Ok, i have decided to start writing a custom army book for WHFB.
The army will be called "Dark Horrors"
Army rules
Characters may not join elemental horror units.
All units cause fear
Lords
http://kulturkommissariatet.se/catalog/images/LW25.GIF
http://www.asgaard-games.dk/Graphics/Products/2960_m.jpg
Horror of the magic winds
Points: 300 (very unsure about this)
Lvl 4 wizard
Can use any lore
M6 WS5 BS5 S3 T5 W4 I3 A2 Ld9
Weapon:
hand-wep
May take Staff (+11p) Iressistible force is cast on dubble 5&6s
Armor:
none
May take light armor (+12p)
May take shield (+10p)
Special rules:
Ward save (6+)
Generates -2 dispel dice but adds +2 power dice to the pool.
Unbreakable
---
http://www.dragonbloodminis.com/images/Dragonblood/concepts/cepahlid_telepath_green2.jpg
http://www.asgaard-games.dk/Graphics/Products/12538_m.jpg
http://www.asgaard-games.dk/Graphics/Products/12173.jpg
Horror master
lvl 3 wizard
can use shade or death lore
Weapons: hand-wep
Armor: light
May upgrade to heavy (+6p)
Special rules:
Immune to psychology
Heroes
http://kulturkommissariatet.se/catalog/images/LW08.GIF
http://kulturkommissariatet.se/catalog/images/LW10.GIF
http://kulturkommissariatet.se/catalog/images/LW20.GIF
http://kulturkommissariatet.se/catalog/images/LW21.GIF
http://www.asgaard-games.dk/Graphics/Products/5359_m.jpg
http://www.asgaard-games.dk/Graphics/Products/5314_m.jpg
http://www.asgaard-games.dk/Graphics/Products/4790_m.jpg
Dark Angel
Points: 110
M6 WS7 BS7 S4 T4 W3 I5 A3 Ld8
Weapons:
Hand-wep
May take great weapon (+8p)
May take additional hand weapon (+5p)
May take flail (+5p)
May take morning stars (+5p)
may take Halebard (+5p)
May take shortbow (+5p)
Armor:
Light armor
May upgrade to heavy armor (+8p)
May take shield (+10p)
Other:
May be BSB (normal BSB rules) (+25p)
Special rules:
Flyer
Immune to fear
Horror magus
Points: 100
Lvl 2 wizard
Can use 1 of these lores: fire, shadow, death
M4 WS5 BS4 S3 T4 W2 I4 A1 Ld9
Weapon: hand-wep
Armor:
May take light armor (+7p)
May take Winged Horrorhound mount (+40p)
http://www.asgaard-games.dk/Graphics/Products/4921.jpg
M7 WS4 BS2 S3 T3 W2 I2 A1 Ld8
flyer
Magical horror
Points: 60
Lvl 1 wizard
Can use 1 of these lores: fire, shadow, death
M4 WS4 BS4 S3 T4 W3 I2 A1 Ld7
Weapon: Hand-wep
Armor:
May take light armor (+6p)
Horror champion
May take Winged Horrorhound mount (+40p)
http://www.asgaard-games.dk/Graphics/Products/4921.jpg
M7 WS4 BS2 S3 T3 W2 I2 A1 Ld8
flyer
Special characters
http://www.asgaard-games.dk/Graphics/Products/4949_m.jpg
Ankres guru of the fallen
Points: 330p
M3 WS2 BS2 S3 T4 W5 I2 A- Ld9
special rules:
must be general
lord choice
3+ward save
generate 5 power dice to pool
instead of a normal attack he uses higher plane or mystical blast
Higher plane roll a D6. on 1 he takes 2 S4 hits, on 2-3 heal 1 wound, on 4-6 all enemies within 10" that is not in combat must take a Ld test. if they fail they take D6 S3 hits with no armor saves allowed.
Mystical Blast
nominate 1 model in LoS and within 20". the target takes 1 S6 hit with no armor save allowed.
He may use 1 of his 3 spells each turn. He don't need powerdice to cast spells he always succedes. (unless the spell is dispelled)
Guru magic all friendly units within 10" becomes frenzied and unbreakable for 1 round. (dispel on 10+)
Magic shield 1 friendly model (may choose Ankres) is immune to all close combat attacks, missiles and magic missiles for 1 round (dispel on 10+)
Horror dreams 1 enemy unit must take a fear test with +1 to the result. if the enemy unit cause fear it still must take a fear test but without the extra +1. (dispel on 10+)
http://www.asgaard-games.dk/Graphics/Products/13263.jpg
The secret evil of the jungle
takes 2 hero slots
cannot be general
M8 WS3 BS3 S7 T6 W5 I5 A8 Ld10
Special rules:
treats jungle as open ground.
flyer
cause terror
magic recistance (2)
all units immune to terror in an army he is in.
