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Post by: H.B.M.C.
*clears throat*
H.B.M.C. wrote:Here GW stores get the new Necromunda releases for the release weekend, and then they're gone - available through mail order, but not in store. Of course, that doesn't specifically make them "direct only", because stockists can continue to both order and keep Necromunda stock on shelves if they choose. And then there's this kit, which is specifically direct only, which is just odd.
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Post by: JWBS
How bizarre. I'll not be buying them then.
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Post by: NAVARRO
Bizarre indeed.
The more I look into the kit the less I like it too. I mean the leg design is just horrible.
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Post by: Tsagualsa
Yes, nobody knows why exactly, but they are.
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Post by: H.B.M.C.
You don't have any stores that can get direct stuff in? I have two that offer 5% off for direct only - not a lot, but at least it's something. And, for some reason, my regular pre-order store (that does 25% off pre-orders) was able to get this, for 20% off rather than 25%. I can't explain how/why.
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Post by: Shakalooloo
NAVARRO wrote:Bizarre indeed.
The more I look into the kit the less I like it too. I mean the leg design is just horrible.
The ambot kit came with enough spare legs that I can fix it should it be an issue.
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Post by: JWBS
H.B.M.C. wrote:You don't have any stores that can get direct stuff in?
I have two that offer 5% off for direct only - not a lot, but at least it's something. And, for some reason, my regular pre-order store (that does 25% off pre-orders) was able to get this, for 20% off rather than 25%. I can't explain how/why.
No, one that I use gets 10% for direct stuff but they don't have this release. I've not bought direct only stuff sine =][= 54 days and plan to never again. Even if I spend the £30 on something else GW related, at least it's not money going into their direct only column. In reality, I do want these and they're now on my list of stuff that I want but haven't yet bought, but the direct-only status means they're on the bottom of the list, which effectively means I'll never buy them.
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Post by: Danny76
JWBS wrote: H.B.M.C. wrote:You don't have any stores that can get direct stuff in?
I have two that offer 5% off for direct only - not a lot, but at least it's something. And, for some reason, my regular pre-order store (that does 25% off pre-orders) was able to get this, for 20% off rather than 25%. I can't explain how/why.
No, one that I use gets 10% for direct stuff but they don't have this release. I've not bought direct only stuff sine =][= 54 days and plan to never again. Even if I spend the £30 on something else GW related, at least it's not money going into their direct only column. In reality, I do want these and they're now on my list of stuff that I want but haven't yet bought, but the direct-only status means they're on the bottom of the list, which effectively means I'll never buy them.
Dark sphere have them 20% off. I haven’t bothered going through other online stores but I’m guessing they all will?
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Post by: JWBS
Aha. Thanks, they didn't have them yesterday (I checked four sites then stopped looking). Might be an error but I'll try an order.
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Post by: Tsagualsa
As a short addendum to our discussion about packaging etc., apparently GW has changed their ' misc' packaging from the white boxes with coloured logos to a new black-and-white/greyscale design:
Image taken from: https://bolterandchainsword.com/topic/378255-geedub-replacing-miscellaneous-white-boxes/ , original source is apparently on Discord somewhere.
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Post by: Undead_Love-Machine
Yeah, my MTO Archaon came in the new box a few weeks ago, I wrongly assumed that it was old news by now. Automatically Appended Next Post: Danny76 wrote:JWBS wrote: H.B.M.C. wrote:You don't have any stores that can get direct stuff in?
I have two that offer 5% off for direct only - not a lot, but at least it's something. And, for some reason, my regular pre-order store (that does 25% off pre-orders) was able to get this, for 20% off rather than 25%. I can't explain how/why.
No, one that I use gets 10% for direct stuff but they don't have this release. I've not bought direct only stuff sine =][= 54 days and plan to never again. Even if I spend the £30 on something else GW related, at least it's not money going into their direct only column. In reality, I do want these and they're now on my list of stuff that I want but haven't yet bought, but the direct-only status means they're on the bottom of the list, which effectively means I'll never buy them.
Dark sphere have them 20% off. I haven’t bothered going through other online stores but I’m guessing they all will?
They are 10% off at Darksphere now, are you sure that they were 20%?
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Post by: Baxx
Funny side-note on the sanctioner, it has some weapon options that includes Limited ammo. Now the thing about Brutes in general are that they buy their stuff permanently when recruited, no going back or adding stuff later. This one however can actually lose the stuff it started with.
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Post by: warl0rdb0b
Baxx wrote:Funny side-note on the sanctioner, it has some weapon options that includes Limited ammo. Now the thing about Brutes in general are that they buy their stuff permanently when recruited, no going back or adding stuff later. This one however can actually lose the stuff it started with.
This is something that'll either get FAQ'd to Scarce, or house ruled to it instead, as its just plain silly else.
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Post by: JimmyWolf87
Some nice, flavourful little boosts for Nomads there. Doesn't necessarily mitigate all their other restrictions but those abilities are generally just decent to actually good.
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Post by: Segersgia
I just realised something…
Anyone remember the Ash Wastes Roadmap?
We are due a new boxset next if this is still the schedule. Three books have been released; book of the outlander, and the two Aranthian Succession books.
Of course, if they are still on this schedule and development hasn’t changed.
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Post by: beast_gts
It would be funny if the rumoured Kill Team crashed spaceship terrain was actually for Necromunda... :-)
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Post by: Segersgia
beast_gts wrote:It would be funny if the rumoured Kill Team crashed spaceship terrain was actually for Necromunda... :-)
I could see it. I’m thinking it will be Delaque vs van Saar with both their vehicles released in a box.
Though, if it is a follow up to the Aranthian Succession books, it might be something a little bit more exotic. The Vaults of Temenos set up some very interesting plotlines.
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Post by: Tsagualsa
Segersgia wrote:beast_gts wrote:It would be funny if the rumoured Kill Team crashed spaceship terrain was actually for Necromunda... :-)
I could see it. I’m thinking it will be Delaque vs van Saar with both their vehicles released in a box.
Though, if it is a follow up to the Aranthian Succession books, it might be something a little bit more exotic. The Vaults of Temenos set up some very interesting plotlines.
There was that free pdf a while ago that had a very detailled description of a weird Van Saar vehicle, an octopus-style submarine-thing with attack pods in tentacles and whatever, that did not exactly sound like they were pulling that from their imagination.
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Post by: SgtEeveell
Tsagualsa wrote: Segersgia wrote:beast_gts wrote:It would be funny if the rumoured Kill Team crashed spaceship terrain was actually for Necromunda... :-)
I could see it. I’m thinking it will be Delaque vs van Saar with both their vehicles released in a box.
Though, if it is a follow up to the Aranthian Succession books, it might be something a little bit more exotic. The Vaults of Temenos set up some very interesting plotlines.
There was that free pdf a while ago that had a very detailled description of a weird Van Saar vehicle, an octopus-style submarine-thing with attack pods in tentacles and whatever, that did not exactly sound like they were pulling that from their imagination.
That was a Delaque vehicle, IIRC. It could be cool, but it sounded more like something in the Ridgehauler Cargo-8 class, than the light vehicles the other gangs have. Although, could be incoming Delaque mini-hover squids?
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Post by: Tsagualsa
SgtEeveell wrote:Tsagualsa wrote: Segersgia wrote:beast_gts wrote:It would be funny if the rumoured Kill Team crashed spaceship terrain was actually for Necromunda... :-)
I could see it. I’m thinking it will be Delaque vs van Saar with both their vehicles released in a box.
Though, if it is a follow up to the Aranthian Succession books, it might be something a little bit more exotic. The Vaults of Temenos set up some very interesting plotlines.
There was that free pdf a while ago that had a very detailled description of a weird Van Saar vehicle, an octopus-style submarine-thing with attack pods in tentacles and whatever, that did not exactly sound like they were pulling that from their imagination.
That was a Delaque vehicle, IIRC. It could be cool, but it sounded more like something in the Ridgehauler Cargo-8 class, than the light vehicles the other gangs have. Although, could be incoming Delaque mini-hover squids?
Yeah, of course, it was Delaque, brainfart on my part The Van Saar had some sort of grav-cutter in the same story.
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Post by: Shakalooloo
Van Saar NEED to have the RT deodorant tank as their vehicle.
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Post by: Tsagualsa
Agreed. And it's easy to see it happen, the FW Custodes already have one take on it, downgrade that and stick some bits on it and you're good to go. There's also a smashing concept for it on B&C that they could adapt almost 1:1
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Post by: warl0rdb0b
And with the nostalgia trip releases have been giving us lately, its certainly something they would be silly not yo lend a nod to at the very least.
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Post by: Grot 6
That's a great call on the grav tank....
I think I'm going to get one, just for the Ash Waste play...
A good time to dust off some land speeders from the old days and scuff them up, too...
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Post by: Segersgia
Weirdly enough, I don't see the Van Saar with a Grav-vehicle, but it is an obvious choice.
I'm expecting the design team wants every gang to have their "go-to" vehicle type. We got a Buggy for Orlock, a tracked motorsled for Goliath, a Grav-bike for Escher, and a Sentinel walker for Cawdor. I could see them going for a wheeled bike for one gang, and perhaps a normal car for the other.
Looking past the main six, there are a bunch of options. A Repressor equivalent for the Enforcers, a trike for the Squats, a bigger animal for the Nomads, and way more...
Pulpitek, Khorne Doomwheel, Aircars, Groundcars, Quads, Genestealer Limos... I'm overthinking this and wishlisting now.
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Post by: Tsagualsa
Segersgia wrote:Weirdly enough, I don't see the Van Saar with a Grav-vehicle, but it is an obvious choice.
I'm expecting the design team wants every gang to have their "go-to" vehicle type. We got a Buggy for Orlock, a tracked motorsled for Goliath, a Grav-bike for Escher, and a Sentinel walker for Cawdor. I could see them going for a wheeled bike for one gang, and perhaps a normal car for the other.
Looking past the main six, there are a bunch of options. A Repressor equivalent for the Enforcers, a trike for the Squats, a bigger animal for the Nomads, and way more...
Pulpitek, Khorne Doomwheel, Aircars, Groundcars, Quads, Genestealer Limos... I'm overthinking this and wishlisting now.
Aren't we both
If you gave me a small studio, a hall to do production in and the go for running kickstarters, i could churn out 4 books per year for Necromunda and kits galore for about half a decade before i'd have to reach for material, but alas, it's a sad drip-feed for now. In my opinion, GW is leaving a lot of money on the table, and should have something like a 'Venture Capital/ risk-taking division' that does more small games and stuff like this, including modern-era modes of distribution and financing like e.g. Kickstarters and such, but that's so completely alien to their thinking that it probably will never happen, or at least not in the coming years.
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Post by: SgtEeveell
Segersgia wrote:
Looking past the main six, there are a bunch of options. A Repressor equivalent for the Enforcers, a trike for the Squats, a bigger animal for the Nomads, and way more...
Since the Enforcers are Judge Dredd lite anyway, I'm using the Space Marine Scout bikes, lightly converted. Now I just have to paint them.
I've been considering using the Hernkyn Pioneers as Squats, but the riders don't really fit the style of the other Ironheads.
I could see a 3rd party doing a "Totally not a Dune Sandworm" ginormous caterpillar or centipede for the Nomads big vehicle.
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Post by: zombie_sky_diver
With the Outland Beastmaster up for preorder next week does that mean we're all caught up on Necromunda releases?
