Switch Theme:


Options
Add a New Article

Recent Changes
Your Watchlist
All Articles

View a Random Article
Upload a File

Images Tutorial
Editing Tutorial
Articles Tutorial


DDWWC Storyline

Author Information


Dakka Dakka World Wide Campaign Storyline


Army fluff

Army:Iron knights 3rd Crusade Company, Led by Captain Constantine Novem

Field Support: None

Side: Order

Owner:Tiger9gamer

Fluff:

A Grand swordsman and the old company champion of the 3rd company, Constantine Novem learned many of his deadly skills under the teaching of his former captain, Hervald Strom. He helped command the Iron knight vindicators during one of the campaigns against the Green skins, destroying a Stompa with combined fire from his tanks. When his teacher has been raised to Lord Captain of the 1st company, The company champion was put up as a candidate for the new captain. After all the reasons for and against his ascension to being the new captain The Chapter-master wasn’t sure if Novem was ready for command. He gave him a condition; Win the 815th Feast of Blades, and he would be given command of the 3rd company. Constantine rose through the challenges of the Cage, besting each of his foes with the same ease his teacher had 200 years ago. it looked as if Novem would have been able to win in the final round against his Imperial fist opponent, but the floor of the Cage changed under him, making him fall into a spiked pit. Only by chance and the Emperor’s will did the spikes didn’t kill him, but they put enough of the Feast’s neurotoxins to knock Dorn himself unconscious. Even as the Knight was poisoned, he still would never quit. to his opponent’s, and everyone else’s amazement, Novem crawled out of the pit, sword in hand and foaming from the mouth. But it wasn't enough, as his Imperial Fist opponent was declared the winner mere seconds before. Devastated, Novem thought his chance to lead the 3rd was all but dust until he was visited by the chapter master himself to tell him of the decision. For his valor, skill and determination, Novem was named Captain of the Iron Knight’s third company.

Army: Sisters of Battle, Order of the Sacred Tome under Archivist-Superior Imelda Ecrire

Field Support: Battlegroup Synod

Side: Order

Owner:Furyou Miko

Fluff:

The Order of the Sacred Tome sends agents into all areas of the galaxy searching for rumours, legends and information about ancient artifacts, following the prophesies of Saint Raul. Rarely do they deploy in force, instead operating on a small-unit basis. Only when their quarry lies within a heavily defended area will the Order gather in numbers, or when the local situation is too unstable to risk easily-misplaced agents. Even then, they call upon local aid where possible to bolster their small numbers, often working closely with other Sororitas Orders such as the Sisters of the Martyred Lady who have been seconded to provide a backbone to the elite Sacred Tome forces in the Venta Majoris campaign. The Sacred Tome contingent is led by Archivist-Superior Imelda Ecrire, while the Martyred Lady components answer to Sister Anabeth Yomu of the Order Sabine.

Army: Space Marines, Elements of the Sanguine Fists 1st, 3rd, and 4th companies, Under the command of Frost, Captain of the 1st company,

Field Support: None

Side: Order

Owner:Ricedaddy

Fluff:

Much of the history of the Sanguine Fists is unknown. What little is known was pieced together by scraps of battle recordings. What is known is this: The entirety of the Sanguine Fists fighting force found themselves in a protracted campaign against an Ork Waaagh! (the name of which is unknown). After nearly a decade of a protracted stalemate, the Fists finally got the upper hand. A detachment of scouts intercepted a vox-recording uncovering what had been suspected, but never confirmed. The Orks were being controlled, if an Ork can ever be truly controlled, by a Chaos sorcerer. The Chapter's Techmarines were able to trace the signal to the moon of a nearby Jungle World. The Chapter master marshaled the entire fleet for a strike at the Chaos forces, seeing a chance to end the war once and for all. However, what looked like a gift from the emperor was, in reality, a trap laid by the Chaos gods. Before the fleet could fully emerge from the warp they were engulfed in a warp storm. Though to the Marines it appeared that the storm was over in a matter of moments, the chronometers marked six years. All records of the Chapter's history were wiped from the dataslates as well as the Marine's memories. Only the battle recorders of the scout's skirmish that revealed the Chaos influence and the attempted strike against the sorcerer remained. To top it off, the vessel carrying the Chapter Master, Chief Librarian, and the army of scribes had disappeared, along with some of the most valuable relics of the chapter. The remaining command staff, made up of the company commanders, decided to scour the universe for traces of their lost history. With Frost, the Captain of the 1st company and acting chapter master, the Fists have since scattered across countless systems, seeking their lost master and homeworld. Their previous land tactica lost, they've adopted worthy tactics from other chapters they have fought with. The Ultras gave them a codex-based core of organization, but a hard-fought campaign alongside the White Scars has led to the reformation of the 4th company as a bike-borne force. Their history is unknown, but the chapter remains a potent fighting force, and it is this force that has answered the call to battle in the Venta Majoris sub-sector. Filled with hope that here they may take one step closer to uncovering their past, and a thirst for vengeance against the Chaos and Xenos forces.


Army:Blood Wolves 1st Company (Space Wolves), Lord Gideon Blood Eyes,

Field Support: None

Side: Order

Owner:Gromgor

Fluff:

The Blood Wolves are an off-shoot, newly formed sub-chapter from the Space Wolf Chapter. They were formed secretly from the remains of the lost 13th company's gene-seed, it was a risky gamble, but humanity's plight has been getting worse, and Logan Grimnir saw the need for more troops and Bjorn himself foresaw the coming storm ahead and told the High Lord that it was time to fill the blackened void in the Fang's great hall. Logan agreed and so the process began of creating the new breed of Space Wolf. Gideon Blood Eyes, so named by his telling reaction to the Canis Helix that caused his eyes to film in a fiery red color, was chosen as the Lord of this new group and was taken aside to begin his training away from the remaining Lords. Gideon had served well under Ragnar Blackmane's company and was a strong leader, but the telling deed that had earned him this questionable honor was his devout fervor in the face of several Chaos incursions that he had fought against. On several occasions Gideon had been the vanguard sent to spear-tip the attacks against demon invasions on planets such as Armageddon, Korant, and the bloody affair on Mischante that left only Gideon alive to welcome his brothers as they descended on that lost world, his bolter dry of ammunition and only his frost blade to defend himself with from the insane creations of the warp. The strange thing that was the real reason for his selection was the absence of malice towards the denizens of the warp; rather instead Gideon simply saw something that needed destroying, like some strange infestation of rats or insects. Whether this was wise insight on his part or whether this was pride that would eventually lead to his downfall, the wolf lords weren't certain but he was granted the privilege of his own command. Logan Grimnir would not hear of the new group of marines be part of the already existing Space Wolves, so Gideon ordered the new marines to paint their armor anew in a deep red, allowing them to keep the regalia of their founding chapter, but calling themselves instead the Blood Wolves and making it their mission to seek out Chaos in any of its forms throughout the known galaxy and eradicate it. But there was to be one other strange exception to this new group: Their wolf priest was not from the Space Wolves, but rather was an excommunicated member of the Dark Angels Chapter by the name of Fidelias. He had left his chapter when he had learned of their darker secrets and had refused to accept them. He was chased until he came to the only chapter that he felt would hear his case and decide for themselves what the verdict would be for his punishment. At first He was sentenced to death but once again Bjorn stepped in to intercede. He ordered that Fidelias indeed be ordered to die, but that he could do so while serving the Emperor by fighting Chaos with the Blood Wolves and leading their scouts into battle as the forward guard, the most dangerous position possible in the new army. Thus it was that the Blood Wolves were given a single battle barge and sent off into the stars to seek the enemy wherever they could find them. Logan made a final point of making a few parting remarks to Gideon, whispered in his ear about their founding Primarch before sending them off and forbidding them to return to their home world.

Army: Space marines, Deathwatch cleanse company theta, Company commander Brimmore

Field Support: None

Side: Order

Owner:Fury_00011

Fluff:

The Deathwatch cleanse company theta was put together for one reason, long term seek and destroy in the darkness of the void. Only rarely putting into port for refit or repairs they hunt the darkness for months to years at a time hunting the xenos.
Army: Eldar/Dark eldar allies, Craftworld Venkola, Farseer Vensara,

Field Support: None

Side: Order

Owner:Fury_00011

Fluff:

Craftworld Venkola is a unique entity in and of it's self more a survivor then most this small Craftworld activly seekers out any kin wether wicked or walking upon the path.Part of the succses of these new founed paths have lead to the discovery of clean safe cloning and creating new eldar by commbing unique genetics to craft stronger, tougher, smarter eldar to found a new empire.Farseer Vensara has continued this position and as a result the Craftworld has access to almost any path wether right or wrong a path is still a safer way to exist.

Venkola has been travilling the void looking for exodite worlds to add new genetics to the cloning and new breed eldar so that they may expand there reach eventually for founding a new safe place if ever there one can be found wether in the materium or the web way to found a new fledgling eldar civilization

.


Army:Eldar, Craftworld*Unknown*, Farseer *Unknown*

Field Support: None

Side: Order

Owner:Amanax

Fluff:

The Craftworld that my Eldar are from is unknown to many even among their own kind, as they were thought lost to the warp during the fall. However, much like Altansar, they survived through an act of luck and aide of the Phoenix lords and Harlequins, and have since been fighting against the forces of chaos. Only recently have they themselves exited the eye of terror, beaten and broken. They find themselves without civilians left to spare, only a single Autarch (As their soldiers are in combat so often, that only one has managed to survive the multiple paths of Khaine to emerge as a master warrior). Relying on their relatively small but very efficient remaining aspect warriors, warlocks, and wraith constructs, they are led by their Farseers, attempting to do what they can in order to redeem themselves, as they see the fall as their fault. Do to the trickery of the warp, most all of the remaining Eldar on the Craftworld were there during the fall, and though it has only been several hundred years for them, they have already gained an over abundant hatred for anything they deem as "Impure." The sentiment of them believing that the fall is their fault, and that it is their job to cleanse the galaxy of their own mistake combined with the rampant chaos influence as they see it leads them into many battles with which they have no place to engage. However, with the constant need of more forces, they have found themselves in an odd position. Their fighting force is small, but elite and much more capable then many of the smaller craft worlds. In an act to raise their own fighting force, they will work with fellow craft worlds that they have deemed as "pure" to have civilians who wish to fight against the ruinous powers more than just defend their Craftworld come over to their own Craftworld to train under the exarchs and become an elite force of their own. Most of these soldiers either die, or become exarchs in their own right, replacing their former masters.

Army:Eldar Craftworld Venkola, Farseer Vensara

Field Support: Dark Eldar

Side: Order

Owner:Furry_00011

Fluff:

Craftworld Venkola is a unique entity in and of its self-more a survivor then most this small Craftworld actively seekers out any kin weather wicked or walking upon the path. Part of the success of these new found paths have led to the discovery of clean safe cloning and creating new eldar by combining unique genetics to craft stronger, tougher, smarter eldar to found a new empire. Farseer Vensara has continued this position and as a result the Craftworld has access to almost any path weather right or wrong a path is still a safer way to exist. Venkola has been travelling the void looking for exodite worlds to add new genetics to the cloning and new breed eldar so that they may expand their reach eventually for founding a new safe place if ever there one can be found weather in the materium or the web way to found a new fledgling eldar civilization

Army:Space marines, Deathwatch cleanse company theta, Company commander Brimmore.

Field Support: Strike cruiser Triton

Side: Order

Owner:Fury_00011

Fluff:

The Deathwatch cleanse company theta was put together for one reason, long term seek and destroy in the darkness of the void. Only rarely putting into port for refit or repairs they hunt the darkness for months to years at a time hunting the Xenos.

