Warmachine MKII
The idea of the Assassination Run is built upon a series of conditions.
Assuming that:
- You are playing a standard game of two warcasters, head to head.
- Assassination is one of the win conditions wherein a player wins if he kills the enemy's general.
- The activating player has free reign to activate his models and abilities in a manner of his own choosing.
- Many assassination runs are theorized on the idea of Average Rolls.
- These rolls are calculated against DEF 16, ARM 16.
A player will often push every resource on the table to make assassination runs happen.
Retribution of Scyrah Assassination Runs
- Adeptis Rahn
- Drop any upkeeps
- Run an arc node to a useful angle for the slam (7 Focus)
- Activate Adeptis Rahn's Feat: Arcane Alignment
- Arc Force Hammer at the target with the free magical attack and damage boosts. 12 + 3 dice = Average P+S 22 = 6 points of damage. (3 Focus)
- Hopefully the target is now either close enough to be reached other elements in your army as Rahn does not have enough Focus remaining to be a threat himself. He needs to have allocated his remaining 3 Focus to models that can bring attacks against the knocked down general.
- Garryth, Blade of Retribution
- Upkeep Mirage on himself. Place him within 2" in any way that gives him a charge lane and LOS to the enemy warcaster.
- Measure Control Area to guarantee he is 10.5" away from the target.
- Charge and boost to hit on both attack rolls. With average rolls, both attacks should hit. (Average roll of 8 needed to hit DEF 16).
- Average damage vs. ARM 16
- Charge attack: 11+4 dice = Average P+S 25 = 9 points of damage
- Second attack: 11+3 dice = Average P+S 21 = 14 points of damage overall
- Remaining focus: Buy an attack, boost to hit, boost for damage = 23 points of damage overall
- If the target survives, use his Feat: Vortex Lock.
- Kaelyssa, Night's Whisper
- Target should be sitting on at least two excess Focus or excess Fury.
- Upkeep Phantom Hunter (if necessary) and drop all other upkeep spells.
- Fire and boost her first attack (5 focus remaining)
- Siphon Focus and boost damage roll: 11+3 dice = Average P+S 20 vs. ARM 18 (16+2 Focus) = 2 points of damage (5 focus remaining)
- Buy second shot and boost attack roll (2 focus remaining)
- Siphon Focus and boost damage roll: 11+3 dice = Average P+S 20 vs. ARM 17 (16+1 Focus) = 5 points of damage overall. (3 focus remaining)
- Buy third shot and boost attack roll (1 focus remaining)
- Siphon Focus and boost damage roll: 11+3 dice = Average P+S 20 vs. ARM 16 = 9 points of damage overall (1 focus remaining)
- Remember to roll damage AFTER you siphon focus when calculating ARM.
- Use The Vanishing to protect her from counter-charges, counter-magic, and counter ranged attacks. Upkeep Phantom Hunter or re-cast it the following turn as necessary and finish the job.