Core
http://www.asgaard-games.dk/Graphics/Products/4893.jpg
Horror Hounds
Points: 5p
Unit size: 10-30
M7 WS2 BS2 S3 T2 W1 I2 A1 Ld4
special rules:
fast cavallery
http://kulturkommissariatet.se/catalog/images/GHS0002.jpg
http://kulturkommissariatet.se/catalog/images/GHS0001.jpg
Scarecrows
Points: 5
Unit size: 10+
M4 WS2 BS2 S3 T2 W1 I2 A1 Ld7
Weapon: Hand weapon
May take additonal hand-wep (+3p)
May take great weapon (+4p)
Armor: light armor (6+)
May take pumpkin helms (+5p) Gives: +1S, +1T, (5+) ward save
Other:
May take 1 standard bearer (+4p)
May take 1 musican (+2p)
May take 1 champion (+4p)
Special rules:
Cause fear
Empty minds: like stupidity unless they got caracter with them. Also +1Ld if they got a character with them.
Flammable
Special
http://www.giftsforgeeks.org.uk/image.php?url=images/AVATARS/AOW=nether.jpg
Netherhound
Points: 50
Unit size: 1
M6 WS4 BS3 S5 T4 W3 I3 A Ld7
Weapons: claws, fangs and teeth (hand-wep)
Armor: light
Special rules:
Cause fear
http://www.dragonbloodminis.com/images/Dragonblood/miniatures/thumbs/skullcracker_1_mid.jpg
Skullcracker bird
Points: 10
Unit size: 5-10
M7 WS3 BS3 S3 T3 W1 I4 A2 Ld7
Special rules:
skirmishers
http://kulturkommissariatet.se/catalog/images/DW712.GIF
http://www.asgaard-games.dk/Graphics/Products/50237_m.jpg
http://www.asgaard-games.dk/Graphics/Products/3227_m.jpg
Smoke Horror
Points: 55
Unit size: 3-5
M6 WS5 BS5 S3 T3 W2 I2 A1 Ld9
Weapons: smokeshoots (S3, 20")
Special rules:
made of air (need better name): 4+ save against non magical weapons.
Flyer
http://kulturkommissariatet.se/catalog/images/DW711.GIF
http://www.asgaard-games.dk/Graphics/Products/3232_m.jpg
Earth Horror
Points: 55
Unit size: 3-5
M4 WS4 BS3 S4 T7 W2 I2 A1 Ld9
Special rules:
Treat all rocks and cliffs as open terrain
1 S2 impact hit on the charge per model
http://kulturkommissariatet.se/catalog/images/DW710.GIF
Flame Horror
Points: 55
Unit size: 3-5
M5 WS4 BS4 S4 T3 W2 I2 Aflaming Ld9
Special rules:
<i>flaming attack</i> +1S per model in the unit
Immune to fire and flaming attacks
Can't move over water terain. ex. streams, rivers
http://kulturkommissariatet.se/catalog/images/DW713.GIF
http://www.asgaard-games.dk/Graphics/Products/5186_m.jpg
Water Horror
Points: 55
Unit size: 3-5
M5 WS5 BS5 S3 T3 W2 I2 AD6 Ld9
Special rules:
Immune to fire and flaming attacks
Treat all water as open terrain.
http://www.asgaard-games.dk/Graphics/Products/4883.jpg
Dawnseekers
Points: 18
Unit size: 3-7
MD6 WS2 BS2 S4 T5 W2 I1 A1 Ld10
special rules:
can be placed up to 5" outside your deployment zone.
they move D6" in the direction the scatter dice show. if they move into an enemy it counts as a charge. if they move into one of your own units they both must take T tests, if they fail they takes D3 S3 hits. (don't do this if they move into skirmishers or single models with unit str under 3)
skirmishers
unbreakable
Nightmare
Points:
Unit size: 1
M4 WS3 BS3 S4 T4 W3 I4 A1 Ld9
http://www.asgaard-games.dk/Graphics/Products/4881.jpg Demonic form: +1S, 6+ ward save, magic resicstance (1)
http://www.asgaard-games.dk/Graphics/Products/4895.jpg Disturber form: +1M +1WS, enemies in base contact get -2Ld
http://www.asgaard-games.dk/Graphics/Products/4909.jpg Horror spider form: +3M, +1A, poison attacks
http://www.asgaard-games.dk/Graphics/Products/4896.jpg Beast form: +1S, +2T, +2W
http://www.asgaard-games.dk/Graphics/Products/4888.jpg Terror form: +1S, +2A, Cause Terror
http://www.asgaard-games.dk/Graphics/Products/4889.jpg Twilight form: -1M, +2WS, +2BS, regeneration, 5+ ward save against magic, S3 misile attack 15"
http://www.asgaard-games.dk/Graphics/Products/4907.jpg Creepy form: +6I, +3A, always strike first
http://www.asgaard-games.dk/Graphics/Products/4894.jpg Striker form: +1M, +3Ws, +1A, killing blow
http://www.asgaard-games.dk/Graphics/Products/4900.jpg Ravener: +2M, +1S, +2A, flyer
Special rules:
don't deploy. roll d6 each turn to see if they arrive.
