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Made in rs
Regular Dakkanaut





chaos0xomega wrote:
Are you talking about the new foot Knights of the realm or the old mounted foot Knights? I'm assuming you mean the former, the mounted Knights are tiny by comparison, they look like teenagers riding ponies by comparison.


I'm talking about mounted knights of the realm that are about to be rereleased. The new CoS seems to be exactly the same size of plastic peasants, so I was wondering what the knights look like
   
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Second Story Man





Austria



from Brückenkopf, the old bretonnian cavalry was similar sized (a little larger) to the island of blood high elves

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Huge Bone Giant






Wow. I know we're talking about the masters of embiggening here, but even by GW's standards those horses look excessive.

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The Great State of New Jersey

In the mortal realms, every horse is a descendant of Red Hare.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Decrepit Dakkanaut




UK

This is a good link on horse sizes through the ages (note that the average medieval man was slightly shorter at 170-174 cm depending on the exact period)

https://medievalwarhorse.exeter.ac.uk/2022/07/09/the-size-of-a-warhorse/

old GW is probably a bit on the small side (but not as much as you expect)

New GW are modern big horse size which look cooler, but would be a real pig to try and get onto again if you came off and survived the fall


 
   
Made in rs
Regular Dakkanaut





 kodos wrote:


from Brückenkopf, the old bretonnian cavalry was similar sized (a little larger) to the island of blood high elves


Cheers! They do look quite a bit bigger, but it seems to be just the horses, not the actual riders
   
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The Great State of New Jersey

Riders are actually taller, bout 2-3mm from bottom of the foot to to eye level. Thats before you account for the older rider basically bein gin an upright position and the new riders being in a more seated position that shaves a few more mms off their height. So there is actually a good degree of difference in the size of the riders, but I think its less noticeable due to the proportions of the old riders making the key focal points (hands, feet, head) seem closer in size to those of the new riders.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Tail-spinning Tomb Blade Pilot






Will the trebuchet be in metall or resin?

Let the galaxy burn. 
   
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Ridin' on a Snotling Pump Wagon






Remastered in FW resin according to the article.

   
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The Great State of New Jersey

Yep, Forgeworld resin, not finecast.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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 Mad Doc Grotsnik wrote:
Remastered in FW resin according to the article.

I hope it really is re-mastered because I don’t want to even begin to think how bad it would be as a re-cast from a previous production kit.

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The Great State of New Jersey

Well, it probably is taken from a production kit, but probably cleaned up and re-detailed, etc. to improve the quality of the casts.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut




thankfully I still have two of the metal ones, and the mental scarring from building them

if the have "remastered" I wonder if the counterweight will now actually fit between the uprights?
   
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Regular Dakkanaut




 OrlandotheTechnicoloured wrote:
T

old GW is probably a bit on the small side (but not as much as you expect)




A bit? I have old Fantasy skeletons and vampires and they look freaking tiny nexto Age of Sigmar stuff. If you think you can use Old World minis for AoS think again.

Proof:
[Thumb - 395057399_1362930631271796_6776330274842315421_n.jpg]

This message was edited 1 time. Last update was at 2023/10/24 09:50:10


 
   
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Locked in the Tower of Amareo





Yet i see fb models in aos almost every game

So no need to rethink.

2024 painted/bought: 109/109 
   
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Regular Dakkanaut




Yet i see people not wanting to buy a game with different scale than 28mm yet they play fb models in aos ¯\_(ツ)_/¯
   
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Hungry Ork Hunta Lying in Wait





Sasorijap wrote:
 OrlandotheTechnicoloured wrote:
T

old GW is probably a bit on the small side (but not as much as you expect)




A bit? I have old Fantasy skeletons and vampires and they look freaking tiny nexto Age of Sigmar stuff. If you think you can use Old World minis for AoS think again.

Proof:


I will say those AoS models are from the Underworlds war bands where each model is essentially a mini hero in the game and a bigger scale up in my opinion.
   
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Attack of the 4cm tall vampires! I get GW wanted to do some upscaling, but I don't understand why those four vampires needed to be truescale Space Marines.
   
