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![[Post New]](/s/i/i.gif) 2008/08/29 15:50:35
Subject: Jade Vessel - an =I=munda Blog
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Wicked Warp Spider
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AWESOME! AWESOME! AWESOME!
This thread is made of win (and cheezburgers for Mr. Snuggles' to nom).
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![[Post New]](/s/i/i.gif) 2008/08/31 12:17:31
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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I´m still just in awe of the level of detail in your conversions Migs... Really liking the two new guys, and looking forward to seeing the bounty hunter.
In other news, my group has now decided on a Necromunda campaign this winter, hopefully I´ll be blogging that once it gets closer.
Really like the idea of bigger bases for the 2W guys.
Also, would it be possible to get a closer look at the sniper? I can´t really make out her head from that pic.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/08/31 18:42:13
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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+++Twist Country+++
As the day before, and those before it, a deep, mustard hued mist hung around the endless rusty hacks of the east end. A huge bulky twist galloped towards the epicenter of this excuse of a Hive Sector. After him came two others, inhumanely thin, twisted even for twists sort of twists. And a Twist with a long pointy hat and no left arm. Then a group of four, or rather three carrying something that looked like a fourth.
Fething feth - where are they all going? He knew of course, but why? Gevlan cursed his deformed back that ached after the long stalk, and then slipped into the night, moving with stealth and swiftness totally unexpected of his appearance.
The old Theatrum was a huge, rotting carcass of armaplas and steel gridwork, punctured by a massive support structure of the hive above. There was something organic about the place, something that reminded Gevlan of Magidor Gamma, and the Endoskel Forests. What a campaign that had been.
He could see the dribble of twists feed the mammoth building through the gateways that appeared well guarded. He didn’t need them of course, he knew all the ways in and out, like he did everywhere within day march of the old barracks that he still considered his home, post... home.
Inside the sense of scale was disorienting. Particularly when surveyed from the western audit balcorium, full 70 yards higher than the floor beneath. The place was packed with twist. Gevlan made a passing snorting sound, that made for laughter, a place packed full of twists always made for twisted viewing. He started walking down the memory lane again, the Hubberian Twist wars ... a quick hush in the crowd brought him back to present with a pause a lone, skeletal figure appeared on stage, moving with other worldly grace. He was glad in gleaming black metallic armor and a long dark grey cape of nothingness hung from his gaunt shoulder guards to form a stark contrast to his pallid white, skull of a face. Teal pipes and tubes fluttered where his chin and ears should have been. Gevlan decided the skull face was the most twisted of the twists, even if he wasn’t really a twist.
A tiny twist with a head three times too big appeared behind the shadowy cape, seemingly adamant to gain certain distance from mr. Master Twist . Then Skullface spoke. Or Gevlan heard him speak, for there was no way to tell if his mouth was moving. Or if he had a mouth. It occurred to him he shouldn’t hear him anyway from the distance.
He was a master orator, as the total silence of the twist audience underlined. Gevlan could feel his heart beating as the message started to sink in. His beardy mouth started to form a smile, but that smile died on his lips and his heart missed a beat. A cold metal ring was pressed dead centre against his spine - dozens of simultanious thoughts jarred his brain - a Thor, or Mars Pattern assault shotgun, or possibly a compact boltgun; how did someone, something ambush the scout chief like this, who had a piece like that in the twist lands... After what felt like all of his utterly dull last week, with his nightmares imposed on, he could feel the pressure lighten, then detach. Gevlan turned slowly, keeping his lascarbin pointed on the floor. The twist looked bad. Tall with sinewy muscularity, grey skin with pointy metal dispensers poking out and a crudely painted white face - Gevlan couldn’t tell in the loom, but it looked like the feth had stiched his mouth shut with something thick and caked in crimson. And the Thrice Damned Feth wore yellow rain boots. This was death incarnate. In yellow boots.
A Second figure peeked from the door of the shadowy balcorium, she was a goddes - and announced matter of factly that the boss wants a word. Gevlanhad a pretty good idea who that Boss might be. He slowly made for the door, somewhat comforted by the presence of the young lady and the fact they let him keep all of his weapons. Passing the door he dared a quick glance at the lady again, but to his horror this side of her face was a lump of burned scar tissue, and a sickly yellow lidless eye that emitted light and made the scar tissue glow horridly in a mustard hue.
+++ the end +++
So the new guys! PIP in pics, but now done and varnished. These two were real joy to paint, I have had an annoying flu this past week, so can't play ball and painted and converted instead.
Anyway, here - Gevlan Munt, the Chief Scout and Alysia.