Army:Space Wolves, Alviss Jawbreaker's Hunting party of Retribution, Alviss Jawbreaker

Field Support: None

Side: Order

Owner:Blocka

Fluff:

Alviss Jawbreaker, a powerful Rune Priest, his gift for sight apparent early in his bloodclaw training. Never before has one so young been touched with the gift, let alone such will and control. After an altercation with a more than usually disrespectful Wolf Guard, he was called the Jaw Breaker and earnt the respect of his wolf brothers, his fellow Rune Priests and even the Great Wolf himself. Having been slighted by the burly Wolf Guard, his choice to stay his abilities, Powerful as they were even at this young age, and exact his honour bound retaliation with a language the insulant Wolf Guard would understand, his fist. The blow was so powerful that it cracked even the thick reinforced jaw of the Wolf Guard knocking him unconscience. Only the three Rune Priests in the great hall noticed the flash of power behind young Alviss' eyes, followed the briefest glint of terror. They new that terror all to well, terror at the emense power welled up inside screaming to burst out, power fed by anger and blood lust, a curse greater than even the wulfen. It was this Wisdom, Understanding and Unbreakable Will that earnt Alviss a voice in the Great Wolfs Council many times over. It was this reason that when Alviss read a warning of great threat in the Runes, the Great Wolf listened, even though the other Rune Priests readings were clouded. Unfortunatly the warning came to late for a large contigent of Space Wolves patrolling through the (Clasified) sector after the uprising on (Clasified) . Split into smaller fleets in a search and destroy pattern they were totally unprepaired for the surprise attack. A full chaos armada appeared from warpspace and detroyed the Space Wolves fleet. Over 400 Space wolves were killed in the fierce but brief fight. This delt a serious blow to both Engir Krakendoom and Bjorn Stormwolf's great companies. Both were recalled with what remained of their companies to The Fang. After Alviss and Njal Stormcaller consulted the Runes with the other Rune Priests a War Counsil was formed to deliberate the path taken by the chapter. After three days of vigorous dibate and pledges of vengeance, it was decided by the Great Wolf that it was to dangerous for the chapters survivability to commit any of the Great companies to the effort. It was made clear by Njal that a strike force would be the best approach until the Runes were clearer. Alviss was chosen to lead the party along the path that the Runes had given to him, and to him alone. He was given the authority to choose several of the best packs from amoungst the many companies hold up at The Fang. After 3 days and nights communing with the Runes Alviss emeged alone from the chamber. one curt nod from the stoic rune priest was all Radulfr the Harvester needed to know the hunt was on. Radulfr booming voice echoed down the halls as he gave the orders to board the ships already loaded for the journey. No one answered the Wolf priest, but the order did not need to be acknowledged, the hand picked Space wolves were eager to comply. They had painted the blessing of the runes for the hunt, glory and death over their company markings, they would not need them. 200 Space wolves in 2 strike crussers? left the Fang shrouded in forboding and hope, thier journey unknown but the hunt was on.

Army: IG Detachment D-44

Field Support: None

Side: Order

Owner: Swampy turtle

Fluff:

Detachment D-44 is a mobile response unit made up of multiple imperial guard units (as well as at time Kroot mercs) under the personal command of Inquisitor Adrastia of the Ordo Hereticus and Inquisitor Umarus of the Ordo Xeno.

Composed of Tanith First and Only as well as Phantine Skyborne specialist from the world of Phantine within the Sabbat Worlds, the units of D-44 have served their masters well under the command of Senior Lt Jonus Remaus of Phantine and his elite veterans of “Scald Squad”. Other notiable commanders within the unit include Lt Cupcake who has served the skyborne with distinguished service since the liberation of his homeworld by the Sabbat World crusade. Originally chosen to take part in "Operation Larisel" he was instead replaced due to his experience at the time which upon complaint, a commander is noted as calling him "a cupcake solider". Since then, his experience and combat skills in Scald Squad have earned him a command of his own with "Holm" Squad. He hopes to escape the Cupcake nickname and make a name for himself as commander and leader of Soldiers within the skyborne and earn the respect of his peers.

Within the last few months word has spread of a new threat within the sub-sector. Having been redeployed from the Distilleri system on the eastern edges against the tau where they were serving under command of the 40th corps, the men and woman of D-44 prepare to give chase to the new threat attacking the sub-sector. For unbeknown to most of the unit, a renegade guard regiment calling themselves “Haven's 1st Infantry” under the former command of one Colonel Lentz has reappeared recently have begun to show themselves after having been declared traitors excommunication. What the goal of Haven’s 1st and who their new masters are, is now key to unlocking what happened years ago on the world of Haven and the fate of the sub-sector could lay in the hands of the men and woman of D-44

Army:Imperial Guard, 18th Imperial Battle group, Lord General Hudson,

Field Support: None

Side: Order

Owner:ObliviousBlueCaboose

Fluff:

The 18th Imperial Battle group was my way of staying true to the fluff of the Imperial Guard, where all regiments are comprised of single elements, and that they have to work together to achieve victory. The Regiments in the 18th are: The Urestion XXIV: They provide the raw numbers of the Battle group. Coming from a hive world they are used to the strict discipline. Before joining the Imperial Guard they serve in the Urestion PDF, which is also the Planets law enforcement agency. They get practical experience fighting the mutants, orks, and gangers in the under hive. To give them a more sinister look they always fight with respirators on.

The next regiment is the Pheltorian 12th Mechanized Rifles. They come from the civilized world of Pheltor Prime. The Pheltorians specialize in combat mobility, always striving to strike where the enemy is weakest to achieve a breakthrough. The Mechanized Rifles regiments are always at the tip of the spear, following the armor and providing infantry support. They are closely followed by the Motorized Rifles Regiments, who will hold the ground, and mop up any remaining resistance

.

Army:Space Wolves, Andilus Greatsword's Great Company

Field Support: Catachan 51st Regiment

Side: Order

Owner:Andilus Greatsword

Fluff:

Of all the Wolf Lords in the Fang, Andilus Greatsword is perhaps the most grim. After enduring the various tests of initiation, he was finally admitted to the Test of Morkai and drank from the Cup of Wulfen before being cast into the wilderness. The potency of the Canis Helix nearly overcame Andilus, and he drew dangerously close to succumbing to its bestial effects. However, he managed to wrestle against the animal inside and made his way back to the Fang, finally becoming a full-fledged Space Wolf as the last of the geneseed was implanted. Andilus rose through the ranks quickly, and it soon became apparent that the fierce warrior was also a surprisingly skilled leader as well. In recognition of his talents, the chapter's Iron Priests recast his Fenrisian greatsword into a power weapon which would become his namesake. After a couple decades of service, he was admitted to the Wolf Guard, and then became Wolf Lord when his master was slain in battle by a Daemon Prince. Quiet and intractable when not at war, Andilus leads his men from the front, where he erupts into a fury that is terrible to behold. However, behind his outer facade of grim stoicism, Andilus hides a dark secret - the curse of the Wulfen still prowls beneath the surface, waiting for a chance to rear its head. The curse has already claimed the life of Andilus' former Lord and he knows that if he cannot reign it in that it will claim him as well. The animal inside Andilus wants to be set loose, and it takes every ounce of strength to keep it at bay on the field of battle.

