About time! I ordered mine from the Outpost back in May (when they were still in stock at GW) and they haven't received any stock yet. Fingers crossed they get some this time around..
Yes, a bit worrisome. For a few years we've had constant, not regular, but constant releases. Other than the surprise rule book, what was the last model announced and delivered? The surprise rule book might not been a surprise after the release of Van Saar and Delaque ash wastes 'upgrades'. So what's happening? Did the one guy working on Necromunda get promoted to janitor? Has GW realized that making a game hard to buy doesn't do wonders for making money? Or is hope indeed the first towards disappointment.
Most likely the delays and release of the new Epic has the specialist team devoted to that and Necromunda has the short straw right now. I hope that once Epic is out and in the wild we'll then see them have release slots and return to Neromunda and see some new vehicles for other factions and hopefully expand the vehicle side more so.
zombie_sky_diver wrote: It will probably never happen but I would love to see conversion kits and crew for the GSC Ridgerunners and Jackal Bikes. Even if it s just generic.
That would be fantastic. I am always psyched for anything they release for Necromunda as a plastic kit.
Overread wrote: Most likely the delays and release of the new Epic has the specialist team devoted to that and Necromunda has the short straw right now. I hope that once Epic is out and in the wild we'll then see them have release slots and return to Neromunda and see some new vehicles for other factions and hopefully expand the vehicle side more so.
The rumour I've heard is that they only had one person actively creating new resin designs for the game and he quit a few months ago. Apparently he still has a few sculpts unreleased, but that's it. Not sure how that would impact plastics.
Yeah. I can believe that perhaps the lead person on the project might have moved on; but GW has a massive talent pool and many sculptors who would work for them and a a huge amount of internal concept art and material.
If they lose a designer but want a game to keep going they 100% can find someone to replace them.
The big risk is internal politics killing things where someone was running it as a pet project and then moved on which results in no one fighting for the game to get production slots and resources which leads to slow or sudden death.
That's the big risk in my view - that internal politics kills it or internal processes. The one after that is lack of effective sales; which I'd argue was much more of a risk during the Kirby days when everything had to make maximum profit. GW today seems to be a bit more sane in realising that there's value in things that don't make "space marine return on investments" levels of profits. So as long as Necro was selling well they should be able to keep making more.
I could be completely wrong but "selling well" could be the problem. I wonder if Ash Wastes didn't do so good. You can find that box set for as low as $160. However, I have no idea.
Overall, I think GW is just behind. They have a new 40K edition that just hit and now a big new game release of Epic... that has also been delayed... around the corner. The newest Necromunda book shows they're clearly having a hard time producing enough for new releases l let alone restock. Same goes for the Enforcer bots that went direct only and sold out instantly.
Yeah, I am gonna need those mech suits for sure. And I am really enjoying this campaign, so I am all in for a 4th book. I hope we eventually get a plastic Aranthus kit.
Nice rig, albeit I really wish everyone got normal vehicles that people can embark and disembark from.
Lady and the birb are pretty wicked.
Terrain box... even with the bundle discount might not be a reasonable purchase given the absolute bonkers base price of those pieces. But I suppose they did make Fronteris affordable at some point after a bonkers initial price, so here's hoping.
do actually quite like the Ash Wastes terrain, generic enough to be usable in other Sci-Fi stuff too, quite easy to build and I was surprised by just how large the stuff is
leopard wrote: do actually quite like the Ash Wastes terrain, generic enough to be usable in other Sci-Fi stuff too, quite easy to build and I was surprised by just how large the stuff is
leopard wrote: do actually quite like the Ash Wastes terrain, generic enough to be usable in other Sci-Fi stuff too, quite easy to build and I was surprised by just how large the stuff is
Can you take the roof off for gaming?
Yes. And potentially walls too to use the base as a platform
Dammit... that's one of my two favorite Necromunda models! *checks wallet*
Being plastic, this should be available through normal outlets and not special order from the UK, correct? Obviously initial sellout and ebay scalping notwithstanding...
They're cool models, and it is nice to get a plastic version of the Arachni-Rig suit, but as their vehicle choice it's a little disapointing because of similar it is to something they already have. The others got something completely unique for theirs.
leopard wrote: do actually quite like the Ash Wastes terrain, generic enough to be usable in other Sci-Fi stuff too, quite easy to build and I was surprised by just how large the stuff is
Can you take the roof off for gaming?
Yes. And potentially walls too to use the base as a platform
went with just removable roof here but yes would not be hard to make the walls removable in one section as well, also giving you the walls and roof to use stand alone while the floor becomes a platform. its a nicely designed kit, far bit of detail but seems designed with drybrush painting in mind.
Managed the Ash Wastes terrain set in an afternoon and an evening
Ya, while I liked everything in that article, that last line about Enforcer and Squat vehicles incoming is what got me most hyped.
Torn on just doing a Goliath gang, as they and Escher seem like the most "complete", or going with Ash Nomads (I like their look) or Enforcers (also like their look). The thought of Enforcer vehicles has me leaning towards them.
Realistically, probably going to do all 3.
Then drop them all when/if they do a Pit Slave Gang like they had back in the day.
A plastic Repressor would be a very smart choice, could be used for multiple factions across Necromunda and 40k (Enforcers, Arbites, Inquisition, Sisters of Battle, maybe even Scions). I'd love to see that
Might be a bit tough for gangers to deal with though, that thing was well armoured back in the day. I suppose it provides a target for the twin lascannon Van Saar model.
warboss wrote: Being plastic, this should be available through normal outlets and not special order from the UK, correct? Obviously initial sellout and ebay scalping notwithstanding...
The Enforcer robots were plastic and yet direct only, so the material seems to be no guarantee.
manic _miner wrote: This looks like a very good release.
Is the Bird and keeper plastic too or Forge World?
Almost guaranteed resin, or they would have shown it in the video with the book, suits, and bundle box
All the other special characters, except Kal Jerico & Scabs are resin, so probably resin.
Mad Doc Grotsnik wrote:Enforcers I’m expecting Rhinos or similar.
Lawmasters, obviously.
It's kind of annoying that they split Enforcer new stuff between 2 books though, instead of putting all of it in one or the other of the books.
Probably going to be rules for the Squat Claim Jumper in this book. I'd be happy as heck if the 'new" squat vehicles is just Hernkyn Pioneers.
Mentlegen324 wrote: They're cool models, and it is nice to get a plastic version of the Arachni-Rig suit, but as their vehicle choice it's a little disapointing because of similar it is to something they already have. The others got something completely unique for theirs.
I’m mixed. Ya, I’d have liked a new vehicle, but plastic Arachni-Rig and being able to skip the book it’s in…
Wait where did those new heads come from on the Neoteks?
I wouldn't be shocked if the Enforcer stuff was split out this way because they opted to do it via expansion books rather than giving them an updated faction splatbook.
I'm kinda/sorta expecting bikers for them though. The Ash Wastes rulebook had a quote from a biker patrol.
warboss wrote: Being plastic, this should be available through normal outlets and not special order from the UK, correct? Obviously initial sellout and ebay scalping notwithstanding...
The Enforcer robots were plastic and yet direct only, so the material seems to be no guarantee.
If they would grow a set, you would think that producing the two adversary characters in plastic would be a priority.
I picked up 1, and it cost me 50.bucks. I ordered it back in the very beginning, a year ago.