round1: 6+ round2: 5+ round3: 4+ round4 3+ round5 arrives automaticly. If all other units are dead it will also arrive. the nightmare can be placed at any table edge. It may move charge and do everything as normal the turn it arrive.
Rare
http://www.asgaard-games.dk/Graphics/Products/4885.jpg
Musicans of terror
Points: 22p
Unit size: 3-5
M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7
Special rules:
All enemy units within 6" suffer D3 S4 hits with no armor saves each turn. (in the shooting phase)
Cause terror
Horror cannon
cannon, 30", D3+1 wounds, enemy units that it hit take fear test.
Crew: 3 Horror minions
http://www.asgaard-games.dk/Graphics/Products/13299_s.jpg
http://www.asgaard-games.dk/Graphics/Products/13295_s.jpg
Horror minion
M3 WS2 BS2 S3 T2 W1 I2 A1 Ld6
http://kulturkommissariatet.se/catalog/images/GHI0004.GIF
http://www.asgaard-games.dk/Graphics/Products/50315_m.jpg
http://www.asgaard-games.dk/Graphics/Products/4920.jpg
http://www.asgaard-games.dk/Graphics/Products/4906.jpg
Experiment horror
Fluff:
Monstrous experiments made by mad doctors in dark places of the world.
Now they join the other horrors to spread the fear.
Points: 150
Unit size: 1
M4 WS2 BS3 S6 T7 W7 I1 A3 Ld8
weapon: mutated hands (count as hand-wep)
armor: thick hide and other things (5+ armor save)
Special rules:
cause fear
stubborn
http://www.asgaard-games.dk/Graphics/Products/4890.jpg
Horror trees
Points: 80p
Unit size: 1-3
M4 WS4 BS3 S4 T6 W5 I2 A5 Ld7
Special rules:
Hate everything in the wood elf list.
Flammable
Cannot be targeted in woods and forest
Can move normal thru woods and forest
Carnivourous Horror Worm
Points: 23
Unit size: 5-15
M5 WS3 BS3 S4 T3 W1 I3 A1 Ld7
Poison spikes (+7p) +1WS, poison attacks on 5 rolls.
6+armor save
Special rules:
Can move thru difficult terrain as if it was normal, very difficult as it was difficult
Devour: all 6 to hit rolls instantly kill if unit str is 1
http://www.asgaard-games.dk/Graphics/Products/3093_m.jpg
Centur mechas
Fluff:
Made by the dark master of engineering named centur.
centur is the prisoneer of the dark angel Defretus. defretus lets other dark horror armies hire these at the price of various things.
The dark angel Markus gave him 500 slaves for 3 of these beasts.
Points: 200 (not sure)
Unit size: 1-3
Max 1 unit per army
M5 WS5 BS3 S5 T5 W4 I8 A5 Ld10
Weapons:
Armor: 3+ armor save
Special rules:
Acid steams: the model that kills it takes 1 wound (may use ward saves against this effect)
Cause fear
Killing blow
Can always march
Unbreakable
Immune to pshycology
Immune to poison.
Magic Items
Weapons
Changeling warhammer 50pts
for each succesfull hit roll a D6
results:
1: normal attack
2: normal attack with +1S
3: normal attack that does D3 wounds
4: crushing blow (like killing blow but up to 3 unit str)
5: automatic wound and enemy must take a panic test.
6: all enemy units within 6" suffer 5 S6 hits
Arkas the betrayer's halebard of terror 35pts
2handed, +2S, character cause terror
Bloodseeker 20pts
killing blow
Magic Banners
Banner of the dark march 25pts
The unit with this banner can always march.
Banner of the horde 20pts
Adds an extra +2 bonus to combat resolution.
Can only be used in units with 30+ models (if its reduced to 29- it loses its magic properties)
Other things
Pictures of multiple units
http://www.asgaard-games.dk/Graphics/Products/12536.jpg