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Post by: beast_gts
zombie_sky_diver wrote:With the Outland Beastmaster up for preorder next week does that mean we're all caught up on Necromunda releases?
Nope - Necromunda Missing Miniatures Tracker.
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Post by: Tsagualsa
We have caught up with everything that was previewed in miniature form though ( iirc); hopefully we get to see something new soon.
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Post by: Dysartes
I suspect they were referring to previewed models being released - and even then, I'm not sure. if this Beastmaster was the last previewed model going up for release.
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Post by: zombie_sky_diver
Yes, I was referring to last previewed models.
I believe everything previewed has been released so I wonder what's to come next.
We still need vehicles for the other houses but nothing spoiled.
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Post by: Mad Doc Grotsnik
Beastmaster. Two Millisaurs.
£46.
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Post by: Tsagualsa
It's like they don't even want to try anymore.
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Post by: NAVARRO
I do like the bugs but not at that price and in FW resins.
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Post by: Albertorius
Well, that is certainly a price.
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Post by: Mad Doc Grotsnik
I’ve got a bumper pay packet this month. Like…more than double my usual pay packet.
And they can still eff that price sky high.
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Post by: H.B.M.C.
Oh is that all? £57 for us... for some reason. And people wonder why I don't buy from FW anymore...
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Post by: El Torro
What annoys me about the way GW / Forgeworld are selling Beastmasters is that you get one Beastmaster with two beasts. Beastmasters can take up to 3 beasts so this doesn't make much sense.
Do GW expect us to pay £92 for 2 Beastmasters and 4 beasts so that we can use 1 Beastmaster with 3 beasts?
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Post by: ohreally
It's probably more a case of they don't think people will pay another £15 for another beast when most of the time you'll never end up using more than two anyway.
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Post by: Flinty
I never thought it would get to the point where it was cheaper to take up 3D printing than Necromunda!
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Post by: Mallo
I paid a lot less for an over inflated priced sealed blister of the old 90's beastmaster with three beasts.
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Post by: aku-chan
I don't normally mind Forgeworlds prices, but yeah I'm not paying £15 for a worm, even a giant one.
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Post by: Baxx
El Torro wrote:What annoys me about the way GW / Forgeworld are selling Beastmasters is that you get one Beastmaster with two beasts. Beastmasters can take up to 3 beasts so this doesn't make much sense.
Do GW expect us to pay £92 for 2 Beastmasters and 4 beasts so that we can use 1 Beastmaster with 3 beasts?
Agreed. Why can't the package and rules be synchronized? Include 3 beasts or make the rules 0-2. It is either insanely expensive or people proxy/convert (in which case why not do it for all and save money) or people stick to max 2 (in which case why have rules that allow for 3).
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Post by: Baxx
The game is far too brittle to add crazy fun stuff like this. The main content here is adding some bonuses to your enforcer brutes & pets, at the cost of limiting their actions down to some of the most basic ones (Move, Fight, Aim, Shoot, Charge). Cool idea, but they're all useless as soon as you get pinned, cause you've forfeited (or GW forgot about rather) Stand Up action. Then some might say let the arbitrator handle it. Yeah, but if arbitrator is handling everything, why rely on GW for new content? Community makes far cooler and better stuff than this. Not to mention the scenario, we already have a gazillion prison escape scenarios (including one called Escape from Zalktraa). I remember the first one as far back as 2018. GW is reiterating the same ideas ad nauseam. Road block, bar fight, prison escape, caravan heist, settlement raid... you can make statistics on how often the same sheet gets a new wrapping.
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Post by: Scottywan82
That was a good story! It's Mad Donna Ulanti, right? That's who Lady Credo sprung?
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Post by: Cypher226
Scottywan82 wrote:That was a good story! It's Mad Donna Ulanti, right? That's who Lady Credo sprung?
Looks pretty nailed on
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Post by: Scottywan82
Would love it if she got an updated miniature in plastic.
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Post by: Grot 6
I can't Exalt that idea enough!
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Post by: MajorWesJanson
They did plastic Kal Jericho...
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Post by: Undead_Love-Machine
I heard that they only decided to release Kal Jerico in plastic because of the incredible popularity of their first MTO of Mad Donna Ulanti.
It made me wonder just how many people bought Mad Donna with the intention of re-selling, rather than any other factor.
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Post by: Chopstick
Kal Jericho was a fast production slot for that quarter release to go with book of peril since at that time they also need to push for AT and AI.
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Post by: Kid_Kyoto
It's been a while but I thought Kal was a big shelf warmer?
I mean even if you want him, you sure don't need more than one. Sales cannot have been great.
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Post by: Chairman Aeon
Kid_Kyoto wrote:It's been a while but I thought Kal was a big shelf warmer?
I mean even if you want him, you sure don't need more than one. Sales cannot have been great.
Maybe, but I’m eyeing another one to kit bash. And that’s really my key interest in Necromunda.
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Post by: H.B.M.C.
Kid_Kyoto wrote:I mean even if you want him, you sure don't need more than one. Sales cannot have been great.
Excluding the not-Delaques, I own every Necromunda thing they've released in plastic, sometimes 3 or 4 times over. I don't own the new Kal and Scabbs, and that's even after they gave Scabbs a new hat plasma gun.
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Post by: Undead_Love-Machine
It didn't help matters that the metal Kal looks much better than the plastic version.
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Post by: Shakalooloo
The new guy is ridiculously massive. And spells his and his sidekick's names wrong.
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Post by: Platuan4th
Shakalooloo wrote:
The new guy is ridiculously massive. And spells his and his sidekick's names wrong.
He's bulkier, but the same height as the metal.
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Post by: H.B.M.C.
Thanks for the comparison. Never seen 'em next to one another.
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Post by: Shakalooloo
Sorry, yes, him being mega-chonky was what I meant. All the running away he does in the stories, he should be as trim as the old model.
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Post by: skeleton
Sorry but like the new model more
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Post by: Mad Doc Grotsnik
Do you like Newcromunda?
Then you’ll love Newnewcromunda!
New Rulebook coming. And we’re promised a proper boo-boos and orchids table. Which is welcome.
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Post by: zedmeister
Now that's handy. A combined, all in one location for everything rules based and a black market/trading post all in one + cleanup!
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Post by: lord_blackfang
"This book is everything Necromunda would have been in 2017 if we had done just a few hours of playtesting before publishing it"
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Post by: leopard
zedmeister wrote:Now that's handy. A combined, all in one location for everything rules based and a black market/trading post all in one + cleanup!
wait for all new supplements that will be needed alongside it!
though I will get this, hopefully it being newer will avoid the issues with some players insisting out of date books are not updated by newer ones
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Post by: beast_gts
"It’s one thing to target someone with a frag grenade launcher, but a lot harder to aim at a point on the field – so that now gets a -2 penalty to hit. Likewise, charging someone you can’t see puts you at a disadvantage with -1 to hit."
That's going to be controversial in my play group!
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Post by: Albertorius
Holy feth, how many does this do? I feel like they're releasing a new Necromunda core every six months.
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Post by: H.B.M.C.
I wonder which books this invalidates, or if we're about to embark on House Books 3.0 (4.0 for some of them).
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Post by: Gert
Seems like its fixing some stuff that's kept me from dedicating more time to the game, so that's neet.
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Post by: MajorWesJanson
I dont have most of the core books but started playing, so this is a nice one for me.
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Post by: Albertorius
All I see in the article is "stuff that should already have been in the older book(s)". Doesn't really endear me to buy yet another one.
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Post by: Mad Doc Grotsnik
Downside.
It’s…….another sodding Necromunda Rulebook.. I’ve had a copy of every one so far, and this getting silly.
Upside.
At least this will be a Single Voice. An authoritative time if you will. I think I’m less bothered this book is a thing, and more bothered some of the others (oh hai Ash Wastes) weren’t this thing.
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Post by: warboss
Will this also include the gang rules from the various "House of" books?
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Post by: Mad Doc Grotsnik
warboss wrote:Will this also include the gang rules from the various "House of" books?
Seemingly not. Perhaps concerningly they said “ This is just a snapshot of the many small but important quality of life changes made in this rulebook. In short, this is the essential tome for any player – and you’ll now really only need to bring this book and your chosen gang’s special rules to any dust-up within the underhive or without. It’ll be up for pre-order shortly, and there’s much more to come from Necromunda, but Lady Haera is breathing down our neck and we just can’t say any more yet…”
Loose wording re “your chosen gang’s special rules” is my cause for concern. But, keep in mind not every gang as a House Of book.
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Post by: lord_blackfang
Taking bets on how many sections they will copy paste from early books forgetting to account for already published changes and errata to those sections. Again. Also remember that two core gangs haven't yet been brought up to speed on the Ash Wastes setting that came out in April of last year but here we are again paying 50€ for someone spending half an afternoon copy pasting old stuff around and doing a few lines of rules corrections. Easy money.
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Post by: Skinnereal
Some nice changes there.
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Post by: Mad Doc Grotsnik
lord_blackfang wrote:Taking bets on how many sections they will copy paste from early books forgetting to account for already published changes and errata to those sections. Again.
Also remember that two core gangs haven't yet been brought up to speed on the Ash Wastes setting that came out in April of last year but here we are again paying 50€ for someone spending half an afternoon copy pasting old stuff around and doing a few lines of rules corrections. Easy money.
Genuinely without sarcasm of any kind?
This is why we have a Baxx.
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Post by: warboss
Mad Doc Grotsnik wrote: warboss wrote:Will this also include the gang rules from the various "House of" books?
Seemingly not. Perhaps concerningly they said “ This is just a snapshot of the many small but important quality of life changes made in this rulebook. In short, this is the essential tome for any player – and you’ll now really only need to bring this book and your chosen gang’s special rules to any dust-up within the underhive or without. It’ll be up for pre-order shortly, and there’s much more to come from Necromunda, but Lady Haera is breathing down our neck and we just can’t say any more yet…”
Loose wording re “your chosen gang’s special rules” is my cause for concern. But, keep in mind not every gang as a House Of book.
Thanks. I didn't catch that part. Shame though. I've had a recent interest in Necromunda and would have bought it if it was the only book I'd need to bring.
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Post by: RexHavoc
I love necromunda, but I just can't deal with this edition and will stick to N95. The book spam is just ridiculous. This should be the 2nd version of the game at most. I do find it funny that this is announced just after someone finished running the kickstarter to make a bunch of book tabs for the existing rule books!
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Post by: lord_blackfang
100%
Glory unto him.
Just, like... at the prices we're paying, we shouldn't need to have a Baxx.
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Post by: Mad Doc Grotsnik
lord_blackfang wrote:
100%
Glory unto him.
Just, like... at the prices we're paying, we shouldn't need to have a Baxx.
Indeed. But whilst his analyses sometimes make my eyes cross, I’m sure Dakka would rather have him and not need him
The man is a genuine saint.
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Post by: Toofast
Albertorius wrote:Holy feth, how many does this do? I feel like they're releasing a new Necromunda core every six months.
I just got the Ash Wastes rulebook which I foolishly thought was the newest one. They change Necromunda rulebooks like I change my underwear.
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Post by: Billicus
Yeah, I don't need another Necromunda rulebook. The ash wastes one was kind of fair as it added the vehicle rules and stuff, this sounds like a copy+paste job.
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Post by: RexHavoc
Toofast wrote:
They change Necromunda rulebooks like I change my underwear.
I'm the exact same, except with ones from 1995.
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Post by: warboss
lord_blackfang wrote:
100%
Glory unto him.