I've got a few new and old figures in there. A couple of Cadian squad models, the Necromunda 8th Military Greim Military Attaché, and a Horus Heresy Rhino, with stowage and attachments from Tamiya model, and Verdun.
Other then unattainable. At least the models in plastic are available.
WarCom wrote:In addition to a brand new scenario, War in the Wastes, in this month’s article you will find rules for playing mass battles during the Age of the Gang Kings, where scores of fighters, vehicles, and brutes face off against each other in savage inter-hive warfare!
Ever wanted to fight bigger battles using Necromunda rules? Now you can – albeit with a few simplifications. To find out how, you can download Hive of Blood below.
I do so hope that Necromunda: Apocralypse isn't the next expansion for this game...
WarCom wrote:In addition to a brand new scenario, War in the Wastes, in this month’s article you will find rules for playing mass battles during the Age of the Gang Kings, where scores of fighters, vehicles, and brutes face off against each other in savage inter-hive warfare!
Ever wanted to fight bigger battles using Necromunda rules? Now you can – albeit with a few simplifications. To find out how, you can download Hive of Blood below.
I do so hope that Necromunda: Apocralypse isn't the next expansion for this game...
Now with the Strategems you have always wanted and free wargear upgrades!
WarCom wrote:In addition to a brand new scenario, War in the Wastes, in this month’s article you will find rules for playing mass battles during the Age of the Gang Kings, where scores of fighters, vehicles, and brutes face off against each other in savage inter-hive warfare!
Ever wanted to fight bigger battles using Necromunda rules? Now you can – albeit with a few simplifications. To find out how, you can download Hive of Blood below.
I do so hope that Necromunda: Apocralypse isn't the next expansion for this game...
Now with the Strategems you have always wanted and free wargear upgrades!
WarCom wrote:In addition to a brand new scenario, War in the Wastes, in this month’s article you will find rules for playing mass battles during the Age of the Gang Kings, where scores of fighters, vehicles, and brutes face off against each other in savage inter-hive warfare!
Ever wanted to fight bigger battles using Necromunda rules? Now you can – albeit with a few simplifications. To find out how, you can download Hive of Blood below.
I do so hope that Necromunda: Apocralypse isn't the next expansion for this game...
Now with the Strategems you have always wanted and free wargear upgrades!
Big format necromunda seems cool, but also seems like something nobody asked for and nobody really wanted. Its pushing the game too far into the direction of small scale 40k rather than keeping it to true to skirmish gaming.
chaos0xomega wrote: Big format necromunda seems cool, but also seems like something nobody asked for and nobody really wanted. Its pushing the game too far into the direction of small scale 40k rather than keeping it to true to skirmish gaming.
It's one of those cases where the more models GW adds to each faction and the more weapon options and such - ergo the bigger each gang gets - the more they will have customers who are long term fans and who are new interested fans who will have big collections. They don't want to wait 5 weeks of campaign to afford to buy that one brute model they just painted up; and have a mission where it would work only to then see it die and vanish. Allowing bigger format games is something that is bound to happen and often does to most skirmisher games as they mature and remain popular and as the model lines expand.
The BEST is if GW keeps both formats - the regular Ganger level that's a handful of models on both sides that people love and what started the game; and then an expanded rules set released alongside that allows for many more models on the table. Indeed you could end up with Necromunda featuring as many models as a 1K 40K army; just as its own game mode alongside the skirmisher. Much like how 40K and Killteam are side by side. With the exception that Necromunda might have fewer bigger game players than skirmisher because of its history.
Catering to both crowds is a win win for all involved. Plus in the end everyone who has a gang wants to see new models for that Gang; new leaders; characters; weapons; vehicles; upgrades; parts stuff.
chaos0xomega wrote: Big format necromunda seems cool, but also seems like something nobody asked for and nobody really wanted. Its pushing the game too far into the direction of small scale 40k rather than keeping it to true to skirmish gaming.
*snip* Catering to both crowds is a win win for all involved. Plus in the end everyone who has a gang wants to see new models for that Gang; new leaders; characters; weapons; vehicles; upgrades; parts stuff.
It seems like it only ever goes one way and never back. One reason I stopped playing 40k was the apocalypsification of the base game and I say that as someone who enjoyed playing Apoc back in 5e for a change of pace every couple of months. The increase in gameplay scale/scope kept inching forward until what I actually preferred to play became the exception that I had to ask for rather than expect. I hope the same doesn't happen to Necromunda. And, just to be clear, I'm not advocating for a return in base 40k as it wouldn't be fair to the legions of players that bought hundreds of dollars/GBP/etc worth of those specific models who have been playing.
chaos0xomega wrote: Big format necromunda seems cool, but also seems like something nobody asked for and nobody really wanted. Its pushing the game too far into the direction of small scale 40k rather than keeping it to true to skirmish gaming.
I don't really see an issue. A bigger format (NOT 40k big) might be cool. And it would just be an alternative way to play, nothing forcing you away from traditional games.
And for GW its all about sales. How do you get players to buy more? Bigger games perhaps?
warboss wrote: Being plastic, this should be available through normal outlets and not special order from the UK, correct? Obviously initial sellout and ebay scalping notwithstanding...
The Enforcer robots were plastic and yet direct only, so the material seems to be no guarantee.
Well crap... Thanks for the info though.
But equally, every factions ‘vehicle choice’ has been plastic and everywhere. So if it is one of those then it will be.
So hopefully should be.
I remain baffled at how a company that wants to make money leaves stuff on the table. Hell they could run fan competitions to design and playtest stuff.
Necro vehicles for example.
Stuff in 40k that should make the transition with rules you could get the community to design and write up. Free vehicle for the winner, collect from GW.
RH1-N0 Tracked Exploration and Multi-Purpose Defence Vehicle - honestly the Squats should have this. Make it an relatively rare trading post vehicle with problems that aren't quite as severe as jury rigged to represent their cast offs and extreme age and use the Heresy kit.
Goliath truck - stock option for all gangs, though perhaps with gang specific quirks showing how they are used and maintained.
Taurox for enforcers.
Generic jury rigged truck using Ork kit.
Necromunda Apoc - isn't that just 40k second edition...
To be honest, Rhinos and Chimeras should be (expensive) options for gangs anyway. They are highly durable and adaptable vehicles that can cope with the toxic environment of the ash wastes. A rich gang would be able to maintain them.
There is also the Achilles Ridgerunner for low hanging fruit. Bikes like the Atalan Jackals are another obvious choice.
Kanluwen wrote: I wouldn't be shocked if the Enforcer stuff was split out this way because they opted to do it via expansion books rather than giving them an updated faction splatbook.
I'm kinda/sorta expecting bikers for them though. The Ash Wastes rulebook had a quote from a biker patrol.
To throw a little bit more out there:
Ash Wastes Core Book wrote:Cinderak City and the Great Crater are not without a little law and order though. Precinct-Fortress 99 looms over the centre of the city sprawl, while watchstations dot the wastelands along the great north/south highway to Hive Primus. Proctor-Captain Harlin Gin is the hard-bitten overseer of the Enforcers of the Great Equatorial Wastes and her patrols, in their dust-covered armour and storm-coats, are the thin black line that keeps the peace in Cinderak City. Gin and her troopers mostly concern themselves with protecting the Mercator Gelt convoys and their crews while they are resting in Cinderak City, but have been known to range out into the wilds on jobs for the Imperial House. Most wasters and clanners know better than to mess with the armoured vehicles of the Palanite Enforcers, their black hulls bearing the skull and eagle of Lord Helmawr and promisting swift reprisals to anyone who messes with them.
