Genoside07 wrote: I'm holding out that the Enforcer Tauros will be plastic, The resin turnaround time is a ton shorter than plastic, so why hold up the release if made of resin?
To spread the releases out and keep up interest instead of a big block then nothing. I'd like plastic Taurus, but expect resin since they can reuse 90% of the Elysian version, just swap drivers and guns.
Delaque vehicle I expect to come out as part of an Ash Wastes compendium book as the next rules release before the next narrative or box set release.
It sort of implies that they aren't cloned like the League Kin are too, so seemingly they don't have an Ancestor Core after all.
Not only do they have an Ancestor Core, but the new book tells us where it is and talks about their father's intention to join it via the "Graven Path".
They did say not everyone would get a vehicle as part of the Ash Wastes, and the Nomads are a faction that is fluffed as not really going into the Underhive so it's a bit fair.
The Tauros already is in a book. I think that one will be a regular reveal as part of a weekday thing.
having gotten a set of these from the Ash Wastes box they are seriously nice, sadly useless for 40k (as they don't block line of sight very well) but they look good and for Necromunda are great.
wouldn't mind some more if the price is decent and the modularity is good - with a single exception, a lot of the "doesn't need glue!" stuff will rub paint off in no time if you try and not glue it. apart from that its fine - would have worked out well if they have made it in a dark or mid brown plastic
I must admit I really like the look of the Thatos Hab Modules. I have picked some up even though I do not play 40k or Necromunda. I want to put them to use for Core Space/Stargrave/5 Parsecs from Home and maybe even some post-Apoc games at some point. The Ash Wastes element of Necromunda from the habs to the Nomads convinced me to spend money, so well done GW design team. I just wish there were more terrain elements throughout the 40k, Kill Team and Necromunda lines that had skulls and gothic arches as optional rather than mandatory so they could be multi-purpose.
leopard wrote: having gotten a set of these from the Ash Wastes box they are seriously nice, sadly useless for 40k (as they don't block line of sight very well) but they look good and for Necromunda are great.
wouldn't mind some more if the price is decent and the modularity is good - with a single exception, a lot of the "doesn't need glue!" stuff will rub paint off in no time if you try and not glue it. apart from that its fine - would have worked out well if they have made it in a dark or mid brown plastic
Don't leave us hanging, what is the exception?
I've got the stuff from the Ash Wastes set, I just haven't gotten around to putting it together yet.
Also note that this is the first faction specific vehicle box that isn't two copies of one sprue, so it very well might be more expensive despite only being 1 model to the usual 2 or 4. I do wonder if it's engineered so it only takes swapping 1 sprue (crew and guns) to make it an Astra Militarum vehicle.
I hope the instructions for these make absolutely no mention of one of the turret options, so that people can forever be asking "What weapon is this?" like they already do with the regular Enforcer kit.
I will say though, that Heavy Stubber looks more like a light Autocannon.
I agree about the stubbers; I think it’s because they’re normally belt fed, whereas these have box magazines that look like autocannon clips.
lord_blackfang wrote:I am surprised.
Also note that this is the first faction specific vehicle box that isn't two copies of one sprue, so it very well might be more expensive despite only being 1 model to the usual 2 or 4. I do wonder if it's engineered so it only takes swapping 1 sprue (crew and guns) to make it an Astra Militarum vehicle.
It would surprise me massively if they hadn’t put the crew and turret on a separate sprue; it’s a shoe-in to release the chassis later with different crew.
schoon wrote:That's a very nice kit. Will certainly need a couple of those.
Yep, at least one for my Enforcers and the other for conversion to another gang.
H.B.M.C. wrote: I hope the instructions for these make absolutely no mention of one of the turret options, so that people can forever be asking "What weapon is this?" like they already do with the regular Enforcer kit.
That reminds me what is the weapon in the turret? Some sort of melta weapon?
Refresh my aged memory is there rules for the Tauros for the Guard in 10th?
GaroRobe wrote: Are enforcers the necromunda faction with the most love?
They got their basic unit, the subjucators, the sanctioners, and this, all in plastic
Before Dark Uprising it was in every comment on their Necromunda Social media "When's arbites?" People really had fond memories of these guys being some kind of overpowered faction but that wasn't the case for the new Enforcer.
I haven't made the jump into the Ash Wastes yet, though this Outpost might push me over the edge. Partly depends on price of course.
One question: Would this Outpost plus the Ash Wastes starter set be enough terrain for a decent board? Depends on taste of course, just not sure how densely packed a typical Ash Wastes board is.
One question: Would this Outpost plus the Ash Wastes starter set be enough terrain for a decent board? Depends on taste of course, just not sure how densely packed a typical Ash Wastes board is.
That's been my plan. I was going to make some large rocky structures to fill out the rest. The habs provide a lot of elevated terrain for people to run around on but not much blocking/cover on the ground level. You want room for vehicles to maneuver so you don't want the surface real dense, but I think some hard cover would complement the structures nicely.
They really need to include warning labels in those videos. I nearly dislocated my eyeballs rolling them when that AdMech stilt guy flashed on the screen with no notice.
Anyway, the Lady & bird looks pretty darn good, I might pick them up.
Oh wow. That AdMech combat patrol looks like just about every unit I was thinking of getting for an Ash Wastes "gang" of Explorators. I'd just need to add a different Tech Priest and the Grav-y Boat.
H.B.M.C. wrote: I wonder how much that terrain box is going to cost...
From a UK perspective:
Buying the separate components from GW's website will cost me £160. I can buy the same components from a third party seller (all currently in stock when I checked) for less than £120. So the discount will need to be pretty hefty to make it worth buying direct.
That looks to be the same terrain contents as the (185 GBP with two double sized gangs, book, cards and ice) starter box, minus the ZM barricade sprue, plus a single hab extension sprue. I'd pay... barely above the cost of one Extended Hab module for this.
One question: Would this Outpost plus the Ash Wastes starter set be enough terrain for a decent board? Depends on taste of course, just not sure how densely packed a typical Ash Wastes board is.
With vehicle you need big space so they can maneuver around. Only need a few raised platform and hab so the ganger can avoid being run over and have some hiding place. Also some interesting mechanic like having ganger fall off into the ground and then got run over.
El Torro wrote: https://www.warhammer-community.com/wp-content/uploads/2023/11/CYAsvshBa553BCZP.jpg
I haven't made the jump into the Ash Wastes yet, though this Outpost might push me over the edge. Partly depends on price of course.
One question: Would this Outpost plus the Ash Wastes starter set be enough terrain for a decent board? Depends on taste of course, just not sure how densely packed a typical Ash Wastes board is.
It's going to look full but have almost no cover on the ground, I'd at the very least add a box of Barricades and Objectives (you get half a box in the starter), preferably some Munitorium Containers or Fronteris habs too.
lord_blackfang wrote: It's going to look full but have almost no cover on the ground, I'd at the very least add a box of Barricades and Objectives (you get half a box in the starter), preferably some Munitorium Containers or Fronteris habs too.
Oh please. Who doesn't already own a full table's worth of both of those!
Wait... only me?
Ok then...
I really do want to get some of this terrain, but if this is another $400 box like the Nachmund stuff, especially right after the X-Mas Battleforces, then I'll have to give it a miss.
H.B.M.C. wrote: Oh please. Who doesn't already own a full table's worth of both of those!
Wait... only me?
Ok then...
I really do want to get some of this terrain, but if this is another $400 box like the Nachmund stuff, especially right after the X-Mas Battleforces, then I'll have to give it a miss.
