We need more gribblies in general, they're a big part of the setting and in many cases not as easy to convert or proxy as random murderhobo #16
I hope we get at least some Milliasaurs, Brainleaf Vine + Zombies and ideally a Scavvie Gang sometime in the future. And of course the comedy options: Ash Clams and the evil Washclot
H.B.M.C. wrote: They're gross and they're enormous and I honestly don't like them. Plus there's only two of them.
Makes me worried for what they're going to do with Millasaurs, if they do Millasaurs.
Also don't think the Beastmaster is the strongest sculpt in the world.
I like them, but they are VERY large, compared to the old ones (and to the previously available stats for them). I wonder if they are envisioning a new role for them in the gangs--moving to a space between normal beasts and brutes?
I would like to see some smaller beasties for the beastmaster, not because I don't like these, but because I like the idea of a beastmaster with a horde of gribblies and I can't imagine that fielding a flock/school/herd? of these is going to be credit-friendly.
H.B.M.C. wrote: They're gross and they're enormous and I honestly don't like them. Plus there's only two of them.
Makes me worried for what they're going to do with Millasaurs, if they do Millasaurs.
Also don't think the Beastmaster is the strongest sculpt in the world.
I like them, but they are VERY large, compared to the old ones (and to the previously available stats for them). I wonder if they are envisioning a new role for them in the gangs--moving to a space between normal beasts and brutes?
I would like to see some smaller beasties for the beastmaster, not because I don't like these, but because I like the idea of a beastmaster with a horde of gribblies and I can't imagine that fielding a flock/school/herd? of these is going to be credit-friendly.
The Beastmaster has access to Giant Rats (for the smaller gribbly option), Millisaurs and the Ripperjacks. Credit and Stat-wise, the Millisaur and Ripperjacks are both somewhere around the other dog-sized Exotic beasts (bit faster and both with abilities related to movement) so they're definitely not approaching Brute levels. The artwork for the Millisaurs has them relatively large too (maybe around shoulder-height when almost fully 'upright') which isn't a huge departure from their previous sculpts when modern scaling is factored in.
1. The Beastmaster had access to more critters.
2. He could improve, and gain control over larger groups.
When we did some of our own rules, we included other things from the Outlanders bestiary. Beastmasters with Wolf Spiders were quite dangerous (used the giant spiders from OG Warhammer Quest), and eventually they could get to controlling 6 creatures.2
Now THAT'S a goliath boss! Angron would be proud. He might also make for a good base to convert a thunder warrior primarch as well. Is that a 60mm base?
Also, is his art shown on the warcom page old or released now with the mini preview? He really matched it well regardless.
warboss wrote: Now THAT'S a goliath boss! Angron would be proud. He might also make for a good base to convert a thunder warrior primarch as well. Is that a 60mm base?
Also, is his art shown on the warcom page old or released now with the mini preview? He really matched it well regardless.
I'm going to be making a Forge World order in the near future, aren't I?
There's very little these days from GW that grabs my attention like the way these Necromunda character models do.
They're just so pricey though, despite how cool they look.
Like, these Goliath characters cost as much as another box of models I could expand my gang with!
I wanted to order the dual hammer guy, but waited when they teased Lady Haera, and she's not even up for preorder, and then came the Beastmaster, and now this Goliath champion...
When will I get to actually make an order GW? C'mon...
I'm going to be making a Forge World order in the near future, aren't I?
There's very little these days from GW that grabs my attention like the way these Necromunda character models do.
They're just so pricey though, despite how cool they look.
Like, these Goliath characters cost as much as another box of models I could expand my gang with!
I wanted to order the dual hammer guy, but waited when they teased Lady Haera, and she's not even up for preorder, and then came the Beastmaster, and now this Goliath champion...
When will I get to actually make an order GW? C'mon...
If you're not into vehicles or refuse to buy FW then very little new GW stuff to buy. Im on that train.
Yeah sure, why not, having a Not-Zergling surely can't hurt. You. Can't hurt you, that is, it will surely hurt a lot of other people. I'm positive it's a good boy that just wants to play.
According to today's pre-pre-order article, the following will be up for pre-order this week:
- Mercator Pallidus Corpse Harvesting Party
- Rex Spires and Estus Jet
- Ajex Gorgoth, Lord of the Fist
What does that leave us with that have been previewed but not gone up for pre-order yet? The Beastmasters?
There's not much more missing, a couple of beasts, some characters, and the Van Saar ride iirc. And the Promethium guild?
Fingers crossed for either Hive Secundus or Navis Mortis book next.
Oh, where to begin… (you may read this in the voice of the People Eater from Mad Max)
Spoiler:
So…
- We are missing 16 hangers-on; including two Outlaw Hangers-on, the Goliath Pit Trainer, and all the gang-specific hangers-on for Orlock, Van Saar, and Delaque (besides the Spyker).
- For brutes and exotic beasts, we are still missing the Cargo-Servitor for House Orlock, the Cephalod Spekter for House Delaque, and the Grapple Hawk for the Enforcers. We are also lacking the Wasteland Giant Rat, Cherub Servitor and the Milliasaur.
- We are missing two guilds; the Promethium Guild and the Guild of Coin.
- All of the Criminal Alliances so far are unaccounted for, though Lady Credo can technically be used as a Rebel Lord.
- Only one of the six Noble Houses is currently available; House Greim.
And finally, for all of the dramatis Personae, we are missing…
The Book of Peril:
- Freikstorn Strix
- Shadows of Catallus
- Mortanna Shroud
- Vorgen ‘Gunner’ Mortz
The Book of Judgement:
- Psyreena Skar
- Cor ‘Two-Guns’ Coran
- Jonny Razor
The Book of Ruin:
- Queen Lorsha
- Badzone 12 Abomination
- Hermaphage Magos
- Alice Shivver
- Jorth Slither
- Vandoth the Fallen
House of Chains:
- Old Three-eyes
- Attilus the Axe
- Tess ‘Arc-up’
- Djangar ‘Gunfists’
- T.H.R.U.G. 12 ‘Sparky’
House of Blades:
- Betti Banshee
- Necrana
- Cyniss
House of Iron:
- Wilcox ‘Wild Snake’ Cinderjack
- D060-K13
- Margo Merdena
House of Artifice:
- Araknotek Golem
- Lisbeth the Iron Angel
- Rogue Archeotek Von Buren
House of Shadows:
- Calthyxis, the Ghost of Primus
- Yageloth, the Master of Whispers
- Servant of the Silent Ones
Book of the Outcast:
- Hagar Freelord
- Ashwood Stranger
32 characters in total…
I found it interesting that the design team decided to release a plethora of Goliath Characters not from the rulebooks, while we still have four more unaccounted for. I am hopeful though we will see these eventually. Older characters are returning in newer books, like Alice Shivver and Mortana Shroud, becoming part of the current narrative, and Ajex is potentially a taste of stuff to come.
