Skinnereal wrote: Without the Rule of Cool, how would she wear those boots around the underhive? Her heels would fall though the gratings.
From that angle though, that's an amazing model.
Grav-lifts. Just enough for a stable footing but nowhere near powerful enough to stop a fall.
Alternatively, maybe the rubble she is standing on is actually part of her boots Nice big flat pads for minimum ground pressure! (powered leg units to deal with the weight maybe?)
Haighus wrote: Looks like it would make a good Inquisitor with a little conversion work.
I'm not so sure - the bat-wings would probably raise the ire of the more strait-laced elements of the Ordos, even if it could pass the tests to become an =][=.
Haighus wrote: Looks like it would make a good Inquisitor with a little conversion work.
I'm not so sure - the bat-wings would probably raise the ire of the more strait-laced elements of the Ordos, even if it could pass the tests to become an =][=.
Lols!
There was that Inquisitor who had the horse head, so a wee bat winged blue baby is not out of the question
If you look at the art her hair is raised up from her scalp with a series of coils?
I think the model has those but the angle of the photo is hiding them from view. So her hair is appearing to start in the wrong place and looks poorly photoshopped in. I'm sure reality will simply show that its the raised nature creating that effect from that angle.
god daaaaaamn Necromunda is proving why it is my favourite game right now, that Escher model is perfect, great loadout too, chain axe and plasma are very good (i prefer Needle pistol though).
The Goliaths are also excellent and the new hangers on are all bloody great, loving the Munda.
And have been since the Confrontation days, as in 32 years ago. I had to point this out on a Necro FB group as well, so many people seem to have just jumped on to Necro without really learning what its about first.
To be fair its decades since the last necromunda game was on sale and GW hasn't really touched it until now. So there's many who just have no idea of the games past or setting. They know a few models are out there, but the lore and all is almost totally fresh to them.
Especially when you consider that GW has never been that aggressive at marketing the BL books. Heck I don't think back then that the stores even really carried or showed them off. Plus over the years its only really the Horus Heresy series that gets a lot of marketing outside of GW.
So a good many come to GW and such having only the Big rule book and their codex as their lore background
I think it looks like a petulant toddler who didn't get the toy he wanted so he's going to sit right here in the middle of the store and pout until he does.
Most people probably know the term from architecture/sculpture (...or D&D) and wonder why the Necromunda use of real world terminology is completely unrelated
So what's going on with those new pre-order prices? $42 a figure is a slap in the face. Why is that hideous Goliath model only $35 compared to the others.
Overread wrote: To be fair its decades since the last necromunda game was on sale and GW hasn't really touched it until now. So there's many who just have no idea of the games past or setting. They know a few models are out there, but the lore and all is almost totally fresh to them.
Especially when you consider that GW has never been that aggressive at marketing the BL books. Heck I don't think back then that the stores even really carried or showed them off. Plus over the years its only really the Horus Heresy series that gets a lot of marketing outside of GW.
So a good many come to GW and such having only the Big rule book and their codex as their lore background
It got rules and been in multiple books since 2017. I didn't know much about these either, but I it became obvious from the book, also it is included in some 40k boxes (space marines & battle sisters). I know cause I made a caryatid for necromunda a couple of years ago.
Overread wrote: To be fair its decades since the last necromunda game was on sale and GW hasn't really touched it until now. So there's many who just have no idea of the games past or setting. They know a few models are out there, but the lore and all is almost totally fresh to them.
Especially when you consider that GW has never been that aggressive at marketing the BL books. Heck I don't think back then that the stores even really carried or showed them off. Plus over the years its only really the Horus Heresy series that gets a lot of marketing outside of GW.
So a good many come to GW and such having only the Big rule book and their codex as their lore background
It got rules and been in multiple books since 2017. I didn't know much about these either, but I it became obvious from the book, also it is included in some 40k boxes (space marines & battle sisters). I know cause I made a caryatid for necromunda a couple of years ago.
The Space Marine and Sisters boxes have cherubim, which are vat-grown flying cyber-baby servants. These are different to caryatids.
Overread wrote: To be fair its decades since the last necromunda game was on sale and GW hasn't really touched it until now. So there's many who just have no idea of the games past or setting. They know a few models are out there, but the lore and all is almost totally fresh to them.
Especially when you consider that GW has never been that aggressive at marketing the BL books. Heck I don't think back then that the stores even really carried or showed them off. Plus over the years its only really the Horus Heresy series that gets a lot of marketing outside of GW.
So a good many come to GW and such having only the Big rule book and their codex as their lore background
It got rules and been in multiple books since 2017. I didn't know much about these either, but I it became obvious from the book, also it is included in some 40k boxes (space marines & battle sisters). I know cause I made a caryatid for necromunda a couple of years ago.
The Space Marine and Sisters boxes have cherubim, which are vat-grown flying cyber-baby servants. These are different to caryatids.
Yeah the cherubim cyber-familiars are basically The Terminator style “living flesh over a metal endoskeleton” cyborgs made from special lines of modified and cloned meat so they grow actual feathers and such. The “brain” is also going to be meat though (even if it doesn’t look much like a brain after everything has been plugged in) because the Adeptus Mechanicus despises machines that even appear to think for themselves.
Caryatids, as far as anyone knows, are a free-living xeno species either native or naturalised to Necromunda, specifically the Hives. Why or how they resemble human babies is an open question.
Of course my personal favourite interpretation is that there is no caryatid species; there’s exactly one of them, they are an immortal psychic human mutant, and they can time travel. They do this purely for their own entertainment.
Another funny detail about caryatids, for a while they were the only thing that remained in GotU (N18) that wasn't reprinted, making the book still valid and required. It was the last breath of life for that book and it ended after some time when the Trading Post pdf was eventually updated to also include the caryatid. RIP GotU. Long live caryatid
Another funny detail about caryatids, for a while they were the only thing that remained in GotU (N18) that wasn't reprinted, making the book still valid and required. It was the last breath of life for that book and it ended after some time when the Trading Post pdf was eventually updated to also include the caryatid. RIP GotU. Long live caryatid
They can have my print copy of Gangs of the Underhive when they pry it from my cold dead hands...or offer me 3 or more figures for it.
Lord Damocles wrote: The ash wastes are so hostile an environment that adding a gas mask to your tanktop and leggings ensemble is sufficient for survival.
Ash Wastes are luxury compared to the depths of Hive City Necromunda!
