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Altansar special rules

Working on a craftworld Altansar army and I'm trying to make up some unique but fair rules for them to offer up in battles. I thought I would post them here to float some ideas and get some feedback. I did my best to balance point differances and new bonuses by taking something away each time and detailed that as positive vs negative moves. I'm planning on adding some fluff in the future, but thought I would put it out here now as a starting point. Thanks guys.

~Seapheonix


CRAFTWORLD ALTANSAR special rules

MAUGAN RA'S home planet: Positive Maugan Ra: costs 165 points instead of 195 to reflect the likelihood of him leading an army from his home craft world. He may take a squad of 3-10 dark reapers as his entourage for normal cost.

Negative: Few of the farseers from Altansar survived the time in the eye of terror, and to reflect that and make up for Maugan Ra's cost reduction. Farseers cost 75 points and must have at least two powers.

Positive: Dark Reapers are considered troops. This is to show how Maugan Ra's home world mirrors him. Having saved them from the warp and originating from craft world Altansar has led the inhabitants to migrate towards being Dark Reapers.

Negative: Because of the emphasis on Dark Reapers there is little time to learn the intricacies of riding a jet bike. Relegating even the Guardian Jet bikes to the fast attack category instead of troop.

Unique characters:

Shelwe Kaelis: Elite pathfinder who left Altansar prior to its fall into the eye of terror, he has been wandering amongst the planets and through the web ways for over 500 years. Comparative to a phoenix lord of the rangers. His stats are as below.

Cost 125 pts

WSBSSTWIALdSv
463336210X

Having traveled for 500 years Kaelis has roamed the worlds and the paths of the web way in the true form of the nomad. He has sold his services to the corsairs and conversed with the Jokaero. His experiences have garnered him unique skills, though he is unwilling to lead any but rangers.

War gear: Customized long rifle with far sight. An advanced weapon sight that allows him to focus his weapon to not only shoot the wings off a fly in flight, but to split the wings into perfectly equal sections before the fly can hit the ground. Reflecting this his weapon counts as an AP 1 on a roll of 4+ when trying to hit.

RangeSAP
Long rifle36"X6heavy 1, sniper, pinning

Cloak of shadows

An ancient cloak blending the chamelioline properties of the ranger cloaks and the holo fields of the Harlequins. The resultant blend makes it extremely difficult to target Shelwe Kaelis. Any model targeting Kaelis rolls as if their weapons skill is 2 lower. (i.e. a space marine with BS 4 rolls as if BS 2.) WS cannot be reduced below 1

Special rules: independant character, master of stealth, infiltration, crack shot, fast shot. Cannot use crack shot and fast shot in the same turn.

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