Definitely not just you I think I have two of the newer Fronteris kill zones that came out right after that horribly priced battlezone with just 1 bunker less for half the price, and I make up the difference with an original Fronteris Kill Zone from 2019.
So I finally got a chance to read The Ruins of Jardlan and it really gives the impression that Delaque are going to be the focus of an upcoming book. I know they said this is the last book in the Aranthian Succession, but if there's a new edition coming or a new campaign arc, I would expect Delaque to get some investment. Fingers crossed, anyway.
The last roadmap for Necromunda that we saw had, IIRC, 3 books,then another box set. We've had the books, now the box next? Possibly featuring Delaque?
SgtEeveell wrote: The last roadmap for Necromunda that we saw had, IIRC, 3 books,then another box set. We've had the books, now the box next? Possibly featuring Delaque?
Delaque squid riders vs Corpsegrinders in "murderized" garbage trucks?
SgtEeveell wrote: The last roadmap for Necromunda that we saw had, IIRC, 3 books,then another box set. We've had the books, now the box next? Possibly featuring Delaque?
Delaque squid riders vs Corpsegrinders in "murderized" garbage trucks?
If the ending of the latest book hints at anything, it would probably feature Delaque vs Genestealer Cults. That or perchance the “Aranthian Succession” will get its own gang in the new box.
SgtEeveell wrote: The last roadmap for Necromunda that we saw had, IIRC, 3 books,then another box set. We've had the books, now the box next? Possibly featuring Delaque?
Delaque squid riders vs Corpsegrinders in "murderized" garbage trucks?
If the ending of the latest book hints at anything, it would probably feature Delaque vs Genestealer Cults. That or perchance the “Aranthian Succession” will get its own gang in the new box.
I speculate that it will be Aranthians, personally. Or maybe Spyrers, since they have been directly seen in Ruins of Jardlan.
EDIT: I am actually confused about the GSC in the book. Are they really genestealers or something artificial created by that rogue magos biologus? They call them malstrains, presumably contrasting with purestrain genestealers, but they behave more like stealers than hybrids. I am not sure they have a patriarch, either, so I wonder how/if they are coordinated and if that's why they have been containable so far.
Genestealer cults and feral Orks have both been present on Necromunda from the old lore.
No idea if the genestealer cults are in some way defective, but mainly they have been contained behind a military cordon, as have the Orks in their own region. It is possible that a particular cult outside the cordon is defective and created by said rogue magos.
I think getting some models specific to the Necromunda GSCs and Orks would be a great way of expanding both the lore of Necromunda and the ranges of both factions in 40k.
Maybe Delaque, GSCs, Orks, and Spyrers could feature in a xenos-driven narrative for the next arc
EDIT: I am actually confused about the GSC in the book. Are they really genestealers or something artificial created by that rogue magos biologus? They call them malstrains, presumably contrasting with purestrain genestealers, but they behave more like stealers than hybrids. I am not sure they have a patriarch, either, so I wonder how/if they are coordinated and if that's why they have been containable so far.
I agree that there are hints that they are not "normal" Genestealers and perhaps don't have a Patriarch. Even the text in the Book of Ruin never explicitly says they have one, I found when I looked back at that. Which would be easy to make consistent with some very, very old lore.
I'm a bit ambivalent about Necromunda moving to having an ongoing storyline to be honest. I like static settings.
EDIT: I am actually confused about the GSC in the book. Are they really genestealers or something artificial created by that rogue magos biologus? They call them malstrains, presumably contrasting with purestrain genestealers, but they behave more like stealers than hybrids. I am not sure they have a patriarch, either, so I wonder how/if they are coordinated and if that's why they have been containable so far.
I agree that there are hints that they are not "normal" Genestealers and perhaps don't have a Patriarch. Even the text in the Book of Ruin never explicitly says they have one, I found when I looked back at that. Which would be easy to make consistent with some very, very old lore.
I think it's just more of the flavour, like in The Book of Ruin where they don't call the chaos gods by their book names, but nick-names. The everyday schlubs in the Underhive don't have access to all the information that we do.
Wouldn't it actually be a necessity for Necromunda Genestealers to be off somehow if the writers want them to be splintered? Conventionally if there is no Patriach, a Purestrain becomes one eventually. Unless this has changed in the recent fluff?
EDIT: I am actually confused about the GSC in the book. Are they really genestealers or something artificial created by that rogue magos biologus? They call them malstrains, presumably contrasting with purestrain genestealers, but they behave more like stealers than hybrids. I am not sure they have a patriarch, either, so I wonder how/if they are coordinated and if that's why they have been containable so far.
I agree that there are hints that they are not "normal" Genestealers and perhaps don't have a Patriarch. Even the text in the Book of Ruin never explicitly says they have one, I found when I looked back at that. Which would be easy to make consistent with some very, very old lore.
I think it's just more of the flavour, like in The Book of Ruin where they don't call the chaos gods by their book names, but nick-names. The everyday schlubs in the Underhive don't have access to all the information that we do.
Sure - that is a quite possible reading of it too. On the other hand there is the whole (paraphrasing, book isn't in front of me) "because of separation from their master, Purestrains are denied to them" thing, which is... kind of not how it's supposed to work? The fourth generation should just give you Purestrains naturally. I'd always thought that text was just a kind of clumsy way to keep cults small in lore and sidestep the idea that there might be a hive fleet en route to destroy the entire setting, and maybe that's exactly what it was. But now with the "Broodspire" and "Malstrain" lore I think they might lean into Hermiatus and the "cure" research from Space Crusade. Which they already hinted about with the Hermaphage Magos, whose lore is also kind of non-standard for GSC. I guess we'll see.
Geifer wrote: Wouldn't it actually be a necessity for Necromunda Genestealers to be off somehow if the writers want them to be splintered? Conventionally if there is no Patriach, a Purestrain becomes one eventually. Unless this has changed in the recent fluff?
Maybe they're that classic flavour of Chaos-worshipping Genestealer cult, and every aspiring Patriarch just gets sacrificed to Khorne or something.
Tastyfish wrote: I think it's a little vague how the Tainted Coil works, but they're also a cult without a clear Patriarch (and happy that way).
They're a little more Umbrella Corp, rather than revolutionaries, with a tendency towards the more monstrous side of things.
Could well be a similar situation here (or even an offshoot of a Tainted Coil branch).
Necromundans could also be "unbreedable" stock for stealers, betwenn the various weirdnesses the houses have going on (Van Saar with their... eh... stuff i'm not getting into too much, Delaque with their even weirder stuff, Escher with their degrading gene-line and the Goliaths being straight-up vatborns/clones/mystery meat in many cases) there's not too many actual baseline humans in the mix, and that's before we get into possible DAoT macguffins that might be active on the population level in the background. Add in murderous mobs of zealots searching for mutants, regular gene-scans for all sorts of reasons, an Astartes recruiting presence being on the planet permanently and whatnot, and Stealers might have a surprisingly hard time all things considered.
A Cult need a society more than a specific species.
Tau are unappealing, due to the strict Castes.
Orks don’t breed in the right way, and in Rogue Trader, Hybrids and even Brood Brothers were shunned, as the others recognised something Un-Orky about them. Even if they don’t kill you on sight, you end up ostracised from their society, which really isn’t helpful.
Necrons? Gots no DNA, bruv.
Eldar? Takes far, far too long to make babies.
Votann? Does Not Compute. Eew. Eew. Error. Error. Eew.
Humans? Goldilocks, Goldilocks, Goldilocks! Vast numbers! Rapid breeding! Interstellar! An ideal host species, however genetically degraded a given planet or sub-culture/species might be.