They join these 4, for a total gang of 8! (to make their battle debut next weekend, together with the equipment crates and hopefully Rufus Slayde, the BH and some brand new terrain built on Necro terrain kit armatures, with CoD part and "Chemical Plant" bitz!!! So lots of eye candy... )
Next Weekend everyone needs to have their gangs finished (well the core gang of 7 or 8 anyway, as we keep adding lots of cool stuff).
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/08/31 18:43:59
Subject: Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Thanks Xanthos! We are really looking forward to your campaign!
Xanthos wrote:
Also, would it be possible to get a closer look at the sniper? I can´t really make out her head from that pic.
We will do a proper photoshoot next weekend with group pics and close ups!
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/08/31 21:16:29
Subject: Jade Vessel - an =I=munda Blog
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Bounding Ultramarine Assault Trooper
ghent
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I wode love a richt side pic of the leader
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sorry for my spelling but I em dislextic
ultramar for the win
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![[Post New]](/s/i/i.gif) 2008/08/31 21:57:52
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Ooohh, the sniper chick looks mean, and the mutant looks really..... disgusting and mutant-y.
But in a good way.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/08/31 23:39:29
Subject: Jade Vessel - an =I=munda Blog
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[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..
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Of all the conversions and all the painting its the bases that really jump out migsula.
They are an often neglected part of a model but these are superb in their attention to detail.
Hope to see some pics of other forces from the campaign and the terrain you are fighting over...
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2026: Games Played:20/Models Bought:323/Sold:0/Painted:132
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 |
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![[Post New]](/s/i/i.gif) 2008/09/01 06:56:44
Subject: Jade Vessel - an =I=munda Blog
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Veteran Inquisitor with Xenos Alliances
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These are so amazing. This is really great stuff. Wow... just wow. There is so much detail and character.
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![[Post New]](/s/i/i.gif) 2008/09/01 12:06:57
Subject: Jade Vessel - an =I=munda Blog
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Virulent Space Marine dedicated to Nurgle
Sweden but live in singapore
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so yeah this thing almost braought a tear to my eyes and it gave me a whole new concept of the word love
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![[Post New]](/s/i/i.gif) 2008/09/01 17:02:16
Subject: Re:Jade Vessel - an =I=munda Blog
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Steadfast Grey Hunter
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Thanks for all the nice comments people. Back in the days I was impressed by Hammer's and Mig's nice earthy pallets which was pretty much my "thing" too but those fellows gave me inspiration to improve and continue with that style.
And here are some more sinister henchmen finished for my gang
Rougue trader ship's officer Celso Saar
Syndicate speeder pilot Javi armed with lascarbine
Street thug Jamal armed with assault shotgun (shotgun with man stopper rounds in gaming terms).
Psyker Celena finished
Started building a syndicate sniper fellow based on Yriel, WIP pics soon to come.
C& Cs are welcome.
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![[Post New]](/s/i/i.gif) 2008/09/01 18:05:48
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/01 22:07:28
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Damn! It´s rare to see a gaming group with such consistently high standards of painting/modeling.
Thank you for sharing those models Northen, really like the psyker chick.
On a different, more gaming oriented note; How do you guys run the psyker chars? I mean rules wise, do you use ther powers from Underhive, or what system?
Edit: Spelhink mistkaes.....
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This message was edited 1 time. Last update was at 2008/09/01 22:08:19
Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/09/03 08:03:43
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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We use the modified Necro psyker rules and then totally new powers/pricing adjusted from the Dark Heresy RPG  The psykers can actively train and seek knowledge and there are a lot of RPG options in this an area for suggesting custom equipment/rules from players. I then define the rule together with the player and dictate a suitable pts cost.
Some player have rather ambitious plans - and the risks grow with the stakes
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/03 14:05:35
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Ahaaa, now there´s an interesting though, adapt powers from Dark Heresy. So simple, and yet I didn´t even consider it.... :S
I´ve found the first two members of my gang btw, a mechanic and a gunslinger, but I wont start a thread for it yet.
I´m gonna wait until more people in the group have stuff to show off.
Until then, I´ll just enjoy seeing the stuff you guys are pulling from your sleeves. So far this is one of the most inspiring threads I´ve seen on Dakka (for me).
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/09/03 17:18:39
Subject: Jade Vessel - an =I=munda Blog
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Battleship Captain
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Love to see the paintjobs on the Syndicate Hit Teams - Javi is terrific! What's the head on Celena?