EDIT: oh and forgot the vehicles for Delaque, Van Saar and maybe the Enforcers. (Would kind of like a Repressor Tank for the enforcers)
In the case of Van Saar and Delaque vehicles, they're not so much "missing" as we haven't got to them yet. Like the Cawdor scrapwalkers, they'll arrive whenever we get the next book/s.
Oh, look at that, another one of the list today. Lovely.
I do like so far that every beastmaster is themed after the creature they are handling. We might see the giant rat get a rat-themed handler (perhaps even a ratskin handler)
Segersgia wrote: Oh, look at that, another one of the list today. Lovely.
I do like so far that every beastmaster is themed after the creature they are handling. We might see the giant rat get a rat-themed handler (perhaps even a ratskin handler)
Ratskins could be done well if they'd just switch from them being based on early western movie 'Injuns', i.e. shiftless drunkards and criminals, to being seriously based on or borrowed from a native culture, preferably one of the lesser known ones. Tlingit-style Ratskins could look amazing, you could even keep the rat-totem aspect. Imagine something like this, but with rat icons and some archeotech thrown in:
The typical helmets even kinda look like environmental protection or mining helmets.
- We are missing 16 hangers-on; including two Outlaw Hangers-on, the Goliath Pit Trainer, and all the gang-specific hangers-on for Orlock, Van Saar, and Delaque (besides the Spyker).
- For brutes and exotic beasts, we are still missing the Cargo-Servitor for House Orlock, the Cephalod Spekter for House Delaque, and the Grapple Hawk for the Enforcers. We are also lacking the Wasteland Giant Rat, Cherub Servitor and the Milliasaur.
- We are missing two guilds; the Promethium Guild and the Guild of Coin.
- All of the Criminal Alliances so far are unaccounted for, though Lady Credo can technically be used as a Rebel Lord.
- Only one of the six Noble Houses is currently available; House Greim.
And finally, for all of the dramatis Personae, we are missing…
The Book of Peril:
- Freikstorn Strix
- Shadows of Catallus
- Mortanna Shroud
- Vorgen ‘Gunner’ Mortz
The Book of Judgement:
- Psyreena Skar
- Cor ‘Two-Guns’ Coran
- Jonny Razor
The Book of Ruin:
- Queen Lorsha
- Badzone 12 Abomination
- Hermaphage Magos
- Alice Shivver
- Jorth Slither
- Vandoth the Fallen
House of Chains:
- Old Three-eyes
- Attilus the Axe
- Tess ‘Arc-up’
- Djangar ‘Gunfists’
- T.H.R.U.G. 12 ‘Sparky’
House of Blades:
- Betti Banshee
- Necrana
- Cyniss
House of Iron:
- Wilcox ‘Wild Snake’ Cinderjack
- D060-K13
- Margo Merdena
House of Artifice:
- Araknotek Golem
- Lisbeth the Iron Angel
- Rogue Archeotek Von Buren
House of Shadows:
- Calthyxis, the Ghost of Primus
- Yageloth, the Master of Whispers
- Servant of the Silent Ones
Book of the Outcast:
- Hagar Freelord
- Ashwood Stranger
32 characters in total…
Would love it if you expanded this list with the full list of the hangers on and other stuff, like the Dramatis Personae bit you’ve done
Nice designs on the worms but i dislike the poses, there's already too many creatures randomly looking off to the side like they were carelessly strolling through the park and were only just now suddenly startled by an enemy walking out from behind a rock at 3 o'clock. Plus the two sculpts look almost mirrored.
lord_blackfang wrote: Nice designs on the worms but i dislike the poses, there's already too many creatures randomly looking off to the side like they were carelessly strolling through the park and were only just now suddenly startled by an enemy walking out from behind a rock at 3 o'clock. Plus the two sculpts look almost mirrored.
Are you implying that these are the milliasaur equivalent of duck face
Would love it if you expanded this list with the full list of the hangers on and other stuff, like the Dramatis Personae bit you’ve done
Ask and you shall receive…
Hangers-on:
Spoiler:
Book of Judgement:
- Fixer
- Narker
- Proxy
Book of Ruin:
- Cadaver Merchant
- Heretek
House of Chains:
- Pit Trainer
House of Iron:
- Bullet Merchant
- Grease Monkey
- Prize Fighter
House of Artifice:
- Cogitator Core Servitor
- Tech Merchant
- Data Scrivener
House of Faith:
- Hive Preacher
- Flagellator
House of Shadows:
- Psychoteric Thrall
- Whisper Merchant
Brutes:
Spoiler:
House of Iron:
- Orlock ‘Lugger’ Carto Servitor
Exotic Beasts:
Spoiler:
Gangs of the Underhive:
-Caryatid (technically available with Athera)
Book of Judgement:
- Grapple Hawk
House of Faith:
- Cherub Servitor
House of Shadows:
- Cephalopod Spekter
Book of the Outlands:
- Wasteland Giant Rat
Guilds:
Spoiler:
Book of Peril:
- Promethium Guild - Pyromantic Conclave
- Guild of Coin - Toll Collectors
- Guild of Iron (represented through Hive Scum)
Criminal Alliances:
Spoiler:
Book of Judgement:
- Cold Traders - Smuggler Shore Party
- Imperial Imposters - Master Charlatan
- Rogue Factoria - Factoria Work Gangs
- Fallen Houses - Rebel Lord (Lady Credo if she wasn’t turned into a special character)
- Psy-Syndica - Mind-Locked Wyrd
- Narco Lords - Narco Scum (represented by Hive Scum)
Nobel Houses:
Spoiler:
House of Blades:
- House Ulanti - Court Advisor
House of Iron:
- House Ran’Lo - Auditing Conclave
House of Artifice:
- House Catallus - Carnival
House of Faith:
- House Ko’Iron - Ministorum Delegation
House of Shadows:
- House Ty - Onmyodo Coven
Dramatis Personae:
Spoiler:
The Book of Peril:
- Freikstorn Strix
- Shadows of Catallus
- Mortanna Shroud
- Vorgen ‘Gunner’ Mortz
The Book of Judgement:
- Psyreena Skar
- Cor ‘Two-Guns’ Coran
- Jonny Razor
The Book of Ruin:
- Queen Lorsha
- Badzone 12 Abomination
- Hermaphage Magos
- Alyce Shivver
- Jorth Slither
- Vandoth the Fallen
House of Chains:
- Old Three-eyes
- Attilus the Axe
- Tess ‘Arc-up’
- Djangar ‘Gunfists’
- T.H.R.U.G. 12 ‘Sparky’
House of Blades:
- Betti Banshee
- Necrana
- Cyniss
House of Iron:
- Wilcox ‘Wild Snake’ Cinderjack
- D060-K13
- Margo Merdena
House of Artifice:
- Araknotek Golem
- Lisbeth the Iron Angel
- Rogue Archeotek Von Buren
House of Shadows:
- Calthyxis, the Ghost of Primus
- Yageloth, the Master of Whispers
- Servant of the Silent Ones
Book of the Outcast:
- Hagar Freelord
- Ashwood Stranger
My apologies if this is spamming the thread. All of you may use this as a check list.
