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Dark Horrors - WHFB Homebrew Army

Ok, i have decided to start writing a custom army book for WHFB.

The army will be called "Dark Horrors"

Army rules

Characters may not join elemental horror units.

All units cause fear


Lords

http://kulturkommissariatet.se/catalog/images/LW25.GIF

http://www.asgaard-games.dk/Graphics/Products/2960_m.jpg

Horror of the magic winds


Points: 300 (very unsure about this)

Lvl 4 wizard

Can use any lore

M6 WS5 BS5 S3 T5 W4 I3 A2 Ld9

Weapon:

hand-wep

May take Staff (+11p) Iressistible force is cast on dubble 5&6s

Armor: none

May take light armor (+12p)

May take shield (+10p)

Special rules:

Ward save (6+)

Generates -2 dispel dice but adds +2 power dice to the pool.

Unbreakable

--- http://www.dragonbloodminis.com/images/Dragonblood/concepts/cepahlid_telepath_green2.jpg

http://www.asgaard-games.dk/Graphics/Products/12538_m.jpg

http://www.asgaard-games.dk/Graphics/Products/12173.jpg

Horror master

lvl 3 wizard can use shade or death lore

Weapons: hand-wep

Armor: light

May upgrade to heavy (+6p)

Special rules:

Immune to psychology


Heroes

http://kulturkommissariatet.se/catalog/images/LW08.GIF

http://kulturkommissariatet.se/catalog/images/LW10.GIF

http://kulturkommissariatet.se/catalog/images/LW20.GIF

http://kulturkommissariatet.se/catalog/images/LW21.GIF

http://www.asgaard-games.dk/Graphics/Products/5359_m.jpg

http://www.asgaard-games.dk/Graphics/Products/5314_m.jpg

http://www.asgaard-games.dk/Graphics/Products/4790_m.jpg

Dark Angel

Points: 110

M6 WS7 BS7 S4 T4 W3 I5 A3 Ld8

Weapons: Hand-wep

May take great weapon (+8p)

May take additional hand weapon (+5p)

May take flail (+5p)

May take morning stars (+5p)

may take Halebard (+5p)

May take shortbow (+5p)

Armor: Light armor

May upgrade to heavy armor (+8p)

May take shield (+10p)

Other:

May be BSB (normal BSB rules) (+25p)

Special rules:

Flyer

Immune to fear



Horror magus


Points: 100

Lvl 2 wizard

Can use 1 of these lores: fire, shadow, death

M4 WS5 BS4 S3 T4 W2 I4 A1 Ld9

Weapon: hand-wep

Armor: May take light armor (+7p)

May take Winged Horrorhound mount (+40p)

http://www.asgaard-games.dk/Graphics/Products/4921.jpg

M7 WS4 BS2 S3 T3 W2 I2 A1 Ld8

flyer




Magical horror


Points: 60

Lvl 1 wizard

Can use 1 of these lores: fire, shadow, death

M4 WS4 BS4 S3 T4 W3 I2 A1 Ld7

Weapon: Hand-wep

Armor: May take light armor (+6p)



Horror champion

May take Winged Horrorhound mount (+40p)

http://www.asgaard-games.dk/Graphics/Products/4921.jpg

M7 WS4 BS2 S3 T3 W2 I2 A1 Ld8

flyer


Special characters

http://www.asgaard-games.dk/Graphics/Products/4949_m.jpg

Ankres guru of the fallen

Points: 330p

M3 WS2 BS2 S3 T4 W5 I2 A- Ld9

special rules:

must be general

lord choice

3+ward save

generate 5 power dice to pool

instead of a normal attack he uses higher plane or mystical blast

Higher plane roll a D6. on 1 he takes 2 S4 hits, on 2-3 heal 1 wound, on 4-6 all enemies within 10" that is not in combat must take a Ld test. if they fail they take D6 S3 hits with no armor saves allowed.

Mystical Blast nominate 1 model in LoS and within 20". the target takes 1 S6 hit with no armor save allowed.

He may use 1 of his 3 spells each turn. He don't need powerdice to cast spells he always succedes. (unless the spell is dispelled)

Guru magic all friendly units within 10" becomes frenzied and unbreakable for 1 round. (dispel on 10+)

Magic shield 1 friendly model (may choose Ankres) is immune to all close combat attacks, missiles and magic missiles for 1 round (dispel on 10+)

Horror dreams 1 enemy unit must take a fear test with +1 to the result. if the enemy unit cause fear it still must take a fear test but without the extra +1. (dispel on 10+)



http://www.asgaard-games.dk/Graphics/Products/13263.jpg

The secret evil of the jungle

takes 2 hero slots

cannot be general

M8 WS3 BS3 S7 T6 W5 I5 A8 Ld10

Special rules:

treats jungle as open ground.

flyer

cause terror

magic recistance (2)

all units immune to terror in an army he is in.