Rather a dust storm on the wastes than a swim in one of the sunken seas of waste liquids of the Underhive!
Lord Damocles wrote: The ash wastes are so hostile an environment that adding a gas mask to your tanktop and leggings ensemble is sufficient for survival.
Don't forget the added cost of extra extra hold hair spray.
Interesting.. Now, show me a board with these, Ash Wastes hab blocks, some underhive market tents and those Nachmund terrain set fences framing the whole "compound".. As a cherry on top, add a beetchn ridgehauler for flare
With the arrival of vehicles in Necromunda’s Book of the Outlands, we’ve been zooming buggies, dirtbikes, choppers, and jetbikes all across the ragged surface of the ash wastes – not to mention a whole host of custom cars, trucks, walkers, mechanical horses, weaponised hearses, and anti-grav wagons.
I would like to get the necromunda terrain, but the price is too crazy for me to justify.
Even with a store discount it doesn’t go far enough for what often looks great but only plays ok.
Obviously it is there so that opposing fighters in a pursuing vehicle have something to leap onto. You have to set up that "Fisticuffs on top of a moving fuel tanker" scene somehow!
Lord Damocles wrote: The ash wastes are so hostile an environment that adding a gas mask to your tanktop and leggings ensemble is sufficient for survival.
Yep, like you do in Fallout 4. Gas masks are a post-apocalyptic fashion statement.
Automatically Appended Next Post:
Apple fox wrote: I would like to get the necromunda terrain, but the price is too crazy for me to justify.
Even with a store discount it doesn’t go far enough for what often looks great but only plays ok.
Solution: Build your terrain from trash. Cheaper & better.
Is it just me, or do we seem to be getting a better and more even spread of Necromunda releases?
I know it’s largely been quarterly, and perhaps it’s just the benefit of release not being a rehashing and expanding of The Core Gangs. But I think we are getting more interesting stuff, more often?
While these tanks look great and fun, it feels like I should be able to build some from scratch (or get files for printing) and end up with a very similar result for a lot less money.
I have bought all miniatures for necromunda in plastic and a large amount of Fresin models and have all the card sets.
Terrain mostly avoided due to cost and the truck and trailer are on hold until I get more money
Off all the releases, the cards are a big yes, the upgrade sprue is not needed and the trailer will be bought later instead of the earlier released empty trailer.
I love the trailer/truck. It's beefy and works great as terrain.
Unlike you Gonads, I went hard with the terrain (Sector & Zone Mechanicus). Still don't have any of the Ash Waste terrain because I refuse to purchase that box... but maybe one day I'll get the terrain from it.
The cards, yes, I agree. I'm glad the Goliath ones are coming out as that means we'll probably get the Escher ones when their hover-bikes come out. Of course, if you don't get 'em when they go on pre-order, then your chances of getting them go down.
Accessory pack is ok, I guess, but it's FW, so no.
Terrain, I've also skipped the ash waste box, though I do like the buildings. If we are really lucky, gw will do a nice big bundle box of it at some point.
And bring back more of the sector imperialis stuff while they are at it. I have a ton of the big pair of statues, but only ever got 2 sets of the 4 sanctum statues.
MajorWesJanson wrote: Terrain, I've also skipped the ash waste box, though I do like the buildings. If we are really lucky, gw will do a nice big bundle box of it at some point.
For me the holy grail of terrain is a proper ice/snow board. I think that raised hab block-cum-research station/outpost look makes the Ash Waste terrain perfect for that kind of thing.
MajorWesJanson wrote: And bring back more of the sector imperialis stuff while they are at it. I have a ton of the big pair of statues, but only ever got 2 sets of the 4 sanctum statues.
You're doing better than most. That stuff sells for a mint online. I wish I'd got a second set of big statues.
And speaking of high numbers...
Jadenim wrote: I just wish they’d bring back the Frag Drill, it would be ideal for an Ash Wastes mining colony.
Yeah... the cheapest one of those I've found online... wasn't. They go for silly numbers these days.
And to think, the drill itself works with the Servo-Hauler kit, and the Servo-Hauler kit works with the containers, and the big rig trailers work with the containers so... the drill should work with the big rig trailers. There's another potential sales opportunity that GW will certainly miss.
That beast wrangler looks like he's wearing a coat made of calamari...
Really nice additions all round, I like that the hangers-on let the sculptors play with different aesthetics. Just wish they'd get round to some of the Guilds/Nobles again.
That is all the Hangers On in the Book of the Outcast Covered. Nice!
That makes three books - Gangs of the Underhive, House of Blades and Book of the Outcast.
Interesting to see that House Goliath is still the most complete gang out of all of them. They only lack one Hanger On, but have now model access to all their brutes, exotic beasts, Guilds and Noble Houses. The only thing missing so far is all of their Special Characters from their House book.
I wasn't expecting more Hangers On revealed though. Would've loved another look at a Guild or a Noble House, especially for the gangs that weren't given much love.
The gun-smith (not going to put the 'y' in there, no). Is going to lose a hand and get gut-shot. Worst practices gun handling at its finest.
Shame, because its a nice sculpt otherwise.
Considering she's not supposed to be 'wielding' those guns but stood at her stall flogging them I'm assuming they're not loaded...
Is it good practice still? Probably not. It's an underhive trader in Necromunda though. Common sense or good practice aren't exactly what comes to mind there.
Love these models. It's great to have just general minis and gives designers some fun stuff to come up with. The relic bearer is my absolute favourite.
The gun-smith (not going to put the 'y' in there, no). Is going to lose a hand and get gut-shot. Worst practices gun handling at its finest.
Shame, because its a nice sculpt otherwise.
Considering she's not supposed to be 'wielding' those guns but stood at her stall flogging them I'm assuming they're not loaded...
Is it good practice still? Probably not. It's an underhive trader in Necromunda though. Common sense or good practice aren't exactly what comes to mind there.
Yep, underhive trader in necromunda. She's gotta survive handing over her wares to gang scum. Doing it in a way she can be gut shot during the hand-off means she would've died ages ago.
Between the pose and details, they're obviously trying to tell a story with these models. Unfortunately, the gun-smith's story goes all wibbly (and she's also too clean and sporty for the underhive)
The gun-smith (not going to put the 'y' in there, no). Is going to lose a hand and get gut-shot. Worst practices gun handling at its finest.
Shame, because its a nice sculpt otherwise.