Single Genestealer ends up on a planet with no sentient life? It can still infect other creatures in an attempt to cycle round to More Purestrains and letting the Hive Fleets know there’s at least a Sandwich going down here, and even better this Sandwich isn’t particularly fighty.
There is a mention of something called the Brood-thing, but it doesn't really give a description of what it actually is.
I do believe the strange names for the GSC, including Malstrains and Brood-thing is just because its Necromunda's flavour of GSC, similar how Wyrdstone is just Warpstone talked about in a different name in Mordheim.
Scottywan82 wrote: So I finally got a chance to read The Ruins of Jardlan and it really gives the impression that Delaque are going to be the focus of an upcoming book. I know they said this is the last book in the Aranthian Succession, but if there's a new edition coming or a new campaign arc, I would expect Delaque to get some investment. Fingers crossed, anyway.
It's slightly jarring that they've suggested this is the last book in that narrative when it clearly isn't finished (and Delaque are the only ones not to get a bespoke vehicle). To be honest, I'll be kind of glad to see the back of it; just rampantly typical 'turn everything up to 11' GW fluff writing where named characters inexplicably bump into each other, there's lots of noise and the status quo either doesn't change at all or randomly changes overnight. I get that it's secondary to the game and miniatures but it just makes for a less engaging product.
Lord Helmawr still isn’t properly dead, and his stasis casket was nicked by Kal Jericho (his illegitimate son).
Lady Haera is likewise in the care of a brother previously believed dead.
So the line of Helmawr is down, but far, far from out.
And so there’s plenty of scope to continue the story begun in the Aranthian Succession.
I was trying to avoid spoilers Absolutely plenty of scope and I assume they'll now dive into another phase of the narrative. I just find it a bit weird that this arc ends where it does (with a bit of a hot nothing, especially compared to book 2).
Lord Helmawr still isn’t properly dead, and his stasis casket was nicked by Kal Jericho (his illegitimate son).
...whose mother also is a middle-of-the-heap-dog Inquisitor, as far as "middle" is something you could call a representative of the Imperium with theoretically unlimited authority.
Segersgia wrote: similar how Wyrdstone is just Warpstone talked about in a different name in Mordheim.
But we have a canonical reason for that: Wizards have convinced officials(and each other) that there's a difference between the two so that they can experiment with the "safer" version and not be arrested.
Lord Helmawr still isn’t properly dead, and his stasis casket was nicked by Kal Jericho (his illegitimate son).
Lady Haera is likewise in the care of a brother previously believed dead.
So the line of Helmawr is down, but far, far from out.
And so there’s plenty of scope to continue the story begun in the Aranthian Succession.
Spoiler:
And the most powerful spiritual leader of the Ash Waste Nomads, The Lady of Ash, calls Haera “sister” after getting her hands on her, after a lengthy chase.
chaos0xomega wrote: No luck on my end finding the outpost from discounters :/
It's direct only. Still a heck of a deal compared to retail getting it from GW so I broke down and grabbed one. I probably would have bought two if I could get it with a store discount even tho I don't need that much.
A lot of "direct only" products still end up for sale from retailers. Direct only doesn't mean "it can only be ordered from GW dorectly", it's actually available for retailers to order in but at reduced margin and via a different retail portal rather than through the weekly sales call.
I swear they made a rogue doctor and a lookout model. Maybe not gang specific (the robo arm doc looked delaque but I guess he’s a character?) but still
GaroRobe wrote: I swear they made a rogue doctor and a lookout model. Maybe not gang specific (the robo arm doc looked delaque but I guess he’s a character?) but still
They did have generics.
Good to see confirmation that Delaque aren't getting unique vehicles.
Well these are very much in the 'cool models but why do they exist?' pile. Feels like one of the SG sculptors just felt like doing some Delaque on their lunch breaks and they made it to production. Not like there's a swathe of other stuff that doesn't have models yet or anything.
They're decent enough models, but I can't say there's really anything exciting about them. They just look quite generic, which makes sense because they're sort of are meant to be, but it doesn't really make for particularly interesting miniatures that have much substance. Just comes across as a relatively uninspired idea without much character or thought to them.
Well, they're Delaque, but there's no reason to use them only in Delaque gangs. They could be outcasts or freelancers (or spies in this case) offering their services to anyone.
And having one of those guys in your gang has the potential of a good story.
Well, they're Delaque, but there's no reason to use them only in Delaque gangs. They could be outcasts or freelancers (or spies in this case) offering their services to anyone.
And having one of those guys in your gang has the potential of a good story.
"What's with the new doc?"
"Who, Cryptera?"
"Yeah, doesn't he look suspicous? Sure he's going to help us?"
"Naaaa, he's fine. He's definitely not a spy, just eccentric and likes his long coats"
Well, they're Delaque, but there's no reason to use them only in Delaque gangs. They could be outcasts or freelancers (or spies in this case) offering their services to anyone.
And having one of those guys in your gang has the potential of a good story.
"What's with the new doc?"
"Who, Cryptera?"
"Yeah, doesn't he look suspicous? Sure he's going to help us?"
"Naaaa, he's fine. He's definitely not a spy, just eccentric and likes his long coats"
"But... where's our old doc gone? He was so winsome, empathic and trustworthy. I really miss his warm words and his smile!"
The new Doc model is on page 126 of the current rulebook - Vos Dargon - so we're just continuing the trend of all the Necromunda linework illustrations being concept art of the miniatures.
In a change to standard procedures, the first four products listed will go up for pre-order in two weeks on the 16th of December. It’ll be a three-week pre-order period too, to accommodate Christmas postage, so the in-store release date is on the 6th of January.
Necromunda: Apocrypha – Pre-order 16th December
Enhance your Necromunda campaigns with a collection of out-of-print, updated, and brand-new rules and twists on regular proceedings for players and campaign arbitrators. This 128-page book contains guidelines for creating antagonists, creating campaign locales, details on resurrection packages, scenarios, uprising campaigns set in Hive Arcos and more. It’s coming in hardback and ePub formats.
Spoiler:
Palanite Enforcer Tauros Venator – Pre-order 16th December
Take your Palanite Enforcers beyond the walls of Hive Primus and onto the roads and plains of the ash wastes with the Tauros Venator. This rugged, high-speed vehicle can be equipped with a twin-linked heavy stubber or a twin-linked concussion cannon for dispensing the Enforcers’ unique brand of restorative justice.
Palanite Enforcer Tauros Venator – Pre-order 16th December
Take your Palanite Enforcers beyond the walls of Hive Primus and onto the roads and plains of the ash wastes with the Tauros Venator. This rugged, high-speed vehicle can be equipped with a twin-linked heavy stubber or a twin-linked concussion cannon for dispensing the Enforcers’ unique brand of restorative justice.
Spoiler:
Yeah, that's an autocannon, not a heavy stubber.
Fortunately, the Venators can be upgraded with any weapon from the trading post.
I have a suspicion that it might just be the bundled up Apocrypha Necromunda PDFs from the WarCom website.
It does say "out of print" though, so they might include some of the dramatis personae from Gangs of the Underhive, and The Book of Peril/Ruin/Judgement that are out of print. I might buy it anyway, just to have them all in one place.
Maybe even the rules for the Delaque gang vehicle.
I have a suspicion that it might just be the bundled up Apocrypha Necromunda PDFs from the WarCom website.
