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Chaos Space Marines Fandex

Author Information

Credit goes to Puscifer for making the base of all the units and me editing it to my groups liking.


Chaos Space Marines Fandex!


Special Rules

Marks of Chaos:

Mark of Khorne: +1 Attack, Furious Charge, Rage, Fearless. Mark of Nurgle: +1 Toughness, Feel No Pain, Fearless. Mark of Slaanesh: +1 Initiative, Acute Senses, Fearless. Mark of Tzeentch: +1 Armour Save (Maximum of 2+), Fearless. Mark of Chaos Undivided: +1 Leadership, Fearless


Squads that have10 – 20 models in a unit it may upgrade one of their numbers to an Aspiring Champion at no extra cost.

The Legions of Chaos:

Emperor's Children – All units gain Acute Senses. Iron Warriors - Havocs count as Troops and Heavy Support choices. Night Lords - Raptors count as Troops and Fast Attack. Each unit moves an extra D6 inches regardless of unit but must pay 20 pts for a boost and may have up to 3 boosts one each turn. World Eaters – Up to 5 units has the ability to add D6 number attacks minus 2 (No minimum of attacks gained) All psykers must make a psychic test and if passed an armor save. Death Guard - All units armed with bolters have poisonous bullets for 2 turns of choice by unit owner Thousand Sons - All units that have an aspiring champion may take a spell (Regular CSM spells and costs) Black Legion - Terminators, Marines, Possessed, Lesser Daemons, and dreadnoughts may have drops pods. 10 Model limit. Terminator= 2, Marines =1, possessed count = 2, lesser daemons =1 Word Bearers - May summon up to 2 Greater Daemons. Alpha Legion - All units gain Infiltrate for 30 pt

Summoning Daemons: Follows the same rules as the current CSM, but may only be summoned to units with the same Mark.

Changes to Weaponry:

All weapons have the same stat lines with the following exceptions:

Ranged Weaponry Bolt gun - Chaos Bolt gun: Range 18" STR: 4 AP: 5 Assault 2. Sonic Blaster: Range: 24" STR: 4 AP: 5 Assault 3. Blast master: Range: 48" STR: 6 AP: 4 Assault 4. Plague Bolts: Poisoned 4+ Chaos Bolt guns/Combi Bolters/Bolt Pistols. Inferno Bolts: STR 5 Chaos Bolt guns/Combi Bolters/Bolt Pistols.

Daemon Weapons follow the rules from current CSM codex. The following are in addition to the ones in the current CSM codex.

Mark of Khorne. Axe of Khorne - Grants an extra attack for every model slain by the weapon

Mark of Nurgle. Plague Sword – Poisonous Power sword equivalent

Mark of Slaanesh. Sword of Ecstasy - Always can choose to Strikes First at Str 6 or if chosen to strike after Str 10

Mark of Tzeentch. Lance of Change - has the following shooting attack in addition to the standard Daemon Weapon rules:

Range: Template STR: 6 AP: D6 Assault 1. Roll a 1 for AP and the bearer takes a wound as normal with no wounds inflicted on the opponent's unit.

Mark of Undivided. Warp cannon - Cannot be used in Close Combat. Range: 24" STR: 6 AP: 1 Assault 1 Small Blast.

HQ

Abaddon - 275 pts. Stats: No change. Gains: Total Mastery over Drach'nyen. Ignores any rolls of one when rolling to see how many attacks he has. War master: All Chosen and Terminators with the Mark of Chaos Undivided may be taken as Troops Choices. Mark of Chaos Ascendant:

Fabius Bile - 160 pts. Stats: No change. Gains: Eternal Warrior.


Huron Blackheart - 175 pts. Stats - WS: 6 BS: 5 S: 4 T: 6 W: 3 I: 5 A: 3 Ld: 10 Sv: 3+ Gains: Eternal Warrior. Mark of Chaos Undivided (already included in Stat line). Cursed Halo: 4+ Inv Save. Loses: Personal Icon.

Typhus - 225 pts. Stats - WS: 5 BS: 5 S: 4 T: 5 W: 4 I: 4 A: 3 LD: 10 Sv: 2+ Loses: Personal Icon.