Considering she's not supposed to be 'wielding' those guns but stood at her stall flogging them I'm assuming they're not loaded...
Is it good practice still? Probably not. It's an underhive trader in Necromunda though. Common sense or good practice aren't exactly what comes to mind there.
Yep, underhive trader in necromunda. She's gotta survive handing over her wares to gang scum. Doing it in a way she can be gut shot during the hand-off means she would've died ages ago.
Between the pose and details, they're obviously trying to tell a story with these models. Unfortunately, the gun-smith's story goes all wibbly (and she's also too clean and sporty for the underhive)
Sorry I still don't see that posing as problematic for an unloaded weapon (coming from a very much layman's understanding which I suspect the vast majority of hobbyists are when it comes to firearms, never mind the designers), especially when the universe and subject matter are illogical at the best of times anyway. Personally I'm more than happy to suspend my disbelief and hand waive away a bit of silliness for the sake of a fun model.
lol, the pose is meant to convey the fact that the guns are being handled as merchandise. The internet's blowhard understanding of guns is rather different than the reality of gun manufacturers and gun stores.
On top of the complaints registered already, it's also revealing a quintessentially smug American/western POV, where guns are toys and ritual for bored old men. If you look around the world -- or, indeed, in some parts of America -- you'll find no shortage of people "handling guns incorrectly" because their relationship to guns is an unemotional and/or involuntary one founded on necessity/desperation/coercive pressures/etc.
The only way there's something wrong with that sculpt is if your imagination begins and ends with your overweight suburban gunshow buddies and weekend trips to the range.
Seeing as we have a completely separate hanger on in the Bullet Merchant who provides ammo, I think its fairly safe to assume the Gunsmith is simply selling the guns without the gun-food.
On top of the complaints registered already, it's also revealing a quintessentially smug American/western POV, where guns are toys and ritual for bored old men. If you look around the world -- or, indeed, in some parts of America -- you'll find no shortage of people "handling guns incorrectly" because their relationship to guns is an unemotional and/or involuntary one founded on necessity/desperation/coercive pressures/etc.
The only way there's something wrong with that sculpt is if your imagination begins and ends with your overweight suburban gunshow buddies and weekend trips to the range.
I think I love you...
Mr Morden wrote:Loving all those models!
The (awesome) film Lord of War probably give you more of an idea of the type of gun selling she is part of and her clients
Precisely. Anyone thinking the Underhive is like a fatyankgunwank session instead of 3rd world hell hole ramped up to 11 hasn't understood the setting very well...
warl0rdb0b wrote: Seeing as we have a completely separate hanger on in the Bullet Merchant who provides ammo, I think its fairly safe to assume the Gunsmith is simply selling the guns without the gun-food.
Dunno about that, though, I'd assume customers would want to try the weapons, and besides, she has multiple ammo packs on her belt to weapons that are not on mini so I'd say small amounts of ammo are on offer too?
The weapons (why is the heavy bolter vehicle, not handheld variant?), animals, decorative bits. I also can't shake the feeling I saw all relics and other church paraphernalia, especially checkerboard stuff, on Black Templar models already. That is not to say they look bad, but they give me a serious sense of deja vu on pretty much every part of the mini.
The weapons (why is the heavy bolter vehicle, not handheld variant?)
But why not? The rules would potentially allow the gun-smyth to "sell" weapons to vehicles now (or rather, grant free upgrades to master-crafted variants).
What I'd like to know is what happened to "Connected Trader"? The image shows 3 models, but "Underhive Trader" has 4 options.
Voss wrote: Worst practices gun handling at its finest.
+1
Also, her knee pads.
Looks as if strapped around the legs - but the trousers are extremely loose fitting…
Love them all anyways
I don´t own guns but I have served in the military. Rule number one they teach you about weapons: ALWAYS treat them, if they were loaded. Any other behaviour will get people injured/killed. Sergeants told us a lot of horror stories of cool/unafraid idiots who either shot themselves or their mates. And when you check my flag you will notice I am not an American.
Voss wrote: Worst practices gun handling at its finest.
+1
Also, her knee pads.
Looks as if strapped around the legs - but the trousers are extremely loose fitting…
Love them all anyways
I don´t own guns but I have served in the military. Rule number one they teach you about weapons: ALWAYS treat them, if they were loaded. Any other behaviour will get people injured/killed. Sergeants told us a lot of horror stories of cool/unafraid idiots who either shot themselves or their mates. And when you check my flag you will notice I am not an American.
Your sergeants told you a lot of horror stories of cool/unafraid idiots who either shot themselves or their mates.
Read that again. Witness testimony that even some people who are trained in weapon safety do not obey its recommendations.
The two big industry killers in almost any industry.
When you're inexperienced you do stupid stuff because you don't realise its stupid/dangerous. When you're overconfident (which often,but not always, comes with a lot of experience) you do stupid stuff because you think you can get away with it.
Heck a lot of gun safety revolves around the idea of the gun "always being loaded" in how you treat the gun. There are then loads of stories of "X was sure the gun was unloaded, handled it incorrectly and found out it wasn't".
I think the only reason that model is handling the pistol in that "showing the merch" fashion was to make a distinction that she's not in a combat pose. It's visual shorthand for "she's a merchant".
KidCthulhu wrote: I think the only reason that model is handling the pistol in that "showing the merch" fashion was to make a distinction that she's not in a combat pose. It's visual shorthand for "she's a merchant".
It's visually like a swordsmith holding the blade and offering the hilt to a customer.
KidCthulhu wrote: I think the only reason that model is handling the pistol in that "showing the merch" fashion was to make a distinction that she's not in a combat pose. It's visual shorthand for "she's a merchant".
It's visually like a swordsmith holding the blade and offering the hilt to a customer.
Definitely merit to the charecter that the risk is worth showing confidence to people that would use threats of violence to get even minor advantage.
Or that the clients are not bright at the best of times, so needing to rely on all other methods of safety as half her gun sales involve her guns being pointed at her.
H.B.M.C. wrote: Are we really that hung up about the way a merchant is holding a pistol?
Sheesh...
I think the pose is genius. Genius. But you really need to know what's going on there and the trick inherent to that grip. It makes more sense if you had a table or counter infront of the merchant with the weapon grip facing the customer as the starting position of the pistol, like you may naturally display. As the sketchiest of sketchy customers approaches pick the pistol up and display as depicted, if the customer looks like they prefer a five finger discount rotate wrist and belly shoot customer with upsidedown revolver. It is so fast....
