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EndTransmission's Malfian Crusade


Notes

Some of the images included here are either WIP or unpainted versions. As the models get completed, I'll replace the photos with better ones. In the mean time, you can follow the slow progress over in my blog. I go through short bursts of activity. Poke me if things go too slowly!

Background

[These are mostly just notes at the moment]

The Malfian Crusade originated in a mining colony after a massive outbreak of the Fydae zombie plague. The crusade is made up of the surviving members of the local Guard regiment (Junos Moles), the mine's PDF and the remaining miners.

After a massive outbreak of the plague in a mining colony, the survivors took refuge on a passing Rogue Trader fleet and have since proceeded to hunt down the originator of the Fydae plague. It is believed that it is being spread by a disciple of Chaos; a follower of Papa Nurgle. The fleet has been joined by two inquisitors, their retinues and a detachment of Red Scorpions.

Junos Moles

Having lived in dark, cramped conditions all their lives; involved in almost constant gang of guild warfare, it's not surprising that Junos has a fairly steady supply of recruits looking for a more relaxing time in the military. Their uniforms are taken from their mining heritage; long armored leather coats with sealed helmets. Weaponry is styled to be as compact as possible, with the regiment favoring las-carbines, shotguns and flamer based weapons above all others, with fusion weapons being converted from the standard mining equipment. Plasma weaponry, due to it's unreliability, is shunned as a meltdown in some of the environments they fight in could cause breaches and atmospheric loss. Their ability to fight in confined, dark environments has led to them earning the nickname of The Junos Moles.

They also tend to lack snipers, rough riders or heavy armour; none of which have their place in a mining environment. These areas tend to be filled by regiments founded on Fydae Minos or Kessae. The Fydae Minos snipers tend to be so skilled that they regularly replace Ratling squads in the Malfian regiments. Ogryns on the other hand, have been replaced with hulking suits of mining armor and the Moles have a permanent staff of Tech priests and servitors on hand to maintain their equipment and cybernetics.

The main areas of deployment for the Moles is to night worlds, city fights and, most importantly, ship boarding actions, where their tunnel fighting skills shine. More recently they have seen action across the entire Calixis sector, scourging outbreaks of the Fydae zombie plague. To date no-one is quite sure where the virus originated, but it seems to favor areas where people are in constant close contact. There's no-one better to send into those confines than the Moles...

Full army shot

Units

HQ

Company Command Squad

The main CCS consists of the Rogue Trader and his immediate retinue. Sometimes the second in command takes command instead...

Rogue Trader

Navigator, Officer of the Fleet and Master of Ordinance (Left to right)

Standard, medic and comms officer if I need them.

Iron Hand Straken (Counts as)

Sometimes the squad is led by Brother Coron of the Mentor Legion, or Flynn - Flynn

Commissar Lord

Primaris Psyker

Tech Priest & Servitors

WIP Tech priest and Servitor

Priest

WIP


Elite

Psyker Battle Squad

Ratlings

Stormtroopers


Troops

After a bit of future-planning, I've merged platoons 1 and 2 to make a full strength platoon (infantry squad wise) and shifted the non forgeworld troops to be Whiteshields.

Infantry Platoon 1

PCS

Commissar

Infantry squads

This is the full 5 squad blob. Can't wait to try this out against Arakasi's Orks with the Overwatch rules in 6th Edition, or the First Rank Fire order ;) I do, however, need to add in some flamers for extra Overwatch goodness.

Infantry squad 1

Infantry squad 2

Infantry squad 3

Infantry squad 4

Infantry squad 5

[image has gone walkabout. Need to retake this one....]

Missile squads

Heavy weapon teams

These guys can swap out their weapon choices for more flexibility

Mortar teams

Autocannon teams

Special weapon squad

Special weapon squad


Veteran Squad 1

Veteran Squad 2

Sergeant Harker

Penal Squad


Fast Attack

Tauros Venator

Scout Sentinels 1

Scout Sentinels 2

Hellhound Squadron

Hellhound Squadron

Vendetta squadron

Has since been turned into a Vendetta


Heavy Support

Leman Russ Demolisher

Hydra battery

WIP

Deathstrike


Apocalypse

Baneblade

Macharius Vulkan

Macharius Vanquisher

Quad Launcher


Inquisitorial Support

Inquisitors


Army List

You probably don't want any of my lists as I'm notoriously bad at playing!

Why I Started This Army

In previous editions I'd played a Genestealer cult. After a break from 3rd to 5th edition, I came back and, much to my dismay, found that the Cult was no more. LotD was also gone... so Guard were the last non green or gribbly horde army. Plus... who could say no to lots of massive tanks?!

As for three inquisitors... one for each branch of the Inquisition of course!



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