Just, like... at the prices we're paying, we shouldn't need to have a Baxx.
What's a Baxx?
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Post by: Haighus
https://www.dakkadakka.com/dakkaforum/user/profile/5209.page
They compile and track Necromunda rules, including discrepancies and errors between publications and broken or poorly-functional rules.
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Post by: Mad Doc Grotsnik
And to the degree where whilst you may not agree with his conclusions, his arguments are pretty airtight.
He’s a genuine MVP of Dakka.
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Post by: warboss
Haighus wrote:
What's a Baxx?
They compile and track Necromunda rules, including discrepancies and errors between publications and broken or poorly-functional rules.
Ah, thanks. I figured it was a 3rd party app/forum/website dedicated to Necromunda or a fan version of the rules. I suppose given the posts above mentioning poor editing and design that I don't need to ask "Why is Baxx?" (Guardians of the Galaxy joke).
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Post by: Undead_Love-Machine
At this point it seems to me that the never-ending rulebooks (and their associated income) are a way to convince the higher-ups at GW that Necromunda can make money medium to long term, and hopefully will also convince them to keep investing in the game.
A necessary evil, if you like. A tax on the players to hopefully ensure that the game continues to receive new minis & models.
At least, that's how I see it
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Post by: Lord Damocles
Undead_Love-Machine wrote:At this point it seems to me that the never-ending rulebooks (and their associated income) are a way to convince the higher-ups at GW that Necromunda can make money medium to long term, and hopefully will also convince them to keep investing in the game.
A necessary evil, if you like. A tax on the players to hopefully ensure that the game continues to receive new minis & models.
At least, that's how I see it
That is some turbo level cope.
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Post by: SgtEeveell
Well, there's still supposed to be 1 or 2 more Aranthian Succession books right? What are the odds those are going to be compatible with the new core book?
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Post by: Kid_Kyoto
I think this needs a picture for casual browsers like me.
Hey yo new Necro books yo!
I might actually buy this one.
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Post by: Shakalooloo
XP for wounding has been long-needed, since it's so difficult to put someone down and out. It was weird where gangs were gathering cash and guns faster than skills and stats. Some form of underdog XP compensation/enticement would be nice too.
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Post by: NAVARRO
A new book and a new box set maybe?
Not in the market for overpriced never ending tomes of rules but it's clever they consolidate things and trash all previous books. Fresh start.
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Post by: SgtEeveell
They probably aren't going to "trash" the House of... books.
Just introduce rules that change some parts and not others but it's not consistently explained which parts.
They did say it was coming to pre-order "soon", so hopefully we only have a couple of weeks to pick apart the bones of this announcement.
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Post by: Undead_Love-Machine
Lord Damocles wrote: Undead_Love-Machine wrote:At this point it seems to me that the never-ending rulebooks (and their associated income) are a way to convince the higher-ups at GW that Necromunda can make money medium to long term, and hopefully will also convince them to keep investing in the game.
A necessary evil, if you like. A tax on the players to hopefully ensure that the game continues to receive new minis & models.
At least, that's how I see it
That is some turbo level cope.
Hoping that the profit that they make from the (many!) books will convince GW to continue supporting Necromunda is "some turbo level cope"
What does that even mean?
You seem to spend most of your time on this site making bitter/mocking single-sentence comments, aimed either at GW or people who enjoy their products.
I must admit, I find your behaviour to be a bit sad.
86045
Post by: leopard
the changes sound like stuff that doesn't invalidate the add ons, more just consolidation
though as noted it will likely omit various bits of errata that won't be folded in correctly etc.
I am inclined to agree that a level of book churn is a sort of tax but a way to keep a game alive when the game really doesn't need many models or overly provide a huge incentive to keep buying more
my Esher have the ten from "hive war", the add on box with the cat/thing.ohgodstopbitingme in it and four as yet unassembled jet bikes
pondering another box for some alternative weapons but thats about it
81204
Post by: Dryaktylus
Undead_Love-Machine wrote:
Hoping that the profit that they make from the (many!) books will convince GW to continue supporting Necromunda is "some turbo level cope"
What does that even mean?
It's part of a language usually found on 4chan, Twitter or other s..t-post boards/media. It means you want to avoid the truth by inventing justifications for something. It tells more about the one who use this term than the topic.
241
Post by: Ahtman
As far as I can tell the "House of..." books will still be good, though maybe a little errata might be needed. Overall I think it will be good to get an updated and "patched" Core Rulebook.
Also curious if there will be a new starter box of some sort.
30766
Post by: Da Butcha
I am happy with the idea of the book, and the intent of the book, and even the seeming content of the book (speaking as someone who regularly threw a ton of injury dice on someone for all of them to turn up 'Serious Injury' and watch the fether roll a Flesh wound and get up and walk it off).
I am just not enthused about paying this kind of money for yet another Necromunda rulebook. Make this thing smaller and $20 with zero artwork and background and I would be dancing in the streets.
494
Post by: H.B.M.C.
So you suffer a Flesh Wound just for rolling a recovery test?
That seems weird to me.
112955
Post by: warl0rdb0b
H.B.M.C. wrote:So you suffer a Flesh Wound just for rolling a recovery test?
That seems weird to me.
TBF, seriously injured rolls also counting as a flesh wound kind implies that idea that the fighter is bleeding out, with rolling a flesh wound and being placed face-up indicating plugging the bleed for now. Feels a little more Die Hard action movie style wound treatment, which fits Necromunda quite well. Also makes causing harm mean something, as previously most games I played ended up with half a gang face down from being shot and very little else ever happening to those fighters.
49827
Post by: MajorWesJanson
It was non intuitive to me when I started (fairly recently granted) that flesh wounds stacked, but multiple serious injuries, which were meant to be worse than flesh wounds, did nothing.
1001
Post by: schoon
As a casual player, the new master rule book is welcome.
I suspect the marketing speak of the announcement will make more sense in context.
494
Post by: H.B.M.C.
schoon wrote:As a casual player, the new master rule book is welcome.
Are there competitive Necromunda players?
49827
Post by: MajorWesJanson
Some people do like to optimize and game the rules, but I think for Necromunda casual would be more in the sense of plays games every once in a while vs heavily involved in one or more narrative campaigns, while players who want one off games as a skirmish battle format using the ruleset are a third option. Not every term is defined by a single diametrically opposed option.
19970
Post by: Jadenim
I can’t even imagine how that would work? It’s one step away from suggesting competitive DND.
As for the rule book, I’m generally OK with this. The changes they have talked about are interesting, reasonable and, most importantly, look like they’re totally backwards compatible with the current House books. I’m not thrilled that I have to buy another book, but if they’ve done a decent job of consolidating and incorporating all of the errata (bit of an “if” based on past experience), it will be quite useful. The number of times we’ve gone to look up a rule and realised it’s in the other book reached almost meme levels in my group.
Oh, and just think, this is a GW rules update that doesn’t appear to wipe the slate clean and smash the balance pendulum into the wall!
5269
Post by: lord_blackfang
Dryaktylus wrote: Undead_Love-Machine wrote: Hoping that the profit that they make from the (many!) books will convince GW to continue supporting Necromunda is "some turbo level cope" What does that even mean? It's part of a language usually found on 4chan, Twitter or other s..t-post boards/media. It means you want to avoid the truth by inventing justifications for something. It tells more about the one who use this term than the topic. It's a fine term for fanboys getting high on self-delusion and it's definitely commonplace in GW communities, but it was certainly misused in this instance. Acknowledging that a thing sucks and hoping something good comes out of it anyway is not copium. Copium is blindly insisting that a bad thing is good, as a recent example, "genuinely" arguing that the new 40k points system is an improvement.
5209
Post by: Baxx
Hahahaha, can't say anything else about it. Others alteady said everything better than me.
Also, thanks for Nice and/or honest mentions 😅
41701
Post by: Altruizine
Some of the updated rules sound really good. I look forward to browsing a PDF of the new book.
111864
Post by: Geifer
Undead_Love-Machine wrote:At this point it seems to me that the never-ending rulebooks (and their associated income) are a way to convince the higher-ups at GW that Necromunda can make money medium to long term, and hopefully will also convince them to keep investing in the game.
A necessary evil, if you like. A tax on the players to hopefully ensure that the game continues to receive new minis & models.
At least, that's how I see it
I agree with the bottom line, but I think there is more evidence that the book churn was a decision from above to make the return of Specialist Games viable to begin with. Necromunda released three years after 7th ed 40k when GW went off the deep end with mini codices and splitting up armies to sell more books. Development of Titanicus, Blood Bowl and Necromunda would have overlapped with getting in sales data from that push. Seems to me like they found that model to work, since they're still doing it across most of their games, and Necromunda was set up to follow that example.
68162
Post by: Undead_Love-Machine
Sure, that seems very likely.
Either way I think everybody can agree (except one person, it seems) that the more profit that GW see from the Necro book sales, the more likely they are to support the game in future.
86045
Post by: leopard
I like the bit about a serious injury also causing a flesh wound, essentially stopping a seriously injured model being immune to further such injuries.
the change on the grenades I think is also needed to get around "oh you are in cover so hard to hit, never mind I will aim at the ground adjacent to you for no modifier" effect
all in they all seem good, reasonably minor, but good changes
8725
Post by: Mad Doc Grotsnik
Also -1 to hit if you can’t see the model you’re about to charge.
Reduces cheesy Corpse Grinder smoke grenade shenanigans. Sounds like it should still work. Just not quite as well as it has.
5209
Post by: Baxx
The changes are reasonable yes, but community applied such changes as house rules years ago. Complaints about such topics were raised as early as 2018 or even shortly after release late 2017. This would make sense at the time of 2018 rulebook and gotu.
68162
Post by: Undead_Love-Machine
Better late than never I suppose?
38888
Post by: Skinnereal
Baxx wrote:The changes are reasonable yes, but community applied such changes as house rules years ago. Complaints about such topics were raised as early as 2018 or even shortly after release late 2017. This would make sense at the time of 2018 rulebook and gotu.
Then the community co-wrote this edition. It's nice that GW merged them in and made them official. It's a pity it took so long.
74088
Post by: Irbis
Jadenim wrote:I can’t even imagine how that would work? It’s one step away from suggesting competitive DND.
Well, about that: https://en.wikipedia.org/wiki/D%26D_Championship_Series
5209
Post by: Baxx
We havnet seen it yet. But have seen all previous attempts at making the bestest newest fully up to date rulebook haha. Automatically Appended Next Post: About comptetitive neceomunda, feels like the majority of list building discussions online are pulling more or less in that direction. Some new players come from 40k or other games with that mindset.
86045
Post by: leopard
if GW ever made a game that really should be in a ring binder its Necromunda (and Mordhiem), sell the base rules in a binder, with a nice set of dividers, have all the expansions as a pad with a cover, have the inside of the binder include reference tables in plastic pockets (so as to be replacable)
then handle the printing so no physical page has more than one rules "section" so individual pages can be replaced as well as other pages added.
annual update with errata reprinted pages, new tables etc, then all the add ones designed to slot into an ever growing and ever changing book
68162
Post by: Undead_Love-Machine
leopard wrote:if GW ever made a game that really should be in a ring binder its Necromunda (and Mordhiem), sell the base rules in a binder, with a nice set of dividers, have all the expansions as a pad with a cover, have the inside of the binder include reference tables in plastic pockets (so as to be replacable)
then handle the printing so no physical page has more than one rules "section" so individual pages can be replaced as well as other pages added.
annual update with errata reprinted pages, new tables etc, then all the add ones designed to slot into an ever growing and ever changing book
You just reminded me of a long time ago, when young-me purchased a copy of Waaagh The Orks. I didn't know that the pages were unbinded until I got home and opened it, I felt cheated
From a practical viewpoint you are correct, of course, but the part of me that likes nice, shiny things doesn't ever want to buy an unbinded book again
42957
Post by: Glumy
I like the rules changes presented in the link.
