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Alpharius
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Er, you've seen the rules for the new Salamander character, right?

Expect to see a few more Salamandar armies out there soon...
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1hadhq
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It would be good to have more different armys out there,Salamanders/White Scars/Raven Guard/Iron Hands are not used too much.

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1hadhq
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Abadabadoobaddon wrote:
sourclams wrote:
Abadabadoobaddon wrote:
1hadhq wrote:Cassius just got elevated to overall "master of sanctity" and a T6,FNP and maybe a chaplains invul save.Plus new fluff.

So what's the new fluff? He get double Marks of Nurgle or something?


He's just really, really scarred and filled with faith.

Oh, well that makes sense. If you're really, really scarred and filled with daemonic power then you get +1T. If you're really, really scarred and filled with faith you get +2T. Of course.

His T6 may be the bionics he seems to get (scarred).The faith just gives FNP.

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Salvation122
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Abadabadoobaddon wrote:
RedSarge wrote:Does GW have an overstock on Chaplain Cassius models?
Suddenly the Chaplain no one ever used because of his cost in comparison to a vanilla Chaplain, which is cheaper, but lacking the Tyr.Vet upgrade. Is the super awesome toughness 6 marine?!!

Did I miss something? Something big?

Wait, WHAT??? Did I just read that right? Chaplain Cassius is now tougher than Typhus Herald of Nurgle and Host of f#%ing the Destroyer Hive?!?! I'm sorry that is just made of pure retard.

Yeah, for once I agree with Aba. Although it's entirely possible that it was just a typo or something. Pics or it didn't happen, and so forth.
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derek
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Alpharius wrote:Er, you've seen the rules for the new Salamander character, right?

Expect to see a few more Salamandar armies out there soon...


Oh I have. It was more a sarcastic observation since everything that made Salamanders unique was removed in the last Codex.
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Abadabadoobaddon
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1hadhq wrote:His T6 may be the bionics he seems to get (scarred).

Oh he has bionics? Well that makes more sense then. Since he's now more machine than man he gets T6. You know, like a necron. I forget, necrons are still T6 right?

No? Well then maybe due to his bionics he's now half space marine bike (+1T). Like the bad guy from GOBOTS. Yeah, that's the ticket.


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Voodoo Boyz
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Abadabadoobaddon wrote:
1hadhq wrote:His T6 may be the bionics he seems to get (scarred).

Oh he has bionics? Well that makes more sense then. Since he's now more machine than man he gets T6. You know, like a necron. I forget, necrons are still T6 right?

No? Well then maybe due to his bionics he's now half space marine bike (+1T). Like the bad guy from GOBOTS. Yeah, that's the ticket.



Chaplain Cassius is T6 because of all the years he spent in the back room of game shops around the world, never being purchased or used in a game.

Eventually as he wondered about the aimless spaces in the back of game stores, he stumbled upon the copies of the 3.5 edition of the Chaos Codex that were thrown back there as the 4th Edition Codex's came out.

Unknowing of the nerfs brought about in the 4th Edition Chaos Codex, and seeing the stupidity of the Chaos Walmart/Armory in the 3.5 Edition Codex he was infused with the Holy Rage of the Emperor and became Toughness 6. As he emerged into the world of GW Playtesting, he eventually became aware of the new world of 40k and he was faced with the immense pain brought about by the teporal distortion of being fielded by many Marine armies across the Imperium, in every battle, on every world, all the time - and through this he developed the ability to Feel No Pain.

This message was edited 2 times. Last update was at 2008/08/19 14:23:01


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Abadabadoobaddon wrote:
1hadhq wrote:His T6 may be the bionics he seems to get (scarred).

Oh he has bionics? Well that makes more sense then. Since he's now more machine than man he gets T6. You know, like a necron. I forget, necrons are still T6 right?

No? Well then maybe due to his bionics he's now half space marine bike (+1T). Like the bad guy from GOBOTS. Yeah, that's the ticket.