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2008/09/05 13:38:04
Subject: Jade Vessel - an =I=munda Blog
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Virulent Space Marine dedicated to Nurgle
Sweden but live in singapore
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still looking good as ever
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![[Post New]](/s/i/i.gif) 2008/09/06 09:27:01
Subject: Re:Jade Vessel - an =I=munda Blog
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Stealthy Space Wolves Scout
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Just finished building my next character:
Chastity Kross, a Bounty Hunter
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2008/09/06 11:28:32
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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WOW! Awesome fig, love the las/boltgun combi, looks every inch a bounty hunter.
Damn, I´m gonna have to up the detail level on my models, that´s for sure... This truly is an inspiring thread.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/09/06 13:36:37
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Xanthos, it's actually a sawn of pump action shotgun!
Hammer, G O R G E U S work again! I absolutely love the gun, you combine the BH equipment so well.. Can't wait to see her painted and with you gang tomorrow.
Looks like Rufus Slayde and Chastity Cross have a date tomorrow. Rufus is done and getting varnish and weathering today.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/06 14:37:23
Subject: Re:Jade Vessel - an =I=munda Blog
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Stealthy Space Wolves Scout
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Last man (or in this case, woman) standing collects the fee.
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I have the results of the last chamber: You are a horrible person. That's what it says: A horrible person... We weren't even testing for that. |
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![[Post New]](/s/i/i.gif) 2008/09/07 00:02:15
Subject: Re:Jade Vessel - an =I=munda Blog
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Material for Haemonculus Experiments
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Ahhh, yes... more models for one of my favourite threads in the miniature world... inventive models, brilliantly cool concepts and all of them really working to both honour -and- most importantly -add- to the depth of all the things I love and adore in the world of WH40k... this is the sort of stuff that inspired me to this hobby of ours to begin with. The madness and the darkness of the 41 millenium really does come to life in these models so kudos to all of you!
On personal praise I would go ahead and claim that each participant that has shown stuff thus far has been brilliant in both execution and ideas...
Migsula's inquisitor is just plain lovely... and the mutant guardsman is just... too cool...
Norther's technomancer is just pure happy as well...
And Col. Hammers models, despite the darker piccies, I have to say that his inquisitor takes the cake as well of his models since I've had the privilege to actually eye them up close and personal... And also the new bountyhunter is bloody brilliant!
So yeah, keep the thread going, guys...
I personally am looking for more...
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" I know not with what weapons World War III will be fought, but world War IV will be fought with sticks and stones." Albert Einstein |
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![[Post New]](/s/i/i.gif) 2008/09/07 01:38:03
Subject: Jade Vessel - an =I=munda Blog
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[DCM]
Illustrator
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There need to be more underslung shotties in 40k...
Awesome work.
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-Aaron
Call For Fire
DA:80+S+GM(DPC)B++++I+Pw40k99+D++A++/mWD247R++T(M)DM+++++ |
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![[Post New]](/s/i/i.gif) 2008/09/07 06:05:14
Subject: Jade Vessel - an =I=munda Blog
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Regular Dakkanaut
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Dude, I have to know - what colours are you using on those bases? They look incredibly realistic and I NEED to know what the colours are...
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 I am White/Green |
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![[Post New]](/s/i/i.gif) 2008/09/07 21:49:49
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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We had another round today! So much coolness on table again. Need to take some pics. Hammer and I had finished the Bounty Hunters and everyone else had moved forward too. I have decided to keep a lose points awarding system for Jade Vessel to give a clear picture how the campaign is proceeding. 3 pts is awarded for each succesfully executed mission, and there’s a one point roleplaying award for each round. Additional one point awards can be given for modeling, or scenario etc. reasons.
We are currently 3games into campaign, which is 8 rounds. The main target will alone be 15 bonus pts and latter rounds have other bonuses too, so the field is wide open really!
Current situation after round 3 stands:
Viktor Styg / Jussi: 12 pts (9+2+1 great stories bonus)
Gauer / Pete (my lil bro, who's proving out to be a cunning little inquisitorial fox): 12 pts (7+5)
Harker / Marko 8 pts (5+2+1 great stories bonus)
Krikham / Gurk 6 pts (3+3)
(After round two it was:
Viktor Styg / Jussi: 9 pts (3+1,3+1, +1 (for making all modeling deadlines, with gorgeous) stuff too...)
Gauer / Pete: 7 pts (3, 3+1)
Harker / Marko 5 pts (1,3+1)
Krikham / Gurk 3 pts (0, 3) )
Next round the terrain kit should be finished, so a full battle report is in order. My Muties were supposed to make a debut, but it got so messy with the Cult of the Snarling and 4 gangs on the table I decided not to. We will have some one to one games soon though, so they will see action ASAP
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/08 08:14:32
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Sounds like a lot of fun Migs.