Core

http://www.asgaard-games.dk/Graphics/Products/4893.jpg

Horror Hounds

Points: 5p

Unit size: 10-30

M7 WS2 BS2 S3 T2 W1 I2 A1 Ld4

special rules:

fast cavallery



http://kulturkommissariatet.se/catalog/images/GHS0002.jpg

http://kulturkommissariatet.se/catalog/images/GHS0001.jpg

Scarecrows

Points: 5

Unit size: 10+

M4 WS2 BS2 S3 T2 W1 I2 A1 Ld7

Weapon: Hand weapon May take additonal hand-wep (+3p)

May take great weapon (+4p)


Armor: light armor (6+)

May take pumpkin helms (+5p) Gives: +1S, +1T, (5+) ward save

Other:

May take 1 standard bearer (+4p)

May take 1 musican (+2p)

May take 1 champion (+4p)


Special rules:

Cause fear

Empty minds: like stupidity unless they got caracter with them. Also +1Ld if they got a character with them.

Flammable

Special

http://www.giftsforgeeks.org.uk/image.php?url=images/AVATARS/AOW=nether.jpg

Netherhound

Points: 50

Unit size: 1

M6 WS4 BS3 S5 T4 W3 I3 A Ld7

Weapons: claws, fangs and teeth (hand-wep)

Armor: light

Special rules:

Cause fear

http://www.dragonbloodminis.com/images/Dragonblood/miniatures/thumbs/skullcracker_1_mid.jpg

Skullcracker bird

Points: 10

Unit size: 5-10

M7 WS3 BS3 S3 T3 W1 I4 A2 Ld7

Special rules:

skirmishers

http://kulturkommissariatet.se/catalog/images/DW712.GIF

http://www.asgaard-games.dk/Graphics/Products/50237_m.jpg

http://www.asgaard-games.dk/Graphics/Products/3227_m.jpg

Smoke Horror

Points: 55

Unit size: 3-5

M6 WS5 BS5 S3 T3 W2 I2 A1 Ld9

Weapons: smokeshoots (S3, 20")

Special rules:

made of air (need better name): 4+ save against non magical weapons.

Flyer

http://kulturkommissariatet.se/catalog/images/DW711.GIF

http://www.asgaard-games.dk/Graphics/Products/3232_m.jpg

Earth Horror

Points: 55

Unit size: 3-5

M4 WS4 BS3 S4 T7 W2 I2 A1 Ld9

Special rules:

Treat all rocks and cliffs as open terrain

1 S2 impact hit on the charge per model

http://kulturkommissariatet.se/catalog/images/DW710.GIF

Flame Horror

Points: 55

Unit size: 3-5

M5 WS4 BS4 S4 T3 W2 I2 Aflaming Ld9

Special rules:

<i>flaming attack</i> +1S per model in the unit

Immune to fire and flaming attacks

Can't move over water terain. ex. streams, rivers

http://kulturkommissariatet.se/catalog/images/DW713.GIF

http://www.asgaard-games.dk/Graphics/Products/5186_m.jpg

Water Horror

Points: 55

Unit size: 3-5

M5 WS5 BS5 S3 T3 W2 I2 AD6 Ld9

Special rules:

Immune to fire and flaming attacks

Treat all water as open terrain.



http://www.asgaard-games.dk/Graphics/Products/4883.jpg

Dawnseekers

Points: 18

Unit size: 3-7

MD6 WS2 BS2 S4 T5 W2 I1 A1 Ld10

special rules:

can be placed up to 5" outside your deployment zone.

they move D6" in the direction the scatter dice show. if they move into an enemy it counts as a charge. if they move into one of your own units they both must take T tests, if they fail they takes D3 S3 hits. (don't do this if they move into skirmishers or single models with unit str under 3)

skirmishers

unbreakable



Nightmare

Points:

Unit size: 1

M4 WS3 BS3 S4 T4 W3 I4 A1 Ld9

http://www.asgaard-games.dk/Graphics/Products/4881.jpg Demonic form: +1S, 6+ ward save, magic resicstance (1)

http://www.asgaard-games.dk/Graphics/Products/4895.jpg Disturber form: +1M +1WS, enemies in base contact get -2Ld

http://www.asgaard-games.dk/Graphics/Products/4909.jpg Horror spider form: +3M, +1A, poison attacks

http://www.asgaard-games.dk/Graphics/Products/4896.jpg Beast form: +1S, +2T, +2W

http://www.asgaard-games.dk/Graphics/Products/4888.jpg Terror form: +1S, +2A, Cause Terror

http://www.asgaard-games.dk/Graphics/Products/4889.jpg Twilight form: -1M, +2WS, +2BS, regeneration, 5+ ward save against magic, S3 misile attack 15"

http://www.asgaard-games.dk/Graphics/Products/4907.jpg Creepy form: +6I, +3A, always strike first

http://www.asgaard-games.dk/Graphics/Products/4894.jpg Striker form: +1M, +3Ws, +1A, killing blow

http://www.asgaard-games.dk/Graphics/Products/4900.jpg Ravener: +2M, +1S, +2A, flyer

Special rules:

don't deploy. roll d6 each turn to see if they arrive.

round1: 6+ round2: 5+ round3: 4+ round4 3+ round5 arrives automaticly. If all other units are dead it will also arrive. the nightmare can be placed at any table edge. It may move charge and do everything as normal the turn it arrive.

Rare

http://www.asgaard-games.dk/Graphics/Products/4885.jpg

Musicans of terror

Points: 22p

Unit size: 3-5

M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7

Special rules:

All enemy units within 6" suffer D3 S4 hits with no armor saves each turn. (in the shooting phase)

Cause terror



Horror cannon

cannon, 30", D3+1 wounds, enemy units that it hit take fear test. Crew: 3 Horror minions

http://www.asgaard-games.dk/Graphics/Products/13299_s.jpg

http://www.asgaard-games.dk/Graphics/Products/13295_s.jpg

Horror minion M3 WS2 BS2 S3 T2 W1 I2 A1 Ld6



http://kulturkommissariatet.se/catalog/images/GHI0004.GIF

http://www.asgaard-games.dk/Graphics/Products/50315_m.jpg

http://www.asgaard-games.dk/Graphics/Products/4920.jpg

http://www.asgaard-games.dk/Graphics/Products/4906.jpg

Experiment horror

Fluff:

Monstrous experiments made by mad doctors in dark places of the world. Now they join the other horrors to spread the fear.

Points: 150

Unit size: 1

M4 WS2 BS3 S6 T7 W7 I1 A3 Ld8

weapon: mutated hands (count as hand-wep)

armor: thick hide and other things (5+ armor save)


Special rules:

cause fear

stubborn



http://www.asgaard-games.dk/Graphics/Products/4890.jpg

Horror trees

Points: 80p

Unit size: 1-3

M4 WS4 BS3 S4 T6 W5 I2 A5 Ld7

Special rules:

Hate everything in the wood elf list.

Flammable

Cannot be targeted in woods and forest

Can move normal thru woods and forest



Carnivourous Horror Worm

Points: 23

Unit size: 5-15

M5 WS3 BS3 S4 T3 W1 I3 A1 Ld7

Poison spikes (+7p) +1WS, poison attacks on 5 rolls.

6+armor save

Special rules:

Can move thru difficult terrain as if it was normal, very difficult as it was difficult

Devour: all 6 to hit rolls instantly kill if unit str is 1



http://www.asgaard-games.dk/Graphics/Products/3093_m.jpg

Centur mechas

Fluff:

Made by the dark master of engineering named centur. centur is the prisoneer of the dark angel Defretus. defretus lets other dark horror armies hire these at the price of various things.

The dark angel Markus gave him 500 slaves for 3 of these beasts.

Points: 200 (not sure)

Unit size: 1-3

Max 1 unit per army

M5 WS5 BS3 S5 T5 W4 I8 A5 Ld10

Weapons:

Armor: 3+ armor save

Special rules:

Acid steams: the model that kills it takes 1 wound (may use ward saves against this effect)

Cause fear

Killing blow

Can always march

Unbreakable

Immune to pshycology

Immune to poison.

Magic Items

Weapons

Changeling warhammer 50pts for each succesfull hit roll a D6

results:

1: normal attack

2: normal attack with +1S

3: normal attack that does D3 wounds

4: crushing blow (like killing blow but up to 3 unit str)

5: automatic wound and enemy must take a panic test.

6: all enemy units within 6" suffer 5 S6 hits



Arkas the betrayer's halebard of terror 35pts

2handed, +2S, character cause terror



Bloodseeker 20pts

killing blow



Magic Banners

Banner of the dark march 25pts

The unit with this banner can always march.



Banner of the horde 20pts

Adds an extra +2 bonus to combat resolution.

Can only be used in units with 30+ models (if its reduced to 29- it loses its magic properties)

Other things

Pictures of multiple units

http://www.asgaard-games.dk/Graphics/Products/12536.jpg

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