Maybe, just maybe, whatever the Enforcers are getting is going to include some crew/"tie-in" foot models?
The surprising absence of 40k light vehicle kits translating into Ash Wastes certainly isn't based in a reluctance towards conversions, given that about 5% of the trading post has official Necromunda bits... so I have to assume it's stemming from something stupid like office infighting.
It might also just be a creative choice and a marketing one. Adding 40K models into Necromunda can be the "steady sliding slope" because GW gets inundated with "well if I can take my chimera I can take a leman russ and that means I should be able to field space marines and Tyranids and and and..." And then the game loses its thematic and visual identity.
It doesn't help that Genstealer Cults are basically the only faction who could do this with so it would be "unfair" for non cult players.
I also get the feeling that storywise they don't want to have Necromunda head toward having the kind of big setup for a Cult - they want it super small in the early stages so that the Gangs are not overwhelmed and soforth.
Fair enough - but Rhinos were the standard squat transport and fit in with their 'not heathkin' approach, being old school squats. By all means limit them for other gangs.
Chimera and military vehicles I see your point and wouldn't actually include them, the jury rigged rules are fine for that. Because as you say the gangs look militarised then and while that kinda fits enforcers I can't see it fitting the gangs.
The Ridgerunner & Rockgrinder have rules in Book of The Outlands, as do bikes & quads (plus there's custom rules for everything else) - or are you wanting 'GW Official' stamped rules & conversion kits for them?
The_Real_Chris wrote:Fair enough - but Rhinos were the standard squat transport and fit in with their 'not heathkin' approach, being old school squats. By all means limit them for other gangs.
Chimera and military vehicles I see your point and wouldn't actually include them, the jury rigged rules are fine for that. Because as you say the gangs look militarised then and while that kinda fits enforcers I can't see it fitting the gangs.
The gangs are already heavily militarised, they are proxy forces for powerful industrial conglomerates. You can play a model with a plasma cannon or a twin-linked lascannon. A Chimera is not particularly exciting in that context. I do think it should be expensive to buy and expensive to run though, as an offset. However, other vehicles released so far have weapons capable of taking down a Chimera.
Lore-wise Chimeras are common as dirt and reliable, so seem logical for a wealthy gang. Ooh, on further thought, could be a great opportunity to release a plastic Trojan, these are normally civilian vehicles found all over the Imperium.
Vehicles beyond transports don't really make sense for a gang in most contexts, the logistics become too challenging. I don't think this becomes a slippery slope any more than introducing anything else to the game.
beast_gts wrote:The Ridgerunner & Rockgrinder have rules in Book of The Outlands, as do bikes & quads (plus there's custom rules for everything else) - or are you wanting 'GW Official' stamped rules & conversion kits for them?
I think a lot of people would like to see more new kits for Outland vehicles.
Necromunda should have it's own vehicles to give it the right look.
It does seem weird how lots of people are going on-about the likes of Chimera's and such costing lots to run/maintain.Just imagine how hard it must be for the Arachno rig walkers.You would need a mobile workshop to keep things going.
I could see different conversion kits being done for the kits out already that would give the vehicle more of a look to the faction using it.
We already have plenty of bikes, I want my grimdark squad car!
Car 55 maybe?
We already have the Ridgerunner for a grimdark squad car.
The_Real_Chris wrote:Fair enough - but Rhinos were the standard squat transport and fit in with their 'not heathkin' approach, being old school squats. By all means limit them for other gangs.
Chimera and military vehicles I see your point and wouldn't actually include them, the jury rigged rules are fine for that. Because as you say the gangs look militarised then and while that kinda fits enforcers I can't see it fitting the gangs.
I'm planning on doing my Chimera conversion as 'counts as Ironcrawler'. You gain an all-around turret and one more fire point, but lose the transport bed, so points are probably a wash.
I loved the original Necromunda rules that changed 40k points into Necro gold so you could buy any vehicle (had two SoB Immolators for my Escher), but I think they should have more of their own style vehicles, bikes, dune buggies, gyrocopters
It does seem weird how lots of people are going on-about the likes of Chimera's and such costing lots to run/maintain.Just imagine how hard it must be for the Arachno rig walkers.You would need a mobile workshop to keep things going.
Every house has workshops for them, it just that Van Saar put armour and weapons on their "fork lifts", which are dead common in industrial environments. I have yet to see a single business rocking an M113 or M2 Bradley though.
And speaking of Van Saar, I guess grav sleds will become vehicles or buyable wargear for the whole gang?
Chairman Aeon wrote: Every house has workshops for them, it just that Van Saar put armour and weapons on their "fork lifts", which are dead common in industrial environments. I have yet to see a single business rocking an M113 or M2 Bradley though.
To be fair, most business don't operate in areas of high violence.
Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.
Automatically Appended Next Post:
lord_blackfang wrote: Did someone try to argue that a "bipedal forklift" is easier to maintain than a tank? Mwaahahahaha
In fairness, the weird black-box nature of 40k tech means this can be true in a sense- the arachni-rigs are created from an STC that probably no one understands with any depth. It is quite plausible that the STC design is super durable* and has an integral reactor that runs for years, decades, maybe centuries. Maintenance could be exchanging worn parts designed to be swapped out, or simply not required for so long that no one cares that you just scrap the machine when it eventually breaks. This only being possible because someone found the blueprints to the arachni-rig production line but understands nothing else about it. This is fine for a civilian work vehicle because it isn't going to get unexpected damage often.
Meanwhile, Chimeras are run off combustible fuel, which requires refueling. They are designed to be easily repairable, incl. from battle damage in random areas, and probably have a lot less black-box tech in them. Chimeras can be built on basically any Imperial planet with an industrial base. That versatility is likely to come at a cost of increased routine maintenance.
The Imperium does have access to complicated combat vehicles that will be produced on rare, advanced production lines that basically no one understands. These probably can keep running with little maintenance for huge amounts of time. But then a bright lance takes out the thingamabob doohickey, the machine powers down, and no one knows how to fix it except Archmagos Bobius on Triplex Phall, 11 sectors away or something.
*Much STC tech appears to be designed to be incredibly durable and long-lasting, especially if quality materials are available. Tools routinely last huge amounts of time in Imperial service.
Haighus wrote: Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.
Largest submarine fleets yes, but wouldn't argue most powerful, they were subs due for scrapping.
To keep this on topic, as for use of something like the Taurox for enforcers, various US police departments are employing surplus army MRAPs.
I remember the Squat gang issue of Necromunda Magazine.
Guy made a ton of (bright yellow) mining equipment. With any luck, a Squad vehicle won't just be a Squat vehicle, but rather something a bit more modular that can make a few different types of mining rig.
Haighus wrote: Eh, companies end up in all sorts of weird situations. Pepsi co. briefly had one of the largest and most powerful navies in the world, for example.
Largest submarine fleets yes, but wouldn't argue most powerful, they were subs due for scrapping.
To keep this on topic, as for use of something like the Taurox for enforcers, various US police departments are employing surplus army MRAPs.
This is actually an urban myth. The ships were offered to them, but they did not accept.
It does seem weird how lots of people are going on-about the likes of Chimera's and such costing lots to run/maintain.Just imagine how hard it must be for the Arachno rig walkers.You would need a mobile workshop to keep things going.