Looking forward to more piccies soon, and seeing that much fabled terrain of yours.
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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![[Post New]](/s/i/i.gif) 2008/09/08 18:00:14
Subject: Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Lemmingspawn wrote:Dude, I have to know - what colours are you using on those bases? They look incredibly realistic and I NEED to know what the colours are... 
Whose bases do you mean? I do know all of us use vallejo model colors for base shades
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/08 18:05:11
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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Had a photosession today.
Pheeeeeeewww... It's quite pleasing to see the core gang finished and have the opportunity to do more wacky stuff and spend even more time and effort with possible new additions. I want to paint the pyropsyker and have some plans for a horrible chaos beast.
Inquisitor Haag and the gang
the new guy, bounty hunter who's joined the hunt for the Jade Vessel.
the boss (new angle to really show his pose included). I will do collages like this of each individual member when I have more energy.
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/08 19:29:37
Subject: Jade Vessel - an =I=munda Blog
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Pete Haines
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This thread has inspired me to bully my gaming group to doing something like this is it possible to get the rules your using somewhere?
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"Model collector why are you wearing friday socks, its thursday today."
"We live in hope."
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![[Post New]](/s/i/i.gif) 2008/09/08 22:00:42
Subject: Re:Jade Vessel - an =I=munda Blog
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Longtime Dakkanaut
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This is the current rules document - Games Mastering and an RPG attitude is a HUGE part of the fun for us. I think I should ask the boys to start sharing the stories here too, instead of just the campaign forum we have.
“Keep your friends close and enemies closer” – ancient human adage
=I=munda
This coming July I will be Game Mastering an Inquisitor themed, narrative driven continuum of games based on tweaked and expanded Necromunda rules set. Initiative, cunning and situation savvy will be rewarded. There will be a strategic phase outside the games themselves, when the players need to prepare for future enemies, pursue the right trails, sometimes employ skilled noncombatants instead of buying more guns and generally outsmart the others. Bold, adventurous suggestion to the GM may sometimes be rewarded – or if deemed against the character they may back fire. Is it time to blow cover and induct a company of the PDF? Are you strong enough to harness the great enemy into a weapon against itself?
In tactical level, in the games players need to know when to fight when to run. The scenarios will reward teamwork, combination of right skills and equipment and fate to the Emperor or the Eight-pointed star if you so choose.
The GM will employ NPC gangs, of endless supplies of filth, or unimaginable horrors, or stalwart heroes – mostly to halt your efforts, sometimes to rip you apart, or rarer still to help you!
How does it start?
Starting right now – the players will choose a theme for their gang and briefly outline their character. In due time this will be expanded together with the GM, but according to the players wishes. The first theme will serve as a platform on which the team is shaped. Maybe you want a valiant witchhunter, with close ties to the church and possibly access to archoflagellants, maybe you are a thorian by nature, and decide to go radical in pursue of arcane lore and tools to bind daemons. Possibly the throne agents of the carcass Emperor are simply not your cup of tea, and you decide to steer towards the eight pointed star and promise of quick power, maybe you are a traveller of heart and choose to wear the mandate of a Rogue Trader – it is for you to choose, so choose wisely.
The gaming itself?
Will start in July 2008. The gang can consists of maximum 6 personae. You have 1500 credits at your disposal and access to any weaponry you choose – later you may seek or come across even more potent kit. You are not hive-scum – you are well resourced and extremely skilled. It may however be wise to save some cash for the strategy phase. Start-up rules set will be available soonish, but many rules will be tweaked and introduced as the gaming goes on.
Strategy phase
Everything goes, be imaginative, but true to your character – Dark Heresy will be mixed in! – fluffy and clever suggestions will be rewarded. This phase will see you rearm, recover, die from wounds, accumulate wealth, lose wealth, do detective work, pray for your gods and get ready for the next round. Sometimes narrative dictates your choises – you may need to go special condition or even, god emperor bless you – rogue!
GET CREATING!
The emperor protects.
Rules Addendum
Iron Will , =I= and agents if =I= alive and conscious (auto pass/fail bottle test, =I= auto pass LD tests) Those worshipping the eight stars, mork and gork, money or something else get a slightly modified set.
Arsenal, any equipment listed in the Necromunda rules book, or any of the supplements, can be bought for the cost listed (dice rolled together with GM), more advanced gear available later subject to negotiations, price and happenings in the campaign.
Team:"Leader" with udated stats and character specific special rules, up to two heavies, mimimum of two gangers or heavies and no other constraints, so Juves, or non combatants, newcharacter types you might suggest. (starting size max 10 models)
Several new character types fully explained when created/met in the campaign.