Automatically Appended Next Post: Though you do need to "mind the gap"
Baxx wrote: But why not? The rules would potentially allow the gun-smyth to "sell" weapons to vehicles now (or rather, grant free upgrades to master-crafted variants).
Because you'd expect display wares to have mass appeal?
Sure, they would deal with vehicle weapons too, but 95% of gangs don't need these and the demand would be limited to maybe 'gang fort permanent emplacement' type of thing and even that for gangs big and rich enough to have one...
NAVARRO wrote: On the other hand whats that creature on the back of the Goliath???
Better question is, how he killed it with that hammer without making a pancake out of the carcass?
It's a really nice design. I could see the same tractor being used for logistics/recovery purposes by Guard regiments, plus as the joke goes, every vehicle is an Ork vehicle.
I think it's great, even if I'd only be able to use it for scenery. It's so much better than the standard plastic version which looked a bit toy-like to me.
lord_blackfang wrote: They made a resin upgrade kit for a plastic kit that already costs as much as a resin kit?
Hard pass on price. And man it look cool. Hopefully someone redraws it wholesale for printing.
Absolutely tragic that it's not all plastic. Would have been a great counts-as or conversion base for AdMech Skorpius kit. As a partial resin kit, there's no way it isn't priced completely out of viability for. . . well, for anything, really.
Yeah, there's also a fair bit of resin there, I think, between the tracks and the rear compartment, so that's going tor raise the price even more. I could see this costing something like 120€ (comparing to the MkIIb Land Raider as a roughly similarly priced plastic kit with a roughly the same amount of added resin).
Agamemnon2 wrote: Yeah, there's also a fair bit of resin there, I think, between the tracks and the rear compartment, so that's going tor raise the price even more. I could see this costing something like 120€ (comparing to the MkIIb Land Raider as a roughly similarly priced plastic kit with a roughly the same amount of added resin).
Ya sounds about right. I wish this had been the default plastic kit for the hauler.
I like engineering vehicles. It needs a crane for me, but its nice. Not nice enough for me to want buy it though.
It would need to be something special on the tabletop to justify a massive price. Its not big enough to be a proper centrepiece bit of scenery. Its likely to suffer from the massive reduction in discretionary spending coming through the world. there are so many possible alternative, either in real 1:35 engineering vehicles or 3d printable options.
I'm also very happy with the variety of weapons for the riders. If they're wrist joins rather than shoulder joins then that's even more kitbashing/conversion opportunities.
Breotan wrote: Hopefully they're at least partially posable.
I love the models, but I can't mentally reconcile one of the least technologically advanced gangs and biped vehicles.
Edit: The more I look at them, the more I see them on bikes based on early bicycle designs, the ones with the big front wheel. Now, to figure out if I can get wheels big enough, or if I'll have to print them...
Chairman Aeon wrote: So they skipped over Van Saar and went to Cawdor…. Why do I get a bad feeling that gravcutters will get retconned to vehicles or made bike-like.
Or they'll go full Flanderisation and Van Saar will get one or two man spider-walkers.
Chairman Aeon wrote: So they skipped over Van Saar and went to Cawdor…. Why do I get a bad feeling that gravcutters will get retconned to vehicles or made bike-like.
Or they'll go full Flanderisation and Van Saar will get one or two man spider-walkers.
I was hopeful that Van Saar might get antigrav barges (kinda like Tatooine ones) but it seems everything is focused around one man vehicles.
But heck, I'm still salty that Escher have wargear for heroes (to use with their power swords and other nasty melee weapons), and Goliaths get vehicles that are limited to crew (so no melee options at all). Who is out there telling Bulgy McFists that he can't have the bike-tractor?
The hobos riding the wrong trousers still aren't visually selling the 'dangerous and inhospitable wasteland' vibe to me, what with all of their exposed flesh and cloth masks.
Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
It’s not very heavy for blunt impact, and you’ll never be able to get it to hit edge on reliably.
Flinty wrote: Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
I'm sorry, I thought "a terrible weapon" is implicit in the expression "peak GW-ism". The designers know next to nothing about any kind of weapons actually used by actual human beings in combat with other human beings. It's all just designed "from the gut".
Flinty wrote: Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
It’s not very heavy for blunt impact, and you’ll never be able to get it to hit edge on reliably.
It's the exactly same kind of zeal that gives you frag-lances with Range 2 and Blast 3 The Emperor Protects, after all.
Flinty wrote: Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
I'm sorry, I thought "a terrible weapon" is implicit in the expression "peak GW-ism". The designers know next to nothing about any kind of weapons actually used by actual human beings in combat with other human beings. It's all just designed "from the gut".
Did you see the Votann weaponry? The Squat Prospector weaponry? The over-under double barrelled single-tube pump-action shotgun from the boarding team? So many "That's... not how a gun works!" moments in those sets.
This is a razor-disc on a chain, which is, as Agy put it, "peak GW-ism". It's kinda glorious, IMO. Fits perfectly with Cawdor's aesthetic. Remember, they made weird junk-polearms to mimic Custodes weapons. This is less outlandish than that.
The fact that they're all riding walkers made out of trash makes it all the better.
Also don't forget the Imperium is insanely far ahead in technology compared to us. Yes they have a backward, insane approach to science, but they regularly throw away machines, technology and items that would be revolutionary to a modern world we live in.
So the idea that a technologically weaker faction could have something like mechanical legs isn't totally insane. All they need is for someone to have abandoned a leg factory somewhere in the bowls of the hive city - which is a massive manufacturing facility. Indeed all the factions show higher tech levels for the vehicle game. Escher - who are typically shown wearing very little armour and such, are running around with jet engine bikes and many of the gangers sport mechanical limbs - things that we are still getting to grips with today.
Chances are walking legs might even be considered inferior tech in the setting. Those wonky, half broken legs are likely no way near as good as some of the tracked and wheeled vehicles.
Did you see the Votann weaponry? The Squat Prospector weaponry? The over-under double barrelled single-tube pump-action shotgun from the boarding team? So many "That's... not how a gun works!" moments in those sets.
This is a razor-disc on a chain, which is, as Agy put it, "peak GW-ism". It's kinda glorious, IMO. Fits perfectly with Cawdor's aesthetic. Remember, they made weird junk-polearms to mimic Custodes weapons. This is less outlandish than that.