It does say "out of print" though, so they might include some of the dramatis personae from Gangs of the Underhive, and The Book of Peril/Ruin/Judgement that are out of print. I might buy it anyway, just to have them all in one place.
Maybe even the rules for the Delaque gang vehicle.
I wouldn't be surprised if this book does contain a lot of the pdfs that are currently free to download. It does mention "brand-new rules" though so we'll see if that makes it worth buying.
It also sounds like with a 2 week delay and then a 3 week preorder window; that GW is shutting part of itself down over Christmas (in contrast to a few previous years where they've run almost as normal right through).
This might be GW both tackling increased demand over the holiday season and also sorting out their warehousing issues. Hopefully the shut down of lots of new things going out will give them a chance to clean house and get things running a bit smoother.
I have a suspicion that it might just be the bundled up Apocrypha Necromunda PDFs from the WarCom website.
It does say "out of print" though, so they might include some of the dramatis personae from Gangs of the Underhive, and The Book of Peril/Ruin/Judgement that are out of print. I might buy it anyway, just to have them all in one place.
Maybe even the rules for the Delaque gang vehicle.
Well I’m a slag for all things Necromunda, so will be getting it all the same.
As for the Ferret? That was a Cobra vehicle, essential a Quadbike with missiles, a cannon and twin diddy guns on the faring. Also repurposed as the Tiger Paw for Tiger Force, when it became wheels for the Joes.
Very versatile model by the looks of it. I can see this used by Orks, Genestealer Cults, Guard, Marine Scouts etc. Those wheels might be big enough to be used for Taurox and Chimera conversions and you get lots of them. The turret looks very easy to convert to other weapons. Very neutral look overall makes customization easier.
Overread wrote: It also sounds like with a 2 week delay and then a 3 week preorder window; that GW is shutting part of itself down over Christmas (in contrast to a few previous years where they've run almost as normal right through).
This might be GW both tackling increased demand over the holiday season and also sorting out their warehousing issues. Hopefully the shut down of lots of new things going out will give them a chance to clean house and get things running a bit smoother.
I hope it is a few weeks of slowed releases to allow their backlog of out of stock models to be caught up at their manufacturing plants and allow distribution to catch up. Numerous items have been delatyed to Australia in the last few months.
I have a suspicion that it might just be the bundled up Apocrypha Necromunda PDFs from the WarCom website.
It does say "out of print" though, so they might include some of the dramatis personae from Gangs of the Underhive, and The Book of Peril/Ruin/Judgement that are out of print. I might buy it anyway, just to have them all in one place.
Maybe even the rules for the Delaque gang vehicle.
I wouldn't be surprised if this book does contain a lot of the pdfs that are currently free to download. It does mention "brand-new rules" though so we'll see if that makes it worth buying.
I think they’re pretty clearly saying it’s mostly the PDFs, but that’s still probably a purchase from me, just to have them nicely bound.
And I've just seen this on Lexicanum - Chaos Tauros Venator from Dark Millennium concept art:
Spoiler:
Looks like it was designed to stop homeless chaos warriors from sleeping on it.
Isn’t that basically all chaos… well, everything? Except it doesn’t work on Slaaneshi cultists of course… and only intermittently on Nurgle ones… and Tzeentchi dudes probably don’t sleep, not while there’s scheming to be done anyway.
Stubber barrels are usually only slightly thinner than autocannon barrels, unless the autocannon have the large, probably-water cooled barrel shroud (like on the plastic Exterminator turret). It is close enough that I wouldn't want to judge based on a picture of an unreleased model.
I think the length of the weapons is more telling- autocannon are typically longer. The only autocannon this short are the Sentinel autocannons.
Basically, if GW had said the Tauros weapons were autocannon, I doubt many people would have argued.
Does feel like a missed opportunity though- Tauros Venators can carry twin heavy weapons, like lascannons or multilasers. Autocannons would match this. Heavy stubbers are more in the "special weapon" weight class and there is precedent for quad stubbers as equivalent to twin heavy weapons. A quad stubber would have looked ace.
I like the Necromunda squat aesthetic in general, but the weird twin weapons are off-putting enough to prevent me wanting in invest. The laser weapon is a lot better than the bullet designs though. Obviously could convert on different weapons, but still a pain.
Also a shame they didn't keep the three handles on the mining laser, and have a bionic supporting arm on the model. That is how the GSC mining lasers are designed to be used and it would be cool to see an "original" version.
GaroRobe wrote: Rats, I thought this one would be plastic. Not a bad model. The leg stance seem unnaturally wide but one is bionic so i guess it’s ok
This doesn't excuse the decision, but the maybe the leg is for stabilising. Might look better in person when you can see it at more angles?
My whole vibe on the model is that they sold a ton of the last couple of squats and threw this one together quickly. Looks like a pretty slapdash effort
H.B.M.C. wrote: Really wish we'd get an accessory pack for the Squats.
Either way, cool champion.
100% this. Heck, I don't even know what some weapons for the squats are even supposed to look like, since they aren't on the sprue, or on any Necromunda artwork I have seen so far.
But this champion, minus the white armor I hate/hate/hate is pretty darn nifty.
My whole vibe on the model is that they sold a ton of the last couple of squats and threw this one together quickly. Looks like a pretty slapdash effort
I am very surprised by this opinion. I think this guy looks miles better than the last two squats, which seem overly 'characterful' to the point of absurdity (or immobility). Barring his immense weapon, he looks almost practically equipped, rather than dressed up in exaggerated 'squat culture'.
I am very surprised by this opinion. I think this guy looks miles better than the last two squats, which seem overly 'characterful' to the point of absurdity (or immobility). Barring his immense weapon, he looks almost practically equipped, rather than dressed up in exaggerated 'squat culture'.
I do miss a little robot pet, though.
Or as the late great Terry Pratchett put it, 'Klang' (instead of Bling).
Haighus wrote: Also a shame they didn't keep the three handles on the mining laser, and have a bionic supporting arm on the model. That is how the GSC mining lasers are designed to be used and it would be cool to see an "original" version.
I doubt that whoever sculpted the squat was even aware that there was any background already attached to mining lasers.
Haighus wrote: Also a shame they didn't keep the three handles on the mining laser, and have a bionic supporting arm on the model. That is how the GSC mining lasers are designed to be used and it would be cool to see an "original" version.
I doubt that whoever sculpted the squat was even aware that there was any background already attached to mining lasers.
There are plenty of variants of other weapons. A bunch of different autocannons were just posted above.
Haighus wrote: Also a shame they didn't keep the three handles on the mining laser, and have a bionic supporting arm on the model. That is how the GSC mining lasers are designed to be used and it would be cool to see an "original" version.
I doubt that whoever sculpted the squat was even aware that there was any background already attached to mining lasers.
There are plenty of variants of other weapons. A bunch of different autocannons were just posted above.
Also this is a squat-developed device; clearly, swapping a handle for an extra barrel/projector makes it lighter or easier to handle somehow…
Or they’re playing into the dwarf archetype of being able to carry more without strain.
The existing mining laser is designed to be used with three arms (which is why the GSC have to give them to 3-armed operatives to use)- it is supposed to a have a third arm from a complimentary servo rig. Obviously the squat mining laser is different, but it would have been a nice nod to the older lore for this model to be wearing a servo rig that gripped a third handle.
lord_blackfang wrote: Well. I think the lore could do with fewer cringey forced rationalizations like
"The 3-armed xenos use these imperial guns that the Imperium just so happened to design for 3-armed use"
anyway.