Would love it if you expanded this list with the full list of the hangers on and other stuff, like the Dramatis Personae bit you’ve done
Ask and you shall receive…
Hangers-on:
Spoiler:
Book of Judgement:
- Fixer
- Narker
- Proxy
Book of Ruin:
- Cadaver Merchant
- Heretek
House of Chains:
- Pit Trainer
House of Iron:
- Bullet Merchant
- Grease Monkey
- Prize Fighter
House of Artifice:
- Cogitator Core Servitor
- Tech Merchant
- Data Scrivener
House of Faith:
- Hive Preacher
- Flagellator
House of Shadows:
- Psychoteric Thrall
- Whisper Merchant
Brutes:
Spoiler:
House of Iron:
- Orlock ‘Lugger’ Carto Servitor
Exotic Beasts:
Spoiler:
Gangs of the Underhive:
-Caryatid (technically available with Athera)
Book of Judgement:
- Grapple Hawk
House of Faith:
- Cherub Servitor
House of Shadows:
- Cephalopod Spekter
Book of the Outlands:
- Wasteland Giant Rat
Guilds:
Spoiler:
Book of Peril:
- Promethium Guild - Pyromantic Conclave
- Guild of Coin - Toll Collectors
- Guild of Iron (represented through Hive Scum)
Criminal Alliances:
Spoiler:
Book of Judgement:
- Cold Traders - Smuggler Shore Party
- Imperial Imposters - Master Charlatan
- Rogue Factoria - Factoria Work Gangs
- Fallen Houses - Rebel Lord (Lady Credo if she wasn’t turned into a special character)
- Psy-Syndica - Mind-Locked Wyrd
- Narco Lords - Narco Scum (represented by Hive Scum)
Nobel Houses:
Spoiler:
House of Blades:
- House Ulanti - Court Advisor
House of Iron:
- House Ran’Lo - Auditing Conclave
House of Artifice:
- House Catallus - Carnival
House of Faith:
- House Ko’Iron - Ministorum Delegation
House of Shadows:
- House Ty - Onmyodo Coven
Dramatis Personae:
Spoiler:
The Book of Peril:
- Freikstorn Strix
- Shadows of Catallus
- Mortanna Shroud
- Vorgen ‘Gunner’ Mortz
The Book of Judgement:
- Psyreena Skar
- Cor ‘Two-Guns’ Coran
- Jonny Razor
The Book of Ruin:
- Queen Lorsha
- Badzone 12 Abomination
- Hermaphage Magos
- Alyce Shivver
- Jorth Slither
- Vandoth the Fallen
House of Chains:
- Old Three-eyes
- Attilus the Axe
- Tess ‘Arc-up’
- Djangar ‘Gunfists’
- T.H.R.U.G. 12 ‘Sparky’
House of Blades:
- Betti Banshee
- Necrana
- Cyniss
House of Iron:
- Wilcox ‘Wild Snake’ Cinderjack
- D060-K13
- Margo Merdena
House of Artifice:
- Araknotek Golem
- Lisbeth the Iron Angel
- Rogue Archeotek Von Buren
House of Shadows:
- Calthyxis, the Ghost of Primus
- Yageloth, the Master of Whispers
- Servant of the Silent Ones
Book of the Outcast:
- Hagar Freelord
- Ashwood Stranger
My apologies if this is spamming the thread. All of you may use this as a check list.
Excellent post, thanks! Someone link this in the OP!
insaniak wrote: Is anyone else disappointed that all the critters are so much big?
For the Ripperjacks, yes. For these? Milliasaurs are meant to be able to get pretty big, and one of the original three wasn't exactly small.
I would just like a little more variety. There were a lot of beasts in the Outlanders book - Wolf Spiders, Orb Spiders and Carrion Bats being three others they could do, along side giant rats - and many more they could adapt in some way (Ash Clams, Sludge Jellies, Brain Leaf, Face-Eaters, etc.).
insaniak wrote: Is anyone else disappointed that all the critters are so much big?
I mean, big beasties are fun and all, but so are little scuttley ones...
Edit - aside from that, I'm loving them all, so far.
Well, there are smaller critters like the rats and crows for Cawdor, the spiders for Van Saar or the ugly cat-lizards for Escher (and familiars). I'm okay with the new size of the centipedes with lamprey mouth and the Vagina dentata with labia wings. The old ones were nice but more an annoyance than a real threat. Now you pay the weird wyrd for something really horrifying.
insaniak wrote: Is anyone else disappointed that all the critters are so much big?
I mean, big beasties are fun and all, but so are little scuttley ones...
Edit - aside from that, I'm loving them all, so far.
Well, there are smaller critters like the rats and crows for Cawdor, the spiders for Van Saar or the ugly cat-lizards for Escher (and familiars). I'm okay with the new size of the centipedes with lamprey mouth and the Vagina dentata with labia wings. The old ones were nice but more an annoyance than a real threat. Now you pay the weird wyrd for something really horrifying.
If we extrapolate that trend in size increase and... likeness to things, the next beast will clearly be a dildo with a bolter
I wanted the new beast herders but I'm considering otherwise. I was never one to complain about FW pricing. However, these past few Necromunda releases have been a bit of a joke..
$66 for the Duneskutter.
