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Critical Hit Table for Warmachine and Hordes

In order to trigger various critical effects, a model must score a critical hit.


Conditions

The targeting model must:

  • Hit the targeted model's DEF (or target result of Defense-MAT/RAT)
  • Roll matching numbers.
  • NOT roll all1s (Critical failure)

Various effects in the game can either boost or add additional dice to the attack roll.

Table

The following table was posted on the Privateer Press forums by PPS Kevin. [1]

Target Result (Defense-MAT/RAT) % to hit 2d6 % to critical hit 2d6 % to hit 3d6 % to critical hit 3d6 % to hit 4d6 % to critical hit 4d6
3 97.22% 13.89% 99.54% 43.98% 99.92% 72.15%
4 91.67% 13.89% 99.54% 43.98% 99.92% 72.15%
5 83.33% 11.11% 98.15% 42.59% 99.92% 72.15%
6 72.22% 11.11% 95.37% 39.81% 99.61% 71.84%
7 58.33% 8.33% 90.74% 37.96% 98.84% 71.06%
8 41.67% 8.33% 83.80% 33.80% 97.30% 69.52%
9 27.78% 5.56% 74.07% 29.63% 94.60% 66.82%
10 16.67% 5.56% 62.50% 26.39% 90.28% 62.50%
11 8.33% 2.78% 50.00% 22.22% 84.10% 58.18%
12 2.78% 2.78% 37.50% 18.06% 76.08% 52.01%
13 2.78% 2.78% 25.93% 14.81% 66.44% 46.06%
14 2.78% 2.78% 16.20% 10.65% 55.63% 38.97%
15 2.78% 2.78% 8.26% 6.48% 44.37% 33.26%
16 2.78% 2.78% 4.63% 4.63% 33.56% 26.16%
17 2.78% 2.78% 1.85% 1.85% 23.92% 20.22%
18 2.78% 2.78% 0.46% 0.46% 15.90% 14.04%
19 2.78% 2.78% 0.46% 0.46% 9.72% 9.72%
20 2.78% 2.78% 0.46% 0.46% 5.40% 5.40%
21 2.78% 2.78% 0.46% 0.46% 2.70% 2.70%
22 2.78% 2.78% 0.46% 0.46% 1.16% 1.16%
23 2.78% 2.78% 0.46% 0.46% 0.39% 0.39%
24 2.78% 2.78% 0.46% 0.46% 0.08% 0.08%


Notes

  • There is always a chance to critically hit (rolling double 6s)
  • Under the best conditions, boosting to hit only yields about a 30% chance to also trigger a critical effect.
  • Boosting can increase the chance of missing due to critical failure (rolling all 1s) if the target result is high enough (starting at 17 or 18). Better to roll 2 dice and hope for the 2.78% odds.
  1. 1 http://www.privateerpressforums.com/index.php?s=&showtopic=150446&view=findpost&p=2251447

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