Every house has workshops for them, it just that Van Saar put armour and weapons on their "fork lifts", which are dead common in industrial environments. I have yet to see a single business rocking an M113 or M2 Bradley though.
And speaking of Van Saar, I guess grav sleds will become vehicles or buyable wargear for the whole gang?
But we live in a world where there are 80,000 M113s, which are restricted military vehicles, but 8 million transit vans that are much easier to get and much cheaper to run.
Necromunda makes millions of armoured vehicles every year, and may not have any substantial civilian cargo vehicle facilities. In that context it would be much easier for gangs to be appropriating and using Imperial military kit over anything else.
It's also a world where you can have a chunk of your brain scooped out; most of your body replaced with machine components (with little care for worrying about the pain of bolting things onto you); and your entire role in life reduced to screwing screw 05434 on the production line of a Leman Russ Battle Tank.
All because you happened to get caught by a passing Priest of Mars whilst you were changing the colour of paint that you were going to paint on the next batch of tanks from the standard issue template for paint for the armour of tanks.
Don't forget the underhive is below everyone else. Whilst mid-to-upper hive gang elements might well be able to secure such machines; they are certainly not going to send them down to the underhive nor out into the wastelands.
To give it another context you don't see street gangs fighting with M113s even if the big crime lords that supply the drugs and what not for those street gangs could afford them.
Necromunda and the Underhive is the bottom of a rusty, oily, nasty barrel.
In terms of the Rhino, or I suppose more accurately the Rhino chassis, it was of course adapted from a more general purpose vehicle.
And it was adapted because it could run on various different fuels, was rugged, and very easily repaired. Whack some proper armour on it, and some anti-infantry weapons and you have a decent APC.
For Necromunda? Just the more basic, sealed environment type. So less armour, no native weapons etc.
I finally broke down and bought a discounted copy of Ash Wastes, but we'll end up using the vehicles and stuff with oldMunda rules for our mutant home gaming. Really curious to see the price on the new Ash Wastes hab bundle box to supplement what I just got, figure that'll be the perfect additional amount of terrain for that collection.
Mad Doc Grotsnik wrote: In terms of the Rhino, or I suppose more accurately the Rhino chassis, it was of course adapted from a more general purpose vehicle.
And it was adapted because it could run on various different fuels, was rugged, and very easily repaired. Whack some proper armour on it, and some anti-infantry weapons and you have a decent APC.
For Necromunda? Just the more basic, sealed environment type. So less armour, no native weapons etc.
Indeed, Imperium fighting vehicles are trucks with guns bolted on.
We're not talking about street gangs with M113s here, you folks really be saying that in a world of technicals street gangs can't get a pickup truck
Prometheum5 wrote: I finally broke down and bought a discounted copy of Ash Wastes, but we'll end up using the vehicles and stuff with oldMunda rules for our mutant home gaming. Really curious to see the price on the new Ash Wastes hab bundle box to supplement what I just got, figure that'll be the perfect additional amount of terrain for that collection.
The hives of Necromunda pump out millions of AFVs every year. Of course the low life’s are going to steal them. Corrupt PDF commanders and factory administrators will convenienfltly turn blind eyes in order to retire and hopefully spend their Ill gotten gains before the Arbites, Commisariat or Inquisition catch up with them.
Indeed, Imperium fighting vehicles are trucks with guns bolted on.
We're not talking about street gangs with M113s here, you folks really be saying that in a world of technicals street gangs can't get a pickup truck
You missed the part where the Rhino and Chimera chassis are both widely used for utility vehicles. So it is like bolting a gun on your tractor... which happens to be a Rhino.
zombie_sky_diver wrote: I could be completely wrong but "selling well" could be the problem. I wonder if Ash Wastes didn't do so good. You can find that box set for as low as $160. However, I have no idea.
Overall, I think GW is just behind. They have a new 40K edition that just hit and now a big new game release of Epic... that has also been delayed... around the corner. The newest Necromunda book shows they're clearly having a hard time producing enough for new releases l let alone restock. Same goes for the Enforcer bots that went direct only and sold out instantly.
Ash Wastes was the make or break for the game on a larger level. Problem is GW swung for the fences in pricing and wayyy over priced the game, making it near impossible for people to get into. Necromunda has been more of a niche game but not everyone has deep pockets.
I think what stalled it is simply that only 2 original core factions got vehicles. I think its purely a symptom of having one smaller specialist game team that likely has to split its attention between the different specialist titles either at the design phase or at multiple levels perhaps even through to how many production slots they can get.
I think if they'd been faster following up with the other core houses getting vehicles then that might well have made the uptake faster.
I think also they might well just need more missions that mix classic interior boards with vehicles too.
Or if they had spent the wave1 resources more smartly and done more generic vehicles rather than open with one faction vehicle which basically signaled all other players "stop playing until you get yours"
Maybe, but each Gang is really visually distinct so trying to have generic vehicles that aren't tied to any gang might have fallen flat on its face. AT the very least they'd have had to put a load of upgrade kits into the kit or sold separate to custom it for a gang (which isn't a bad idea).
That could have worked; or it might simply have resulted in every established gang player waiting for the inevitable custom vehicles the "real" ones whilst the generic are almost a class of their own.
I think starting with gang specific ones is a good move as it lets them be a lot more exciting, varied and creative. However it feels like a good few GW things right now in that somewhere along the line the good release plan got mucked up by various factors and what was likely an original "every few months new vehicle done in a year for all core gangs" wound up with much longer breaks between releases than expected.
I think its the same as how the new Epic is delayed and how the new 40K Codex for Tyranids and Marines feels very delayed (they launched in mid-year and yet only just now are Marines getting their stuff)
I think a generic buggy would have done just fine. Make one size fits all crew seats for future upgrades. And just that double hab connector sprue that sold 0 copies because it only comes with a hab priced higher than a Land Raider could have been a sprue of drivers for all factions.
I still feel like the idea was for people to use the Ridgerunner and Goliath trucks with the generic vehicle crew sprue to start their gang motor pools. A new generic Technical would be a great release, but even with what's available now it sorta seems to me that 'everyone is waiting for their gang-specific' vehicle is strange. To me, all the gangs should have their flavored bike/light walker options, which they mostly do, and then larger vehicles can be shared/customizable.
Started off as a Military vehicle, but now has civilian models. They look broadly the same, but are of course of wildly different specification.
That’s your Rhino.
Better example would be a Land Rover, started out as a very utilitarian civie vehicle, but with immediate military uses. Had a wide variety of adaptations (fire engine, etc) but also specialised military versions (WMIK).
Not to read too much into these things but the resin Arachni-Rig has gone sold out on the UK store, which might suggest that the new kit can build the ground-slogger version.
twoseventwo wrote: Not to read too much into these things but the resin Arachni-Rig has gone sold out on the UK store, which might suggest that the new kit can build the ground-slogger version.
I desperately want fullsize vehicles for both Enforcers and Squats but I assume we're getting some sort of bike/rider Mounted unit for each. There's a line in the second Aranthian campaign book about Enforcers 'riding their outland runners' which sounds more bike/ATV than patrol wagon.
Whilst they never said everyone would get a vehicle I can't believe that they'd leave the major gangs/groups without any considering that the only real generic one is an armoured transport without any gang style models on it.
I figure it might just be a story arc for the campaign and they'll do another after that which will include more.