However i cant shake the feeling this book is sold really to count the amount of players playing the game. I might be wrong ofcourse.
I will buy the book just like i bought every publication and big box so far. I play the game very rarely as i am too much invested in the HH system but i know i will come back to it.
130613
Post by: Shakalooloo
leopard wrote:if GW ever made a game that really should be in a ring binder its Necromunda (and Mordhiem), sell the base rules in a binder, with a nice set of dividers, have all the expansions as a pad with a cover, have the inside of the binder include reference tables in plastic pockets (so as to be replacable)
then handle the printing so no physical page has more than one rules "section" so individual pages can be replaced as well as other pages added.
annual update with errata reprinted pages, new tables etc, then all the add ones designed to slot into an ever growing and ever changing book
I do have pages from the old, soft-back N17 books in binders - the scenarios that haven't been reprinted, along with whichever pieces of art weren't reprinted in newer books. Binned the other pages.
113031
Post by: Voss
This is rulebook number... 8? 9? Or has it successfully reached double digits?
130613
Post by: Shakalooloo
Voss wrote:This is rulebook number... 8? 9? Or has it successfully reached double digits?
It's only the second big, 'proper' hardback rulebook, if that helps?
113031
Post by: Voss
Shakalooloo wrote:Voss wrote:This is rulebook number... 8? 9? Or has it successfully reached double digits?
It's only the second big, 'proper' hardback rulebook, if that helps?
Not at all.
There's been quite a few core rulebooks for Necro, far more than 2.
5269
Post by: lord_blackfang
Big oops wrong thread
126446
Post by: ohreally
Voss wrote: Shakalooloo wrote:Voss wrote:This is rulebook number... 8? 9? Or has it successfully reached double digits?
It's only the second big, 'proper' hardback rulebook, if that helps?
Not at all.
There's been quite a few core rulebooks for Necro, far more than 2.
There have been other books that have included the core rules (all in boxed sets) but this is only the second actual "Core" Rulebook this edition.
.
5209
Post by: Baxx
By that standard, BB2016 didn't have a core rulebook because it relied on the boxed rulebook of 2016. Likewise with the first year of Necromunda 2017-1018 only had boxed rulebook. In total there are:
N17 (boxed/demo)
N18 (standalone)
N19 (boxed)
N21 (boxed/demo)
N22 (boxed)
N23 (standalone)
6 rulebooks in 6 years. All uniquely different. That's not healthy for any game. In comparison current and previous editions of Kill Team and Blood Bowl got 1 rulebook (per edition).
1918
Post by: Scottywan82
Ouch. Seeing it written out like this, it's fairly alarming. I am just getting into Necromunda and I'm excited for the new book, but I've already found lots of inconsistencies in the the book I have and it was worrying.
1478
Post by: warboss
Yeah, that's pretty daming if they're on a yearly just different enough to be inconvienent edition schedule.
494
Post by: H.B.M.C.
5 starter sets (IIRC) and two main rulebooks, including this one.
Not quite double digits yet.
126446
Post by: ohreally
No one needed to buy all those books. Any one of them would do, but if you did, you did get something for your trouble like a unique campaign.
This new rulebook, available separately instead of in an expensive box set, is only a good thing for the game after the last stand alone hardcover was printed 5 years ago and due for an update.
494
Post by: H.B.M.C.
"Good thing" is relative.
If it starts invalidating tons of books, necessitating a complete new set of House Books (like I said, 3rd and sometimes 4th time over for the main 6 gang), then I wouldn't call it good.
We just need more information about how much this is invalidating.
126446
Post by: ohreally
The glass is for sure half empty.
5513
Post by: privateer4hire
Don’t worry. People will keep buying it, if for nothing else than the belief that GW might make necromunda a real boy if we’re all good enough and keep purchasing. Automatically Appended Next Post: Also I would love to see Baxx list the gang supplements that way to show what happens when GW supports your game
494
Post by: H.B.M.C.
I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
5513
Post by: privateer4hire
I honestly think necromunda is an experiment, just like a lot of their product lines. How much churning can a game support as long as you don’t declare anything as a new edition? Answer: A helluva lot.
AoS is the proving ground for 40k, for example.
BB is their slow dissection experiment. It began with the relaunch of a very closely aligned version of the living rules and then they split the community with second season, making it almost compatible but adding a passing stat as their means of taking back over the conversation.
How few boxes and how high a price to build profitability while lowering production, transportation and storage costs.
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Post by: Glumy
If they anounce in the future the end of Necromunda all remaining gang boxes will be sold in no time.
86045
Post by: leopard
H.B.M.C. wrote:"Good thing" is relative.
If it starts invalidating tons of books, necessitating a complete new set of House Books (like I said, 3rd and sometimes 4th time over for the main 6 gang), then I wouldn't call it good.
We just need more information about how much this is invalidating.
while this is true, indeed very true, from what they have said it doesn't sound like the sort of changes that would invalidate the gang books
of course we only have the bits GW have put out, for example they could decide you no longer pay for upgrades and that to play the scenarios now requires a further deck of cards, which will be limited edition and printed incorrectly
5209
Post by: Baxx
It should be obvious this is a summary of core rules. All non-universal rules will be unaffected. Known changes are XP boost, TP/BM, shooting blast nerf, charge blind nerf, injury, permanent injury, doc post battle and skill rebalance
What we don't know are which old rules to be copy-pasted without accounting for FAQ updates, how much will be messed up Just by being reprinted, incorrect weapon ststs etc. The normal dirt we get in every book.
Also, how much is trimmed off? GW is never going to publish anything complete. Some stuff will be lost in the prosess. Good example is Trading post.
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Post by: Undead_Love-Machine
H.B.M.C. wrote:I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
It never used to be this way. So what changed?
In my opinion it's caused by the ever increasing influence of the competitive scene. It's easier to create gaming balance when you have limited or no options in game to speak of.
86045
Post by: leopard
Undead_Love-Machine wrote: H.B.M.C. wrote:I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
It never used to be this way. So what changed?
In my opinion it's caused by the ever increasing influence of the competitive scene. It's easier to create gaming balance when you have limited or no options in game to speak of.
that and a desire to stop people using 3rd party models
494
Post by: H.B.M.C.
It's about control. CHS shook GW to its core, and made them realise that they don't own all the things they think they own. Ever since then everything has been about controlling what's in their game so that they can be the only ones that produce them. It's why we have no model/no rule. It's why unit options are now kit-based. It's why squad sizes are becoming increasingly box-based. It's why Warcry and Combat Patrol are the way they are. It's why there's a "minimum table size". It's one of the reasons Age of Sigmar happened, and why we have Aelves, Orruks and Ogors rather than Elves, Orcs and Ogres. It's even why they changed from 28mm bases to 32mm bases - every third party and his dog made 28mm bases, but no one made 32mm, so GW changed to that so that everyone would have to dance to their tune.
1478
Post by: warboss
H.B.M.C. wrote:It's about control. CHS shook GW to its core, and made them realise that they don't own all the things they think they own.
Ever since then everything has been about controlling what's in their game so that they can be the only ones that produce them. It's why we have no model/no rule. It's why unit options are now kit-based. It's why squad sizes are becoming increasingly box-based. It's why Warcry and Combat Patrol are the way they are. It's why there's a "minimum table size". It's one of the reasons Age of Sigmar happened, and why we have Aelves, Orruks and Ogors rather than Elves, Orcs and Ogres. It's even why they changed from 28mm bases to 32mm bases - every third party and his dog made 28mm bases, but no one made 32mm, so GW changed to that so that everyone would have to dance to their tune.
Weren't bases 25mm or was that just circular? I didn't play fantasy so don't know if they used 28mm square there in the last couple of editions and that's what you're referring to. I fully admit that I never actually measured either and just took companies at their word on the measurements.
6902
Post by: skrulnik
warboss wrote: H.B.M.C. wrote:It's about control. CHS shook GW to its core, and made them realise that they don't own all the things they think they own.
Ever since then everything has been about controlling what's in their game so that they can be the only ones that produce them. It's why we have no model/no rule. It's why unit options are now kit-based. It's why squad sizes are becoming increasingly box-based. It's why Warcry and Combat Patrol are the way they are. It's why there's a "minimum table size". It's one of the reasons Age of Sigmar happened, and why we have Aelves, Orruks and Ogors rather than Elves, Orcs and Ogres. It's even why they changed from 28mm bases to 32mm bases - every third party and his dog made 28mm bases, but no one made 32mm, so GW changed to that so that everyone would have to dance to their tune.
Weren't bases 25mm or was that just circular? I didn't play fantasy so don't know if they used 28mm square there in the last couple of editions and that's what you're referring to. I fully admit that I never actually measured either and just took companies at their word on the measurements.
Yes, he meant 25mm bases.
28mm were just added to the mix when Warcry came out, and have been replacing 25mm where they haven't just jumping up to 32mm.
1478
Post by: warboss
Thanks. I really didn't know 28mm bases were a thing whether in core games or more niche boxed games.
68162
Post by: Undead_Love-Machine
leopard wrote: Undead_Love-Machine wrote: H.B.M.C. wrote:I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
It never used to be this way. So what changed?
In my opinion it's caused by the ever increasing influence of the competitive scene. It's easier to create gaming balance when you have limited or no options in game to speak of.
that and a desire to stop people using 3rd party models
H.B.M.C. wrote:It's about control. CHS shook GW to its core, and made them realise that they don't own all the things they think they own.
Ever since then everything has been about controlling what's in their game so that they can be the only ones that produce them. It's why we have no model/no rule. It's why unit options are now kit-based. It's why squad sizes are becoming increasingly box-based. It's why Warcry and Combat Patrol are the way they are. It's why there's a "minimum table size". It's one of the reasons Age of Sigmar happened, and why we have Aelves, Orruks and Ogors rather than Elves, Orcs and Ogres. It's even why they changed from 28mm bases to 32mm bases - every third party and his dog made 28mm bases, but no one made 32mm, so GW changed to that so that everyone would have to dance to their tune.
Yeah, all of the factors mentioned above play a big part, but it's no coincidence that GW's least-competitive game is also the one with the most in-game options.
494
Post by: H.B.M.C.
I don't think competitiveness and the abundance or paucity of options have anything to do with one another. Sorry, I got the two mixed up. Whatever everything was on before 32mm appeared!
68162
Post by: Undead_Love-Machine
H.B.M.C. wrote:I don't think competitiveness and the abundance or paucity of options have anything to do with one another.
It's much easier for game designers to balance a game if there are less variables in said game.
Balance (or at least the perception of balance) is important for competitive play.
74462
Post by: zombie_sky_diver
H.B.M.C. wrote:I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
This is exactly what's losing my interest in GW's games. That and other things to say.
Not to say your wrong, your probably right sadly. I preferred the older editions of 40k where you had more flexibility on how you wanted to equipt your characters and units. It was more personalized and modeling friendly. Now everyone has the same thing... there is little variation.
I hope that doesn't come to Necromunda. It's one of the few things left with the old flexibility.