The fact that they're all riding walkers made out of trash makes it all the better.
Do you think the designer didn't know that? Like with the outrider bikes and people thinking Jes Goodwin doesn't know what suspention is. The fact is in discussions like these you have a lot of ucreative people who think about these things in a very literal, straightforward kind of way. Every game would look like Oathmark if it were left to them.
Pretty sure Torquemada’s one was actually powered and spinning (not that adding gyroscopic precession to the mix would necessarily “help”) while the one on the mini is just a chain through a saw disc.
JSG wrote: The fact is in discussions like these you have a lot of ucreative people who think about these things in a very literal, straightforward kind of way. Every game would look like Oathmark if it were left to them.
I assume that is meant to be a particularly harsh burn of some sort? The wit employed is too rareified to be easily understood by common plebeian readers, alas.
I'm surprised we've heard naught about the second campaign book either. I wonder if they'll put a new Gang type into the next book, or if it's just Cawdor, Van Saar and (hopefully) Delaque all in one. Then we can get back to proper Necromunda and bring back the damned Scavvies!
On another note, I got one of the new fuel tank sets - specifically the one that came with the trailer - and despite the instructions being how to build the specific trailer shown on the box, it does have a back page showing the modularity of the kit. You can basically stack 'em to the heavens. As long as you have the "wall" bits, you can just keep building up and up and up. In essence they function must like the old Imperial Bastion kit, in that there's a base, there's a roof, and then there are the walls, and the higher you make it, the more and more bases and roofs you'll have left over, giving you a whole bunch of tiny little tanks, which might get silly after a while. Either way, I've been looking to make a "Fuel Depot" style terrain piece, so they might be a good addition.
Flinty wrote: Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
It’s not very heavy for blunt impact, and you’ll never be able to get it to hit edge on reliably.
It's the exactly same kind of zeal that gives you frag-lances with Range 2 and Blast 3 The Emperor Protects, after all.
Flinty wrote: Because it’s a terrible weapon? I mean stupidity in The underhive and use what you can find is all very well, but I can’t see how the user would last long enough to become honoured with the fancy leg machine.
I'm sorry, I thought "a terrible weapon" is implicit in the expression "peak GW-ism". The designers know next to nothing about any kind of weapons actually used by actual human beings in combat with other human beings. It's all just designed "from the gut".
That's a bold assumption.
I mean, their head of IP literally claimed in a court of law that their designers create entirely from their own imaginations and use no outside influences whatsoever... (Curiously, Sly Marbo was inexplicably AWOL from both the game and webstore at that particular point in time)
Seriously, though, GW's design has always been far more about what they think looks cool than what is functional. It's quite likely that they could design more practical equipment, but it's just not in the design brief. They're making space-power-fantasy toys, not scale models.
H.B.M.C. wrote: I'm surprised we've heard naught about the second campaign book either. I wonder if they'll put a new Gang type into the next book, or if it's just Cawdor, Van Saar and (hopefully) Delaque all in one. Then we can get back to proper Necromunda and bring back the damned Scavvies!
On another note, I got one of the new fuel tank sets - specifically the one that came with the trailer - and despite the instructions being how to build the specific trailer shown on the box, it does have a back page showing the modularity of the kit. You can basically stack 'em to the heavens. As long as you have the "wall" bits, you can just keep building up and up and up. In essence they function must like the old Imperial Bastion kit, in that there's a base, there's a roof, and then there are the walls, and the higher you make it, the more and more bases and roofs you'll have left over, giving you a whole bunch of tiny little tanks, which might get silly after a while. Either way, I've been looking to make a "Fuel Depot" style terrain piece, so they might be a good addition.
That's interesting. I liked the Bastion for that design feature. Good to see the Necromunda designers embrace a bit of modularity.
H.B.M.C. wrote: I'm surprised we've heard naught about the second campaign book either. I wonder if they'll put a new Gang type into the next book, or if it's just Cawdor, Van Saar and (hopefully) Delaque all in one. Then we can get back to proper Necromunda and bring back the damned Scavvies!
On another note, I got one of the new fuel tank sets - specifically the one that came with the trailer - and despite the instructions being how to build the specific trailer shown on the box, it does have a back page showing the modularity of the kit. You can basically stack 'em to the heavens. As long as you have the "wall" bits, you can just keep building up and up and up. In essence they function must like the old Imperial Bastion kit, in that there's a base, there's a roof, and then there are the walls, and the higher you make it, the more and more bases and roofs you'll have left over, giving you a whole bunch of tiny little tanks, which might get silly after a while. Either way, I've been looking to make a "Fuel Depot" style terrain piece, so they might be a good addition.
That's interesting. I liked the Bastion for that design feature. Good to see the Necromunda designers embrace a bit of modularity.
It’s similar with the stilt-habs. Not only can you stack em up (with or without gaps between levels) but if you have enough middle pieces you can make them arbitrarily long too.
Some nice translations of the artwork there (even if the paintjob on the Pale Consort doesn't quite showcase that to its fullest). That Bone-Scrivener is very fun.
The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
Lord Damocles wrote: The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
It's been a pretty established part of the lore since at least the 2017 reboot. They're just out collecting/sourcing bodies to be 'recycled' and there's corpses all over the place; some ancient and sealed away in lost chambers/collapsed domes, some fresh from the ever-present gang wars and just general mortality in a huge, densely packed population. Makes perfect sense to me that there'd be professional guilders who's job is to find the best sources at any given time, even ignoring the pseudo-cultish ritual overtones of the role.
The 'not-Khorne bros' are just that to be fair; this is what they're supposed to look like by default. It's the heretic Corpse-Grinder cultists who have taken these uniforms and equipment, slapped on a bunch of Khornate icons and gone on a rampage. These lads are just on the clock doing their thing.
Lord Damocles wrote: The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
It’s not like they have a formal registry of births, deaths, and marriages or anything like that. Or even graveyards. Bodies just … disappear between shifts/battles.
Also, if the fancy nose plugs that filter out corpse-stench aren’t tied to a tracking system of some kind then someone needs a paddlin’
I don't even want to think about how much a "one of everything" set would run, but it would make for a pretty lush mini library for running a Necromunda/generic hive RPG.
