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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 16:34:23
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Lowinor
Dakka Veteran
Joined: 2005/11/08 03:38:23
Messages: 521
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Check out the Eldar vs. Marines battle report in the 5th ed rulebook.
Some thing that spring to mind:
Autocannon/HB Predator: 85 points.
Un-upgraded Rhino: 35 points.
10-man tactical squad with flamer + heavy bolter: 170 points
10-man tactical squad with flamer + missile launcher: 170 points
5 man scout squad (with no listed upgraded): 90 points
10-man assault squad with vet. sergeant with power fist: 235 points
And then a tip in the report itself discusses marine tactical squads splitting into combat squads.
So, if this is correct (and not a result of GW's notoriously erroneous battle reports), some things to glean:
- Cheap, cheap, cheap predator sponsons. Of course, they're much weaker than they used to be, but 85 points is a really good deal for an autocannon/hb pred, even if sponsons are weak.
- Heavy bolters and missile launchers cost the same amount.
- The "buy ten marines, get flamer + weak^H^H^H^Hcheaper heavy weapon free" rumor fits, just with 17 point marines. Which is a slight point increase, as (from memory at least, I don't have my SM codex handy), that's a 9 and 4 point increase in cost over the current codex respectively.
- Something in assault marines is (slightly) cheaper.
- Combat squads are the Way Things Work in 5th.
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Running that army against the Zilla Nids was like making a paper airplane out of rocks and trying to make it fly. We tried to make that sucker fly! It did not fly. -theblklotus |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 17:07:07
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1hadhq
Knight Errant Pilot
Joined: 2008/04/24 18:33:23
Messages: 879
Location: germany,bavaria
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Lowinor wrote:Check out the Eldar vs. Marines battle report in the 5th ed rulebook.
Some thing that spring to mind:
Autocannon/HB Predator: 85 points.
Un-upgraded Rhino: 35 points.
10-man tactical squad with flamer + heavy bolter: 170 points
10-man tactical squad with flamer + missile launcher: 170 points
5 man scout squad (with no listed upgraded): 90 points
10-man assault squad with vet. sergeant with power fist: 235 points
And then a tip in the report itself discusses marine tactical squads splitting into combat squads.
So, if this is correct (and not a result of GW's notoriously erroneous battle reports), some things to glean:
- Cheap, cheap, cheap predator sponsons. Of course, they're much weaker than they used to be, but 85 points is a really good deal for an autocannon/hb pred, even if sponsons are weak.
- Heavy bolters and missile launchers cost the same amount.
- The "buy ten marines, get flamer + weak^H^H^H^Hcheaper heavy weapon free" rumor fits, just with 17 point marines. Which is a slight point increase, as (from memory at least, I don't have my SM codex handy), that's a 9 and 4 point increase in cost over the current codex respectively.
- Something in assault marines is (slightly) cheaper.
- Combat squads are the Way Things Work in 5th.
cheaper as dex = -70 vs more expensive = +83 =>result +13 up!
heavy price tag :
without new features: Cybot +25, Cpt +25.
pay for rules: scouts +25.
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Target locked,ready to fire
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 17:11:08
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Kallbrand
Dakka Veteran
Joined: 2007/08/20 20:07:32
Messages: 544
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Sounds very reasonable NOT.
The basic crap CSM would cost 175 for 10+flamer and ML, without any special rule or reroll.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 17:31:42
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Hellfury
Decrepit Dakkaite
Joined: 2005/11/02 18:24:18
Messages: 10420
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Good catch Lowinor.
18 Points for scouts without any upgrades is a pretty heavy price though.
They better be GOOD!
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 17:47:15
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1hadhq
Knight Errant Pilot
Joined: 2008/04/24 18:33:23
Messages: 879
Location: germany,bavaria
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Kallbrand wrote:Sounds very reasonable NOT.
The basic crap CSM would cost 175 for 10+flamer and ML, without any special rule or reroll.
CSM: 10x15+5+10=165
SM 2004: 10x15+6+10=166
SM from above play-example: 170
result = 2004 SM/ CSM => same price, 2008 SM/ CSM => SM+5 points (for combat squad rule?)
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 18:35:50
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Kallbrand
Dakka Veteran
Joined: 2007/08/20 20:07:32
Messages: 544
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Ahh, my bad on the calqulation abit, am so used to including the IoCG that I forgot it.
SM is +5 pts for ATSKNF, combat squad and combat tactics. Or 5 points less if compared to someone that might reroll LD, if the icon carrier is still alive.
The comparison to old SM is almost as disturbing, +4 points for combatsquads, combat tactics and boltpistol/bolter combination.
This message was edited 1 time. Last update was at 2008/07/13 18:37:15
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/13 21:28:48
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quietus86
Bounding Ultramarine Assault Trooper
Joined: 2008/06/14 00:42:57
Messages: 251
Location: ghent
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don't now I think duvel beats any iris brue belgium is da land of de beer (dark and light ) hell even half de iris ale's are like cat piss ( and england hasn't even got a good ale any wear )
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sorry for my spelling but I em deslectic
ultramar for the win
5000+ pnt  |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 00:24:45
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Plastic Parody
Been Around the Block
Joined: 2008/03/31 22:52:28
Messages: 63
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Deadshane1 wrote:If all this is true, hopefully the point cost will be astronimical for all those toys...evening it out.
They better be! Hope the future NON Marine dexes get all this effort put in!