5209
Post by: Baxx
Judging by Kill Team, simple stuff like reducing bonus actions to max +1 per round would go a long way. Some minor tweaks to weapon costs. And for simplicity get rid of fighter specific equipment lists.
The new rule book is hopefully a small and very late step in that direction.
494
Post by: H.B.M.C.
Fighter-specific weapon lists seem to repeat a lot of the same stuff over and over again.
I know that they were controversial when first introduced, but just a House weapon list (or Gang weapon list) that everyone can choose from, with the restrictions in the fighter types (eg. no heavy weapons on regular Gangers) would save some time.
But if the alternatives are what we have now and another batch of House books... I'll keep what we have now. Better the devil you know, and all that.
68162
Post by: Undead_Love-Machine
Having bought all of the books so far, there is absolutely no way that I'd be buying "2nd edition" version of the House Of books.
It's just not going to happen.
86045
Post by: leopard
H.B.M.C. wrote:Fighter-specific weapon lists seem to repeat a lot of the same stuff over and over again.
I know that they were controversial when first introduced, but just a House weapon list (or Gang weapon list) that everyone can choose from, with the restrictions in the fighter types (eg. no heavy weapons on regular Gangers) would save some time.
But if the alternatives are what we have now and another batch of House books... I'll keep what we have now. Better the devil you know, and all that.
guess it can go three ways, none perfect
1. as now, each gang gets a weapons list, mix of common and unique stuff, the common is repeated in all lists, subjected to mistakes etc and a pain to errata, at least its easy to print for your faction
2. one list to rule them all, has everything, great reference to see what other gangs have, goes out of date a lot as new stuff arrives, at least its easy to roll up and club your opponent with, assuming you can lift it
3. one list of "common" weapons then a gang specific list thats just for them, loved by accountants everywhere for the complexity of having to look stuff up in two places to try and find anything, in theory the best option but never quite ends up that way
572
Post by: kendoka
4. One digital (downloadable) complete trading post list to rule them all.
Updated regurlary. With feedback link so players can report errors and strange stats/costs (Escher lasguns, clubs, heavy flamers, grenade launchers. Webbers, flaying knives, etc.).
Perhaps also having gang specific lists without stats or points but specifying bonus/malus for different seapon types (Van Saar paying 25% more for bullet guns?).
108780
Post by: angel of death 007
leopard wrote:if GW ever made a game that really should be in a ring binder its Necromunda (and Mordhiem), sell the base rules in a binder, with a nice set of dividers, have all the expansions as a pad with a cover, have the inside of the binder include reference tables in plastic pockets (so as to be replacable)
then handle the printing so no physical page has more than one rules "section" so individual pages can be replaced as well as other pages added.
annual update with errata reprinted pages, new tables etc, then all the add ones designed to slot into an ever growing and ever changing book
You sir, should apply for the job. GW could never come up with something as practical as this and honestly as a Necromunda player, you get it.
4716
Post by: Patriarch
leopard wrote:if GW ever made a game that really should be in a ring binder its Necromunda (and Mordhiem), sell the base rules in a binder, with a nice set of dividers, have all the expansions as a pad with a cover, have the inside of the binder include reference tables in plastic pockets (so as to be replacable)
then handle the printing so no physical page has more than one rules "section" so individual pages can be replaced as well as other pages added.
annual update with errata reprinted pages, new tables etc, then all the add ones designed to slot into an ever growing and ever changing book
I still have my official GW rule binders for Space Hulk and Adeptus Titanicus/Space Marine and their supplements . I don't know if they were still doing rulebooks that way when Necromunda 1st Ed appeared, but they were an innovation at the time.
Would be great to have them around again now - if there is an errata, GW uploads the corrected pages (only) as a PDF, so you print off those pages and your ruleset is always up to date.
1918
Post by: Scottywan82
zombie_sky_diver wrote: H.B.M.C. wrote:I think that, to GW, making Necromunda into a "real boy" would involve turning it into Warcry:
Set gangs with set models with set equipment played over set terrain layouts. Even 40k has some of that now with Combat Patrol.
It is, I believe, the ultimate end state for their skirmish games. If they could make Necromunda that way, they would.
This is exactly what's losing my interest in GW's games. That and other things to say.
Not to say your wrong, your probably right sadly. I preferred the older editions of 40k where you had more flexibility on how you wanted to equipt your characters and units. It was more personalized and modeling friendly. Now everyone has the same thing... there is little variation.
I hope that doesn't come to Necromunda. It's one of the few things left with the old flexibility.
I take some comfort in the fact that Necromunda has such a dedicated fanbase. The rules will be supported long after GW finds a new toy to play with. There are still fan updates for the original Necromunda. Automatically Appended Next Post: Baxx wrote:Judging by Kill Team, simple stuff like reducing bonus actions to max +1 per round would go a long way. Some minor tweaks to weapon costs. And for simplicity get rid of fighter specific equipment lists.
The new rule book is hopefully a small and very late step in that direction.
That would be great just to reduce the various prices for weapons on each list. I am amazed such a basic error made it into nearly every House book.
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Post by: Sabotage!
I'm pretty eagerly awaiting the new rulebook's reviews. I've tried to get Necromunda going twice with my friends, who in theory love everything about it (RPG elements, gritty post-apocalyptic gang warfare, etc.), but haven't been able to get enough interest in it. The first time it was with the N17 boxed set and how GW kept releasing each gang (and campaign) in a separate book and the game launching with only two gangs. The second time was shortly before ash wastes and there was some genuine interest until people saw how spread out and confusing getting the rules to play the game was.
Really, in addition to miniatures/terrain, you should only need a single rulebook and your gang book (and for a skirmish game, it's kind of ridiculous to have a separate book for each gang). Hopefully this new book will makes things accessible enough that people will actually want to try to play the game here, because the core mechanics of the game is great and the concept is fantastic.
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Post by: privateer4hire
Hopefully they will see the interest and compile all the Book of sources into a single book. Maybe two or possibly three, with the core six gangs in one and the additional like ash wastes, cannibal cults, etc in their own compilation as a group.
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Post by: Mad Doc Grotsnik
privateer4hire wrote:Hopefully they will see the interest and compile all the Book of sources into a single book. Maybe two or possibly three, with the core six gangs in one and the additional like ash wastes, cannibal cults, etc in their own compilation as a group.
That would be doable. Kind of.
The House of Books have quite substantial background contained within. But, each also includes the same info, such as generic brutes and hangers on etc.
But, each is essentially a Codex, so even with repetition removed, it’d be a helluva volume.
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Post by: beast_gts
New rulebook up for pre-order next weekend The ultimate Necromunda rulebook is coming. This whopping 336-page hardback book compiles every major aspect of the rules in one gigantic tome, making it your one-stop shop for games of Necromunda – be they set in Zone Mortalis, Sector Mechanicus, or Ash Wastes battlefields. You’ll find the core rules for fighters and vehicles, plus skills, weapons and traits, a combined trading post, the Dominion Campaign, and 11 scenarios in total. It folds in all the FAQs and Errata from previous books, making it the perfect companion for your gangs.
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Post by: H.B.M.C.
I wonder how the Open Hive War pack is different to the previous one?
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Post by: Mad Doc Grotsnik
Well, guess I’ll be doing a pre-order whilst at the salon Saturday morning.
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Post by: El Torro
While I certainly think this Core Rulebook is a step in the right direction I'm not too impressed with the execution. It only mentions the Dominion campaign for example. I'll definitely be checking out reviews before ordering the book.
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Post by: Sabotage!
privateer4hire wrote:Hopefully they will see the interest and compile all the Book of sources into a single book. Maybe two or possibly three, with the core six gangs in one and the additional like ash wastes, cannibal cults, etc in their own compilation as a group.
That would be fantastic. One book with all the House Gangs, another with all the various other gangs. I think that along with a real rulebook with a campaign would make this game so much more accessible. Being able to tell someone “hey I have the rulebook, and the gang book, all you need to get started in our campaign is to buy a box of the gang you like,” I think would go a long way to have more people willing to try out the game.
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Post by: warboss
That would definitely be a bonus. And, if they decided to later expand to other gangs, they'd only have to buy two books (one core, one gang) regardless of which one they choose. I don't know how the "House of" books are divided by page count between specific showcase gang fluff and rules, general rules, and campaign rules though to know if that's feasible.
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Post by: Shakalooloo
H.B.M.C. wrote:I wonder how the Open Hive War pack is different to the previous one?
Same cover, no mention of 'updated cards' or anything, so I'm guessing it's just a reprint.
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Post by: beast_gts
How many campaigns are there? Uprising in Dark Uprising, Ash Wastes in Ash Wastes, Law & Misrule in Book of Judgement...
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Post by: Johanxp
El Torro wrote:While I certainly think this Core Rulebook is a step in the right direction I'm not too impressed with the execution. It only mentions the Dominion campaign for example. I'll definitely be checking out reviews before ordering the book.
This. I am terribly tired of books plenty of typos and misprints, especially if they are expensive as GW book.
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Post by: SonofHades
I'm happy with the new rulebook, the contents look right, 40 plus pages of black market will definitely need a cargo cult to manage it all. Surprised it is happening though especially in this format as 350 page books don't happen a lot anymore. I assume 40K and end of year box sets have eaten into production time so maybe why no news of Aranthian book 3 and the plastics to go with it. Iwonder if staff leaving like the forgeworld sculptor fellow and Louise who I believe put together art for some of the books has altered GWs release schedule, could be months before that makes a difference though.
I'm sure it is to soon after ash wastes but would hope GW continues and puts out box set for secundus, sylene or even mortis (GW seems to like box sets). Secundus hive survival freezing horror with a unique take on gene cult rad phaged and all altered by whatever the scientists were doing would be a personal wish. It's been a shame they don't have Andy Hoare talking about it anymore and info is relegated to those poor timeline pics that don't really show anything. Maybe with a "definitive" rulebook any new boxsets can concentrate on campaigns and new or outlander miniatures to go with it.
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Post by: Shakalooloo
Only eleven scenarios. There were fourteen in the previous rulebook alone, so that's quite a lot cut.
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Post by: H.B.M.C.
Well that solves that: Me: How is the Open Hive War pack different to the last one? GW: This is a re-release of the previous card pack for people who missed out on the last one.
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Post by: Baxx
H.B.M.C. wrote:I wonder how the Open Hive War pack is different to the previous one?
It might be identical (at least judging by the preview card in the video). One could hope they correct the deployment zones to not be next to each other though Automatically Appended Next Post: Shakalooloo wrote:Only eleven scenarios. There were fourteen in the previous rulebook alone, so that's quite a lot cut.
There are more than 140 scenarios in Necromunda. Not counting 4 unique variants of "rescue mission". Who knows which version the rescue mission in this book is? Or could be a 5th version
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Post by: Siygess
I'm surprised to see the sleeves again - I really didn't think they would ever come back, though this does create quite the dilemma.
Not only would I need to buy a ton of them (and with recent GW shenanigans, would my FLGS even get their full allocation and enough to fulfil my order) but I would also need to think about how many new sets of cards GW will release over the next few years. This could get expensive..
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Post by: Baxx
beast_gts wrote:How many campaigns are there? Uprising in Dark Uprising, Ash Wastes in Ash Wastes, Law & Misrule in Book of Judgement...