Delaque never got a full Gang War supplement either, but were added to the compiled Gangs of the Underhive book instead. Maybe the same will happen here, with a Vehicles of the Ash Wastes book compiling all the stuff from these campaign books and adding the missing Delaque stuff on top.
It's the conclusion to the current story arc (Helmawr in coma and his daughter took over Necromunda), that doesn't mean the end to the ash waste expansion.
I reckon the next story arc will unveil who's behind the attack. Probably a new gang joining the fight.
Nah, it's too late. Already I'm using my influence on GW's design team to make the Delaque vehicles giant amphibious squids to rival the Van Sar spiders. But they'll be psychic giant amphibious squid vehicles.
Seems like a ganger-like fighter can take Cutter now. New Rig still keep the heavy las carbine.
i begin to see why the Mechanicus keeps mistaking Necron sites for Human Archeotech.. the DAoT based Van Saar stuff does have some necron like visual elements to it.
I do wonder if we're still also expecting a plastic kit like bikers? And if the same logic applies for Enforcers, which I imagine we'll find out next week.
If that vehicle was plastic I would have bought a half dozen of them to use for conversions and kitbashing. Being resin, I doubt I'll ever even buy one.
Also, I noticed that the forgeworld arachni-rig is listed as no longer available, which is a shame because it was supposed to be a "heavy" arachni-rig vs the "light" arachni-rigs that were coming in plastic (and also IMO looks cooler). Wonder if its going through a resculpt or something.
The new not-AdMech crawler is nice, but I'm not sure that it would really be very practical for transporting salvage, with very little stowage capacity.
Also, having something so sealed up like a submarine on tracks seems odd when other gangers are wandering around the ash wastes with just a handkerchief over their mouth.
Lord Damocles wrote: The new not-AdMech crawler is nice, but I'm not sure that it would really be very practical for transporting salvage, with very little stowage capacity.
Also, having something so sealed up like a submarine on tracks seems odd when other gangers are wandering around the ash wastes with just a handkerchief over their mouth.
Squats strike me as being slightly better equipped/smarter than your average ganger
If you've got the resources to block out the nasties you take them; quite a few ganger models have breathers on them. Squats just have more than the common gangs.
Got to say I really really like the vehicle! I think it might be the best one squats have after the hovertrike.
All three of these resins kits will be available to pre-order from Forge World soon.
Ah no. Was reading through the article and thought these are my favourite models for the game so far. The squat with the pipe is everything I love about sci-fantasy. And the explorator has a real Capt.Scarlet/Thunderbirds charm to it.
Then they drop the bombshell that they are all FW resin. Blugh!
Yeah, huge missed opportunity for that to be a resin kit it seems. The response is almost universal that it looks cool as hell and people want one, until they see its resin.
Yeah I like the look of these, although the characters are a little busy the little robots are very cool and the vehicle is nice but resin... definite no .. Which is curious as the other gangs expansions have been plastic by in large?
chaos0xomega wrote: Yeah, huge missed opportunity for that to be a resin kit it seems. The response is almost universal that it looks cool as hell and people want one, until they see its resin.
chaos0xomega wrote: Yeah, huge missed opportunity for that to be a resin kit it seems. The response is almost universal that it looks cool as hell and people want one, until they see its resin.
Sad thing is that the FW resin I've got looks pretty darn good. I think FW has a long legacy of some older kits/moulds that are not up to the standard they can achieve now.
Also, I noticed that the forgeworld arachni-rig is listed as no longer available, which is a shame because it was supposed to be a "heavy" arachni-rig vs the "light" arachni-rigs that were coming in plastic (and also IMO looks cooler). Wonder if its going through a resculpt or something.
My hopes that this kit builds both variants are fading; they surely would have said something by now. It still does seem a bit strange to remove the other one from sale right this minute though? Maybe it's just one of those online stock blips and it will be back.
chaos0xomega wrote: Yeah, huge missed opportunity for that to be a resin kit it seems. The response is almost universal that it looks cool as hell and people want one, until they see its resin.
Sad thing is that the FW resin I've got looks pretty darn good. I think FW has a long legacy of some older kits/moulds that are not up to the standard they can achieve now.
Of course there's also price, esp for overseas
I took a dip in to forgeworld for the first time this year. I was brought 8 models as presents, and out of the 8 2 arrived with broken parts. One easily fixable, one fixable but will take some work.
For the cost I just don't think they are worth it at all after that. They don't even bother to put a bit of foam in the blisters any more.
The fact you have to order direct and GW have their own magic currency convertor (which is never even close to the real conversion) makes it worse.
Do people think that having Necromunda being sold in plastic and resin could be putting people off getting into the game?
I am sure that plastic kits for all of the range would sell well and also get more people to buy into the range/game.
Love the design of the vehicle and like others i think the robots are really cool.
Looks like one of the characters has a robot on his back and one flying.
It will be interesting to read this new book and see how and why the Nomads attacked the Squats.
I really like the Explorator vehicle but will not be buying one if in resin. Excellent nasa-punk vibe. Looks like something that could be in Starfield.
Yeah dunno. My recollection when they announced the new plastic arachni-rigs was that they said they were lighter counterparts to the forgeworld one, less offensively and defensively capable but more maneuverable and faster, etc. To me they seemed to be different units with complimentary abilities, so it doesn't make sense to me that they would remove the forgeworld one.
Breotan wrote: I can understand the characters being produced in resin, but why the Explorator? Were sales of the Ridgehauler really that dismal?
It could be several things
1) The FW team has sculptors who only work for resin and if they pull or do a vehicle from the roster list this means it ends up being sculpted/designed and then made in resin. It might even just be a "wow that's cool but it will never work in plastic; lets do it in resin instead" kind of thing.
2) FW has X number of plastic slots and has to balance that out with resin to meet their full quota. So they might well want to do things like that in plastic and know it will sell better, but they don't have enough slots to get plastic moulds so they have to compromise.
3) Necromunda's budget as a whole might be limited so they have to do more resin because its cheaper; whilst saving budget for the plastic moulds. So we end up with vehicles in resin because FW wants to make sure they've got a slot for the next gang in plastic.
Fairly certain the tracks are a variation of the chronos pattern ironcrawler tracks, so the length of that, or there abouts.
I think the track links are probably the same, but the internal hardware has quite a few differences if you look at them side-by-side(-ish). I'm picking up a slightly smaller than the Ironcrawler vibe.
ETA: On second thought, the individual links on the Ironcrawler have a sort of chevron on them and the new one is more plain.
Spoiler:
silverstu wrote:Yeah I like the look of these, although the characters are a little busy the little robots are very cool and the vehicle is nice but resin... definite no .. Which is curious as the other gangs expansions have been plastic by in large?
The other gang's vehicles have also mostly been smaller 1 or 2 person vehicles, this seems to be bigger.
I've bought a lot of Necromunda & Blood Bowl characters from Forge World and haven't had any major problems so far, so <shrug>?
I'm probably not going to buy the vehicle, maybe buy a Sagitaur or Hekaton and say it "counts as" one of these.
If I get around to painting my Squats gang, I'll probably buy the new characters though.
I'm got a concern about the Van Saar Arachna-rig though. Previously they've been showing a pair of them so I was assuming 2 to a box. But the latest article shows 1 rig and 3 grav cutters. Are those going to come in the box with the rig, so 1 rig and 3 cutters? 2 rigs and 6 cutters?