With the realm of mankind under threat once again, the Great Wolf has unleashed his companies onto a great hunt. As headstrong as any Space Wolf, Andilus seeks to make the names of he and his company resonate in the sagas of the chapter once again, seeking out only the greatest foes to slay and the fiercest battles to snatch glory. He will personally rend the foes of Russ and the All-father to satiate the price in blood that must be paid for their transgressions...

Army:Orks, Wazblags Riderz of da aporkalypse, bigmek wazblag

Field Support: None

Side: Disorder

Owner:IanC

Fluff:

Wazblag, as an ambitious evil sun mek was very interested when wazdakka arrived in sytem and was even more interested when wazdakka challenged anyone to a race, so eagerly he stepped forward (well shuved his way forward) as he'd just completed his newest and best "konstruction" to date his speedsta this V23 supa mega charged trukk was da envy of all the freeks in the clan. the race was going well for wazblag as through some risky driving on his own part they came up to the final straight and he was infront, however wazdakka had other ideas with a quick strafe of his dakka kannons he shredded the speedstas back tyres and igniting the squig fuel injectors leaving wazblag in a nightmare of spinning flame and tearing metal. once he awoke he found himself legless and armless being dragged away by his faithfull grots widget and grub, under his instructions the 2 grots re built wazblags legs and arms and he has not looked back since, he's out for revenge if he can’t be the fastest mek around he's gonna be the biggest he's cobbled together enough scrap to build a waggon thats slowly evolved into "Da aporkalypse tank" Fondly named after wazdakkas bike a 28 ton monstrosity bristling with guns and armed to the teeth, as he rolls from settlement to settlement blowing stuff up or grinding them under his deffrolla he earns enough respect from da warbosses to catch a lift to the next sector to do more of the same, now with a horde of smaller vehicles around him he is always on the lookout for that distinctive bike that in his mind is just yearning to be crushed along with its rider under 28 tons of aporkalypse.

Army:Chaos Marines, Deliver's of the Pure Word, Daemon Bishop Sildari

Field Support: None

Side: Disorder

Owner:alabamaheretic

Fluff:

The Deliver's of the Pure Word are based on the Word Bearers Legion. They believe in using Cults in place of Daemons. Daemon Bishop Sildri Was a Dark Apostle that struck out on his own recruiting from other War bands and hosts and making deals to His way into Daemonhood. The final act that Granted him his Daemon hood was the sacrifice of Seven Worlds to the glories of Chaos. As time grew on he grew board with rule and took to the stars again going on his grand crusade the promise of more Souls, Slaves, and Converts brought him to the Dagon System to Destroy Valos and raise shrines to the Dark Gods to Gain more favor. And find favor at Abbadon's side.

Army:Chaos space Marines, The Aiatar, Jari Kaapo

Field Support: Ire of Aiat, and her sister ship the Fire of Klome

Side: Disorder

Owner:The Obsidian King

Fluff:

Imperium: Jari Kaapo Chapter master of the Aiatar, Aican Tolter Captain of the 1st Company, Mikael Fabian Captian of the Ultramarines 3rd company, Xmmian Cyrel Captain of the White consuls 4th company, Captain Josef Nyman of the Imperial fists Assault Company. Xenos: Rotgob and da stinktoofs. Misc.: The Instigator. In the year 236.M34 MY world Klome fell to The Instigator and his rabble of Renegades. That bastard has hidden himself so well, yet starts revolts everywhere leaving me clues of his next attack. I've followed him all around the Galaxy and back. Only ever glimpsing him in my dreams before he disappears again, and another world falls prey to the fell Gods of Chaos. I have sworn my life & death to the pursuit of him. The Minotaur’s calls us poor excuses for Marines, and The Ultramarines always gloss themselves as perfect. Saying we need to finish a campaign for once instead of promising victory, then abandoning many chapters for a whim. They know not that our honor is forever stained until we hunt down The Instigator. Part 1 Unfinished Campaign. In the silence of space a massive fleet prowls the inky darkness, the flagship, Ire of Ai, stands out amongst the fleet. With its massive EMP cannon, it is a master of interference and sabotage. Able to send false messages and scrap code, while simultaneously jamming radar and all Comms, on an entire planet. She slinks forward to a massive campaign front, where the Aiatar are requested to serve as a support role to the Ultramarines, White Consuls, and Imperial fists against the massive Ork Waagh! Rotgob. -232.M34. ‘The Fire of Klome is sending us a Vox my lord. We are nearing the Warfront, and our Allied brothers who are there already. Mikael Fabian, Xmmian Cyrel, and Josef Nyman, all requested you vox them my lord.' -spoke a serf. ‘Tell them we will arrive in approximately six terran hours, Deny their voxes. Open the Deep space listening posts. And search for news of the Instigator.' 'My lord I am but a serf, I cannot talk to captains of the space marines like such. '[I]' You will speak as commanded by me. Send that now!' ' My Lord your captains request audience before we arrive to the Frontlines ' -said a monotonous voice Kaapo instantly recognized as the brilliant and tactile Aican, of 1st assault company. ' Aican, my son, bring them. ‘-requested Kaapo. Three large armored figures took long pompous strides up to Kaapo in the Bride. 'Jyri Salo, Ailis Ruutu, Esko Iharnaki. Men of the Ai. We near an Ork incursion Do remember to conduct yourself appropriately. I have little need for squabbles amongst our own banners. ‘‘You know just as well as we. The Aiatar is a snake that strikes when prodded, Kaapo. No one will hold themselves back, tis our way is it not? '-the voice speaking was more truly the embodiment of an Aiatar, than any Marine in the chapter, ' Hold your tongue snake. You’d do well to remember yourself. ‘-Kaapo glared hard at Ailis. ‘Jyri, Esko, you two are going to form the 1st Coil, and go directly into saboteur techniques. Ailis and Aican, I expect you to meet these warriors Mikael, Xmmian, and Josef. Watch them close, and be prepared to leave at any time; we may have a lead on the Instigator. ‘Suddenly Ailis face grew stern as did the rest of the captains. 'We will fight quickly then so we may find the Instigator. ‘- Ailis spoke. 'Good, prepare to drop, SERF! Rouse the Aiatar! ' There were cheers of approval, and in the depths of the Ire of Ai, the great beast named the Aiatar, started from its slumber, and sent ear splitting shrieks through the bowels of the ship.