I thought the reasoning of reducing (human) rebellions was pretty sound though- mine overseers could control access to the servo rigs and reduce the risk of heavily-armed rebellions by making the easily-repurposed mining gear harder to use without authorisation. If you store the two parts in different areas, both need to be raided during a rebellion.
301-27 NECROMUNDA: PALANITE ENFORCER TAURUS VENATOR
RRP @ £35 - MJR @ £29 plus post - GW - due 6/01/24
my facebook supplier just posted about the Taurus, i think we'd seen the price already, but the date looks to have been pushed back and for them at least is now 6th Jan 24
Shakalooloo wrote: Bah! No sprue pic on the page for the Tauros. No clue yet if the crew are apart from the vehicle.
Which I find intriguing in and of itself; why not show the sprue? I can't decide if this is a good thing or a bad thing...
I’ve found a lot of the stuff on the new and impoverished site is missing the sprite pictures. Not sure if it incompetence or negligence. I find the new site practically useless as in I’d rather buy from third parties because the user experience is so bad that it makes the old site look user friendly.
301-27 NECROMUNDA: PALANITE ENFORCER TAURUS VENATOR
RRP @ £35 - MJR @ £29 plus post - GW - due 6/01/24
my facebook supplier just posted about the Taurus, i think we'd seen the price already, but the date looks to have been pushed back and for them at least is now 6th Jan 24
I'm looking at the epub preview of the Apocrypha Necromunda, and it seems pretty darn underwhelming.
Underhive Nemeses
Living Settings
Ressurection Packages
Arbitrator & Gang Raid Scenarios
Uprising Campaign
Outlaw Brutes
Delaque crew & vehicle gang tactics.
No collected Dramatis Personae from the older books, not even any Sump Sea or Underhive Mutants rules.
Autocannons generally have a more squared end with cross ways flash suppressor. Heavy stubbers have either a flat cylinder barrel with shroud, or the flared muzzle seen here, which is practically identical to the Krieg heavy stubber - https://www.warhammer.com/en-AU/shop/Death-Korps-of-Krieg-Heavy-Stubber-Team-2
SgtEeveell wrote: I'm looking at the epub preview of the Apocrypha Necromunda, and it seems pretty darn underwhelming.
Underhive Nemeses
Living Settings
Ressurection Packages
Arbitrator & Gang Raid Scenarios
Uprising Campaign
Outlaw Brutes
Delaque crew & vehicle gang tactics.
No collected Dramatis Personae from the older books, not even any Sump Sea or Underhive Mutants rules.
Well, that's stupid. The lack of the Dramatis Personae in particular is baffling, especially given the book's cover. Selling models without in-print rules is a bit off-brand?
So, contrary to expectations absolutely no provision is made to easily do an IG version, faction crew and guns are intermixed on both hull sprues. But at least you can build it without crew without any stray body parts melded into the seats.
H.B.M.C. wrote:Why does a single one of these need over 20 pieces for the wheels?
10 wheels 2xc pieces each.
lord_blackfang wrote:So, contrary to expectations absolutely no provision is made to easily do an IG version, faction crew and guns are intermixed on both hull sprues. But at least you can build it without crew without any stray body parts melded into the seats.
That seems not true from the video, the crew is on a sprue with the Concussion Cannons, which feel like they'd be Enforcer specific. An IG crew sprue could include something else and different armor plates to make an IG Tauros.
Also, the Tauros is apparently Rear Wheel Drive. Is that true of other large double-read-axeled vehicles of any sort?
Most trucks are rear wheel drive (rwd). while Utes etc tend to be 4wd or rwd. It is better to carry the weight over the drive wheels. So semi-trucks (The 18 wheelers etc) have rear wheel drive on the double rear wheels.
Looks like they pretty much translated the resin design. Two front and four per side on the rear. Looks like they even kept the detailed suspension from the old Tauros Venator. Wonder if they’ll bring back the lighter 4 wheeled Tauros?
Looks like they pretty much translated the resin design. Two front and four per side on the rear. Looks like they even kept the detailed suspension from the old Tauros Venator. Wonder if they’ll bring back the lighter 4 wheeled Tauros?
Even if they don't, it looks like it wouldn't be hard to convert. From the images of the lighter Tauros, it's basically removing the extra side panel section.
Automatically Appended Next Post: Damn, I wonder if the Razorback turrets would be compatible with that turret ring. Or maybe the immolator.
That's the first thing I noticed. "Why so many wheels, I sez to myself, I sez." Usually you would see that on a big truck that carries a heavy load, not a dune buggy.
That's the first thing I noticed. "Why so many wheels, I sez to myself, I sez." Usually you would see that on a big truck that carries a heavy load, not a dune buggy.
Imperial over-engineering. Each one has an independent in-hub electric motor so you can still move it if only one wheel on each side is still intact. Shame about protecting the crew though…
SgtEeveell wrote: I'm looking at the epub preview of the Apocrypha Necromunda, and it seems pretty darn underwhelming. Underhive Nemeses Living Settings Ressurection Packages Arbitrator & Gang Raid Scenarios Uprising Campaign Outlaw Brutes Delaque crew & vehicle gang tactics.
No collected Dramatis Personae from the older books, not even any Sump Sea or Underhive Mutants rules.
Most rules have been seasonal in all of Necromunda's history. New content is released all the time, old stuff forgotten. If you started 6 years ago, the game would look completely different than if you started 4 years ago and again if you started 1 year ago.
What baffles me is how this content always ends up being tweaked and mutated for every reprint. Based on some reviews, outlaw brutes have changed stats and special rules slightly. Why? Don't tell me balancing purposes!
A welcome addition, but they could have done this 18 months ago, if Corpse Grinders aren't getting a new kit there was no reason to make them wait and skip the majority of the setting's lifespan.
They had the chance to fix it in the new book, simply saying all vehicles can gain same weapons as the gang. They sort of did that for the house gangs (after first only doing it for Delaque in a previous apocrypha pdf). But every other gang has to wait for this drip-feeding.
How long will Genestealer cults wait until their vehicles can start with mining laser? Some groups have already implemented this years ago...
Funny that Delaque was given this treat first (as a sort of band aid since they got shafted by not getting any house specific vehicle/mount). But then all house gangs got it, with more options too. And now it continues for non-house gangs too.
Baxx wrote: They had the chance to fix it in the new book, simply saying all vehicles can gain same weapons as the gang. They sort of did that for the house gangs (after first only doing it for Delaque in a previous apocrypha pdf). But every other gang has to wait for this drip-feeding.
How long will Genestealer cults wait until their vehicles can start with mining laser? Some groups have already implemented this years ago...
Funny that Delaque was given this treat first (as a sort of band aid since they got shafted by not getting any house specific vehicle/mount). But then all house gangs got it, with more options too. And now it continues for non-house gangs too.
Genestealers have Sentinels, Chimeras, Goliath trucks, and Achilles Ridgerunners.
And wastelander dritbikes and quads. AAMOF, they are the only ones with (non-converted) models for them. I don't think they have a specific crew though.
it's simple, but great. I'm really looking forward to seeing how this looks with alternate color schemes on it, because i think it can really go far with that kind of stuff
Mr_Rose wrote: To be fair it wasn’t that much of a spoiler at the time to anyone familiar with comic book/soap opera logic.
Well, it's quite a surprise over the traditional alternate reality clone of Batman from the future that one would expect from a big comicbook reveal.
I meant more in the sense of “what, two new people in the MC’s life, one in each of his identities? How could they not be related?”
That still wouldn’t have stopped them being a time travelling clone though…
Mr_Rose wrote: To be fair it wasn’t that much of a spoiler at the time to anyone familiar with comic book/soap opera logic.