Just intellectual curiosity though, I don't plan on running Van Saar any time soon.
I'm willing to bet Squats will get more goodies, I'm sure there is a smaller vehicle kit coming for them.
I don't understand the FW hate. I never had an issue with resin, it's 100% better than metal and Finecast. And arguing the price is a joke of the past. Many plastic GW kits are outrageously priced making some FW kits look reasonable. Some, not all.
The vehicle feels like something that would be featured in an imperial holodrama where an unlikely team of squats have to race against time to land on, mine and shatter a massive ork rok hurtling through the Armageddon system.
zombie_sky_diver wrote: I'm willing to bet Squats will get more goodies, I'm sure there is a smaller vehicle kit coming for them.
I don't understand the FW hate. I never had an issue with resin, it's 100% better than metal and Finecast. And arguing the price is a joke of the past. Many plastic GW kits are outrageously priced making some FW kits look reasonable. Some, not all.
For me its that I don't like dealing with resin when it comes to larger kits (and especially vehicles which are expected to have a "precision" design). Its fine for characters and monsters, but the impact of warping, mold slip, and thermal expansion/contraction is more pronounced with larger models that have larger pieces, and it becomes significantly harder to work the kit so that it assembles as it is intended to as a result.
The vehicle feels like something that would be featured in an imperial holodrama where an unlikely team of squats have to race against time to land on, mine and shatter a massive ork rok hurtling through the Armageddon system.
That sounds like something that would definitely exist in the 40k world if civvies were allowed to know that things like squats, orks, spacefaring, or the Armageddon system exist
That's a respectful answer. For the larger kits you definitely need some years of experience with resin. Building the Ironcrawler was NOT easy.
The individual Necro characters are fine, I don't see any issues with them. Even the price is in line with GW plastic clam packs and characters. Heck, the new Sigmar Orc is $45 and buying the Cadian characters was more expensive.
Breotan wrote: I can understand the characters being produced in resin, but why the Explorator? Were sales of the Ridgehauler really that dismal?
It could be several things
1) The FW team has sculptors who only work for resin and if they pull or do a vehicle from the roster list this means it ends up being sculpted/designed and then made in resin. It might even just be a "wow that's cool but it will never work in plastic; lets do it in resin instead" kind of thing.
2) FW has X number of plastic slots and has to balance that out with resin to meet their full quota. So they might well want to do things like that in plastic and know it will sell better, but they don't have enough slots to get plastic moulds so they have to compromise.
3) Necromunda's budget as a whole might be limited so they have to do more resin because its cheaper; whilst saving budget for the plastic moulds. So we end up with vehicles in resin because FW wants to make sure they've got a slot for the next gang in plastic.
The problem I have with the thinking that there's a plastic budget, is that when you look at the mini of the month, thats an individual sprue of a miniature generally taken from another existing sprue (eg this months Sternguard is a one for one match to one of the Sternguard from the Leviathan box sprue). So if they can tool up for individual molds for one shot minis, which they can produce sufficient quantity of to ship 100's of to each store in the network, surely they can run off more Necromunda plastic than they are currently - even if they used a quicker wearing mold trechnology, the volumes of necromunda demand (and scale of required plastic) cant be much more than is used for the mini of the month runs. I understand it is all machine time, but they've stated in their own reporting they run their machines/factories near 24/7.
The problem I have with the thinking that there's a plastic budget, is that when you look at the mini of the month, thats an individual sprue of a miniature generally taken from another existing sprue (eg this months Sternguard is a one for one match to one of the Sternguard from the Leviathan box sprue). So if they can tool up for individual molds for one shot minis, which they can produce sufficient quantity of to ship 100's of to each store in the network, surely they can run off more Necromunda plastic than they are currently - even if they used a quicker wearing mold trechnology, the volumes of necromunda demand (and scale of required plastic) cant be much more than is used for the mini of the month runs. I understand it is all machine time, but they've stated in their own reporting they run their machines/factories near 24/7.
The "model of the month" isn't just similar to the Strengaurd from the Leviathan Sprue. It's 100% the exact same model from the same sprue.
The model of the month is just a regular sprue/box split up by the store owner. So when its something like infantry you might get one of the various poses that are on the whole sprue. GW aren't tooling up a whole model each month and just giving away all the stock - that would be nuts.
Model of the month is nothing more than them taking existing stock off production and having the store owner clip them off to give away as a promotional item. Something GW has been doing for decades (many painting days/tutorials would have a model or two that you'd paint up and take home)
Overread wrote: The "model of the month" isn't just similar to the Strengaurd from the Leviathan Sprue. It's 100% the exact same model from the same sprue.
Breotan wrote: I can understand the characters being produced in resin, but why the Explorator? Were sales of the Ridgehauler really that dismal?
It could be several things
1) The FW team has sculptors who only work for resin and if they pull or do a vehicle from the roster list this means it ends up being sculpted/designed and then made in resin. It might even just be a "wow that's cool but it will never work in plastic; lets do it in resin instead" kind of thing.
2) FW has X number of plastic slots and has to balance that out with resin to meet their full quota. So they might well want to do things like that in plastic and know it will sell better, but they don't have enough slots to get plastic moulds so they have to compromise.
3) Necromunda's budget as a whole might be limited so they have to do more resin because its cheaper; whilst saving budget for the plastic moulds. So we end up with vehicles in resin because FW wants to make sure they've got a slot for the next gang in plastic.
The problem I have with the thinking that there's a plastic budget, is that when you look at the mini of the month, thats an individual sprue of a miniature generally taken from another existing sprue (eg this months Sternguard is a one for one match to one of the Sternguard from the Leviathan box sprue). So if they can tool up for individual molds for one shot minis, which they can produce sufficient quantity of to ship 100's of to each store in the network, surely they can run off more Necromunda plastic than they are currently - even if they used a quicker wearing mold trechnology, the volumes of necromunda demand (and scale of required plastic) cant be much more than is used for the mini of the month runs. I understand it is all machine time, but they've stated in their own reporting they run their machines/factories near 24/7.
Thats why I never understand their one shot minis they put out around christmas. They can find the tooling time/cost to make a one off ork that is only available for a week and it makes back enough money at a time that most people are burnt out with spending, but a new necromunda character/vehicle that could be sold for the next 20 years nah got to be resin! Especially strange for a warband vehicle that could actually be thrown into 40k to increase sales, unlike most of the other gangs.
I wonder if they do have a imposed budget on plastics, but have more free reign with what gets put out as resin.
Overread wrote: The "model of the month" isn't just similar to the Strengaurd from the Leviathan Sprue. It's 100% the exact same model from the same sprue.
Huh -- that's - that's unique. I can fathom quite why GW would do that unless they have some plan for individual sale of that model later. Perhaps as some planned side game or boxed game for book/toy shops or such.
Every model of the month have picked up since last year (barring one or two examples where they broke down an existing box) has been a unique molded one shot (of an existing figure - like that image shows). Its been running around my mind thinking about the investment to one shot a throw away mini (any left at the store at end of month are sent back for destruction) that they distribute around the world, yet they limited release stuff that never sees the light of day again. Truly bizarre.
Automatically Appended Next Post: Coming back to the vehicle - can anyone spot where the second hard point is for the flamer?
The stubber is super obvious but I'm playing wheres wally for the flamer and cant spot it or an obvious second hardpoint.