Army: Orks, Wazblags Riderz of da aporkalypse, bigmek wazblag

Field Support: None

Side: Disorder

Owner:IanC

Fluff:"

BADRUKKS AN IMPOSTER!!! E doesn't even ave a goodun proppa Piratical voyce! or a power ook for dat matter" Commanly heard phrase from the captains quarters on the "Big Git" captain Bigooks kill krooza, Captain Bigook is an ork warboss who has always had a fondness for "Da shiney" and he is always on a quest to increase his (rather considerable) wealth hence why he is not bellow working for even the most debased of races as long as the price is right (hes even been seen working for eldar before). Leading an army that could Blast a small moon into oblivion his methods are quite effective (if not subtle) hence as a mercanary to the highest bidder in a war riddled sector captain Bigooks services are highly prized.

Army: Orks, Warband Krugz Krushaz, Warboss Krug Da Krusha

Field Support: None

Side: Disorder

Owner:wolfenstolme

Fluff:

Warboss Krug da Krusha spawned in the deserts of Armageddon fighting underneath various Warlords during the third war. Fighting under another Warboss, Krug fought against the Black Dragons Space Marines chapter on Phoenix Island, when the orks were defeated and his Warboss killed Krug assumed command being the largest and fiercest ork present before escaping on jury rigged imperial transport. Though strong and fierce enough to maintain his position as Warboss (Krug earnt his nickname by crushing rivals skulls under his steel toed boots) Krug is (as one rival put it before having his head stomped) dumb as a squig. The real brain behind the warband is Big Mek Boggit responsible for fixing the transport to get Krug and his boyz off Phoenix Island and building enough stompy and shooty things to keep Krug and his boyz alive since. Upon leaving Armageddon Krug and his boyz drifted in space just long enough for Krug to get leery and start threatening to crump the heads of his own boyz before they collided with a Rokk filled with orks heading for Armageddon. Krug didn’t want to go back, he wanted to start his own waaagh so boarded and crushed the skulls of all the rival bosses on board before turning the hulk around and taking it straight back into the wormhole it emerged from. Not to be seen since… until now. Krugz guide to problem solving 1. Yell at it, if it runs away problem solved if not move onto 2. 2. Stomp it under your boot, if it squishes problem solved, if not move onto 3. 3. Dust of power klaw, if it squishes problem solved, if not move onto 4. 4. Yell at Boggit until he builds something big enough to stomp it. Krug is always followed round by his loyal attack squig Gurk. Boggitt is almost always seen with his favoured oiler Skarpa.


Army: Orks, Waargh! Skrott led by Bon Skrot

Field Support: Metal Boys

Side: Disorder

Owner:the_ferrett

Fluff:

Waargh Skrott is an odd thing. Based on the Waargh concerts of old, the Tatz boys, led by the illustrious Bon Skrott, have been bringing sheer terror to the galaxy for years. Based out of a space hulk, which they slam through the webway, like an ugly feral rat in a maze, the boyz have conquered as much as they've lost, never stopping to keep in a protracted war too long. Many suspect that the Waargh is being manipulated by force of the 'eldar' variety, why else would they allow the Waargh to live, but then, why would they be on opposing sides then, in this skirmish?

Army:Chaos space marines, Grimm Vultures war band, Grimm lord Zektar

Field Support: Repulsive grand cruiser Carrion's call

Side: Disorder

Owner:Fury_00011

Fluff:

The Grim Vultures are a war band founded in the mid-40th millennium by a rogue Night lord that had taken on the title Grim lord, and was often called a vulture on the battle field for his habit of eating every Astarte’s corpse he could. When he choose to leave, a few fellow legion brothers followed and thought raiding and pillaging slowly grew in renowned and power.

They travelled to the maelstrom for plunder and during a grueling battle overtook the Repulsive grand cruiser that is now their flagship from the imperial rear guard during the war. Zektar also gained many new recruits during the war including the sorcerer Qotoras, and the wise Apothecary Jomas. Together these three form the inner circle of the grim vultures, their eyes now set on battling other Astarte’s for the sole purpose of scavenging war gear and harvesting every Geneseed they can find, slowly training and building there war band from the ground up always scavenging and expanding the grim vultures are quickly becoming a war band to be careful of.

Army:Orks, The Red Waaagh! Prawfut Bludskin

Field Support: None

Side: Disorder

Owner:keltikhoa

Fluff:

Zogwitz was never the brightest ork, but smartz was for the mekk boyz, he was good at killin. As a Nob for Great Boss Tuska, Zogwitz was with Tuska when he made his journey into the eye of terror. Zogwitz was with Tuska all the way to the end, The last Nob to fall before finally Tuska was defeated. Zogwitz lay bleeding and broken onto the planet made of blood and flesh, unable to move but not quite dead, when Tuska died. He lay there conscious as dawn broke over the battlefield, and witnessed the fallen bodies of the orks reassemble then start moving. His body too was healing. Boss Tuska was alive and grinning, eager to get the battle for this newest planet underway. Zogwitz tried explaining that they had already battled, that they had all died, that only the powers of the ork gods could have brought them back. Nobody believed him. The battle repeated again, and again, and again. Finally, frustrated that he was the only ork to see what was really happening, Zogwitz decided to break off from the battle and get some answers. He trecked across the barren flesh planet for days when finally he was confronted by an towering daemon. "why do you run puny ork" "im not runnin ya ugly git, an i cant die. Da ork gods wont let us die 'ere" "Fool! this is the realm of Khorn! God of slaughter! Lord of Battles! The Blood God!" "HA! u'z dunno wot yer talkin' bout, da orks are da lords of battle. we wuz made fer killin 'n slotter." With a cry of "Blood for the Blood God!" the enormous daemon charged. Zogwitz met the daemon head on and fought with all the skill, tricks, and dirty cheats he knew. and in the end was victorious. Standing over the broken daemon Zogwitz reached down with his power claw and decapitated it while grinning and saying "Yes, Blud fur da Blud Gawd" The world reeled, something struck Zogwitz, he was knocked flat on his back. An intense pain entered his head, along with an overpowering voice. "YOU ARE WEAK! I AM THIS WORLD! I AM WHAT TEARS YOU ASUNDER! I AM WHAT MAKES YOU WHOLE!" Zogwitz became overjoyed... Da ork gods were talking to him! "I AM KHORN, GOD OF BLOOD, GOD OF DESTRUCTION" Zogwitz understood now! Da ork gods was pretendin to be this Khorn fellow! smiling to himself at the brilliance that only an ork god could pull off such a ploy he said. "Great god Khorn, I kill in yer name. I know youz is my god cuz i cant die 'ere. I killed dis big ugly git ova 'ere an dat makes me da boss of dem u'ver gitz, so send me back wit sum o dem u'ver gitz so I can kill da gitz dat can die." And The Red Waagh! was born.