Khárn the Betrayer - 165 pts. Stats - No change. Gains: Eternal Warrior. Loses: 5+ Inv Save. Personal Icon.

Ahriman - 250 pts. Stats - WS: 5 BS: 5 S: 4 T: 4 W: 3 I: 5 A: 3 Ld: 10 Sv: 2+ Gains: Master of the Rubric: All units with a model within 6" of Ahriman lose Slow and Purposeful and gain Relentless. Loses: Personal Icon.



Lucius the Eternal - 175 pts. Stats - WS: 7 BS: 5 S: 4 T: 4 W: 3 I: 6 A: 4 Ld: 10 Sv: 3+ Gains: Lash of Torment: If there is an opposing Independent Character in the same close combat, Lucius must challenge them. Place the IC into base to base contact. No other models may be involved in this combat as this would offend Lucius' pride. The opposing IC loses 1 attack to a minimum of one. Armour of Shrieking Souls: If Lucius dies in close combat to an IC, at the end of your opponent's turn roll a D6. On the roll of a 4+, remove the IC that killed Lucius from the game and replace him with Lucius Loses: Personal Icon.

Doom rider - 150 pts. Stats - WS: 6 BS: 5 S: 4 T: 4(5) W: 3 I: 6 A: 4 LD: 10 Sv: 3+ Weapons: Power Weapon, Eternal Warrior.

Special Rules: Hell steed: Chaos Space Marine Bikers count as Troops choices in an army that includes Doom rider. All Bikers in an army that includes Doom rider. Deep Strike.

Daemon Prince - 100 pts. Stats - No change. Options: (All other options remain the same)

Daemon Weapons: May take a Daemon Weapon for +25 pts.

Chaos Lord - 85 pts. Stats - No Change. Options: Comes with Mark of Chaos Undivided, you may replace this with any one of the other Marks for the same price as in the current CSM codex. No option for Personal Icon. May take a Doom Siren if marked by Slaanesh, infinite Inferno Bolts if marked by Tzeentch and infinite poisonous bullets if marked by Nurgle, all at no points cost. Gains: Eternal Warrior. Loses: 5+ Inv Save.


Chaos Sorcerer Lord - 100 pts. Changes: Gains: Eternal Warrior. Loses: 5+ Inv  Save.

Elites

Chosen.

Chosen of Khorne - Same stats as Berserkers +1 A. May take two from the following list: Power Fist +20, Power Weapon +10, and Plasma Pistol 15. Aspiring Champion may take one of the above.

Chosen of Nurgle - Same stats as Plague Marines +1 A. May take four from the following list: Plasma Gun +15, Melta Gun +10, and Flamer 5. Aspiring Champion may take one of the following: Power Fist +20, Power Weapon +10, and Plasma Pistol 15.

Chosen of Slaanesh - Same stats as Noise Marines +1 A. May take two from the following list: Blast master +20 points. Aspiring Champion may take one of the following: Power Fist +20, Power Weapon +10, and Doom Siren 15.

Chosen - See CSM Codex. Gains: Mark of Chaos Undivided - can re-roll failed Morale Tests. Can buy marks of chaos normal points

Sorcerer Cult - 150 pts. Stats - WS: 4 BS: 4 S: 4 T: 4 W: 1 I: 4 A: 2 Ld: 10 Sv: 2+ Unit: 3 Chaos Aspiring Sorcerers of Tzeentch. Weapons: Bolt Pistol, Frog and Krak Grenades, Force Weapon. Special Rules: May each take one of the following at no points cost: Doom bolt, Bolt of Change, Wartime, Wind of Chaos.


Chaos Terminators - See CSM Codex. 35 pts per model. Gains: Combat Attachments: Mark of Chaos Undivided - Fearless Marks of Chaos to replace Undivided: Khorne + 10 pts per model - Gains Preferred Enemy. Nurgle + 10 pts per model - Gains Plague Rounds Slaanesh + 10 pts per model - Replaces Twin linked Bolter with a Twin-Linked Sonic Blaster. Tzeentch + 10 pts per model - Gains Inferno Bolts

Icon Options as normal

Possessed CSM - 25 pts per model. Daemonkin table ability Mark of Chaos Undivided. Can replace Mark of Chaos Undivided with: Khorne +10 pts per model. Nurgle +10 pts per model. Slaanesh +10 pts per model.