So far 7 (or 8 if you count WD mini campaign "Assault on Precinct Fortress 17"): Dominion, Law & Misrule, Uprising, Outlander, Ash Wastes, Succession 1, Succession 2. It is a standardized format (like most other stuff) so can be altered with in order to create "new" content forever. 3 phases, 7 cycles, fluff name for resource, starting credits, then some special effects for flavour. Automatically Appended Next Post: SonofHades wrote: Maybe with a "definitive" rulebook any new boxsets can concentrate on campaigns and new or outlander miniatures to go with it.
Feels like an impossible task because boxed games MUST have rules for fresh players. And since there are going to be new boxes, they will have new rulebooks that will warp, mutate, crop and expand upon this rulebook. And hence it's just a matter of (short) time before this rulebook is aging (just like all rulebooks before it). Necromunda rulebooks are best served fresh
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Post by: Undead_Love-Machine
Does anybody know if the scenarios in the book are new, or is everything in the book just compiled from previous books?
I'm trying to justify buying it, not sure if I can to be honest.
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Post by: Baxx
It is often not as easy as things being new or old. Most likely we are looking at mutated old content. Scenario names are old. You can see all existing scenarios here:
https://necrodamus.org/docs/scenarios/scenario-list/
As mentioned, Rescue Mission exists in 4 different unique versions. If this book has a 5th, isn't it strictly speaking new?
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Post by: Undead_Love-Machine
Thanks for the link Baxx, very helpful
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Post by: H.B.M.C.
Baxx wrote:It might be identical (at least judging by the preview card in the video). One could hope they correct the deployment zones to not be next to each other though
See my post above yours.
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Post by: Altruizine
Baxx being informed that *all* previous FAQs and errata are included in the new rulebook:
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Post by: Breotan
According to the youtube video, the reprinted cards contain updated text.
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Post by: beast_gts
Rulebook is £42.50 & Core Tactics £12.50. Looks like Open Hive War & Sleeves are direct only.
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Post by: H.B.M.C.
That tracks. Looking at my order history I got the Open War deck from GW, and I never order from GW unless I have no choice.
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Post by: Baxx
H.B.M.C. wrote:Baxx wrote:It might be identical (at least judging by the preview card in the video). One could hope they correct the deployment zones to not be next to each other though
See my post above yours.
Yeye but asking GW isn't worth much! Remember asking them about whether House of Blades had been released in 2nd version and which version they had for sale. The answer was no, it only had a single version, so when I offered them photographic evidence that it had been published in an updated version the conversation quickly ended...
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Post by: Shakalooloo
beast_gts wrote:Rulebook is £42.50 & Core Tactics £12.50. Looks like Open Hive War & Sleeves are direct only.
Considering the size of the book, that's a pretty decent price by GW standards. It's what, three times the length of a Codex, and not even twice the price.
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Post by: lord_blackfang
Shakalooloo wrote:beast_gts wrote:Rulebook is £42.50 & Core Tactics £12.50. Looks like Open Hive War & Sleeves are direct only.
Considering the size of the book, that's a pretty decent price by GW standards. It's what, three times the length of a Codex, and not even twice the price.
They pass the saving of doing zero development work right on to us!
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Post by: Baxx
Some of us already paid for these pages many times over.
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Post by: MajorWesJanson
Baxx wrote:Some of us already paid for these pages many times over.
And some of us haven't, and appreciate not having to buy and carry multiple books.
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Post by: Skinnereal
Baxx wrote:Some of us already paid for these pages many times over.
If you treat it the same way as 40k rulebooks and codexes, it makes more sense (from a GW perspective).
We're on Necromunda 5th edition (or whatever), and the House Of books are still valid as 4th ed codexes. It's been 2017 and 2020 , so time for a new edition
It's really not good that GW is re-releasing the rules, but it's good that newer changes and updated rules are being released.
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Post by: Baxx
MajorWesJanson wrote:Baxx wrote:Some of us already paid for these pages many times over.
And some of us haven't, and appreciate not having to buy and carry multiple books.
The best time to start playing Necromunda has always been tomorrow
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Post by: El Torro
Preorders are now up in the UK. I was going to buy various packs of the Card Sleeves, but it's limited to 1 pack of 50 per customer. I won't bother in that case. If I get some in future I'll just get some third party sleeves.
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Post by: Gimgamgoo
El Torro wrote:Preorders are now up in the UK. I was going to buy various packs of the Card Sleeves, but it's limited to 1 pack of 50 per customer. I won't bother in that case. If I get some in future I'll just get some third party sleeves.
And the book is unavailable within 4 minutes.
Meh.
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Post by: lord_blackfang
I hope you weren't afraid of missing out!
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Post by: Mad Doc Grotsnik
Will be visiting my FLGS next Saturday then.
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Post by: Kinetochore
Yup, book and cards now unavailable. Piss poor service.
I would have thought there were far fewer players playing Necromunda than 40k or killteam.
Either I'm wrong about its popularity or GW really screwed the production numbers for this one.....
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Post by: H.B.M.C.
Pretty typical for GW at this stage.
Anyway, Goonhammer has their review out. Sure would be nice if we knew this stuff before releases went up for their 8 and a half nano-second pre-order window, but whatever.
Highlights include:
Goons. Hired Goons wrote:This tome largely replaces the venerable 2018 Rulebook, the leftover bits of Gangs of the Underhive, and most of the goodies for sale in Book of Judgement and Book of Peril. After going through all the new rules we will highlight where – vexingly – certain elements of those books have been left out.
Goons. Hired Goons wrote:All Serious Injury rolls after the first count as Flesh Wounds. Example, a 1 Wound Fighter fails a save against a Damage 2 weapon, and rolls 2 Injury Dice. If they roll 2 Serious Injuries, previously that would be the only result. Now, they are Seriously Injured by the first dice, and suffer a Flesh Wound from the second. This is a very serious boost to multiple Damage shooting weapons, which are much more likely to take targets out of the game, especially in conjunction with the Recovery changes below.
When rolling for Recovery in the End Phase, rolling a Serious Injury inflicts a further Flesh Wound. This means that Seriously Injured Fighters will definitely not hang around bleeding on the floor. Unless assisted by an ally (see below) they will get worse, and approach that 1T benchmark where even rolling a Flesh Wound will put them Out of Action.
The former makes sense to me. I'm sceptical about the latter.
Goons. Hired Goons wrote:The rules for Vehicle states and actions have been folded into the main body of the rules, and how your resolve damage against them, Loss of Control, Restarting in the End Phase etc are likewise covered alongside the other aspects of core gameplay.
Although all of the rules necessary to play with vehicles in a scenario are faithfully transcribed here, the Core Rulebook does not contain profiles or loadouts for any of them, nor are any items from the Vehicle Wargear table included. If you’re looking to ride out with any of those, you’ll still need to invest in Book of the Outlands (or your relevant Aranthian book, for Goliath/Escher/Cawdor).
I think avoiding doubling up on profiles is for the best. Less chance of them getting it wrong.
Goons. Hired Goons wrote:(Brawn) Hurl: Hurl receives a buff that will quite possibly enable more narrative moments than any of the other skill changes listed here, in that you are now able to use this action on the charge instead of only in later rounds of combat. Barrel in and chuck an enemy off of a catwalk, or onto a clump of their friends? Hurl’s got the momentum now.
Goons. Hired Goons wrote:There’s a significantly revamped D66 table of Lasting Injuries...
Certainly bringing back some classics here. Webbers also really help with capturing people.
Goons. Hired Goons wrote:The cost for visiting the doc remains the same, 2d6x10 credits. The outcome is less risky though. It remains a D6 roll, die on a 1, Recovery but no permanent ill effects on a 6. 2-5 is now, instead of a random stat decreasing permanent injury, another roll on Lasting Injury, but excluding another Critical Injury, Captured or Death. So overall a much lower chance to have your Fighter permanently adversely affected – you might even get some cool scars! Your Fighter will always go into Recovery though.
Goons. Hired Goons wrote:It’s all in here. Everything from the original Rulebook and the Trading Post PDF, the full Black Market from Book of Judgement, even the weird stuff from Book of Peril like fake Mung Vases and Giant Rats.
The main change mechanically is a simplification of how Outlaw and Law-Abiding gangs trade, with the separate Black Market eliminated, and all equipment in the Trading Post classified as Rare or Illegal with a given number value. Law-Abiding and Outlaw gangs both roll the Availability level of equipment in exactly the same way, but a Law-Abiding gang takes -4 to the Availability level when buying Illegal gear.
Goons. Hired Goons wrote:The Concussion trait has had a typo fixed that previously caused it to accidentally improve the victim’s Initiative score by 2.
This is where the real meat is. Is there really just plain ol’ Dominion in this book? Sure, but this time they’ve heavily expanded all of the tweaks you can make to the basic framework to make it feel like something new and different. While we doubt anybody’s going to be salivating at Old Kingdoms, there’s some stuff here that could have easily been worked into a fully distinct system dropped in some future book instead. And it looks like they've gone all out with the campaign section, including Classic Necromunda: Goons. Hired Goons wrote:It’s old-cromunda baby! This is one of the best fleshed out options in the book and a real highlight. There’s a full page of changes to the ‘normal’ campaign rules...
Goons. Hired Goons wrote:Sensibly enough, this rulebook contains the stock guidelines for building a gang – how many Fighters of various types you can pick – but no profiles, House equipment lists etc. The Necromunda rules model remains that you need separate sourcebook(s) for your gang. This makes sense for exclusive Fighters – it makes complete sense that if you want an Orlock gang, then your Road Captains, Gunners, Wreckers etc, as well as the unique Cyber-Mastiff Exotic Beast, Lugger Brute, Prize Fighter and other unique Hangers-On, are siloed into the House of Iron sourcebook. Where it becomes problematic is for widely-available stuff. This rulebook contains profiles for some non-exclusive Exotic Beasts. However there are non-exclusive Brutes & Hangers-On scattered all through other sourcebooks which are not included here – including some which were found in the 2018 rulebook and Gangs of the Underhive. We are not sure without doing a lot of checking whether any models’ rules are now going ‘out of print’ by having appeared only in the 2018 book and Gangs of the Underhive.
Goons. Hired Goons wrote:Despite all that, this rulebook is a good thing for the game, it will work much better than the previous books: a player should be able to use it as a single volume reference, alongside one gang-specific sourcebook. Groups wishing to run different campaigns will need at least the Arbitrator to have a copy of the relevant sourcebook, e.g. the Ash Wastes rulebook to run an Ash Wastes campaign. Although it may vex us completionists to have other rules salted away in different volumes, those aren’t needed to play. Enthusiasts who want to see all the options available to their gang can browse the long list of other sourcebooks at their leisure.
Sounds mostly like a positive step in the right direction.
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Post by: Kinetochore
seems like some nice rules changes.
Might pick it up if/when its available.
For now I'll just use the flesh wound serious injury rules and add to current, saving £43
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Post by: Jadenim
Nice summary, but you missed the most important point: “ It also has an index – praise the God Emperor!”
Huzzah!
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Post by: No_Marines_Here
Jadenim wrote:Nice summary, but you missed the most important point: “ It also has an index – praise the God Emperor!”
Huzzah!
Now you're playing my tune!
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Post by: Altruizine
Lots of great changes listed in that review. It sounds like they addressed nearly every rule I had a major problem with (and some I didn't realize I did). Whether the changes go far enough (eg. the state of Pitch Black is unclear) is tbd but it still looks like a strong effort.
Some of the campaign variants sound really great.
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Post by: manic _miner
Any info on the next miniatures releases?
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Post by: El Torro
I could be (probably am) wrong but I don't think there's any models that have been previewed that haven't been released yet.
