wins the subsequent combat. NO bonus to getting a charge in. No +1 combat res, no striking first, not even bonus S for lances and spears.

2) Random charge ranges.


Or 3) Have scenarios that encourage that *somebody* has to take the first risk to get into charge range. Ie, an objective marker to claim/destroy.


If it's placed in the middle there's still no motive to go first and get charged into oblivion. If going first and getting charged means you lose, there's still zero incentive to go first as the person who goes second will be the one both claiming the objective and benefiting from destroying an enemy unit.

If it's on one side or the other it gives that side a big advantage. If there are objectives on both sides we're right back where we started.

And again, cavalry becomes king as they charge farther than infantry.


Automatically Appended Next Post:
Apple fox wrote:
 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.


Just ads time and dice rolling that can be better used in other places of the game, better to just add something and save it for other places I think.


My general experience is the quarter-inch shuffle trying to bait the other guy into a failed charge takes WAY longer than rolling dice, sometimes taking up between three and five whole turns.

This message was edited 1 time. Last update was at 2023/03/11 15:26:47


CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 Vulcan wrote:
 Rihgu wrote:
 Vulcan wrote:
 Inquisitor Gideon wrote:
That's a wish list.


A gentleman on EEFL says his friends are... not playtesting, but getting sneak previews, I guess? This is what he's reporting of their experience.

Know a guy who knows a guy who shot a guy and all that; take with the appropriate amount of salt. We'll all see if this is true or not by the end of the year.


Automatically Appended Next Post:
 Rihgu wrote:
with the caveat that scenario encourages that *somebody* has to take the first risk to get into charge range.


There are two ways to do that.

1) Make getting the charge completely irrelevant to who wins the subsequent combat. NO bonus to getting a charge in. No +1 combat res, no striking first, not even bonus S for lances and spears.

2) Random charge ranges.


Or 3) Have scenarios that encourage that *somebody* has to take the first risk to get into charge range. Ie, an objective marker to claim/destroy.


If it's placed in the middle there's still no motive to go first and get charged into oblivion. If going first and getting charged means you lose, there's still zero incentive to go first as the person who goes second will be the one both claiming the objective and benefiting from destroying an enemy unit.

If it's on one side or the other it gives that side a big advantage. If there are objectives on both sides we're right back where we started.

And again, cavalry becomes king as they charge farther than infantry.


That’s why you need a solid infantry-based anti-cavalry option like pikes. Or buildings that can be occupied. Or specific anti-cavalry formations that units can adopt.
Also, historically, heavy cavalry charges were pretty devastating – it’s just that knights in full plate IRL were hilariously expensive to equip and maintain so no-one had truly overwhelming numbers of them.

"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in at
Second Story Man





Austria

Well, cavalry is not there to break well trained infantry with a frontal charge

You don't need a special anti-cavalry option, it should not be possible in the first place in a 1vs1 fight

And heavy cavalry was not that rare, specially in the timeframe the Empire armies are

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Araqiel






You guys realize it's a fantasy game right, and not reality?
   
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Servoarm Flailing Magos




Germany

Please take it to the Old World OT chat...

https://www.dakkadakka.com/dakkaforum/posts/list/782431.page
   
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Dankhold Troggoth






Shadeglass Maze

 lord_blackfang wrote:
 RiTides wrote:
 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.

Ugh >.< The worst!!

I can't imagine they'd go this route (or hopefully, any randomness in charge distances) again.


Keep on hoping baby. Both the Necromunda reboot and the Horus Heresy reboot have random charges.

Well that's disappointing! Thanks though, I'll be more realistic
   
Made in us
Keeper of the Flame





Monticello, IN

 RiTides wrote:
 lord_blackfang wrote:
 RiTides wrote:
 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.

Ugh >.< The worst!!

I can't imagine they'd go this route (or hopefully, any randomness in charge distances) again.


Keep on hoping baby. Both the Necromunda reboot and the Horus Heresy reboot have random charges.

Well that's disappointing! Thanks though, I'll be more realistic


As will I. I simply won't play the game if it's random charge. The more 8th is in it, the less likely I am to waste a single cent on it.