Lord Damocles wrote: The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
It's been a pretty established part of the lore since at least the 2017 reboot. They're just out collecting/sourcing bodies to be 'recycled' and there's corpses all over the place; some ancient and sealed away in lost chambers/collapsed domes, some fresh from the ever-present gang wars and just general mortality in a huge, densely packed population. Makes perfect sense to me that there'd be professional guilders who's job is to find the best sources at any given time, even ignoring the pseudo-cultish ritual overtones of the role.
Sure, but how many bodies are you going to find rummaging around gang fights in the underhive? Compared to the millions of people in the hive city proper who must be dying on the regular?
It's like going to Chicago for a weekend to find bodies, when you could just go to almost any funeral home and not be shot at.
Thing is the millions that die in the hive proper are likely already being dealt with and processed by other professionals who don't want you muscling in on their Corpse Starch business. So funeral homes in the Hive might very well shoot back at you if you start trying to take their bodies and business!
So when you're in the Underhive you're restricted.
Don't forget Necromunda has a lot of social and massive physical barriers to social mobility. You can't just pop up from the sump and underhive for a quick body snatching tour of the mid-regions and head back home
And even if you can there's always going to be someone poorer/less connected who is going to harvest the bodies from the Underhive because they are there to be had and what's a bit of radiation or a few large rats to put off someone already living in the Underhive from getting a free new leg off that dead ganger
Stunning models. I love how all of them look. The one dissapointed is that we didn't get an iteration of the Stiltwalker Corpse Grinder from the Concept Art.
I understand why they chose the more generic options, seeing as the rules state it be normal Corpse Grinders. Still could be a potential mini. It would make a fine Special Character.
Lord Damocles wrote: The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
It's been a pretty established part of the lore since at least the 2017 reboot. They're just out collecting/sourcing bodies to be 'recycled' and there's corpses all over the place; some ancient and sealed away in lost chambers/collapsed domes, some fresh from the ever-present gang wars and just general mortality in a huge, densely packed population. Makes perfect sense to me that there'd be professional guilders who's job is to find the best sources at any given time, even ignoring the pseudo-cultish ritual overtones of the role.
Sure, but how many bodies are you going to find rummaging around gang fights in the underhive? Compared to the millions of people in the hive city proper who must be dying on the regular?
It's like going to Chicago for a weekend to find bodies, when you could just go to almost any funeral home and not be shot at.
Right buuut; Necromunda is on the brink of starvation and pestilence pretty much all the time; one delayed shipment is all it takes. If someone doesn’t collect all the corpses, the meat goes to waste, the precious water leaks out, and disease can run (more) rampant. Worse, the corpses sometimes get back up because of disease. This isn’t just about proper recycling; it’s an integral part of how Necromunda functions at all, even at the low level it does reach.
Besides, for all the wealth and power guilders have, this party is at the bottom of their particular heap. They may well lord it over the hive-bottom scum but somewhere in the spire there is a guild headquarters stuffed with people who have never actually seen a real corpse, who ostensibly run the guild for the benefit of all but mostly themselves. If they ever think of the lower guilders who have to actually go out and touch the dead they probably do so with the same level of contempt the guild in general holds for non-guilders.
Lord Damocles wrote: The Pale Consort would almost have been nice enough for me to consider buying Forgeword resin, if she didn't come with lil' beaky and the not-khorne bros.
I'm not sure that 'corpse prospecting' makes a lick of sense, even by Necromunda's standards.
It's been a pretty established part of the lore since at least the 2017 reboot. They're just out collecting/sourcing bodies to be 'recycled' and there's corpses all over the place; some ancient and sealed away in lost chambers/collapsed domes, some fresh from the ever-present gang wars and just general mortality in a huge, densely packed population. Makes perfect sense to me that there'd be professional guilders who's job is to find the best sources at any given time, even ignoring the pseudo-cultish ritual overtones of the role.
Sure, but how many bodies are you going to find rummaging around gang fights in the underhive? Compared to the millions of people in the hive city proper who must be dying on the regular?
It's like going to Chicago for a weekend to find bodies, when you could just go to almost any funeral home and not be shot at.
Because it's not just a case of processing the very obvious sources; Necromunda only (barely) functions through trying to squeeze every last resource available on a constant basis and if there's even a hint or potential of a cache of corpses somewhere out there in the collapsed or abandoned habzones or down in the underhive then there'll be agents going out to find them. They're not just picking up the odd body from the fights their associated gang is involved in; they're locating corpses from areas that have been trapped, forgotten or blocked off in the constantly changing architecture of the Hives. That's what this party represents, they're not the grunts in the processing plant, they're the specialists going out to find otherwise missed corpses and check their quality/suitability. Prospecting is a perfectly apt term for what they do and they can only be in those hazardous regions with some form of relationship with one or more of the House Gangs. Is it likely to be efficient or logical? Hell no; if you want that in a setting the Necromunda (or the Imperium in general) isn't that place.
Examine the bodies of the dead, check them for acceptable levels of toxins. If it’s too high, you know not to harvest from that area. Surprisingly low? Well maybe a forced harvest is on the cards.
And depending on the toxins, maybe end up with useful, valuable, tradable information for other Guilds. Especially if it’s something like traces of Ghast, suggesting a deposit exists somewhere.
And don't forget list tech. Raising an old fallen mortuary could give them tech that has been lost for generations that will give then the edge over their competitors
Amazing minis. I'm struggling to think of any other minis that capture the setting so well, although almost all of the FW Necro minis look like they have been a labour of love for the sculptors.
StraightSilver wrote: Those are gorgeous minis, but those paintjobs are absolutely stunning!
Examine the bodies of the dead, check them for acceptable levels of toxins. If it’s too high, you know not to harvest from that area. Surprisingly low? Well maybe a forced harvest is on the cards.
And depending on the toxins, maybe end up with useful, valuable, tradable information for other Guilds. Especially if it’s something like traces of Ghast, suggesting a deposit exists somewhere.
Ghast is described as the result of forgotten military stashes of corpse-starch being infected by mutated fungi. These depots can be found in the so called ''forbidden cities'', basically civil protection warehousing bunkers turned into psyker meth labs. Prospecting for new stashes seems like something that is right up this gangs alley, possibly by using old guild maps and inventories as some sort of treasure map. It also gives you a nice out-of-the-box reason for them being involved in gang fights, they need bodyguards and the gangs that set up their own labs are not to keen to share the wealth.