Looks like a challenge to me.

Perhaps a....



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Destrado
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No matter how they put it, I wish they left the typical stat unaltered.
Even if it was T5 (which I could understand given all his bionics) it'd still be a though pill to swallow. But T6 is just over the top. It makes no sense that Cassius is suddenly the toughest human in existence (I think he topples Mephiston in this field), he isn't even that cool fluffwise. He broke the Codex Astartes just because!

That'll teach those stupid chaos space marienz who thought they could become tougher by turning chaos! Ah! Faith in the Emperor all the way!

Truth be told I bet they'll say he ate some Tyranids and burned Old One Eye's with a plasma pistol he fired with his teeth - his hands were busy holding a Hive Tyrant and a Dominatrix (and slapping them at the same time).

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex
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Voodoo Boyz
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Honestly though, does it matter?

Most of the time these IC's aren't really fearing normal attacks. It's the Rending/Powerfists/etc that take them down, and against those he's still going to die just the same.

Ok, I guess he can't be insta-splatted by a normal Sarge with a fist. But he's still a CC oriented model that walks around on foot.

On the other hand, it is rather funny that he's tougher than Typhus. Especially because the last game of 40k I played I insta-splatted Typhus with a Power Fist Sarge.

This message was edited 1 time. Last update was at 2008/08/19 17:02:54


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foil7102
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1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3 3

Threre you go. Three firewarror squads, all three can shoot, only the front squad can be chaged, you can always bend this formation into a cresent to protect your flanks. Just use a full 2 inch coherency. All three squads will see, and so what if you grant the marines a 4+ cover save. They will be using their 3+ armor save. That nasty assault squad charges the front and kills them, they are then staring down 40 str5 shots.
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foil7102
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crap, did not keep the format. but you get the idea.
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1hadhq
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foil7102 wrote:crap, did not keep the format. but you get the idea.

I get the idea of placing my ordnance in the middle of your formation.
Even if I scatter your units will be broken and have to rally.If my ordnance counts as barrage i could pin them also.

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Destrado
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It's not about that, boys.

He's tougher than an Ork?

I'm actually itching to see what kind of bull-and-cock story they'll cook up to make up for his ridiculous toughness.

anonymous @ best Warhammer Miniature wrote:i vote the choas dwarf lord as they are the greatest dwarfs n should get there own codex
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Alpharius
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Are all the "1"'s up against the table edge then?

Otherwise, wouldn't two assault squads be able to sandwich the border squads?
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Using the above diagram:

1 1 1 1 1 1 1 1 1 1 Veterans land here: X
2 2 2 2 2 2 2 2 2 2 Veterans run closer.
3 3 3 3 3 3 3 3 3 Veterans charge all three.


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sourclams
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Antonin beat me to it. Long story short, 5 vet marines are going to kill probably 9 fire warriors, then all 3 squads have to make a leadership test at -7 or -8.

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9 - 1 - 3
W-L-D with 5th ed Guard:
13 - 0 - 1
W-L-D with 5th ed Iron Hands
3 - 0 - 0
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foil7102 wrote:1 1 1 1 1 1 1 1 1 1
2 2 2 2 2 2 2 2 2 2
3 3 3 3 3 3 3 3 3

Threre you go. Three firewarror squads, all three can shoot, only the front squad can be chaged, you can always bend this formation into a cresent to protect your flanks. Just use a full 2 inch coherency. All three squads will see, and so what if you grant the marines a 4+ cover save. They will be using their 3+ armor save. That nasty assault squad charges the front and kills them, they are then staring down 40 str5 shots.


And when the vanguard vets DS and assult all your 3 units they are all gonna die in one round, without shooting a single shot. Pretty sweet isnt it?
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Valhallan42nd
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Which is why don't use straight lines, you envelop squads in other squads instead, or anchor flanks with terrain, or a thousand other things. It's like you think we're playing on a blank board with just three units. Think of the bigger picture. Force the other player to do what you want, don't just throw up your hands and say we're DOOMED!