Would be nice to see the Delaque and Van Saar Ash Waste vehicles finally make an appearance.
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Post by: Mad Doc Grotsnik
I’m mostly stoked for a proper injury table. There was nothing quite like losing a game, but everyone walking away with mild bruising whilst your opponent’s gang got horrifically mangled.
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Post by: schoon
Well, that was disappointing.
I was actually hoping to buy a copy of that one...
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Post by: Shakalooloo
schoon wrote:Well, that was disappointing.
I was actually hoping to buy a copy of that one...
Eh, they'll eventually reprint it.
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Post by: lord_blackfang
Sooo if I understand correctly Baxx noticed on a youtube flipthrough a piece of errata they forgot to incorporate? Trainwreck confirmed.
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Post by: ohreally
lord_blackfang wrote:Sooo if I understand correctly Baxx noticed on a youtube flipthrough a piece of errata they forgot to incorporate? Trainwreck confirmed.
No, that's not the passage the errata applied to and the rules for Maintain Control have also changed, so it's likely an intended rule change.
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Post by: privateer4hire
We have no bugs in Necromunda, only features
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Post by: Da Butcha
Are you kidding? We have bugs so big the wastelanders ride 'em!
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Post by: Baxx
ohreally wrote: lord_blackfang wrote:Sooo if I understand correctly Baxx noticed on a youtube flipthrough a piece of errata they forgot to incorporate? Trainwreck confirmed.
No, that's not the passage the errata applied to and the rules for Maintain Control have also changed, so it's likely an intended rule change.
But it's the same rule though? So either the FAQ will have to be updated and remove that entry, or the FAQ will include a new entry for the same thing but different passage.
This was my nr 1 goto to check correctness because the same mistake is in all previous rulebooks (that have psyker rules).
I will investigate further but wouldn't put bet on this being intentional. It looks exactly like the slopiness from all other book.
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Post by: Breotan
I can't believe the sleeves sold out. Of all the things to skip, $12.50 for 50 sleeves would be the one.
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Post by: SgtEeveell
You can still preorder the eBook of the Core Rules. They probably won't sell out of that one.
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Post by: Ahtman
I imagine the book will get another print run but my concern is that the cards will not and return to four times (or more) mark up ebay items.
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Post by: Mad Doc Grotsnik
If you’ve got one, probably worth visiting your FLGS for opening next Saturday, see if you can grab the cards there.
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Post by: Kid_Kyoto
Yawn so I slept in today, I imagine this highly anticipated and vital core rule book is still widely available for ordering right?
Right?
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Post by: Jadenim
Ahtman wrote:I imagine the book will get another print run but my concern is that the cards will not and return to four times (or more) mark up ebay items.
It does say “Temporarily out of stock”, rather than “No longer available online”, so odds are reasonable.
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Post by: Shakalooloo
Breotan wrote:I can't believe the sleeves sold out. Of all the things to skip, $12.50 for 50 sleeves would be the one.
There are people that have been waiting years for these to come back. They're the right size for the weird Blood Bowl and Blackstoen Fortress cards, as well.
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Post by: Baxx
Problem is their clear back and all those weird size GW cards have different hues in prints from time to time. I got a bunch of sleeves for Blood Bowl and Necromunda but stopped using it and instead print my own. Also, how you even store/transport those things? There are no deckboxes for it. I used to have mine in plastic bags or oversized boxes.
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Post by: Glumy
I have 2 packs of sleeves from the first bunch released and i wished i bought 4. Wanted to buy some more from my local shop but found out these sleeves were only available from GW site.
So i dunno if they are going to make another bunch.
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Post by: Robert Facepalmer
Mad Doc Grotsnik wrote:If you’ve got one, probably worth visiting your FLGS for opening next Saturday, see if you can grab the cards there.
Maybe. The allocation for the book and Tactics cards were one (1) per account. Perhaps other territories were more plentiful.
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Post by: Breotan
Shakalooloo wrote: Breotan wrote:I can't believe the sleeves sold out. Of all the things to skip, $12.50 for 50 sleeves would be the one.
There are people that have been waiting years for these to come back. They're the right size for the weird Blood Bowl and Blackstoen Fortress cards, as well.
You can buy the same size sleeves from other companies for much less. Also, my stack of cards is pretty sizeable and at GW's price, it's a bit much to ask. I'd rather not spend $100 to sleeve all my cards.
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Post by: Jadenim
Wayland have sold their pre-allocation of tactics cards, but still have the book available to pre-order; suggests there might be a reasonable number going out into the wild to third parties and FLGS?
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Post by: privateer4hire
One Page Rules does a nice Not Cromunda with close analogues of the usual gangs and groups. Only the hive campaign rules cost anything ($5). A nice alternative to buying costly cut and paste patchwork stuff if your group is willing.
A free online gang builder:
https://army-forge.onepagerules.com/armyInfo?gameSystem=gff&armyId=hpD6566cgmx3mbjp
The core rules:
https://uploads-ssl.webflow.com/636c3b6dcdb4eb2dce722889/63d2cbf4daae9cf677a89b6d_GFF%20-%20Core%20Rules%20v2.16.pdf
Hive campaign ($5)
https://www.wargamevault.com/m/product/345680
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Post by: Danny76
So are we all set that this book replaces everything except House of books and like campaign books now.
No more like three+ rulebooks all being semi valid at once thing or whatever?
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Post by: The Phazer
Danny76 wrote:So are we all set that this book replaces everything except House of books and like campaign books now.
No more like three+ rulebooks all being semi valid at once thing or whatever?
There are still a few characters who'll be missing with that approach but pretty much.
I absolutely believe GW could save themselves a lot of headaches by just doing a "book of stuff" that gets the other random bits that have fallen through the cracks and declaring everything else no longer valid.
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Post by: Altruizine
Danny76 wrote:So are we all set that this book replaces everything except House of books and like campaign books now.
No more like three+ rulebooks all being semi valid at once thing or whatever?
If that was an actual situation you were in, which it shouldn't have been, because you should have had an arbitrator to negotiate those and other issues, I doubt it will be resolved by this rulebook's existence since GW doesn't seem to want to make any statements about Necromunda "editions" or explicitly obsolete anything.
That said, I personally believe most groups and arbitrators should be promoting this as the current set of rules that should be followed above all others (if it's accessible to them).
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Post by: Segersgia
So… No Necromunday today?
:(
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Post by: Shakalooloo
Breotan wrote: Shakalooloo wrote: Breotan wrote:I can't believe the sleeves sold out. Of all the things to skip, $12.50 for 50 sleeves would be the one.
There are people that have been waiting years for these to come back. They're the right size for the weird Blood Bowl and Blackstoen Fortress cards, as well.
You can buy the same size sleeves from other companies for much less. Also, my stack of cards is pretty sizeable and at GW's price, it's a bit much to ask. I'd rather not spend $100 to sleeve all my cards.
Really? There are lots of different card sleeve sizes available, but I've seen none that fit the Necromunda-size that GW has. They're not Tarot-size or 'big WotC' size.
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Post by: ohreally
Shakalooloo wrote:
Really? There are lots of different card sleeve sizes available, but I've seen none that fit the Necromunda-size that GW has. They're not Tarot-size or 'big WotC' size.
https://sleevekings.com/products/sleeve-kings-blood-bowl-compatible-sleeves-78x113mm-110-pack-60-microns-5
There are others.
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Post by: Shakalooloo
Ah, they are specifically marketed as being so compatible. They're not a standard size, certainly not when I first tried to find some six years ago! Still, good to see that they exist now - and someone should tell them to stuff 'Necromunda' in the description as well to get a few more clicks.
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Post by: Shadow Walker
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Post by: Segersgia
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Post by: Malika2
I've got a feeling it'll be page filler. I was kinda hoping for all sorts of funky vehicles, but here we are...
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Post by: H.B.M.C.
Not a whole lotta "spiders" in our Sump Spider articles.
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Post by: Mad Doc Grotsnik
Those are both fab!
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Post by: Skinnereal
New Squats? Gotta grab them. They might bring them back one day...
It worked, and only because I'd bought both the FW Necromunda Squats when they released them a couple of years back. Can't stop now. Think what else they might release.
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Post by: Malika2
Ok, that is cool! And I really dig that tiny robot!
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Post by: skeleton
Cant make robots bigger then there selfs.
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Post by: lord_blackfang
Why even bother with a half donkeyed sump pdf, community already did it much better.
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Post by: chaos0xomega
Because the community did it and they don't want to lose control of their IP. They half-assed it to check a box so that they can C&D Sumphulk if it ever tries to go commercial, etc.
Then again, I'm pretty sure this isn't the first apocrypha necromunda they've done on the sump/sump city, etc.
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Post by: Mad Doc Grotsnik
Pic lifted from Leadplague, because that Mite thing rang a bell.
It’s a modernised Knight Warden!
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Post by: warboss
Cool! I like the new squat techmarine.
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Post by: Jadenim
I need three of them named Huey, Duey and Louey...
82928
Post by: Albertorius
Very cool ^^
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Post by: SgtEeveell
Is this guy going to be in the next Aranthian Succession book perhaps? Maybe a hanger-on for Squats, or a bounty hunter?
It's pretty rare that they release a Necromunda mini before there are rules for it.
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Post by: Segersgia
Absolutely beautiful sculpt.
Two things I noticed.
One: we are getting more stuff following the Aranthian Succession, which is always exciting.
Two: the symbol for this Squat is different to his brethren. Instead of a bearded skull, it is now a more ornate dwarven rune. I wonder why that is.
132388
Post by: Tsagualsa
Let it be known that the reference is noted, and your respect for Silent Running appreciated. Very 40k-ish movie, too.
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Post by: Mr Morden
Tsagualsa wrote:
Let it be known that the reference is noted, and your respect for Silent Running appreciated. Very 40k-ish movie, too.
Agreed - excellent reference Sir
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Post by: Mentlegen324
First thing I thought of with it too. Not even sure if i've actually watched the full movie before or not, but still remember the robots.
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Post by: KidCthulhu
Mystery Science Theater 40,000, anyone?
494
Post by: H.B.M.C.
I wish they'd announce the next damned campaign book.
Anyway, the new Squat is very cool.
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Post by: Olthannon
I like that the robot has a little yellow hard hat, that's an amusing little touch.
Can he fix it?
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Post by: ListenToMeWarriors
Must admit that I love the Necromunda Squats so much more than the 40k ones. This is a beautiful miniature to me.
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Post by: Cardinal Xaphan
Totally off topic,
But are we ever going to get scavvies?
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Post by: Mentlegen324
ListenToMeWarriors wrote:Must admit that I love the Necromunda Squats so much more than the 40k ones. This is a beautiful miniature to me.
To me its the proportions of them, they feel more Dwarfy overall. Wide and chunky proper Space Dwarf proportions compared to just short humans.
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Post by: MajorWesJanson
Peanut Hamper with legs!
132876
Post by: SgtEeveell
The all knowing oracle says:
"Reply hazy, try again later"
494
Post by: H.B.M.C.
Speaking of Scavvies, someone posted this to one of the Necromund FB groups the other day, and it's a pretty spectacular photo:
If you don't know what those are, they're Scavvies. But they're not just any old set of Scavvie miniatures. Those are almost all the unreleased Scavvie minis. Last time I saw one of those on eBay it was doing for north of US$300. Some of the rarest Necromunda minis out there. And this dude has all but one, IIRC.