Army:Chaos Space Marines; Dark Malice; Anton Diezo, Bane of the Imperium; Disorder

Field Support: None

Side: Disorder

Owner:Katboy

Fluff:

Anton Diezo is a figure whose past is wrapped in mystery which many have tried to delve into but none have found anything. All that is known that he came one day to the Word Bearers from the darkness of the void, an inspiring yet menacing figure who proclaimed that the galaxy was his to burn as decided by the Dark Gods. Many were swayed by his speeches but Diezo refused all but the best proclaiming that those who desired to follow him must battle amongst each other for 11 days. Upon the eleventh day Diezo would take the remaining survivors to begin a new warband - Dark Malice - that would soon catch the attention of the Imperium due to their success at turning entire worlds to the Dark Gods. However, no matter how fast Imperial forces would react to these uprisings, Anton Diezo and the Dark Malice would have vanished from those worlds, leaving only a heretical mess behind for the Imperium to cleanse. Thus did Anton Diezo earn the title Bane of the Imperium, or - for short - Bane. Recently, Diezo has entered the Dagon system seeking a personal vendetta against the Necrons of the Nekthyst Dynasty who had unknowingly destroyed nigh all of Diezo's warband in the planetary destruction of a world Diezo was attempting to corrupt. However, Diezo has found a special delight in the massing Imperial presence in the Dagon system, a chance to crush and perhaps convert the forces of the Imperium is not one to pass up. Who knows? Perhaps it will gain him the position of Warmaster he seems to seek....
Army:Necrons, Sautekh Dynasty, Imotekh

Field Support: None

Side: Other

Owner:Amanax

Fluff:

For the Sautekh Necrons, lead by Imotekh and his advisers continuing to claim the galaxy in the name of the Necron Empire.

Army:Tau, Black sun Reconnaissance Cadre, Shas'O Vior'la M'yen,

Field Support: None

Side: Other

Owner:Lt.Soundwave

Fluff:

OShova' His name was fitting really, for the great general was most assuredly gifted with vision. A vision of the future. My future, yours. The future of all Tau, I invoke the Commanders name not to lavish mindless praise upon him but so that those who read this, perhaps those who follow might come to understand as I have the sacrifices an individual must make to the Tau'va. We are a small fish in a vast ocean. The true horror of the scope and breadth of our enemies largely hidden from our people. "Unable to see the tree for the forest surrounding it..." I leaders would have all believe incremental expansion will keep us safe, secure. That diplomacy and reasoned exchange will provide all we need. I know otherwise. I have seen firsthand the horror of what we face. I have witnessed planets eradicated by our enemy for little more than inconvenience. If we have survived thus far it is only due to distraction. This will fade in time however, once that hateful empire turns towards us in due time we will find ourselves suddenly outmatched. Not in technology or competence. Not in resolve or intelligence...but in numbers.

Such numbers... The great general O shovah once had a similar revelation, of this, I am certain. He too faced a threat with which negotiation simply was not possible. Who’s armies were legion. In the face of repeated threats of censure he looked far beyond his commanders short sightedness and saw what had to be done. What sacrifices he had to make. Not just for himself. Not for vain glory or pride, nor rebelliousness. He did what he knew to be right for all, make no mistake. Farsight threw it all away, his fame, his status and position. His name. All for one reason, one single cause. To protect our empire.

There can be no sacrifice greater to the Tau'va. He gave us everything so that we might find time to develop some means to counter our enemies advantage. Those of us he left behind did not shirk from our duty. No, we remained loyal even in the face of accusations of treason, of betrayal. We remained resolute and determined as he told us we must and now, at long last... We have succeeded. The weapon is complete. My fleet is prepared. Our will is unbreakable and our course clear. We will penetrate deep into enemy space. Deeper than any exploratory vessel has ever travelled. We will find the source of our enemy’s strength. We will close with this bastion and engage with our foe.

Then we too will make a sacrifice. I regret that our solution is in most ways an inelegant one, however, war rarely affords us such luxuries as simple elegance. Our medical specialists long ago eradicated most disease and infection. We learned early on that treating symptoms was simply not enough to defeat dangerous pathogens. You had to cut to the source. The important facet of our plan that I wish impressed upon you reading this now is this: We have found it... It has taken untold resources and many questioned our ability to even make use of the material...but at long last we have the location, we can now strike at the source. The imperium of man is not the only war machine capable of destroying a planet. Not anymore. So now we embark upon a mission to save our empire from a cancer, a disease sure to wipe us from the stars if left unchecked.