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Or run new SM and say: You're DOOMED!
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Chaplain Cassius is T6 is a bit to mutch ( and I feeld the guy oke a T5 woud be beter )

This message was edited 1 time. Last update was at 2008/08/20 15:25:25


sorry for my spelling but I em deslectic

ultramar for the win

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Aristotle
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If Cassius get T(6) imagine what Grimaldius will get

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SonsOfLoki
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im pretty much sick of going agenst ultramarines!

i collect: +
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I wonder how a background would GW fabricate for Cassius.
Aba or Typhus could only gain a T4(5) after a 10000-year-adventure,aren't they?

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Alpharius
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SonsOfLoki wrote:im pretty much sick of going agenst ultramarines!


If you're sick of going up against them now, wait until October!
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Ratbarf
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Valhallan42nd wrote:
Antonin wrote:
Valhallan42nd wrote:
Astalado wrote:Hey Guys!
(snip)

One assault squad will no longer kill a gunline. If you're facing one infiltrating fleeting jumping squad, throw a sacrifice squad up there. They can't consolidate into another squad. So, gun them down in your turn.

Since they jump, I hope they'll ignore the sacrifice squad and charge something worthwhile.
And then the deepstriking fleeting vets? Another sacrifice squad? You can't surround your army with sacrifice squads.

I think the best way to run the vets or the assault squads is in very small numbers, so they do not win by a lot - that way they will still be in combat at the end of their turn. Or have them charge fearless units.

Valhallan - good point, but it isn't just one unit.


Is there any unit that Tau can take in numbers greater than 10? Perhaps surrounding your fireunits with a larger, more expendable squad so that the only unit that can be charged is your literal meatshield.

-x--x--x--x--x--x
x oooooooooo x
-x DEVIL x-
FISHIE
FISH


Has no one thought of the all Kroot Gunline yet? yah its expensive, yah it dies like flies, but they will and can be used as really goo sacficial units, cause they can form a semi circle around your entire Tau line. (Not to mention they might even be able to cause some damage themselves yah know. 20 Kroot, a Shaper and 12 hounds goes a long way towards eating low model count assault vets.)

"Baal Breaker Squad"
(two Baal Preds and a Vindicator)

Two big red Baals and a nice thick gun driving up the middle, able to slap into the flanks and penetrate deep and hard, releasing their massive payload into the faces of your unlucky foes.

If you're BA, you've put your Baals on the table.
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... and if they form a semicircle around the Tau army, the opposing player gets a 4+ cover save against all of the tau shooting.

Aside from that, it might work. With the new combat resolution rules, I'm questioning whether Kroot can do as much as before, but they may in large squads.

Manfred on Dwarfs: "it's like fighting a mountain, except the mountain stabs back."

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Valhallan42nd
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Antonin wrote:... and if they form a semicircle around the Tau army, the opposing player gets a 4+ cover save against all of the tau shooting.

Aside from that, it might work. With the new combat resolution rules, I'm questioning whether Kroot can do as much as before, but they may in large squads.


Which they would use instead of their 3+ armor save? o_O True, this tactic would suck against say, orks, but marines? Who cares about giving them a cover save when you're using volume of fire to kill them?



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1hadhq
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tokugawa wrote:
Aba or Typhus could only gain a T4(5) after a 10000-year-adventure,aren't they?

They have not a T4(5),because theyre so old,its only a comparison to a greater demon and his T6.
Even a 100k years adventure won't collect T = x as a smurf can do in 100 years.

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foil7102
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IT helps to read the entire post boys.

you can always bend this formation into a cresent to protect your flanks

Plus spread out at full cohenrancy I dont mind a few templates.

What you need to remember is that firewarrors don't care if they are giving marines a 4+ cover save. Also with a 30 inch basic range that can be deployed on the board edge and still probably shoot.
 
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