$66 for the Ripperjacks.
$42 for the Propagandist and Agitator.
Originally, for a while, the blisters hovered around $30 or so I was cool with that. Then they had the price increase... sure, whatever. But now it just seems every new release is more expensive and unreasonable then the last.
I'm seriously considering a Goliath force now.. thats.. genius
disturbing
but genius
Automatically Appended Next Post: also small critters.. do GW still sell the Skaven giant rats? seem perfect for stuff to just have scuttling about or lurking in corners to jump out and go for someone near "their corner"
zombie_sky_diver wrote: Originally, for a while, the blisters hovered around $30 or so I was cool with that. Then they had the price increase... sure, whatever. But now it just seems every new release is more expensive and unreasonable then the last.
And then they started charging more if you live in a different country for literally no reason.
Just another reason why I refused to buy from Forgeworld.
also small critters.. do GW still sell the Skaven giant rats? seem perfect for stuff to just have scuttling about or lurking in corners to jump out and go for someone near "their corner"
Skaven have some rats on their sprues, Reaper makes some stand alone rat packs in various sizes from Kitten to Small Child.
Necromunda is revolting – and on top of that, its population is rebelling against the great House Helmawr. Imperial ruler of Necromunda, Lord Helmawr, is at death’s door and his murderous daughter Haera seeks to succeed him through bloodshed. Meanwhile, Cinderak burns and the mysterious Lady Credo’s rebellion gathers momentum.
But the authorities aren’t finished yet, and the Imperial house is rallying Enforcers to its cause in the millions, forming an entire army of jackbooted thugs to put the rebellion down. But with this many scofflaws in open insurrection, regular assault rams and concussion rifles won’t cut it. What you need is a fleet of semi-sentient servo-automata piloted by the psycho-conditioned transplanted brains of especially fanatical enforcers. You need the Sanctioner.*
Known as ‘Lawtomata’ by a surprisingly witty populace, these armed and armoured constructs are protected by thick carapace armour and wield much larger versions of regular Enforcer weapons – concussion cannons, heavy shock batons, and no less that five types of grenade.
Not only are these Brutes tough to take down, they become a self-repairing Mobile Bulwark that counts as full cover for any of their squad mates hiding behind them. Who needs the Adeptus Arbites when you’ve got a Sanctioner?
The ‘Sanctioner’ Pattern Automata will be available in plastic, coming in boxes of two. Sign up to the Warhammer Community newsletter to hear about when it’s released.
* Not to be confused with proper Space Marine Dreadnoughts of course.
Necromunda is revolting – and on top of that, its population is rebelling against the great House Helmawr. Imperial ruler of Necromunda, Lord Helmawr, is at death’s door and his murderous daughter Haera seeks to succeed him through bloodshed. Meanwhile, Cinderak burns and the mysterious Lady Credo’s rebellion gathers momentum.
But the authorities aren’t finished yet, and the Imperial house is rallying Enforcers to its cause in the millions, forming an entire army of jackbooted thugs to put the rebellion down. But with this many scofflaws in open insurrection, regular assault rams and concussion rifles won’t cut it. What you need is a fleet of semi-sentient servo-automata piloted by the psycho-conditioned transplanted brains of especially fanatical enforcers. You need the Sanctioner.*
It's g-law-rious. The potential for conversions! I need about a dozen.
Hopefully the book gets a preview at Adepticon, traditionally that has been an event that is side-game heavy
These boys remind me a lot of the old-timey cataphract robots, it seems possible that they're an updated take on it lik the Vorax is an updated take on the crusader.
The absolute only thing that's not 10/10 imho is the head, but that's so trivial to swap that it's almost a non-mention. And of course there could be options for that as well.
Mad Doc Grotsnik wrote: Nice to see the Ram thing still has the underslung Grenade Launcher, too.
As for the arm pit guns, wonder what those are?
I think these are grenade launchers, the article mentions 5 types of grenades and other than via the underslung launcher on the ram i see no way the bot could use them otherwise.
They look somewhat similar to the short+stubby look the grenade harnesses and wrist-mounted grenade launchers of current terminators have going on.
Also reminiscent of Imperial Knights, the Ambot and a hint of the Squat Exo-suit to boot. But impressively, isn’t simply a rehash of those. Well. Not noticeably as in “that’s just Dave but painted green, you cheapskate”
And no-one thought to put a blue-light bar atop the thing? how are we supposed to know when it is responding to an emergency (I guess in most cases, it will be the main cause of said emergency, but thats not the point!)
Flinty wrote: And no-one thought to put a blue-light bar atop the thing? how are we supposed to know when it is responding to an emergency (I guess in most cases, it will be the main cause of said emergency, but thats not the point!)
You could always paint the 'headlights' red and blue
Flinty wrote: And no-one thought to put a blue-light bar atop the thing? how are we supposed to know when it is responding to an emergency (I guess in most cases, it will be the main cause of said emergency, but thats not the point!)
I have plenty of those little light fixture things from the Sector Mechanicus bases, and they're going straight on top, one red, one blue!
Different colour scheme though, I think. GW's look a little too much like New York taxis.
Lord Damocles wrote: And they're never used in a military capacity by the Imperium for reasons.
Well, they’re pretty much Mechanicum Thallax and those are supposedly still around…
Pretty much, just a little 'clumsier' in design, and far less horrifying in terms of how they're made, being more a brain transplant than full on nervous system.
Another good reason. The Imperium wants to make sure the Marines have the best of everything.
Guaranteed there will be a planet or two out there where the pdf Is made up entirely of these things, so go forth and make your crazy robot guard army in the sound knowledge that it is entirely canon. It just doesn’t follow the usual guard formations.
I saw someone kit up an Ambot as an Inquisition unit- nice looking with Ordo Iconography. He used Ambull rules, because I don't think there are 40k Ambot rules... But it worked.
I expect these aren’t deployed widely is the same reason they aren’t deployed widely on Necromunda; being brains-in-jars they need specialist support (someone has to deal with the baby food jars) which means they are expensive and tedious to run in open combat. Which means there’s definitely one regiment out there that does use them. Just give them slab shields and call them bullgryn.
Jadenim wrote: Don’t forget the heavy stubbers on top. For some reason.
The Munitorum order for a million units of these Sanctioners for combat deployment got mixed up on Necromunda, and the excess heavy stubbers sent instead had to be made use of somehow.
Looks only slightly taller but chunkier for sure. By the looks of the extra bits for arms options, its a much more complete kit in comparison with the Ambots.