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Regular Dakkanaut




Aus



Must be about time for the big padlock until we get another actual news article huh?
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Just Tony wrote:
 RiTides wrote:
 lord_blackfang wrote:
 RiTides wrote:
 NinthMusketeer wrote:
I think half-random charges split the best of both worlds. D6+X, where X is/is based on movement.

Ugh >.< The worst!!

I can't imagine they'd go this route (or hopefully, any randomness in charge distances) again.


Keep on hoping baby. Both the Necromunda reboot and the Horus Heresy reboot have random charges.

Well that's disappointing! Thanks though, I'll be more realistic


As will I. I simply won't play the game if it's random charge. The more 8th is in it, the less likely I am to waste a single cent on it.

That's probably smart... I'll take further discussion of this over to the Dakka Discussions thread linked above!
   
Made in gb
Longtime Dakkanaut





News coming for The Old World next week. Warcom article today say "exciting new reveals and news from The Old World" during the week.
   
Made in gb
Longtime Dakkanaut






Incoming new map at a different perspective and more recycled artwork.
   
Made in gb
Longtime Dakkanaut





 Inquisitor Gideon wrote:
Incoming new map at a different perspective and more recycled artwork.



....Recycled artwork? What art are you referring to? All the art i've seen for them has been new.
   
Made in gb
Mighty Vampire Count






UK

Loving the new maps but yeah i would really like to see artwork for previously unseen or rarely things, people, places - so less another image of Skeleton cav and more glimpses of Cathay, Kislev, further afield.

Also if the focus does remain on the Empire - lets see whats different around the year 2000 - so less guns, more regional units.

Just no Halflings - EVER

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
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Tzeentch Aspiring Sorcerer Riding a Disc






Southern New Hampshire

 Mr Morden wrote:
Loving the new maps but yeah i would really like to see artwork for previously unseen or rarely things, people, places - so less another image of Skeleton cav and more glimpses of Cathay, Kislev, further afield.

Also if the focus does remain on the Empire - lets see whats different around the year 2000 - so less guns, more regional units.

Just no Halflings - EVER


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https://www.warhammer-community.com/2023/03/13/old-world-development-diary-revealing-the-weapons-of-war/






   
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Emboldened Warlock





New PLASTIC Tomb Kings and Bretonnian models. Can't believe it.

 
   
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Servoarm Flailing Magos




Germany

The most important sentence in that whole affair:

In today’s article we’re visiting the armouries of the Old World and giving you a first look at some of the weapons and wargear that can be found in the brand new plastic kits coming for the Kingdom of Bretonnia and the Tomb Kings of Khemri.
   
Made in gb
Dakka Veteran





Looks very promising. I'll contain my excitement until I see full knight models but just confirmation of new plastics and that they won't just be re-releasing the crappy 6th/7th Edition range is excellent news.
   
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Love the lil bug friends.
   
Made in gb
Longtime Dakkanaut





Finally some confirmation of brand new models!

And it's awesome that that they're Tomb Kings and Bretonnia kits. To me that they've revealed those as the first new models sort of feels like they somewhat acknowledge that what happened with them in The End Times/AoS was a mistake.
   
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Servoarm Flailing Magos




Germany

 Gert wrote:
Love the lil bug friends.


Warhammer, where the apex predator of the bug world has adopted the ultimate camouflage: a skull
   
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Dakka Veteran




Vihti, Finland

That shield-like-plank with skeleton crossed arms is, without out doubt, front of an chariot.

Whole Tomb King set up feels like its an multi-part character set.
   
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Is 'Eavy Metal Calling?





Affton, MO. USA

 Gert wrote:
Love the lil bug friends.


They were definitely your friend when the metal Blood Bowl Tomb King team came out many years ago. They were the pads that helped make joints big enough to actually glue together . Especially since they were all metal back then.

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Germany

 Sotahullu wrote:
That shield-like-plank with skeleton crossed arms is, without out doubt, front of an chariot.

Whole Tomb King set up feels like its an multi-part character set.


With that crossed-arm position i feel it's specifically the front for a minor-hero chariot, and the version for a Tomb King will have it holding these egyptian sceptres:

This message was edited 1 time. Last update was at 2023/03/13 14:27:31


 
   
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Foxy Wildborne







Bruh whaaat

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
 
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