Now, at long last. We strike at Earth. -Shas'O Vior'la M'yen XXX//Last known Transmission from the Blacksun Reconnaissance Cadre\\XXX

Army:Tyranids, Splinter Fleet Stygian, the Moor Stalker of Masali

Field Support: None

Side: Outher

Owner: wyomingfox

Fluff:

Splinter Fleet Stygian was first encountered in 744 M41 upon the Desert World of Masali in the Ultima Segmentum during the First Tyrannic War. The organisms that assaulted the Agri World proved to be extremely adaptive, camouflaging their chitinous plates to blend into the surroundings and readapting their organs to withstand the hot arid environment within hours of making landfall. Unlike the fleet core that assaulted Ultramar, the organisms of Stygian did not launch a war of attrition. To evade the debilitating day time temperatures and artillery bombardments, the tyranids burrowed into the desert surface, emerging from underneath the Hab-Dome settlements to attack at night. Such hyper adaptability is likely due to a second Swarm Lord operating in the system that was labeled the Moor Stalker by the local Masali population it terrorized. After the annihilation of Behemoth at the hands of the Dominus Astra, the splinter fleet fled its occupation of Masali and escaped into the empty regions of the Ultima Segmentum. In doing so, it narrowly avoided the wrath of the surviving ships of the Tempustus Imperial Fleet that otherwise cleansed the worlds surrounding Ultramar of any remaining xenos threat. Having lost all contact with its host fleet Behemoth over a quarter of a century ago, the splinter fleet has since wandered from the Ultima Segmentum, praying upon isolated agri worlds in route. Uncannily, it has been without exception that Stygian’ s prey worlds have been left poorly defended whether due to environmental disasters, viral outbreaks, or warfare in other parts of the sector that have drawn its defender’s away. In this way, Stygian has been able to steadily grow with little expenditures of resources or biomass, evidence that the Moor Stalker of Masali is very much alive and an ever growing threat to the galaxy. To date, rogue traders whisper of a looming threat that gathers on the outskirts of the Ventis Majoris subsector -- for the ravaging wars of the 13th Black Crusade and the resulting devastation have drawn the attention of the opportunistic predations of Splinter Fleet Stygian.


Army:Necrons/ Drenzyk the Abyssal and Draza'kar the Unbounded/ Nekthyst Dynasty

Field Support: None

Side: Outher

Owner:King Pariah

Fluff:

The Nekthyst Dynasty awoke to discover that the systems preserving their Phaeron had been destroyed leaving them leaderless. A war immediately ensued amongst the Overlords to claim the throne for themselves which led to a stalemate between the forces of two ancient rivals, Drenzyk the Abyssal and Draza'kar the Unbounded. They were initially reluctant to yield to one or the other but were even more reluctant to decimate further the already greatly weakened forces of the dynasty which led to a compromise; Drenzyk and Draza'kar would both assume the title of Phaeron at least until the Nekthyst Dynasty reclaimed it's former glory. However, those of the Nekthyst Dynasty are legendary for their backstabbing and underhand tricks and as such Drenzyk and Draza'kar are constantly watching for a moment of weakness in the other. But until such weakness is found, they are left to but cooperate. Surprisingly, their combined leadership has been impressively effective in crushing the younger, naive spawn of the galaxy and as such has led the forces of "other" to reluctantly give them leadership in the Dagon system. All had best watch these overlords carefully though, for they are of the Nekthyst Dynasty and who knows what they plot once the World Engine is awoken...


Army:Necrons/ Myr Lityn Tomb World/ Myr Lityn Field Support: None

Side: Outher

Owner:Dahk Infurnizh

Fluff:

The Tomb world of Myr Lityn lies on the South Western edge of the Milkyway galaxy. Known as a Mecha, its function is much like the Forge Worlds that the Imperium of Man uses today. The tombworld is responsible for re-assimilating any lost Necron back into function within 100 light years of its location. Keeping on record its mainstay armies personality backgrounds housed in the heart of the world near its Null Field Matrix. On top of this immaculate record that would make even Trazyn brim with envy is the personality profile of each Dynasties Phaeron, as is with each Mecha. The tombworld itself is led by the Phaeron Dahk Infurnizh. Responsible for the constant upkeep of the tombworld, he employs a great deal of Crypteks. Nearly three times the normal amount a normal Tomb world requires to maintain the status quo. The Dahk's escourt is also much different from a normal Phaeron's; Flanked by two Tomb Stalkers rightfully named Bhalhtu and Zekhu. The Phaeron is also known to practice the techno-magics that the Crypteks employ, mostly focused on the Eternity discipline. For if the Necrons are to best time, the protocols that bring them back from death must be able to best time in both form, and function.

Army:Tau, Damocles Eclipse Hunter Cadre, Shas'el O'Rora

Field Support: None

Side: Outher

Owner:YotsubaSnake

Fluff:

Shas'el O'Rora was one of the diciples of O'Shaserra before she took command of the Tau Third Sphere Expansion. Following her mentor's promotion, O'Rora was assigned her own hunter cadre to recognize her skilled leadership on the battlefield. The Damocles Eclipse Hunter Cadre is a small, augmented force used in the Damocles Gulf area of the Third Sphere Expansion. The primary goal of the unit is to search out and find Commander O'Shova to bring him back into the fold. After receiving word he had left the area to fight the other powers deep in their territory, O'Rora was ordered to pursue him to prevent anything disasterous from occuring to those of the Greater Good.

Army:Necrons, Owari Dynasty, Warlord Odotek

Field Support: None

Side: Other

Owner:nurgl

Fluff:

The Owari Dynasty has an illustrious history of military conquest stretching as far back as the War in Heaven, prominently with dealing with the Ork ancestors, the Krork. The bulk of these battles was against a leader known only as "Da 'Osen One", a monstrous orkoid larger than conventional Warbosses today. Their duels lasted days on end often resulting in a stalemate, the Necron Overlord unable to deal a significant death blow, and the Orkoid unable to keep him from reanimating. It eventually ended when Odotek hurtled "Da 'Osen One's" ship into the event horizon of a black hole at the end of the War in Heaven and decended into sleep. During the Great Sleep, the tombworld was terraformed by humans and settled. Warp storms cut off this world from the rest of human civilization and never progressed further than a feudal world resembeling Sengoku era Japan. He only awakened just recently because of one event: the return of "Da 'Osen One". Upon awakening, the Overlord found his tombworld infested with the squating humans. He adoped the persona of a warlord from their distant past and played to their worst fears. It was not long before he reclaimed the entire world, enslaving the entire human population. When the warp storms receded, he found a sector to conquer and glory for the Dynasty.

Warlord Odotek strictly adhere's to the Necron codes of battle. A confident commander and sword master, he seeks conquest at all times. Matters of honor are dealt the way any man would deal with it, with his fists. In this case Odotek prefers to use the Gauntlet of Fire. His battle philosophy is all out war, firing straight into the enemy's heart. He personally savors his duels with the opposing force's commander, believing he can accurately gauge who they are as a commander in the heat of one-on-one battle.