Overread wrote: Huh -- that's - that's unique. I can fathom quite why GW would do that unless they have some plan for individual sale of that model later. Perhaps as some planned side game or boxed game for book/toy shops or such.
This is pretty normal. Many Miniatures of the Month have been their own unique sprue (even if the mini itself is a simple reproduction of something else). Shows how much the costs of mould making have gone down if they can make one-off sprues that they ship around the world each month and give them away for free.
Surely they'll be passing the savings onto their customers any day now...
Overread wrote: Huh -- that's - that's unique. I can fathom quite why GW would do that unless they have some plan for individual sale of that model later. Perhaps as some planned side game or boxed game for book/toy shops or such.
This is pretty normal. Many Miniatures of the Month have been their own unique sprue (even if the mini itself is a simple reproduction of something else). Shows how much the costs of mould making have gone down if they can make one-off sprues that they ship around the world each month and give them away for free.
Surely they'll be passing the savings onto their customers any day now...
Ahh I'd honestly not even really looked at mini of the month for ages since most of the time was just regular models split up. I guess the policy must have resulted in enough new people joining in and sales boosts from retail staff reports that they figured it was worth the investment.
But yeah that does surprise me that they are doing it this way! I guess maybe when you're a firm the size of GW its cheaper to make a mould and print than it is to pay staff to sit there for half an hour with a pair of clippers clipping up regular stock.
They probably have a special machine for these things that is paid for through their advertising sundries budget rather than their normal operating budget. Companies can be weird.
Overread wrote: I guess the policy must have resulted in enough new people joining in and sales boosts from retail staff reports that they figured it was worth the investment.
Certainly seems that way. I mean, I'd be going in today to get the Sternguard mini of the store near my work wasn't closed for stocktake!
Overread wrote: But yeah that does surprise me that they are doing it this way!
You and me both. I expected a sprue all cut to bits, but the first time I went to get one I saw all these little boxes and little tiny sprues.
Overread wrote: I guess maybe when you're a firm the size of GW its cheaper to make a mould and print than it is to pay staff to sit there for half an hour with a pair of clippers clipping up regular stock.
Certainly quicker than that, and it also means that they're all the same. Can't rush in and build a cool Sergeant out of the best bits from the Sternguard kit or whatever; it's just the same Bolter Marine for everyone.
For me, it has come in very handy, as I need 12 Saurus Warriors for Warhammer Quest, and they come in boxes of 10. So I got a mini of the month Saurus, as did a friend of mine, and now I'll have 12 (once I get the box of 10! ).
It might also be that it looks more professional too. Instead of a little zipbag of bits or a hacked up sprue you get a clean, neat sprue and set to take home.
Something that we established people won't really care about too much; but to anyone new that kind of better presentation can make a huge difference. Esp when this is rolled out as a major feature and not just a store staffer doing something fun because they can (which I get the feeling was the kind of vibe they started this scheme with).
And heck if its working that well and store staff are focusing on newbies with the scheme too; then that's all the better for everyone else. More new people joining the hobby!
I'm joining the "cool vehicle, but resin, meh" chorus. Those raised tracks are giving me migraines, I can feel the corners snapping everytime the vehicle is not handed with the utmost care.
And that's not something you want on a hugely expensive model.
As someone who has built a Baneblade and a Stormblade before the plastic kit was ever a thing, the resin tracks on this new kit are already giving me nightmares.
The model of the month switched over to a bespoke custom sprue instead of just being snipped from a regular box sometime last year iirc. They use aluminum molds instead of steel, costs them like $5-10k tops to produce the mold and a penny's worth of plastic to produce each model. Its basically part of their marketing budget at that point.
Don’t forget the time/cost of designing the mini to be sectioned out and fit into the mould, with all of the right gate positions to guarantee the plastic will fill the mould properly. Which if they’re using existing designs just on a single sprue has already been 90% done for the minis of the month.
chaos0xomega wrote: The model of the month switched over to a bespoke custom sprue instead of just being snipped from a regular box sometime last year iirc. They use aluminum molds instead of steel, costs them like $5-10k tops to produce the mold and a penny's worth of plastic to produce each model. Its basically part of their marketing budget at that point.
Yeah, this – you can make plastic injection moulds more cheaply by using aluminium (or certain other metals) instead of steel, but they're not as durable. So, no good for stock items that might be required to produce tens of thousands of units over their lifetime, but ideal for a short term promotional or giveaway model like this. The impact on GW's overall capacity is very minimal (the miniature is already designed, some minor re-engineering to put it on its own sprue, cutting the tool, and just one injection moulding machine running for a short time to build up the stock). So, it's not really a choice between this and putting some other kit into plastic.
I think thats probably news to most of us, except maybe HBMC as Dakkas resident terrain guru.
Its bizarre reading this article though in light of the new kill team terrain pieces being a lower height than the sector mechanicus standard. Makes me wonder how they are intended to fit together with the existing kits, if at all.
chaos0xomega wrote: I think thats probably news to most of us, except maybe HBMC as Dakkas resident terrain guru.
Its bizarre reading this article though in light of the new kill team terrain pieces being a lower height than the sector mechanicus standard. Makes me wonder how they are intended to fit together with the existing kits, if at all.
You can bet top dollar that the new Kill Zone is half height Mechanicus, which means it lines up with the platform halfway up the Plasma Regulator and with the tops of Zone Mortalis walls. Shame they didn't throw in some stairs that could link up the the full height Mechanicus. Zone Mortalis stairs are probably the right height but might need some converting to attach.
TBH, the walkways don’t look that different to the rest. The pillars and the circular platform are the novelties. Anyway, with all the existing cross-compatibility it would be kind of crazy for them not to be half height with the same peg system.
Edit: finally the missing link between the regular Sector Mechanicus platforms and the thermic plasma regulators
His Master's Voice wrote: Every new Necromunda Squat release is a stark reminded of how much more fitting their aesthetic is for 40k, compared to the Votann.
Yeah, I have no idea why dwarves that assimilated into 40K society and lived there for 10K years look more fitting than dwarves that are supposed to be throwback to pre-Imperial humanity. It's a mystery
Overread wrote: It might also be that it looks more professional too. Instead of a little zipbag of bits or a hacked up sprue you get a clean, neat sprue and set to take home.
Also, more professional in a sense that a lot of kits have specific parts working with each body (and before certain someone whines about their favorite strawman, this is not a new thing, SW and DA terminators from the past also have certain weapons/body fronts/legs not fitting with each other at all) so there is less of a chance of getting mini with a horrible gaps or mismatched arms which would burn new customer pretty badly.
Let's ignore crap details, clipping of things into each other for 'durability' that looks horrible, and thin parts such as swords or cloaks thicker than they are wide, slippage, warping, miscasts, bad curing, all things that would be dealbreakers on their own, and look how working with resin works:
This video is supposed to be an advertisement. Yet what we see at 4:10? Ah, yes, colossal pillar of resin going into detailed area that is easily visible from all sides (instead of, oh, the flat armor plate next to it, or even better, the frakking part that is going to be inside the model once assembled) that you need to gently shave down, then resculpt/carve complex details it obliterated by hand.
I’m genuinely tempted to do a side-by-side comparison of a big kit...say a Thunderhawk or something...with the FW one and a recast version.
I doubt I’d ever get around to it, but it’s tempting. I haven’t ordered a recast model in a while, but it seems like the last times I did the castings were crisper than their FW counterparts, which was a far cry from the earlier days of recasting when you were lucky if you got something that was halfway usable.