Well, it's quite a surprise over the traditional alternate reality clone of Batman from the future that one would expect from a big comicbook reveal.
I meant more in the sense of “what, two new people in the MC’s life, one in each of his identities? How could they not be related?”
That still wouldn’t have stopped them being a time travelling clone though…
Mr_Rose wrote: To be fair it wasn’t that much of a spoiler at the time to anyone familiar with comic book/soap opera logic.
Well, it's quite a surprise over the traditional alternate reality clone of Batman from the future that one would expect from a big comicbook reveal.
I meant more in the sense of “what, two new people in the MC’s life, one in each of his identities? How could they not be related?”
That still wouldn’t have stopped them being a time travelling clone though…
Still a better reveal than Hush.
Yeah, but you could say that about every episode of Scooby Dooand not be wrong. :|
In case anyone was eagerly anticipating the new bits and bobs for Delaque they're up for preorder this coming Saturday.
I, and several others at my local FLGS (normally 9 or 10 of us) will order all these cards and there will be stock for the zone mortalis set for most of us, maybe 1 set of 1 of the delaque cards. And then never to be printed again.
Going on every card release for necromunda ever....
lord_blackfang wrote: Vehicle Cards coming out with no vehicle is final proof they're never getting one.
Or it'll get previewed this week - the Sunday article did say "On Warhammer Community, we’re revealing new miniatures for Necromunda and Legions Imperialis". (I'm not holding my breath...)
still wonder why GW doesn't have a few "generic civilian vehicle" kits, usable as terrain, as the basis for ork looting, for PDF and militia faction stuff with minimal upgrades
in effect a couple of sprues that can be packaged up several times and built in different ways (e.g. wheels, tracks, enclosed, flat beds etc)
then perfect for times like this when all they have to do is maybe release a couple of resin crew figures
You know part of me wonders if the vehicle expansion for Necromunda started with a bigger budget and then got it cut down at some stage which wound up meaning some factions didn't get vehicles and that more generic ones got canned as well.
Considering that we know different departments and projects have to battle for resources and that the specialist games have erupted with more popularity and yet still have to compete with resources for the main games; then it could be that Necro just saw reduced investment from planned.
Because it does seem odd to have a whole expansion focused around vehicles and then to not give certain factions, major ones, their own vehicle.
I doubt it. They made it clear early on that the Ash Wastes weren't for everyone, at least in my opinion. Just like how they talked about the Nomads not really being designed or fluffed about for fighting in the Underhive proper.
Kanluwen wrote: I doubt it. They made it clear early on that the Ash Wastes weren't for everyone, at least in my opinion. Just like how they talked about the Nomads not really being designed or fluffed about for fighting in the Underhive proper.
Well yes because by that stage of releasing things the budget was already spent and things in production/development already.
leopard wrote: still wonder why GW doesn't have a few "generic civilian vehicle" kits, usable as terrain, as the basis for ork looting, for PDF and militia faction stuff with minimal upgrades
in effect a couple of sprues that can be packaged up several times and built in different ways (e.g. wheels, tracks, enclosed, flat beds etc)
then perfect for times like this when all they have to do is maybe release a couple of resin crew figures
Gimgamgoo wrote: I'm going to assume FW expensive resin, rather than plastic. I double read the article to make sure I didn't miss it saying which.
The article doesn't say, but resin is a fair bet.
The article does say this:
There are three individual Wasteland Giant Rat sculpts incoming to Necromunda – the multi-headed monstrosity that comes with a Beastmaster, and two more available in a booster pack for gangs who really want to drown their foes in a tide of rodents.
^ Keeping the left hand is also a Ratskin thing. In the original Outlanders, there was fluff about a Ratskin Renegade chief who was slaughtering hivers and always taking their left hand, as you need your left hand for your soul to leave your body upon death.
NAVARRO wrote: At this point, it's rather disappoint to see so many individual miniatures for necromunda, locked into resin only from old FW.
Well, there're only two options for this kind of specialist game miniatures: resin models or no models at all. Plastic would be far too expensive for single releases of niche models even inside their own game.
NAVARRO wrote: At this point, it's rather disappoint to see so many individual miniatures for necromunda, locked into resin only from old FW.
Well, there're only two options for this kind of specialist game miniatures: resin models or no models at all. Plastic would be far too expensive for single releases of niche models even inside their own game.
Underworlds is a whole game of its own though. To do the same with Necromunda would require the core game to sell REALLY well and then for GW to create a smaller Necromunda game within that to do Underworlds sets with.
It might also fail to market since Necromunda is already a "one box gets you a crew" type game to start with. So it would just be diluting the game in itself marketing wise.
In the end the only way to get more plastics is vastly increased sales which results in more resources allotted to the game. Even then there might be other limits such as a slots for mould production being limited so resin is the fastest ways to get this kind of model out.
Also the other option is just get FW resin models. The new new FW stuff is good; most of the issues are with really old kits that are likely both showing their age and perhaps aren't getting enough sales for staff to justify reworking the moulds/masters enough to fix those issues. Plus big flat armour panels and parts that show up weaknesses in resin casing much more so than smaller infantry and so forth.
NAVARRO wrote: At this point, it's rather disappoint to see so many individual miniatures for necromunda, locked into resin only from old FW.
Well, there're only two options for this kind of specialist game miniatures: resin models or no models at all. Plastic would be far too expensive for single releases of niche models even inside their own game.
Theres other options just look at underworlds.
Every Underworlds band is a fully playable faction, like the Necromunda gangs (on top of that you need every single model). Hangers-on are just more or less seldom taken options.
NAVARRO wrote: At this point, it's rather disappoint to see so many individual miniatures for necromunda, locked into resin only from old FW.
Well, there're only two options for this kind of specialist game miniatures: resin models or no models at all. Plastic would be far too expensive for single releases of niche models even inside their own game.
Theres other options just look at underworlds.
Every Underworlds band is a fully playable faction, like the Necromunda gangs (on top of that you need every single model). Hangers-on are just more or less seldom taken options.
Heck some won't even appear unless you're playing a campaign or mission where your home base is being attacked. Otherwise they exist mostly to give you background boosters and bonuses and you wouldn't want to take them over a regular ganger.
Overread wrote:You know part of me wonders if the vehicle expansion for Necromunda started with a bigger budget and then got it cut down at some stage which wound up meaning some factions didn't get vehicles and that more generic ones got canned as well.
Considering that we know different departments and projects have to battle for resources and that the specialist games have erupted with more popularity and yet still have to compete with resources for the main games; then it could be that Necro just saw reduced investment from planned.
Because it does seem odd to have a whole expansion focused around vehicles and then to not give certain factions, major ones, their own vehicle.
What major faction didn't get a vehicle, besides Delaque? Heck, even the Squats got a vehicle and they're not a major faction, IMNSHO anyway.
SgtEeveell wrote: What major faction didn't get a vehicle, besides Delaque? Heck, even the Squats got a vehicle and they're not a major faction, IMNSHO anyway.
None of the main House Gangs - Corpse Grinder Cult? (Oucasts & Redemptionists?)
Not sure about the sales numbers, no one aside GW has access to the data.
Im equally not sure the individual resins that they sell will be a good indication of popularity. I mean the price alone is too high, not even considering the fragility of the material or the reputation FW resins has in the community.