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The Great State of New Jersey

From what I understand, giant vampires is an AoS lore thing apparently? Something about vampirism makes them grow significantly in size vs a baseline human or something.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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Decrepit Dakkanaut




UK

I think its about shifting them from a faction in Old World that basically hid all the time within mortal settlements; to one that's standing super proud on their own right. They have vast land tracks now and they don't have to hide, they are prideful and marching in all their glory.

And we are setting them become more feral which I think is also part of making them more about being vampires and less "elf with pointy teeth" desgn wise.

They aren't just taller, some are sporting bat hair and others are turning into wolf/bat creatures

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 Overread wrote:
I think its about shifting them from a faction in Old World that basically hid all the time within mortal settlements; to one that's standing super proud on their own right. They have vast land tracks now and they don't have to hide, they are prideful and marching in all their glory.

And we are setting them become more feral which I think is also part of making them more about being vampires and less "elf with pointy teeth" desgn wise.

They aren't just taller, some are sporting bat hair and others are turning into wolf/bat creatures


The feral vampire trope has been going on since about 7th Edition Fantasy (and the vamp sculpts have been the worse for it ever since), AoS has just leaned into it even more with the bat hair etc. even on non Vargheist/Strigoi types.
   
Made in de
Longtime Dakkanaut





Does anyone know how AoS vamps compare to end times era characters like Mannfred and Neferata? Weren't thise already a bit larger in scale than previous models?

In any case, I will probably opt for the best designs while trying to keep discrepancies minimal. Skaven and Orks don't really have that particular problem in the first place. AoS Death delivered updates to most(?) VC units and I don't see them doing a smaller scale variant for ToW. I'm definitely also not going to buy the old dire wolves or fell bats.
   
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chaos0xomega wrote:
From what I understand, giant vampires is an AoS lore thing apparently? Something about vampirism makes them grow significantly in size vs a baseline human or something.


Depends on the bloodline and the Realm - Neferata's children are often not feral but there are some. The Realms do make a big difference which makes sense for entities that can live for milennia.

There is the monsterous bloodline.

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The Great State of New Jersey

Im not talking about ferals or monstrous vamps though, I'm talking about the AoS depiction of even the regular regal looking human vampire types having the minis be noticeably taller than regular humans. Someone once told me it was because vampirism in the mortal realms causes them to grow bigger and stronger than a typical human.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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 BertBert wrote:
Does anyone know how AoS vamps compare to end times era characters like Mannfred and Neferata? Weren't thise already a bit larger in scale than previous models?

In any case, I will probably opt for the best designs while trying to keep discrepancies minimal. Skaven and Orks don't really have that particular problem in the first place. AoS Death delivered updates to most(?) VC units and I don't see them doing a smaller scale variant for ToW. I'm definitely also not going to buy the old dire wolves or fell bats.


Yes. Quite significantly, based on the need for GW to overdetail the models now. In effect the new vampires are a couple heads taller then the old ones. They are not cross compatible. The models are all going up around 35-37mm range. These aren't The Old World vampire army.

Style-wise, as well- They are also not compatible. They look like Modern Art Masterpieces, and some of them do not even look like they belong in the same game.



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The one that I could make a case for is Radukar, because he passes as an ogre turned vampire.

Edit: The non-beast form, that is.

This message was edited 1 time. Last update was at 2023/10/24 20:41:49


 
   
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Stonecold Gimster






New vampires? Far too big for WFB. Who knows how much the newer models for ToW will be scaled up though.






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Regular Dakkanaut




The same goes for humans and all the factions really. It will look silly and out of scale to mix models.
   
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Sasorijap wrote:
It will look silly and out of scale to mix models.

I think gobbos are safe, new rock trolls as well.
   
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 Gimgamgoo wrote:
New vampires? Far too big for WFB. Who knows how much the newer models for ToW will be scaled up though.


Given that they've said Vampire Counts is one of the armies not being supported (at least, not right away), I'm not sure it matters too much.

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