The 2018 rulebook describes the situation:
"The military tunnels that link the many hives of Necromunda run deep beneath the ash wastes, cut into the very bedrock of the planet. This network was constructed so that military forces could be moved quickly around the planet in the event of invasion, enabling them to be concentrated wherever needed. Access to the hives is via great ramp-shafts guarded by gatehouses, but unauthorised persons are able to gain entry through the heat sinks and air vents. Under the hives, and linked to this underground tunnel network, are cavernous storage depots and bunkers, used for stockpiles of synthetic food (in the reconstituted form of corpse-starch) and raw materials in anticipation of war or some other disaster. The tunnel system and its associated bunkers are very ancient, dating to a time before the hives had grown to the massive size they are now. As the system is continually being renovated or enlarged, many tunnels and bunkers have been bypassed or become disused and sealed up. Over the millennia, these unused tunnels and bunkers have been forgotten or lost, but since the discovery that these places are the only source of the valuable drug ‘ghast’, they have been secretly recolonised and are now known as the ‘Forbidden Cities’.
"If they’ve heard of them at all, most Necromundans don’t believe the Forbidden Cities are real, thinking their existence to be yet another urban fable. It is in these ancient bunkers that the decayed corpse-starch deposits are found which are used to make ghast, and it is likely that officials of the Lord of Necromunda discovered the distinctive green deposits while supervising work on the tunnel network. Since then, the nobility and the ruling dynasty of Necromunda has always had a hand in the production and trade in ghast. Only the nobles, with their ability to call on the services of subordinate clans, techs and paramilitary forces, have the diverse resources needed to process the decayed corpse-starch into ghast. As time creeps on, the cavernous vaults of the Forbidden Cities are extended and embellished with the wealth brought in by ghast. Pillared halls are cut from the rock, and polished stones and mosaics adorn the floors, ceilings and walls. Each has become a palace of archaic decadent splendour.
I guess there are a lot of hive perils or disasters that could result in rich ''deposits'' of corpses you could go looking for - hab collapse, air guild messing with someones air supply, radiation hazards and stuff like that. There's also the whole business with Hive Mortis which has been decimated by plague and has ''tunnels stacked with corpses from floor to ceiling'' and whole hab-domes where not a single living being can be found.
Doesn’t someone have a spreadsheet showing all the models we’ve gotten and still need from all the book of and house books, and now others etc?
Or did I invent it.
Danny76 wrote: Doesn’t someone have a spreadsheet showing all the models we’ve gotten and still need from all the book of and house books, and now others etc?
Or did I invent it.
I’ve seen one somewhere. Probably the Necromunda discord if not here.
Good breakdown of hangers on, characters, guilds and so on from each and what is and isn’t done etc.
Lord Damocles wrote: Again, I don't believe that anybody wearing that would last more than a few minutes on a regular street, let alone in the underhive.
Yeah but you have to remember she's not just wearing fashion, she's wearing techo-fashion. There's secret pockets, weapons, shields, armour, meshes and more all hidden about that costume. That massive ruff might be thick fur overlaying multiple shield generator and power supplies with a small anti-gravity generator to keep it near weightless for her.
She's so insanely rich and affluent that she can afford for her battle armour to be fashionable in the extreme.
Lord Damocles wrote: Again, I don't believe that anybody wearing that would last more than a few minutes on a regular street, let alone in the underhive.
Yeah but you have to remember she's not just wearing fashion, she's wearing techo-fashion. There's secret pockets, weapons, shields, armour, meshes and more all hidden about that costume. That massive ruff might be thick fur overlaying multiple shield generator and power supplies with a small anti-gravity generator to keep it near weightless for her.
She's so insanely rich and affluent that she can afford for her battle armour to be fashionable in the extreme.
She has a Refractor Field as part of her equipment as well as full (light) carapace armour.
Replace the spear with an heirloom pistol of some kind and she make a superb Inquisitor or Rogue Trader for 40k, but she is exactly as bonkers as I expected a full blown heir apparent of Necromunda to be.
Some definite High Lord vibes! She makes the existing Rogue Trader minis look like street rabble.
I kind of want one as another "VIP" objective. Already got the Water guild reps for the same reason, guessing she wont even be as expensive as they were..
Would also make a killer terrain "statue" if the scale happens to be bigger than a regular human
Lord Damocles wrote: Again, I don't believe that anybody wearing that would last more than a few minutes on a regular street, let alone in the underhive.
Yeah but you have to remember she's not just wearing fashion, she's wearing techo-fashion. There's secret pockets, weapons, shields, armour, meshes and more all hidden about that costume. That massive ruff might be thick fur overlaying multiple shield generator and power supplies with a small anti-gravity generator to keep it near weightless for her.
She's so insanely rich and affluent that she can afford for her battle armour to be fashionable in the extreme.
Women often complain about skirts with no pockets, but a skirt with a whole pocket dimension is probably going too far in the other direction
It's less that she has no pockets, and more that high heels in the underhive equals broken ankles, and no peripheral vision equals bumping into things.
Lord Damocles wrote: It's less that she has no pockets, and more that high heels in the underhive equals broken ankles, and no peripheral vision equals bumping into things.
The article says that the skulls give her 360 degree vision, so that's not a problem!
Lord Damocles wrote: It's less that she has no pockets, and more that high heels in the underhive equals broken ankles, and no peripheral vision equals bumping into things.
The article says that the skulls give her 360 degree vision, so that's not a problem!
It says that; but if we think about it for a second, only one skull appears to have an eye lens, she doesn't have an eye bionic to receive what the skulls can see, and if the skulls are turning around all the time to look to the sides/reverse, her cloak is going to get all tangled up.
'But but she has sub-dermic implants and hte skulls have recessed optics duh!' Yeah, well the model doesn't communicate any of that.
She's rich enough that she could have a team of servitors or serfs to run ahead of her, polishing, cleaning, checking and making sure that the rampways are safe. I could just see her striding forward whilst this servant team would swing into action before her.
Heck she's likely well into the "I'm down here for some sport hunting for fun, but if things get dangerous there's a crack team of combat troops watching my every movement and ready to take action if required.
She is perhaps almost too much for Necromunda considering most of the gangers are the highest of the lowest in the whole city. At the same time its well established that the upper classes treat the lower hive much like the rich English gentry treated Africa and other colony nations. Head down with the natives for a bit of sport hunting, a glass or two of brandy or a GT and then back home to mount their latest kill on the wall.