What Im saying is underworlds sells box sets with very low numbers of minis in plastic, Im just talking about miniatures not rulesets since rules can be accommodated to any marketing plan they desire. So if they sold a box set with say a beast master, 2 or 3 beasts and medic or other specialist etc... that would be about the same volume of minis per box. They did do weapons packs in plastic and most war bands have 2 sets of minis so a 3rd set with a collection of specialist for each faction would be potentially a possibility.
The way its done today there is a ever growing number of resins for FW but if your are not into those you simply miss out the Necromunda hype and popularity does tend to fade away.
Theres probably more reasons why GW does not go there and I do not pretend to know all the options on the table. GW products SKUS have increased by a large amount for specialist games.
As Adepticon will tease new Necromunda stuff, I'm willing to bet it is going to be a new Boxset featuring Delaque and their vehicles alongside another faction with their vehicles.
I'm going either a new Genestealer Cult faction or something related to House Aranthus, seeing as both became important plothooks in the Aranthian Succession books. Delaque currently kept itself distant from the conflict, and seemingly dissapeared after House Aranthus took control.
i was thinking new box set, but i'm not sure if they would be dropping that so soon after releasing two new specialist games
would appreciate dedicated necromunda genestealers especially if we're not getting anything in 40k. Delaque vs GSC with vehicles would be a pretty cool box
i don't play necromunda yet since i'm waiting until i move in with my girlfriend later this year and we can play irl, but a dedicated GSC box would definitely be appreciated since it would be coming out right in time for when i would want to be picking something up for the game
Kanluwen wrote: Don't the vehicle cards include faction specific upgrades for the generic vehicles too?
Maybe that's what Delaque gets?
I assume not, as Van Saar got a (single) run of factional vehicle cards.
I got ta refund on that, as it didn't appear, and we all know it isn't coming back.
So I hear (ie rumor) the new box set is Hive Secundus which will be touched on in Adepticon next week. Will contain Squats, Genestealers and new scenery with a future release of a plastic box set of feral humans (similar to the old 'Ratskins', but now PC).
Well, the last time we saw a Necromunda roadmap, there was supposed to be another box set coming up after three books.
Presumably those were the Aranthian Succession.
Genestealers are heavily trailed already but it still would surprise me a little if they do specific Necromunda models given the 40k range. Although perhaps they won't and will just stick Acolyte/Neophyte sprues in the box, maybe with upgrades?
As for the setting/campaign, if this is true - gangs venturing into a ruined city presumably in pursuit of items of value - well that's Mordheim innit? Maybe with a splash of STALKER/Roadside Picnic?
twoseventwo wrote: Genestealers are heavily trailed already but it still would surprise me a little if they do specific Necromunda models given the 40k range. Although perhaps they won't and will just stick Acolyte/Neophyte sprues in the box, maybe with upgrades?
i doubt they would have genestealers as one of the two faces for the new expansion of the game and not give them at least something new, so if the genestealers rumors are true, i expect it to be a new kit, or at least, a neophyte sprue and a misc elites kit like every other gang has
As for the setting/campaign, if this is true - gangs venturing into a ruined city presumably in pursuit of items of value - well that's Mordheim innit? Maybe with a splash of STALKER/Roadside Picnic?
Looks like the Skaven might be stirring on Necromunda too
Two of the silhouettes appear identifiable as Van Saar, due to the skull tether and the lasgun. A couple of them seem to have shoulder-mounted lights (?) so maybe the theme of the next expansion is expeditions descending into abandoned zones.
The_Minsk wrote: My first thought was maybe it necro quest. Though I know that’s unlikely
I was sort of wondering along those lines too - denizens of Secundus presumably aren't exactly "gangs", so might there be a particular emphasis on NPC monsters?
The_Minsk wrote: My first thought was maybe it necro quest. Though I know that’s unlikely
I was sort of wondering along those lines too - denizens of Secundus presumably aren't exactly "gangs", so might there be a particular emphasis on NPC monsters?
We'll probably get an Ash Wastes-style 'Secundus upgrade sprue' for each faction to give gangers cloaks and torches.
considering there was the GSC vs squats rumor a bit ago (that this doesn't really prove or disprove), a thought that occured to me was, maybe this is supposed to be teasing the genestealers hiding beneath the city? the cult under the underhive? idk if that really holds much water tho, this is still very vague
StudentOfEtherium wrote: considering there was the GSC vs squats rumor a bit ago (that this doesn't really prove or disprove), a thought that occured to me was, maybe this is supposed to be teasing the genestealers hiding beneath the city? the cult under the underhive? idk if that really holds much water tho, this is still very vague
GSC vs. Squats matches the Kill Team preview, where they're fighting amongst industrial terrain. Someone could easily have confused it for Necromunda.
This one's silhouette is interesting to me. You can kind of tell that they're operating a monocular with their left arm, but no matter how I squint I see a Pet Rat up top, which doesn't seem very Van Saar. Skaven confirmed?
The only genestealer left are in Hive Secundus, which was sealed off but recently been entered in Ruin of Jarlan. Having just a single Genestealer wandering outside of Hive Secundus will bring up massive retcon/change to GSC gang lore. Because a Genestealer is not just a fast monster, a lone genestealer will try to establish a cult and evolved into a Broodlord. (Patriarch)
Chopstick wrote: The only genestealer left are in Hive Secundus, which was sealed off but recently been entered in Ruin of Jarlan. Having just a single Genestealer wandering outside of Hive Secundus will bring up massive retcon/change to GSC gang lore. Because a Genestealer is not just a fast monster, a lone genestealer will try to establish a cult and evolved into a Broodlord. (Patriarch)
Did you not get The Book of Ruin? There are already genestealer corrupted cults possible in all of the hives.
That final underground shot doesn't really seem much like Skaven, except for the green lighting. Looks more Space-Hulkish.
Maybe they're going to recycle the Kill-Team Gallowdark terrain for Necromunda.
Did you not get The Book of Ruin? There are already genestealer corrupted cults possible in all of the hives.
That final underground shot doesn't really seem much like Skaven, except for the green lighting. Looks more Space-Hulkish.
Maybe they're going to recycle the Kill-Team Gallowdark terrain for Necromunda.
Yes if you actually read it clearly stated that the cults are from or connected to the patriarch from Hive Secundus, which was sealed off, and thus "Purestrain remain denied to them", these are called splinter cults, a much weaker version of a normal cult, and no genestealer. If a Genestealer break off from Hive Secundus, it will be the new Broodlord, starting a new cult, maybe even restoring the connection from the splinter cult.
Solo Necro-quest…but back in reality I hope there is some monsters and NPCs that are added to the game with some rudimentary AI—Necromunda Quest Monster as per se.
Altruizine wrote: This one's silhouette is interesting to me. You can kind of tell that they're operating a monocular with their left arm, but no matter how I squint I see a Pet Rat up top, which doesn't seem very Van Saar. Skaven confirmed?
Altruizine wrote: This one's silhouette is interesting to me. You can kind of tell that they're operating a monocular with their left arm, but no matter how I squint I see a Pet Rat up top, which doesn't seem very Van Saar. Skaven confirmed?
Pet rat would be Scavvies...
Cawdor have pet rats. Scavvies (or Scavies in current Necromunda) eat rats. Ratskins wear rats.
Courtesy of Lockpicking_Succubus over on the Necromunda Subreddit.
Seems like it is a Van Saar gang.
I'm kind of dissapointed, since I was expecting Delaque finally receiving its vehicle and update, especially after their absence was highly mentioned in the Aranthian Succession books.
I'm kind of dissapointed, since I was expecting Delaque finally receiving its vehicle and update, especially after their absence was highly mentioned in the Aranthian Succession books.