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Post by: Jadenim
And the greatest backdrop in the land…
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Post by: JimmyWolf87
SgtEeveell wrote:Is this guy going to be in the next Aranthian Succession book perhaps? Maybe a hanger-on for Squats, or a bounty hunter?
It's pretty rare that they release a Necromunda mini before there are rules for it.
Is it? I recall there being quite a few FW models that came with the rules packaged in with them and didn't them get printed in an actual book for quite some time (even the most recent Vaults of Temenos did some of this with it's named characters; a lot of them had previously gotten their rules with the model only).
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Post by: warl0rdb0b
I wonder if this is going to be the Ironhead 'special' champion, rather than a hanger on or such. Would be strange to do one of those solely in resin but for a niche gang it would probably make more sense financially.
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Post by: mithril2098
Funny,that's not where my mind went.. mine went to the helper bots Huey, Dewey, and Louie from the film Silent Running.
the squat bot has a similar design, with the legs mounted so high on the chassis (and with limited joints so it would waddle around) and extendable tools.
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Post by: Snord
This is a nice model, but (1) I wish it was plastic and (2) the Squat's head is a bit 'off' compared to the plastic Squats.
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Post by: schoon
Those are some beautiful minis. Very welcome on my tabletop for both Necromunda and Wrath & Glory.
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Post by: Rolsheen
Tsagualsa wrote:
Let it be known that the reference is noted, and your respect for Silent Running appreciated. Very 40k-ish movie, too.
I was thinking what has this got to do with "Duck Tales"?
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Post by: Shakalooloo
Having looked through it now, the enw rulebook does have a much cleaner page design. There's still some patterning behind the words, but it's a lot, lot paler, rendering the words much easier to read.
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Post by: Baxx
ohreally wrote:
No, that's not the passage the errata applied to and the rules for Maintain Control have also changed, so it's likely an intended rule change.
This is absolutely correct! The continuous effect wyrd powers are stated to last until start/end of the fighter's next activation in 2 different passages. This has always been inconsistent before, where the first passage said "start" and the last passage said "end". FAQ changed "end" to "start", so it was consistent. Now, the new rulebook changed it the opposite way, from "start" to "end". This makes more sense and is a 2nd buff to continuous effects on top of the optionally free maintain control. This rulebook therefore invalidates previous FAQ updates. Which makes me wonder, why didn't the FAQ just fix this properly the same way years ago?
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Post by: Mr_Rose
Baxx wrote: ohreally wrote:
No, that's not the passage the errata applied to and the rules for Maintain Control have also changed, so it's likely an intended rule change.
This is absolutely correct! The continuous effect wyrd powers are stated to last until start/end of the fighter's next activation in 2 different passages. This has always been inconsistent before, where the first passage said "start" and the last passage said "end". FAQ changed "end" to "start", so it was consistent. Now, the new rulebook changed it the opposite way, from "start" to "end". This makes more sense and is a 2nd buff to continuous effects on top of the optionally free maintain control. This rulebook therefore invalidates previous FAQ updates. Which makes me wonder, why didn't the FAQ just fix this properly the same way years ago?
Because they initially wanted it one way, faq’d an error, played it for several years, then decided that the other way was better?
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Post by: Baxx
This has never happened before. Don't think the ones who wrote the FAQ have played the game. Surprised to say whoever updated the rules now show strong indication of having at least played a game! Amazing that Trading Post now shows stats and cost/availability in the same table. How is that even possible? And there's more, the crazy weapons from N19 are cleaned up, no more gas ammo with Damage 1. Even the Imperial/Xenos/Corrupted designation has been streamlined, losing the useless 'Imperial' and Xenos/Corrupted are combined into a new "Esoteric" trait. For 4 years GW never bothered to touch it, but now all of a sudden it's finally starting to make sense. I don't believe my eyes.
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Post by: Mad Doc Grotsnik
Baxx wrote:This has never happened before. Don't think the ones who wrote the FAQ have played the game. Surprised to say whoever updated the rules now show strong indication of having at least played a game! Amazing that Trading Post now shows stats and cost/availability in the same table. How is that even possible? And there's more, the crazy weapons from N19 are cleaned up, no more gas ammo with Damage 1 or Static stub gun ammo without Knockback. Even the Imperial/Xenos/Corrupted designation has been streamlined, losing the useless 'Imperial' and Xenos/Corrupted are combined into a new "Esoteric" trait. For 4 years GW never bothered to touch it, but now all of a sudden it's finally starting to make sense. I don't believe my eyes.
Are….are you saying we no longer need our Baxx???
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Post by: Baxx
This book hardly needs fixing! It's so clean you could eat dinner off of it. It is by far the most unique quality release since 2017. I would almost recommend it had it not been for all the chances GW had at <doing this. This should have been the 2017 rulebook. Or the 2018, 2019 or 2021.
However! Desire's needle correctly lost D1 (doesn't make sense with Toxin), but while not a new mistake, it kept the S+2 (which also doesn't make sense with Toxin). So there is a grain of hope >
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Post by: Mad Doc Grotsnik
Don’t worry pal. We’ll send someone in periodically to give you a dust!
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Post by: manic _miner
Just wondering if when you get the Ash Wastes box set do you get the Nomads and Orlock vehicle cards in it or do you have to buy them seperate?
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Post by: leopard
manic _miner wrote: Just wondering if when you get the Ash Wastes box set do you get the Nomads and Orlock vehicle cards in it or do you have to buy them seperate?
you get the cards and rules for the Orlock buggies, the Nomands dust mites are not vehicles and essentially make models on foot into cavalry
you don't IIRC get the rules to customise vehicles though or stats for vehicles other than the buggies
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Post by: H.B.M.C.
Baxx wrote:This book hardly needs fixing! It's so clean you could eat dinner off of it. It is by far the most unique quality release since 2017.
Well that's as glowing a recommendation as I've ever heard from you. My copy should be here by this afternoon.
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Post by: Shakalooloo
The book's one real problem is the lack of reference to other books. Outlaw and Law-Abiding conditions are mentioned, but not defined, and no reference is made to looking to the Book of Judgement to learn more, for example. Maybe this is future-proofing those books being replaced?
The book's most weird thing is the random re-ordering of which territories correspond to which cards in a poker deck. It makes no real difference either way, so it's a strange thing to change when they could have just cut-and-paste'd the original order.
One missing thing that would have been nice: defining how many faces each special symbol has on a die, for those that are just using regular d6. They have sidebars clearing displaying the symbols, but not informing which are duplicated.
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Post by: SgtEeveell
manic _miner wrote: Just wondering if when you get the Ash Wastes box set do you get the Nomads and Orlock vehicle cards in it or do you have to buy them seperate?
You get statlines for the Orlock quads, but no options or cards as such. You'll need to get Book of the Outlands to add any upgrades to them.
And even with the new Core book, you'll still need BotO if you want to design your own vehicles.
And also the Arranthian Succession books if you want the Goliath, Escher & Cawdor vehicles/wargear.
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Post by: Jadenim
Baxx wrote:This has never happened before. Don't think the ones who wrote the FAQ have played the game. Surprised to say whoever updated the rules now show strong indication of having at least played a game! Amazing that Trading Post now shows stats and cost/availability in the same table. How is that even possible? And there's more, the crazy weapons from N19 are cleaned up, no more gas ammo with Damage 1 or Static stub gun ammo without Knockback. Even the Imperial/Xenos/Corrupted designation has been streamlined, losing the useless 'Imperial' and Xenos/Corrupted are combined into a new "Esoteric" trait. For 4 years GW never bothered to touch it, but now all of a sudden it's finally starting to make sense. I don't believe my eyes.
That’s great to hear, glad I got a copy now. Mine arrived last night and I was impressed by how much of it is actual rules; I reckon a good 60%, and that doesn’t include some of the campaign stuff. It’s a heck of a wedge!
Now, to save me trawling back through the thread, can anyone help me out by telling me which books I can clear off my book shelf please?
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Post by: JimmyWolf87
It's a refreshingly comprehensive new book. Hopefully at a bare minimum there'll be an updated gang list for Enforcers, Genestealer, Corpse Grinder and Chaos Cultists because they're just not current with the terminology (not that they have been for a long while).
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Post by: Baxx
Jadenim wrote:That’s great to hear, glad I got a copy now. Mine arrived last night and I was impressed by how much of it is actual rules; I reckon a good 60%, and that doesn’t include some of the campaign stuff. It’s a heck of a wedge! Now, to save me trawling back through the thread, can anyone help me out by telling me which books I can clear off my book shelf please?
As always, you can find some small unique bits in most books that have never been republished and may be beneficial to use in games. In general, everything from 2017 and 2018 are now dead (N17 Rulebook, Gang War 1-4, N18 Rulebook & GotU). Other than that, parts of most previous content should now never be referenced. Particularly core rules (found in other rulebooks such as N19, N21 and even N22). Stuff like skills, wyrd powers, weapons (stats, traits, costs, rarity). The fairly new Trading Post pdf should also be mostly outdated. Even the latest FAQ is partially overturned by this book. Not related to this book, but several alliances published in 2019 are also outdated. Which means any previous book is more or less a swiss cheese in terms of validity.
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Post by: Scottywan82
This all sounds like excellent news on the new book. We just need to dig through the previous ones for where the rules overlap, but I imagine folks are getting into that already.
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Post by: SgtEeveell
You'll still need Gangs of the Underhive (or the Gangwar books) for stats on a bunch of bounty hunters and house agents.
About the only books that were completely replaced are the 2 previous main rulebooks. Ash Wastes and Dark Uprising rulebooks still have their special campaigns that haven't been reprinted.
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Post by: Shakalooloo
Several scenarios from the previous rulebook have not been reprinted: Caravan Heist, Gang Moot, The Hit, Archaeo-Hunters, Escort Mission, Fighter Down, Downtown Dust-Up, Escape the Pit!, Last Stand, Sneak Attack, The Marauders, Forgotten Riches, Sabotage, Ambush, Looters, Tunnel Skirmish and Stand-Off.
The tables for generic subplots are absent.
There are no dramatis personae profiles, so any special characters from Gangs of the Underhive are without a home now.
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Post by: John D Law
On the topic of the new squat mini. Did this fella ever get released?
1
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Post by: warboss
John D Law wrote:On the topic of the new squat mini. Did this fella ever get released?
Over on Forgeworld, it seems so...
https://www.forgeworld.co.uk/en-US/necromunda-squat-vartijan-exo-driller-2022
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Post by: Skinnereal
Yep
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Post by: lord_blackfang
Oh. For some reason I thought this guy was plastic.
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Post by: ListenToMeWarriors
I painted mine up in August 2022 so it must've been out a good year. I can understand why you would've thought it would be plastic, it just looks like more of a plastic than a resin kit.
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Post by: SgtEeveell
The Enforcer bots are back in stock on the GW Web store.
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Post by: lord_blackfang
And my FLGS even says they can get it at trade.
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Post by: Baxx
Shakalooloo wrote:
One missing thing that would have been nice: defining how many faces each special symbol has on a die, for those that are just using regular d6. They have sidebars clearing displaying the symbols, but not informing which are duplicated.
Something like this?
Sounds like a job for the community
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Post by: Kid_Kyoto
Thanks for the good news on Ed-CCIXs, I just got the email.
https://www.games-workshop.com/en-US/necromunda-enforcer-sanctioner-automata-2023
I'll have to see if they're at a discount anywhere.
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Post by: Shakalooloo
Yes! How difficult would that have been, GW?
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