Or normal Icon purchases.

Dreadnought - See CSM Codex. 90 pts per model. Gains: Auto cannon to replace DCCW +10 points. Marks: Khorne +10 pts. Slaanesh +10 pts. May be made into a Noise Marine Dreadnought armed with a Twin Linked Blastmaster for +30 pts, a Doom Siren or Sonic Blaster +5 pts and a DCCW or two Twin-Linked Blastmasters for 40 points. Nurgle +10 pts. +1 FA. Tzeentch + 10 pts may be a sorcerer for 20 points and use spells normally with all the other chaos icons No crazed table

Troops

Chaos Space Marines - See CSM Codex.


Khorne Berserkers - See CSM Codex. 18 pts per model. Note change to Mark of Khorne (+1 A is still included in stats).

Nurgle Plague Marines - See CSM Codex. 23 pts per model. Gains: Plague Rounds. If unit is mounted in a Rhino, it counts as Fast Attack. 0-2 units of Plague Marines may be mounted in Rhino and still count as a troops choice.

Slaanesh Noise Marines - See CSM Codex. 20 pts per model. Note change to Mark of Slaanesh (+1 I is still included in stats). They come with Sonic Blasters as standard. 1 Blast master may be taken for +20 pts.

Thousand Sons Rubric Marines - See CSM Codex. 25 pts per model. Note change to Mark of Tzeentch (Add +1 Sv, remove the 4+ Inv Sv). Inferno Bolts. Aspiring Sorcerer is 50 points and may choose a Psychic Power from their list for free.

0-2Units of Renegade guardsmen 5 pts per model. Stats - WS: 3 BS: 3 S: 3 T: 3 W: 1 I: 3 A: 1 Ld: 7 Sv: 6+ Squad: 10 - 30. Weapons: Las Pistols and Close Combat Weapons.

Marks: Khorne +30 pts per squad. Nurgle +50 pts per squad. Slaanesh +10 pts per squad. Tzeentch +20 pts per squad Undivided + 20 pts per squad.

Chaos Lesser Daemons - See Codex Daemons for prices Bloodletters Daemonettes Plaguebearers. Horrors. Nurglings.  Furies.


Fast Attack

Chaos Bikers - See CSM Codex. 33 pts per model. Gains: Marks: Khorne +10 pts per model. Slaanesh +10 pts per model. Undivided +5 pts.

Icon Options. Special Rules

Chaos Raptors - See CSM Codex. 20 pts per model. Gains: Marks: Regular costs Up to two Raptors may take a Power Weapon for +15 pts or a Power Fist for +20. or melta gun and flamer for reg. pts cost Icon Options.   Heavy Support

Havocs - See CSM Codex. Gains: Marks: Slaanesh +10 pts per model. Up to 4 models may be armed with a Blast master for +20 pts. Models come with Sonic Blasters as standard. Nurgle +10 pts per model. Can also have plague spreader, flamer equivalent Undivided +5 pts per model. Loses: Icon Options.

Obliterators - See CSM Codex. 75 pts each



Chaos Predator - See CSM Codex for base points and upgrades.


Chaos Vindicator - See CSM Codex for base points and upgrades. Gains: Marks:


Defiler - See CSM Codex for base points and upgrades. Gains: Marks:


Chaos Land Raider - See CSM Codex for base points and upgrades. Gains:

Dedicated Transports

If a unit can have a dedicated transport in Codex CSM, they can have one of these.

Dread claw Assault Drop Pod - 60 pts. Counts as a Space Marine Drop Pod with the following exceptions:


Special Rules: Dread Maw: The Dread claw may Deep Strike directly onto any infantry units. That unit takes an Initiative test. If the test is passed nothing happens and the squad moves out of the way in time. If it is failed place a large blast template over the unit. That unit takes a Str 10 AP 1 hit.

Rhino - See Codex for base points and upgrades.


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