Keep in mind this is just a teaser trailer, and not a reveal.
I don't want to make a prediction just yet, but I've got a feeling this might be as special as the Ash Wastes and is for a few months down the line - possibly August at the very latest. In the meantime a Delaque vehicle seems like an ideal filler.
New expansion could be a mix of both hive and wasteland with vehicle so Vehicle expansion release could still be a part of it. On the other hand I hope Delaque in their gang 3.0 kit finally get an open coat model, like really they couldn't fit 1 into Delaque 2.0 kit.
I too suspect they aren't coming. Thematically Delaque are the poorest fit of the big six for Mad Max style combat, and perhaps they were allocated resources for six kits and really wanted to do the Tauros or something.
Chopstick wrote: New expansion could be a mix of both hive and wasteland with vehicle so Vehicle expansion release could still be a part of it. On the other hand I hope Delaque in their gang 3.0 kit finally get an open coat model, like really they couldn't fit 1 into Delaque 2.0 kit.
Most of the necromunda kits are kind of phoned in, even accounting for the duplicate sprues. Maybe it's because they are a bit old? Blood bowl has pretty great variety in their duplicate sprues boxes now, like halflings and that new vampire box, but the old ones felt very samey like the necromunda boxes.
It's a bit ironic considering necromunda is the game of micro customisation but everyone looks like clones. Even in the new boxes like squats and ash waste nomads
I think Delaque will come before this. It’s just the tease. Then we get the preview which as we know can be way ahead of the release anyway.
So plenty of time for them to come inbetween.
Danny76 wrote: I think Delaque will come before this. It’s just the tease. Then we get the preview which as we know can be way ahead of the release anyway.
So plenty of time for them to come inbetween.
The rat handler and Chief are going up on pre-order next weekend.
Outcast gang use any model so you don't even need that box for the game. None of the weapons from the box are unique, the box pretty much only cover the ganger parts of an outcast gang which you never really need that many in the first place. Yes you can use them as your champ and leader but weapon they were given aren't that great.
A rumor video I watched today mentioned that the GSC for Necromunda would be based on the outcast models. I assume this means it will be an upgrade sprue like the GSC got for the Cadian kit.
The same video also mentioned orrus spyrers and van saars.
semajnollissor wrote: A rumor video I watched today mentioned that the GSC for Necromunda would be based on the outcast models. I assume this means it will be an upgrade sprue like the GSC got for the Cadian kit.
The same video also mentioned orrus spyrers and van saars.
There are only four different outcast bodies - that would be weirdly limiting for an upgrade sprue.
Given the fact that few rumourmongers actually play Necromunda, and largely seem to lack the experience to contextualize rumours within this game's paradigm, I'd suspect there might be something lost in translation due to the GSC's mechanical designation as an "outcast gang"
Pretty short, he mentions what he calls the Secundus trailer from a couple of weeks ago goes onto say he's heard a little more info on the box set. Mentions something that sounds like an Aurus spyrer though he lumps it in with van-saar tech hunters versus mutant genestealers bugs and cultists that are based on hive scum, which Val explains was a description listed to him. He does mention that maybe this makes sense to Necro players as others have mentioned Necromunda is not his strong point. Goes onto say this is what Necro will be moving forward with more stuff coming for Necro Secundus, new gangs stuff like that and big things. Val is hearing Necro is supposed to be the big place for awesome new models.
No idea who this guys contacts are or how they get their info but Secundus has been talked about for months as the next likely setting if we were to get another.
So we have an Aurus spyrer, we know what spyrers are, Aurus is not something I have heard of before. Squats came along pretty quickly in Ash Waste cycle so could see a spyrer group happen. Or maybe house nobles are donning spyrer battlesuits and allying with house gangs and joining them for badlands adventures.
Van-Saar tech hunters, from the silhouette maybe a themed badlands sprue for van-saar.
Secundus was bombarded with ash storms to try and freeze it then later bombed and irradiated so rad mutant genecult in necro work/civvy/merc gear like the hive scum miniatures makes most sense to me, bugs, secundus had science facilities that worked on offworld fauna and flora, cultists, other gene cults maybe, hedged against the Cult of the Second Son. Or perhaps the description of bugs and cults is just all part of a single mutated irradiated gene cult gang.
Other things, just guess work on my part but a themed badlands sprue for each house.
I have no idea if these are rumours from those in the know but they seem like pretty good guesses to me, if that is what they actually are. I do wonder about another big box though with seeing warcry and killteam been split box sets now.
Edit, could be Orrus Spyrer, I have ling forgotten the names of the spyrer suits but that sounds a likely fit.
Spyrers wouldn't be that surprising. Ruins of Jardlan ended with Haera Helmawr walking off-screen with her brother who is a Malcadon, so hijinks with Spyrers and Helmawr succession in Hive Secundus seem pretty obvious.
I could see them bringing back Hunting Parties, or having named Spyrers as like super-house agents depending on who your gang is allied with.
It sounds like he (or the person he heard the rumour from) was simply using "hive scum" in the generic sense, and not referring to the kit of the same name.
ie. to differentiate the new GSC based on hive scum from the already-seen GSC based on miners and GSC based on guardsmen.
Either way, I'm glad GSC are getting more attention in Necromunda. Here's hoping for a second wound on their champions.
Spyrers wouldn't be that surprising. Ruins of Jardlan ended with Haera Helmawr walking off-screen with her brother who is a Malcadon, so hijinks with Spyrers and Helmawr succession in Hive Secundus seem pretty obvious.
I could see them bringing back Hunting Parties, or having named Spyrers as like super-house agents depending on who your gang is allied with.
I could see it, spyrers and rad gene cult were my original guess for the box set. I wanted them to do a running man element with spyrers too, Nobles who have to regain honour or committed some heinous crime so they get sealed in a suit and sent into the underhive. And upgrade them to full battlesuits both in miniature form as well as rules.
Altruizine wrote: Either way, I'm glad GSC are getting more attention in Necromunda. Here's hoping for a second wound on their champions.
Yes, It does seem GW is keen on keeping Necromunda contained to what happens on Necro stays on Necro and genecult was just filler so bringing them into the full polluted embrace of Necromunda is good.
I'm definately hoping more troglodyte horrorfest rather than purestrain, sealing a hive for a decade with ash storms to starve and freeze the population and then bombarding and irradiating it should have some interesting effects.
One thing that's mildly intriguing to me is that "Spyrer + Van Saar + GSC" seems like three factions in a starter box, on it's face, but we know GW doesn't really do that.
If the Spyrer is leading a bunch of Van Saar handlers then presumably the GSC part of the box may feature something big and nasty to even the opposing sides out.
Or perhaps the Spyrer is a hostile NPC that messes with both gangs in the mission/campaign structure of the new setting.
Or, the most boring outcome, the box is simply Van Saar + GSC and the Spyrer is a solo release to follow.
SgtEeveell wrote: If anything, I would expect the GSC kill team with a "Necromunda" upgrade sprue.
The Kill Team is already (just) Cadians with an upgrade sprue...
I was thinking more like the Neophyte or Acolyte Hybrids. I guess those are in the Combat Patrol, not the kill team.
We've already got all the GSC vehicles as generic vehicles.
The model for both Dark Uprising and Ash Wastes was existing gang + some new models (enforcers + subjugators, Orlocks + quads) vs entirely new gang (CGC, nomads) plus new terrain, for what it's worth. So one side being Van Saar would be consistent.
I can see the Genestealers being big on the body horror even compared to the 40k range. They are canonically the product of genetic meddling, after all.