I can see myself mixing Ambots and these new robots for kit bashing.
But yeah I think its going to be more expensive than the other Necromunda Bots.
zedmeister wrote: And hints to future vehicles. Van Saar grav cutters and whatever the hell that Delaque vehicle that was described.
Sounds like some sort of Octophus/Cephalopod-themed subterranean vehicle, something like a sand-submarine. It's probably another relic from their undead fishmen masters like that worm-thing and the Piscean spectre
zedmeister wrote: And hints to future vehicles. Van Saar grav cutters and whatever the hell that Delaque vehicle that was described.
Grav-Cutters are the hover-boards that the Van-Saar Prospects currently ride already so might not be anything to report there (though it does suggest that there might be various sizes; potentially an upgraded version available as a Mount to other Van Saar gangers?).
Delaque getting a burrowing octopus contraption with attack pods sounds about the right level of insidious daftness.
Kid_Kyoto wrote: I use my Arbites as IG so I'm thinking these Sanctioners might work as armored Sentinels. Maybe with a built up base since they will be shorter.
Another option would be Centurian suits for the "Emperor's Finest" marines that I swear I will work on one day.
I see a great campaign option here. Snatch the Bot!
Lol these bots are not even in the top 3 of things they Mechanicus would gobble up at a moments notice if they so much as got a whiff of them existing on 'munda
Kid_Kyoto wrote: I use my Arbites as IG so I'm thinking these Sanctioners might work as armored Sentinels. Maybe with a built up base since they will be shorter.
Another option would be Centurian suits for the "Emperor's Finest" marines that I swear I will work on one day.
I like that the article says “he may be an ex enforcer, especially because of his gun” and doesn’t mention the enforcer helmet and chest piece he’s wearing as well
The book details four Dramatis Personae: the Prophet of the Redemption, Axon Hammer, Durgan Kill-Fist, and Scrutinator-Primus Servalen. There’s also a heavily-armoured profile for the Guild of Coin Ironcrawlers.
You’ll find plenty of new rules for Cawdor gangs in the ash wastes, including crew profiles for both Cawdor and Redemptionist Road Preachers, new Cawdor Way-Brethren – foolhardy souls who pilot the rickety Ridge Walkers – as well as Vehicle Gang Tactics.
For the Palanite Enforcers, the book includes rules for Hardcase Cyber-Mastiffs and Sanctioner Automata.
The book details four Dramatis Personae: the Prophet of the Redemption, Axon Hammer, Durgan Kill-Fist, and Scrutinator-Primus Servalen. There’s also a heavily-armoured profile for the Guild of Coin Ironcrawlers.
You’ll find plenty of new rules for Cawdor gangs in the ash wastes, including crew profiles for both Cawdor and Redemptionist Road Preachers, new Cawdor Way-Brethren – foolhardy souls who pilot the rickety Ridge Walkers – as well as Vehicle Gang Tactics.
For the Palanite Enforcers, the book includes rules for Hardcase Cyber-Mastiffs and Sanctioner Automata.
So the cops don´t get nice patrol cars? It´s supposed to be a Mad Max game, ye know.
lord_blackfang wrote: At this rate it's 50/50 odds if all gangs get Ash Wastes rules before the fall of western civilization.
Didn't Ash Wastes come out less than one calendar year ago?
This may be a touch grass situation for you. You've fallen out of time.
The fall of human civilization might be literally next week, it's still a fair bet
I'm not too concerned with their release speed, but with the small amount of content in any given book; but then again, it's possible that their messed-up schedule is still a result of the worldwide and britain-specific logistics crisis, so it might speed up soon.
So the non-Orlock big six are split 2-1-2 rather than 2-2-1 across the Succession books I guess.
This release already looks a tad phoned in, if all they could think to do was put the rules for Servalen, the dog, the two Goliath lads and the Ironcrawler into an actual book finally.
Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.
Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.
Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.
Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.
Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.
The decision to not do Ratskins was made day 1 in N17 with their absence as hired guns, and I don't see any reason to believe GW want to revisit it. It is what it is.
Arguably, all the missing gangs are at least partially covered thematically by the N17 versions of things we already have - Spyrers by Van Saar, Scavvies by Cawdor, and Ratskins by Nomads - and I would be more in favour of them trying out new ideas. I never found Outlanders to be a terribly imaginative expansion in the first place. Do we need yet another round of zombies?
Yup. I would much rather be in the Brat gang timeline than the Spyrer one. Although you could argue that each iteration of Necromunda has ploughed its own furrow regarding "nobles going downhive" and I do like the delegations.
Spyrers imho work much better as a single character than as a proper gang, but we'll see. I guess Ratskins are candidates for a complete redesign if we ever get them at all, they don't mesh too well with current cultural sensibilities and the layer of satire on them is easily lost or misunderstood. Scavvies on the other hand will surely show up eventually, although some of their concepts are now at home in Cawdor gangs already.
The decision to not do Ratskins was made day 1 in N17 with their absence as hired guns, and I don't see any reason to believe GW want to revisit it. It is what it is.
Arguably, all the missing gangs are at least partially covered thematically by the N17 versions of things we already have - Spyrers by Van Saar, Scavvies by Cawdor, and Ratskins by Nomads - and I would be more in favour of them trying out new ideas. I never found Outlanders to be a terribly imaginative expansion in the first place. Do we need yet another round of zombies?
Yeah, i'm not saying i'm missing Ratskins personally, the one thing salvageable was the Hive shamanism and that has found a new home as well already.
Zombies i'd be down with if they were specifically these 'Grave Wyrm' brainleaf zombies from the Apocrypha, generic-zombies need not apply. We have so many interesting concepts in the books that i'd love to see on the table instead, for example the cold trader gangs or the various house delegations... Newcromunda is best where it plunges into the genuine weirdness of a world of billions and billions of people and tens of millenia of recorded or preserved history, like with the new Delaque, i want more of it.