On topic, I’m excited about the Van Saar stuff for ash wastes finally getting released. I may finally pick up the ash wastes starter that’s at a local shop for 25% off so that I can get my Goliath and Van Saar gangs together for an Ash Waste campaign between me and a neighbor!
I am really excited to get my hands on this book. I've enjoyed the story of the campaign and I really want to understand more about House Aranthus and Lady Credo. I feel like we don't even know how old they are, despite House Aranthus disappearing in M40. If the house is related to the Iron Lords, though, I don't understand why they haven't tried to overthrow the Helmawrs until now. Hopefully we get at least a few answers in the ensuing chaos.
I didn't think I needed an ongoing narrative for Necromunda but I've really enjoyed the first two installments of the new story and am looking forward to those answers as well!
I love when WarCom actually shows proper hobby content rather than the usual 'eavy metal style paint schemes from the box. I'll probably finally get around to buying Van Saars this week now on the strength of these alone. That's a proper good paint job!
I'm probably going to buy all of the Necromunda books anyway, but that's some really janky bs with the Enforcers. They had 2 or 3 pages of rules in the last book and looks like 1 page in this book. That could have easily all been in one volume.
This is a very interesting move, because they’re either going to have to resurrect a resin model that’s been discontinued for quite a few years now or convert it to a new plastic kit. They haven’t done either of those things before; the closest was reusing one of the old rogue psykers, but they’d only just gone out of the normal range and it was in the early days of the revival.
The Tauros was fairly prominent in the recent Kasrkin novel - the characters even made a real fuss over how cool it is - so maybe it's on its way to being more mainstream GW?
It'll be a little disapointing if the Tauros is resin again, but I'm expecting it will be.
Still good to see it returning in some form, although I would have prefered a variant of it than just the (Elysian) Tauros Venator again. You'd think Drop Troops and Enforcers would have different requirements from their vehicle.
Making it sound like either drop troops, or Enforcers have any say in the vehicles they get supplied with.... that is not the Imperial way. You will make do with whatever the powers that be have deigned to grace your presence with, and you will most certainly like it!
I'm still grumpy that there are no rhinos going on. Should be rhinos as far as the eye can see!
Flinty wrote: Making it sound like either drop troops, or Enforcers have any say in the vehicles they get supplied with.... that is not the Imperial way. You will make do with whatever the powers that be have deigned to grace your presence with, and you will most certainly like it!
Of course they do. The Elysians aren't going around in some weighty vehicle that isn't suitable for what they do because they had to just use whatever was issued. They have a lightweight relatively unarmoured vehicle that meets their requirements of being air-droppable by Skytalon Valkyrie.
The Tauros is a vehicle that's meant to be quite common, but I wouldn't expect that very same air-dropapble lightweight modified variant to be used by Enforcers on a hive world. Theirs should at least have some armour to it rather than being the very same thing used by the Elysians.
Things mentioned in the story that may be relevant to future stuff:
House Catallus Brats attack Lady Haera.
Enforcers with the seven pointed star of Aranthus.
Hive Secundus being… a generally bad spot.
Malstrain brood in Secundus. That certainly doesn’t sound good.
A 14th Helmawr heir shows up, in a Malcadron Hunting Rig.
Ozostium wants to establish control over access to the Eye of Selene.
The old Arachni-Rig is gone from the FW store entirely. The page for the new plastic kit states "adventurous hobbyists can also remove the pegs from joints in the arms and legs, allowing you to adjust the pose further", and it does look like you may be able to build it without the jump pack components (see highlights on sprue). So maybe it is posable standing up and this is now the kit for both?
SgtEeveell wrote: Or maybe people aren't going to care what GW"officially" says and just use it that way.
I don't mind what anyone uses to represent anything. As someone who likes collecting/modelling, though, the ability to buy a box of these and cover both units without representing a unit that cannot fly with a model on a flight stand is quite appealing.
Noticed the psyker (Wyrd) was up for order. Was thinking about picking it up, but...
I didn't expect $72 for a human model and a couple unrelated bots.
$50 USD for two arachni-rigs.... I can't believe I'm going to say this about new GW product but that actually looks very reasonable. This is my hobby equivalent of hell freezing over.
From goonhammer review the new rig can't have 3-4 arms like the OG one, which is much cheaper and more effective as Jumper can move much further, bummer.
I'd assume plastic myself, but I'll probably be disappointed.
Design looked different enough to the resin from that one shot we got to make me think it's intended to be added as another "big kit" like the Ridgehauler.
Design looked different enough to the resin from that one shot we got to make me think it's intended to be added as another "big kit" like the Ridgehauler.
Enforcer Tauros can be armed with Twin Heavy Stubber, or Twin Concussion
I'm going with plastic still.
If it was the OG resin, we would have seen the other options(flamer and grenade launcher for the Tauros; multi-laser and lascannon for the Venator) surely.
I didn't realize Urson was carrying a second Techmite Oculi on his back.
Also, apparently he's supposed to be the OLDER brother of Orrin, the other new squat character. I wonder if the sculptor wasn't aware of this, since Orrin looks waaaay older
I didn't realize Urson was carrying a second Techmite Oculi on his back.
Also, apparently he's supposed to be the OLDER brother of Orrin, the other new squat character. I wonder if the sculptor wasn't aware of this, since Orrin looks waaaay older
It sort of implies that they aren't cloned like the League Kin are too, so seemingly they don't have an Ancestor Core after all.
Lord Damocles wrote: It's odd that the younger of the two squat brothers has the grey hair, while the older one has a lustrous brown beard and trendy cap.
The older one doesn't have to deal with the rest of the group, just goes off on a lifelong hunting trip.
Lord Damocles wrote: It's odd that the younger of the two squat brothers has the grey hair, while the older one has a lustrous brown beard and trendy cap.
My brother is about to turn 45, and is 17 months and 2 weeks older than me.
He’s 6’4”, is still blonde, but is a baldy slaphead in denial. Think Bill Bailey, but stretched vertically and with all redeeming features excised.
I’m 6’2”, full and frankly lustrous head of hair, and if it wasn’t for salon visits, I’d look more like Dumbledore than Hagrid.
Family genes man, they’re pretty wild!
Except in out of the way villages where options become ever more limited.
Lord Damocles wrote: It's odd that the younger of the two squat brothers has the grey hair, while the older one has a lustrous brown beard and trendy cap.
My brother is about to turn 45, and is 17 months and 2 weeks older than me.
He’s 6’4”, is still blonde, but is a baldy slaphead in denial. Think Bill Bailey, but stretched vertically and with all redeeming features excised.
I’m 6’2”, full and frankly lustrous head of hair, and if it wasn’t for salon visits, I’d look more like Dumbledore than Hagrid.
Family genes man, they’re pretty wild!
Except in out of the way villages where options become ever more limited.
I think this just goes to prove what many of us have suspected. Mad Dok is actually a squat.
It may be due to his luscious beard, but something about Urson's head seems off compared to the other prospectors. The armor is pretty much identical, but the other squats head's sit further back and lower down.
I'm holding out that the Enforcer Tauros will be plastic, The resin turnaround time is a ton shorter than plastic, so why hold up the release if made of resin?
It seems like we will get another release window of Necromunda stuff sometime soon to get the Tauros and other items from the book, maybe some more dice.