Army:Tau, 3rd Kuy'arda Hunter Cadre, Shas’O Nar'sera "Sapphire",

Field Support: None

Side: Outher

Owner:Enigma Crisis

Fluff:

the 3rd Kuy'arda Hunter Cadre is Urban based preferring to work under the cover of night. They originate from the T'ros Sept shortly after the establishment of the Sept. The Cri'misa Hunter Cadre was originally formed for the T'ros campaign from Fal'shia under the guidance of Aun’el K’alu M'ylisha. The cadre excelled at night operations when most enemies were sleeping or had poor visibility and often deployed in raids on the Imperium's munitions convoys. The 1st Cri'misa Cadre headed the attack on the Imperial Guard's forward airbase lead by Shas'el K'irri. The rest of the cadre that did not participate in the raid mourned greatly for the loss of their Shas’el. Due to having no commander and low manning, the cadre was not present at the famous Hydro-Processing Plant 23-30 battle by orders from Shas'o R’myr, who disbanded the cadre shortly after. After Aun'Vre was assassinated, R'myr promoted Shas'Vre Rai'nau to Shas’el through his heroic actions repelling the Imperial attackers and defending the firebase. To remedy the new Shas’el not having a cadre to lead in the upcoming battle, R'myr reinstated the Cri'misa Cadre with Shas of other undermanned cadres. It's is during the Evacuation of Taros that Rai'nau earned his nickname "Swift Strike," jumping into the midst of enemy armor, disabling them and moving onto another target leaving the fire warriors and Crisis suits to finish off the survivors. His anger for the death of Aun'Vre fueled his desire for revenge. A lucky shot from his plasma rifle ripped straight though a weak point on a Predator striking the fuel tanks causing it to explode sending molten slag into the Raptors Brother Captain Kaedes mortally wounding him. Seeing the captain fall, Rai'nau quickly departed the scene as bolter fire rained down on his suit. With the success of driving the Imperium off Taros, the Tau coalition starts building up defenses of the planet and talking control of the rest of the system Aun’el K’alu M’ylisha settled on Kuy’arda, the third planet in the system, with the rest of the Cri’misa Cadre. As the planets were forming the 2nd Cri’misa Hunter Cadre was transformed into the Kuy’arda Defense Force. During this time Kuy’arda came under many real space raids by Archon Sorien Gomaeth and his Kabal of the Slashing Talon. These raids were very costly and deadly on both sides. The Defense Force succeeded in the end countless of heroes were made namely Shas’el Nar’sera and her XV-86 battle suit. The incorporation of the Vectored Retro-thrusters into the suit allowed many successful hit and run attacks into the thicket of enemy raiders. There are still raids done by the Slashing Talon but the Defense Force is ready for them. The 3rd Kuy’arda Hunter Cadre lead by Shas'o Rai'nau and Shas'el Nar'sera traveled to Crenax IV to provide security for the Water Caste as they prepared to trade with the Eldar populace inhabiting the planet. There were whispers in the rumor network that the Imperium was planning an attack the planet sometime in the future. In the Crenax IV conflict with the Imperium of Man with the assistance of their Eldar companions, one Shas'ui stood out from the rest. His efforts to bring down the Emperator and protect his kindred was only matched by that of Shas'el Nassera. Through the carnage and mayhem Shas'ui Trai'sae bounded between Imperial Tanks, engulfing them in flame as his Fusion Blaster found it's mark. Closer and closer the Emperator loomed as Trai'sae, Sapphire, and his fellow bonded Shas'ui raced to bring down the Titan. Upon reaching the towering Behemoth, the "Serenity's Luck" exploded as a salvo of Hunter Killer Missiles found their mark on the Tiger Shark. The Kor pilots had managed to gain Air Superiority early in the battle which helped the allied forces to even get as close as they were. Shortly after they had arrived at the base of the Emperator, the Strike team was able to make quick work of it with the assistance from Chaos Terminators who had their own reason to be there. Upon return to Tau Space over Kuy'arda both Shas'o R'myr personally greeted the Cadre and promoted Sapphire to Shas'o and Trai'sae to Shas'el for his actions. His two brethren were promoted to the status of 'vre. With the return of the Cadre the Fio started building new suits for Trai'sae and his retinue and retrofitting all the intact XV-8's with the new NX-1 Paulson Optic System. --A few months later-- LOCATION: "Blade of Light" Security Orbital Station, Kuy'arda 4th planet in T'ros system --OPENING UPLINK TO DATABASE - AUTHORIZATION CODE: ****** -- --AUTHORIZATION CODE ACCEPTED. ACCESS GRANTED.-- --WELCOME COMMANDER-- --INCOMING TRANSMISSION, DESIGNATION CLASSIFIED-- --PROCESSING...-- --ACCESS GRANTED.-- --PROCEED, COMMANDER.-- --**** is Shas'ui Kre'tas. We**** found****...thing big.******** be**weapon. It's*******We dont******origin.******Whatever it is******.....Powerful!***..ever can hear**** Need Help*****Send any available*******We need*****HELP********* --END TRANSMISSION--- "Commander Sapphire what Cadre do you think that it is?" "I don't know and I don't care at this moment, Trai'sae. All I do know is we are mobilizing our available forces and going to help them out." "But what if they are part of the Farsight Enclaves? You know how much the Etheral's and Shadowsun despise them." Shas'o Sapphire glared at her younger compatriot, "Screw what the Ethereal's think. We have fellow Tau in trouble and need of help. Who knows what weapon they might have found. If it gets us outcasted like Farsight just to bring a weapon that can expand the Greater Good then the Ethereals won't care." She stands and starts walking to the viewport, "It's my decision and I will provide assistance to my fellow Tau whomever they may be. Let the Cadre know to mobilize." "As you command, Shas'o." Trai'sae turned and headed out of the room to let the rest of the Cadre know. Sapphire raised her hands up to her temples and started to massage them. "Hopefully I'm not to late and can provide support," She muttered to herself.



Discussion

Got Comments? Discuss This Page in the Forums. Click Here.

Share

Share on Facebook