Scabs (Kal Jericho's sidekick) is still half-Ratskin:
A product of two worlds, Scabs carries his Ratskin heritage both as a blessing and a curse. Most ‘civilised’ underhivers view the boil-covered scum as a Badzones savage
and an outlander, never fully accepting him into their settlements and holesteads. This is probably why Scabs turned to a violent life as a hired gun and wastelands guide to make creds
beast_gts wrote: Scabs (Kal Jericho's sidekick) is still half-Ratskin:
A product of two worlds, Scabs carries his Ratskin heritage both as a blessing and a curse. Most ‘civilised’ underhivers view the boil-covered scum as a Badzones savage
and an outlander, never fully accepting him into their settlements and holesteads. This is probably why Scabs turned to a violent life as a hired gun and wastelands guide to make creds
Oh, sure - they're not actually non-canon in N17 and have been mentioned in several books (often just with text copy-and-pasted from the 90s material, though), but they haven't been made into a new product line and I don't expect that to happen.
Given that Ratskins are still in the fluff, be a shame not to see them come back. Obviously a design rethink is required (which arguably most of the N17 gangs have had apart from Goliath and Escher) plus maybe a renaming but a gang clad in animal skins of some sort should be doable without being culturally insensitive.
Flashman wrote: Given that Ratskins are still in the fluff, be a shame not to see them come back. Obviously a design rethink is required (which arguably most of the N17 gangs have had apart from Goliath and Escher) plus maybe a renaming but a gang clad in animal skins of some sort should be doable without being culturally insensitive.
Just don't give them 'braves' and 'chiefs', take the feathers out of their hair (where'd they get those in the Underhive anyway?) and job's a good 'un.
Honestly, Ratskins don't really make much sense in 40K universe. They worship spirits, but somehow aren't unknowingly worshipping Chaos? Where do they even come from? Are they the original inhabitants of Necromunda? Because that also wouldn't make a lot of sense considering the time scale.
Ash Wastes Nomads that settled in the Underhive might make more sense (and be less culture-appropriating), but at that point it will aggravate some old players and it all begins to feel rather pointless. They could just as easily have rules for generic outcasts and let players make their own gangs of Ratskins if they wanted.
Just don't give them 'braves' and 'chiefs', take the feathers out of their hair (where'd they get those in the Underhive anyway?) and job's a good 'un.
Same place the new Eschers got their feathers and furs, presumably.
Scottywan wrote: Honestly, Ratskins don't really make much sense in 40K universe. They worship spirits, but somehow aren't unknowingly worshipping Chaos?
Ah yes, 'Hive Spirits' are too much in this brave new setting with the part-Xenos psychic gessalt House who worship Cthulhu...
Ghosts in 40k are a by product of the warp and not necessarily Chaos but mucking about with such things tends to attract demonic creatures who just want to be friends...
As for being the original inhabitants, well that is easily solved by just making it their creation myth, they believe it but we as the readers do not know if it is true or not.
By 'original inhabitants' they were just the original colonists, not pre-human people. The spirits they worship are the machine spirits of the ships that became the Hive structures.
Yeah there you go, they could also go in a different direction and make them true spirits but not sure how that would fit, a necromunda necromancer faction, NecroMuncers
Scottywan82 wrote: Honestly, Ratskins don't really make much sense in 40K universe. They worship spirits, but somehow aren't unknowingly worshipping Chaos? Where do they even come from? Are they the original inhabitants of Necromunda? Because that also wouldn't make a lot of sense considering the time scale.
Almost every world or linked group of worlds has its own ways of worshipping the Emperor. There's no set way to worship.
Furthermore outside of the Emperor and Chaos there are loads of people worshipping all kinds of other things, be they real or imagined gods in the setting. Chaos will often try and pervert things to its own end, but that doesn't mean it always will. Plus even when it does a lot of people can happily think they are worshipping Bob the god of Building, but in actuality its a posing demon. AoS has shown this really well in their Chaos stories.
So the Ratskins can be worshipping Spirits and not be giving any belief to Chaos itself; or they might or it might be their way of worshipping the Emperor.
Scottywan82 wrote: Honestly, Ratskins don't really make much sense in 40K universe. They worship spirits, but somehow aren't unknowingly worshipping Chaos? Where do they even come from? Are they the original inhabitants of Necromunda? Because that also wouldn't make a lot of sense considering the time scale.
Ash Wastes Nomads that settled in the Underhive might make more sense (and be less culture-appropriating), but at that point it will aggravate some old players and it all begins to feel rather pointless. They could just as easily have rules for generic outcasts and let players make their own gangs of Ratskins if they wanted.
You should have played back in the day...
They make perfect sense. If you would have been there, you would have already known about their plot points.
The Ratskins are human primitives' that live on Hive Bottom. Ash Wastes Nomads are Ash Waste "Nomads" that aren't humans that live in the ash wastes.
It's not that big a deal.
I had a good time with them in the Outland rules, and they were just good for one off injects to gang fights, or having them on a three way fight in Outland fight scenarios, along with a giant spider or a mutant hunt. If you didn't have Brakkar, you were SOL. They were good for hit and run tactics and you voluntarily bounced when you gank a ganger or two, depending on the dice gods. I played them a bit, but they always got wiped out. That issue about the heavy weapons kills it for them, unless you can close in and double team the opponent.
The hive game is in three dimensions, one of those dimensions- Hive Bottom, has an ocean on the bottom, and swamps with stuff not even discussed about, yet. The current run hasn't bothered with hive bottom, yet
In N17 on, we have a hint, but it really hasn't been discussed, except that weaksauce idea added indirectly to the Delaques and the Water Guild.
There are swamps, ports, boat battles, giant hive spiders, sea monsters, etc... The humans that live down there (Ratskin Renegades) are indirectly specialized infiltration and ambush troops.
Give it time though. I'm sure we will see an iteration of them in a more sanitized version to counter those delicate fee-fee players that want to impose their righteous indignation on every aspect of gaming.
Wait, what? There was no Ratskins with feathers in my gang.
Or did theyget feathers with the remake?
Anyway, Ratskins were great! If you hit the jackpot and find an Archotech horde, the Shaman sealed it and guarded it as a sacred place, leaving the gang with nothing for the trouble. They absolutely had a conection to the deeper macine spirits of necromunda, and hated Van Saar, if i recall correctly.
To bad the shaman had such rotten powers and replaced the heavy option .
Outlanders had a really hard time in old necromunda.
She looks okay, kinda like a Kingdom Death piece but not as good (in fact I think GW have done a few with this sort of aesthetic that look better, but they tend to be mainly AoS / AoS spinoff game).
Fayric wrote: Wait, what? There was no Ratskins with feathers in my gang.
Or did theyget feathers with the remake?
No, it's me misremembering - looking up some pictures of old models, what my brain recalled as feathers look to be tufts of fur hanging from the shaman's shotgun! Unfortunately, I also found images of the remake models, and they are pretty horrible.