Psyker 20pts, access to physic powers at a cost.
Destiny Points
Each gang commander starts with one destiny point – representing his or her faith in the Emperor, Lucky Charm, or blessing of the 8pointed star. This is a narrative get out of jail card and more can be accumulated by heroic deeds. Should the character be down to 0 faith, grave carefulness is required.
PSYKERS
Some rare individuals have powers beyond the physical realm, yet rarer are those with the inner strength to use them and not succumb to the horror that is warp. It requires intense concentration and inner calm for a psyker to use one of his powers, not always easy in the middle of an inquisitorial firefight! In order to use one of his powers the psyker must first roll equal to or under his Leadership on 2D6. If this test is failed the psykers concentration has been broken and he may not use a power that turn. If the test is passed the power may be used!
PERILS OF THE WARP
Some Extremely dangerous individuals have the power to harness the psychic energies of the warp. This is a risky and very dangerous thing to do, for the warp is inhabited by those strange and unearthly creatures that are known to humanity as daemons.
In order to represent the chance of a daemonic attack, if a Psyker rolls a 2 when he takes the Leadership test in order to use his powers then he must roll a D6 on the Perils of the Warp Table below. Note that on a roll of 2 the psyker is allowed to use the power he was testing for before rolling on the Perils of the Warp Table.
PERILS OF THE WARP TABLE
D6 Result
Drawn into the Warp. Unless the psyker can roll equal to or under his Initiative he suffers severe trauma! The model goes out of action and is no longer able to use the power that he was using when he suffered the trauma.
Attacked. The psyker suffers 1 Strength 5 hit, with no armour save allowed.
6 Drawn into the Warp. The psyker “suffers” a relevation! His psychic abilities grow stronger and he may learn new skills, but this may become with a long time cost…
EQUIPMENT/ ARSENAL:
Generally speaking it is a good idea to consult the =I= rulebook, DH and WH codexes and BL material and consult the GM for a price and rules!
power armour 3+ armour save, doesn’t halve initiative, +1 S, cannot be hidden under clothes, 200pts
psyber skull/eagle/cherub, juve stats, no experience gain, armed with a laspistol, with an ammo roll of 6, gives +1 I to a predetermined model in your gang, if within 2”. 30pts
purity seals, model gets LD+1 30pts
force sword (power sword that auto “out of actions” a wound on a successful psychic test) 80pts
psycannon (boltpistol that wounds on 2+ all demons and psykers) 30pts
inferno cannon, like meltagun pistol w. 6” range 30pts
Jokaero Digital Weapons, as weapon, but one use per game and double the point cost.
Long Las Sniper, as lasgun, but long range 12-36 and +1 to hit, ammo roll 3+ and S4. Can fire hotshot pack at S5 and -2 sv, but this takes a turn to recharge. SPECIAL weapon 60pts
Las Carbine, as lasgun but short range +2 to hit and long range 12-24 and -1 to hit. 25pts
Fire Support rig, gives wearer “bulging biceps” skill. 50pts
Recources table (in addition to territories table)
Space transport: 1-2 rough runner, 3 paid rogue trader, 4 ally rogue trader, 5 own vessel, 6 friendly rogue trader (own vessel, with experienced captain and a network of associates.
Planet transport: 1-2 none, 3 4x4, 4 8wheel cargo, 5 valkyrie equivalent speeder, 6 gun cutter (requires 4,5,6 of space transport to be fully functional)
Land assets: 1-3 just the territories, 4 safe house, 5 secured safe house, 6 mansion with automated gun sentries, bio scanners, staff…
Mentor 1 – 3 no-one special, 4 senior =I=, 5 senior =I= with similar outlook to life, 6 Inquisitor Lord
WISHLIST – need a torture rack? Prefer upper hive accommodation? make your claim.
Starting experience
the leader gets enough experience for three freely chosen skills or stat upgrades from any table.
in addition one of the agents gets enough experience for two (or two agents for one) freely chosen skills or stat upgrades from tables he or she is entitled to.
WISHLIST – you should’ve learnt by now
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“Of the fabulous hydra it is said, cut off one head and two will grow in its place”
- antique proverb
LEGION of PLASTIC blog |
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![[Post New]](/s/i/i.gif) 2008/09/10 06:53:25
Subject: Jade Vessel - an =I=munda Blog
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Battle-tested Knight Castellan Pilot
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Very nicely done. I may very well be suggesting part of these rules to my group.
Thanks for sharing!
By the way, how goes the work on the vehicles?
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Back on the path of the Imperial Citizen
Still rolling ones...
Krieg: More wins than Losses. |
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