That mini is way to Blanchey for me personally in miniature form. I can appreciate his work on paper on occasion (he's far from my favorite 40k artist... Goodwin's style is more my thing) but I don't think it translate well for my tastes at all in miniature form. Still, I'm glad that those who are fans have an ornate mini that they can use in both Necromunda and 40k.
I'd be tempted to get the model for an Inquisitor and I'd probably replace the spear with some manner of pistol. She just needs some purity seals and rosettes.
Lord Damocles wrote: It's less that she has no pockets, and more that high heels in the underhive equals broken ankles, and no peripheral vision equals bumping into things.
I feel like, if you want practicality in your model choices, Necromunda is probably not the best place to look...
H.B.M.C. wrote: The entire concept of the power spear that teleports back to her hand is equal parts silly and amazing.
If I recall correctly, it's pretty much a copy of the Wargear Card "Torgarl's Plasma Blade" from the 2nd Ed Space Wolves Codex, except that was a knife that teleported back to it's own sheath.
H.B.M.C. wrote: The entire concept of the power spear that teleports back to her hand is equal parts silly and amazing.
If I recall correctly, it's pretty much a copy of the Wargear Card "Torgarl's Plasma Blade" from the 2nd Ed Space Wolves Codex, except that was a knife that teleported back to it's own sheath.
And Arjac Rockfists hammer from 5th ed Space Wolves
Grot 6 wrote: Is this a start, or continuation of upper hive fights, now? Who is her retinue for anyone who has the book?
Does she get a mish-mash gang, or does she have IG troop support?
It's not so much upper-hive battles as such with the Aranthian Succession stuff (not so far at least); all the conflicts are still fought at proxy by the Gang Houses but the difference is how overt the Noble Houses are in terms of taking sides and in their open aggression against House Helmawr with the big man being at death's door. There's strife all over but the main points of the first book's conflict are pretty open warfare between House Escher (with Ulanti) and House Goliath. The Escher leadership have seemingly thrown their lot in with Lady Credo to make her the new ruler of the planet but there's nothing more than vague hints about what her claim is based on. All the houses are basically having a civil war too.
In terms of Haera Helmawr, she's only available basically as a House Agent for gangs allied with her faction (as opposed to the Lady Credo rebellion); she doesn't even have a credit cost listed but effectively any gang could theoretically take her within the confines of the narrative campaign in the Cinderak Burning book. So no retinue as such; just whichever gang she's working with at any given time. The brief bit of narrative fluff we get does mention some red-armoured bodyguards at the 'feast' she throws for her siblings but that's it.
Given that this goes up on preorder this weekend, has anyone heard anything on price? I LOVE this version of the model, so I am dreading the impact on my wallet.
Given that this goes up on preorder this weekend, has anyone heard anything on price? I LOVE this version of the model, so I am dreading the impact on my wallet.
Going by currently available FW vehicle kits of comparable size it would be between $150 - $180 USD depending on if it relies on the plastic kit or not... but GW being GW could always slap another premium on it for being for necromunda, because its something that may or may not sell enough volume. I'd guess they'll keep it on the lower end since this really the first FW vehicle kit for this game and GW probably has some uncertainty over what people are actually willing to pay.
Hmm. Wonder if it's the full cargo 8 kit or if they stiff you on the container sprues. /edit - seems to be probably the full kit, with a gun frame too.
JWBS wrote: Hmm. Wonder if it's the full cargo 8 kit or if they stiff you on the container sprues. /edit - seems to be probably the full kit, with a gun frame too.
GW site has 200+ components for the Ridgehauler.
This one has 135 plastic components. Does that account for no container?
I do like it. I have this thing at the moment for wanting to build up a logistics train for my Guard.
Mind you, Watcorps produced a tractor cab that scratched my itch. Plus it was only £50 for that and four trailers via the KS. It looked OK painted up in my IG's black armoured scheme.
135 will be the ridgehauler components used in the kit, but whether or not they'll include 200+ is the question (the only sprue they could feasibly cut is the container sprue of approximately 25 pieces).
JWBS wrote: 135 will be the ridgehauler components used in the kit, but whether or not they'll include 200+ is the question (the only sprue they could feasibly cut is the container sprue of approximately 25 pieces).
From the looks of the tracks, they could leave out the two wheel and suspension sprues.
I like it. Makes a nice command vehicle for a convoy of 2-3 ridge haulers.
Nice to see how much of it is resin vs the default plastic kit. I really wish they made that closed cab part as a separate piece. It'd be a nice alternative to the current open-front cab.
So that's AUD$162.75. And you get two fewer sprues. Don't forget that.
Let's check the Oz FW price for this - keeping in mind that an order to FW is made in the same mould, by the same people, put into the same packaging, and shipped from the same shipping service as someone to the UK, and I still have to pay shipping - AUD$207.
Sure. 27% more expensive for... *static noises* Nothing. Literally nothing.
Interesting how the guy has classic cartoon dynamite sticks with a fuse and an electronic detonator switch.
He also has the classic T-shaped detonator dynamo thingy on his back. I would say we was well equipped to deal with a range of different toys
He really needs a cigar to be lighting his dynamite sticks though. Missed opportunity. Although I guess we don't want to be glorifying smoking, even if it is in a dystopian hellhole
Wait, orphanarium? Is that a Futurama reference?
Also, necromundan orphanages teach knife throwing. I’m… more surprised that I’m surprised by that than I probably ought to be.
Mr_Rose wrote: Wait, orphanarium? Is that a Futurama reference?
Also, necromundan orphanages teach knife throwing. I’m… more surprised that I’m surprised by that than I probably ought to be.
You could easily paint her up as Leela, i mean she has the ponytail, the bare midriff, the boots and one good eye... you'd have to do Fry Jericho, Ambull Zoidberg and the rest of the gang too if you did. Lady Helmawr as Mom, of course.
Mr_Rose wrote: Wait, orphanarium? Is that a Futurama reference?
Also, necromundan orphanages teach knife throwing. I’m… more surprised that I’m surprised by that than I probably ought to be.
You could easily paint her up as Leela, i mean she has the ponytail, the bare midriff, the boots and one good eye... you'd have to do Fry Jericho, Ambull Zoidberg and the rest of the gang too if you did. Lady Helmawr as Mom, of course.
Damn but that’s a cool idea. You could even have them tool around the Wastes in one of those new Forge World crawlers painted up like the Planet Express ship.