Grot 6 wrote:
I had a good time with them in the Outland rules, and they were just good for one off injects to gang fights, or having them on a three way fight in Outland fight scenarios, along with a giant spider or a mutant hunt. If you didn't have Brakkar, you were SOL. They were good for hit and run tactics and you voluntarily bounced when you gank a ganger or two, depending on the dice gods. I played them a bit, but they always got wiped out. That issue about the heavy weapons kills it for them, unless you can close in and double team the opponent.
Fayric wrote:Anyway, Ratskins were great! If you hit the jackpot and find an Archotech horde, the Shaman sealed it and guarded it as a sacred place, leaving the gang with nothing for the trouble. They absolutely had a conection to the deeper macine spirits of necromunda, and hated Van Saar, if i recall correctly.
To bad the shaman had such rotten powers and replaced the heavy option .
Outlanders had a really hard time in old necromunda.
I played them too and was rather successful (and I never used Brakkar). Rolling twice on the injury table, shifting the result of the scenario roll, getting +1 for scavenging and always using the difficult conditions (even if my opponent didn't want to) was nice. My shaman had the power to create a Ratskin pouch(?) after the game and if it worked I sold it for 30 creds - so (combined with the fact I almost never had to replace dead warriors and got more from scavenging) I had, unusual for an outlander gang, nearly always some creds left in the stack. My territory was the Rad zone and after some games three of my warriors caused fear.
Sure, I had to adapt a more stealthy play style and didn't used some of the garbage weapons, but often enough they really frustrated my opponents.
Yeah I think its fleece not fur. I've also noted that GW don't do as much fur these days. It's either a style change or a product of them going for more fancy poses whilst also dealing with the limitations of plastic casting over metal or resin. Fur creates a lot of undercuts and it might be that complex poses plus fur just results in far too much parting for the plastic models.
What ever it is, it looks like crap IMO as does the model in general. I've never been a fan of Blanche fever dream drawings made phsyical models though.
warboss wrote: What ever it is, it looks like crap IMO as does the model in general. I've never been a fan of Blanche fever dream drawings made phsyical models though.
Yes, the model is kinda blanchesque, but his works are one of the major influences for 40k design. So it's not unexpected to see something like this here and there. Look at it this way: I prefer the Vostroyans over the Cadians, but I'm glad that the latter are the 'normal' troopers. Having only the weirdness would be a freak show, but without it the setting would be just bland.
Yes, the model is kinda blanchesque, but his works are one of the major influences for 40k design. So it's not unexpected to see something like this here and there. Look at it this way: I prefer the Vostroyans over the Cadians, but I'm glad that the latter are the 'normal' troopers. Having only the weirdness would be a freak show, but without it the setting would be just bland.
Fair enough. On that we can agree. I have (despite what my post might indicate) appreciation for his art in its original format as well as it's importance to the origins of 40k (and more specifically what it ultimately led to in miniature in 2nd edition and beyond).
RedSarge wrote: Is that fur on the Daughter of Helmawr? I think I have some 1980's metals goblins that can do better...
Does GW not have any fur sculptors anymore to do some meatspace sculpting before the final mould?
Looks like fleece to me, not fur.
That makes sense. Wormy fleece.
Overread wrote:Yeah I think its fleece not fur. I've also noted that GW don't do as much fur these days. It's either a style change or a product of them going for more fancy poses whilst also dealing with the limitations of plastic casting over metal or resin. Fur creates a lot of undercuts and it might be that complex poses plus fur just results in far too much parting for the plastic models.
And that's why moving everything to plastic is actual a downgrade from the hybrid kits of before. It's like DoW1 -> to 2 -> then -]+[-redacted-]+[-
And suitably expensive and hard to get. I just wish they’d given some thought to it scattering off a platform. Like does the vortex just hang out there, in mid air?
For the other stuff; is the chameleon elixir a supply or a one and done?
Overread wrote: Yeah I think its fleece not fur. I've also noted that GW don't do as much fur these days. It's either a style change or a product of them going for more fancy poses whilst also dealing with the limitations of plastic casting over metal or resin. Fur creates a lot of undercuts and it might be that complex poses plus fur just results in far too much parting for the plastic models.
It looks like fleece on the model, but its definitely fur in the artwork.
Don't forget the time the Enforcers had to transport vaccines for the zombie virus to Hive Secundus across the Ash Wastes using a Land Raider.
This is totally my head canon now.
But yeah, I want ash wastes squad cars!
Spoiler:
Besides the ones I already made that is...
That's the same squad car I have. But only one, and I haven't painted it yet.
I did lightly convert a couple of Space Marine Scout Bikers into Enforcer Bikers, but they're also not painted yet.
The Enforcer Robotic Justice Twin-Pack ‘Sanctioner’ Pattern Automata is a direct-only item, even upon release, which in turn affects the discounts stores can give (or not give). How strange for a new release.
Either way, my beloved Cawdor Scrapwalkers are here. They are easily my fav Necromunda kit in recent memory, even moreso than the previous two sets of terrain.
The Enforcer Robotic Justice Twin-Pack ‘Sanctioner’ Pattern Automata is a direct-only item, even upon release, which in turn affects the discounts stores can give (or not give). How strange for a new release.
Well, that explains why they're not on the trade price list. I was just going to double-check they were out this weekend...
I wonder what the thinking is, I mean, do they think that they won't sell enough to make it worth creating box art for them?
It must come down to money in some way.
It might be a blessing in disguise for me, as I really like the Ambots and this gives me a chance to get converting the ones that I already own.
I still maintain that they have some sort of trouble with cardstock/cardboard products in some way, that's the unifying factor that links a lot of their seemingly hare-brained business decisions around extremely limited runs of popular products and total failures like CC.
I wonder what the thinking is, I mean, do they think that they won't sell enough to make it worth creating box art for them?
It must come down to money in some way.
It might be a blessing in disguise for me, as I really like the Ambots and this gives me a chance to get converting the ones that I already own.
I still maintain that they have some sort of trouble with cardstock/cardboard products in some way, that's the unifying factor that links a lot of their seemingly hare-brained business decisions around extremely limited runs of popular products and total failures like CC.
I would certainly explain a lot of things, but not why it specifically affects the Enforcer robots and not say, the Cawdor walkers?
I wonder what the thinking is, I mean, do they think that they won't sell enough to make it worth creating box art for them?
It must come down to money in some way.
It might be a blessing in disguise for me, as I really like the Ambots and this gives me a chance to get converting the ones that I already own.
I still maintain that they have some sort of trouble with cardstock/cardboard products in some way, that's the unifying factor that links a lot of their seemingly hare-brained business decisions around extremely limited runs of popular products and total failures like CC.
I would certainly explain a lot of things, but not why it specifically affects the Enforcer robots and not say, the Cawdor walkers?
The robots are plastic while the walkers are resin, right? That would imply a completely different handling queue, the sprues would probably be machine-packed while the resin stuff would be processed mostly by hand if i'm not mistaken.
Sales projection for the Cawdor set has to be far higher than the robots. With four walkers in a box, I would not be surprised if you couldn't have an entire gang of them, like the Escher Cutter. Likewise, if the robots are a brute that you can maybe get two of, but more likely one, not exactly a prime seller.
Don't forget the time the Enforcers had to transport vaccines for the zombie virus to Hive Secundus across the Ash Wastes using a Land Raider.
This is totally my head canon now.
But yeah, I want ash wastes squad cars!
Spoiler:
Besides the ones I already made that is...
That's the same squad car I have. But only one, and I haven't painted it yet.
I did lightly convert a couple of Space Marine Scout Bikers into Enforcer Bikers, but they're also not painted yet.
I wonder what the thinking is, I mean, do they think that they won't sell enough to make it worth creating box art for them?
It must come down to money in some way.
It might be a blessing in disguise for me, as I really like the Ambots and this gives me a chance to get converting the ones that I already own.
Maybe it'll be like the ogryns and scum, who came in larger model-count boxes before being re-released with fewer, and this time GW don't want to waste time making a double-pack box that will be discontinued very soon.
Here in the UK I can still get Necromunda stuff from my local GW, but I rarely go there.
The only Necromunda items that I can think of that have always been Direct Only are the transfer sheets, I can't think of any plastic models that have always been direct only...except maybe the separate gunner sprue for the Ridgehauler, but that was an accessory sprue rather than a brand new stand-alone kit.
Here GW stores get the new Necromunda releases for the release weekend, and then they're gone - available through mail order, but not in store. Of course, that doesn't specifically make them "direct only", because stockists can continue to both order and keep Necromunda stock on shelves if they choose. And then there's kit, which is specifically direct only, which is just odd.
i wonder if the packaging has gone missing in transit, so it will be direct only for now (maintaining the release in the slot they want it in) and maybe get switched to normal in 3 or 4 months when they've had another batch printed ?
i guess we'll know when somebody gets a delivery and we see if it's a white box or a normal one
OrlandotheTechnicoloured wrote: i wonder if the packaging has gone missing in transit, so it will be direct only for now (maintaining the release in the slot they want it in) and maybe get switched to normal in 3 or 4 months when they've had another batch printed ?
i guess we'll know when somebody gets a delivery and we see if it's a white box or a normal one
That's quite possible with the various strikes, Brexit import/export hell and their warehouse issues of late.
Not sure if this is news or not, but there was an interesting chunk at the end of the article about so-called "Crusading Gangs"...
There’s another nifty mechanic hidden away in the depths of The Vaults of Temenos – rules for Crusading Gangs. This allows you and your gang of pious malcontents to pledge themselves to a patron Saint, of which the book contains six – Cognus the Saint of Quotas, Calibre the Lord of Bullets, Shanks the Saint of Knives, Gelt the Saint of Coin, Glurg the Gunk Saint, and Vermin the Saint of Rats.
[IMAGE]
Once pledged, your gang must follow their Saint’s holy tenets, and in exchange a nominated member becomes a Conduit for the Saint, becoming an unsanctioned psyker with access to one of six holy Wyrd Powers. Praise be! They’re sure to help as you squabble over strange Relics – the book includes 27, with tips for making your own – and curry favour with the Imperial House.
The Saint of rats may be a way to play Legacy Ratskins without calling them such, pick a Scum gang and have them crusade for the Rat-Saint, get 'Shaman' style wyrd powers and relics.
Tsagualsa wrote: The Saint of rats may be a way to play Legacy Ratskins without calling them such, pick a Scum gang and have them crusade for the Rat-Saint, get 'Shaman' style wyrd powers and relics.
"It's 106 klicks to Hive Primus, we've got a full tank of fuel, half a bottle of Second Best, it's dark and we're wearing rebreathers."
"For the Emperor!"
"It's 106 klicks to Hive Primus, we've got a full tank of fuel, half a bottle of Second Best, it's dark and we're wearing rebreathers."
"For the Emperor!"
The scrapwalkers are cool, but I had missed previously that the rider's feet are hooked over the foot pegs, rather than braced against them. That would be both incredibly uncomfortable and not at all useful for holding the rider in place. As the walker moves, they'd be bouncing around up there like a bouncy thing on a special day to be bouncy.
Would at least be trivially easy to fix, though...
The pre-order stuff is up on the GW web site and I was looking at the Sanctioner. They only showed one sprue, so probably two of the same. The sprue looks like it's going to have every weapon option available for the left arm, and the right arm is only the fist. Unless they do something really weird with the assembly it should be trivial to magnetize the left arms and just swap them at the elbow. Looks like there is already even a magnet sized hole on the weapon side.
SgtEeveell wrote: The pre-order stuff is up on the GW web site and I was looking at the Sanctioner. They only showed one sprue, so probably two of the same. The sprue looks like it's going to have every weapon option available for the left arm, and the right arm is only the fist. Unless they do something really weird with the assembly it should be trivial to magnetize the left arms and just swap them at the elbow. Looks like there is already even a magnet sized hole on the weapon side.
The text at the bottom says that every weapon but the fist can be mounted on either arm:
This multipart plastic kit builds two Enforcer 'Sanctioner' Pattern Automata, armoured robots that can be used by any Palanite Enforcer gang. Each of these cybernetic sluggers sports a built-in grenade launcher and can be armed with a variety of fearsome weaponry – the kit includes two right-handed pacifier assault claws, as well as two heavy shock batons, two concussion cannons, two assault rams, and two mancatchers that can be mounted on either arm, or even both. Each Sanctioner's arms can be posed as you see fit, and the kit offers multiple ways to pose their legs, adding extra variety to your robot reinforcements.
It looks like the non-fist weapons have symmetrical connectors on either side of the elbow joint, and you just put a cap over the side you do not use, which should indeed be easy to magnetize.