This message was edited 2 times. Last update was at 2008/07/14 00:29:13
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 00:39:13
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Tribune
Regular Dakkaite
Joined: 2005/10/31 12:56:21
Messages: 303
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Lowinor wrote:10-man tactical squad with flamer + heavy bolter: 170 points
10-man tactical squad with flamer + missile launcher: 170 points
5 man scout squad (with no listed upgraded): 90 points
10-man assault squad with vet. sergeant with power fist: 235 points
...
So, if this is correct (and not a result of GW's notoriously erroneous battle reports), some things to glean:
...
- Heavy bolters and missile launchers cost the same amount.
- The "buy ten marines, get flamer + weak^H^H^H^Hcheaper heavy weapon free" rumor fits, just with 17 point marines. Which is a slight point increase, as (from memory at least, I don't have my SM codex handy), that's a 9 and 4 point increase in cost over the current codex respectively.
- Something in assault marines is (slightly) cheaper.
Sorry to disagree, but I think you're going to find that space marines will again cost 15 points each
(HINT: the rulebook says so when talking about comparative points costs of marines vs. orks and quotes Marines as 15)
In the above examples:
10-man tactical squad with flamer + heavy bolter is
10x 15pts
1 x 5pts flamer
1x 15 points heavy bolter
10-man tactical squad with flamer + missile launcher is the same, just that MLs will also be 15 points for tacticals
As for assault marines, they'll be costed the same as CSM, which is 20 points per.
And so, 10-man assault squad with vet. sergeant with power fist comes to 235 points thus
10x 20pts
1x 15pts vet sgt
1x20 pts power fist
All pretty standard comparison to the CSM points for likewise. Why do Marines get the combat tactics rules and apparently ATSKNF (or similar) for no more? Who knows? Apart from the obvious sales implicatons, of course.
This message was edited 2 times. Last update was at 2008/07/14 00:40:27
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"Spase Marinez!!! Hurr!" - Nyarly neatly sums up GW's product strategy |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 00:45:12
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H.B.M.C.
The Hammer of Witches
Joined: 2005/11/03 20:21:28
Messages: 4394
Location: Australia
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Which means that Fists have gotten worse in the new rules, and gone up in price.
Good ol' GW over-balancing.
BYE
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DakkaDakka: More Warseer than Warseer
"But remember that there are over 1000 chapters of spase marienz! So the SM codex has to cover over 1000 different kinds of spase marienz! Codex CSM only has to cover 1 kind (the Chaos kind). And I don't even think Eldar are a kind of spase marienz at all. Hurr!!!" - Abadabadoobaddon
"Before Eldar, all the other 4th ed codex's were pretty tough near eachother. Not anymore with these last two. Eldar are like Mike Tyson at kids boxing camp (where everyone has big ears), and Dark Angels got lost on their way to the special 40k olympics." - Voodoo Boyz
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 00:48:33
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Tribune
Regular Dakkaite
Joined: 2005/10/31 12:56:21
Messages: 303
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Oh and by the way, I didn't see mention of the rumours over at Warseer of Razorbacks going back to toting various weapon fits again: twin HB, Heavy Flamers, Assault Cannons, Multimelta, Lascannon, and the old Lascannon with twin plasma guns
As per http://warseer.com/forums/showthread.php?t=146067
Since they are available as transports, and you can now select a squad bigger than the capacity of your transport, what price the option of multiple light weapon platforms which I recall was all the rage in 3rd edition?
H.B.M.C. wrote:Which means that Fists have gotten worse in the new rules, and gone up in price.
Good ol' GW over-balancing.
BYE
Well, first of all, I just realised that power fists are actually 25 points in the CSM codex, so 20 points (if right) would mean a relative bargain compared to their spiky cousins. Secondly, define over balancing, in a way that doesn't scream 'subjective reasoning'
This message was edited 1 time. Last update was at 2008/07/14 00:53:10
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"Spase Marinez!!! Hurr!" - Nyarly neatly sums up GW's product strategy |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 02:02:22
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Ratbarf
Focused Dark Angels Land Raider Pilot
Joined: 2007/11/30 04:57:34
Messages: 601
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I beleive you may actually have to pay an extra 5 points in there somewhere and then the only difference from the current codex as to marine price is you have to buy the terminator honours upgrade for the seargent like in the DA book. There it is 165 for ten marines. So maybe they just had to pay 5 for a heavy?
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"Baal Breaker Squad"
(two Baal Preds and a Vindicator)
Two big red Baals and a nice thick gun driving up the middle, able to slap into the flanks and penetrate deep and hard, releasing their massive payload into the faces of your unlucky foes.
If you're BA, you've put your Baals on the table. |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 03:10:48
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DonkeyCannon
Dakka Veteran
Joined: 2005/11/01 09:34:20
Messages: 588
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Something I haven't heard mentioned yet. Chaos Space Marines come with Bolter, Bolt Pistol and CC Weapon. As far as I know Space Marines come with Bolter and Bolt Pistol OR CC Weapon. In close combat 10 Chaos Space Marines have the attacks of 20 standard Space Marines. I don't care what they do in the new Space Marine codex CSM are still amazing.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 03:21:52
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brassangel
Fresh-Faced New User
Joined: 2006/01/16 17:12:14
Messages: 46
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Seeing as how GW has actually done a great job with the generic lists for all armies in 40k and Fantasy the last 2-3 years, I have a hard time believing that the Space Marines will be "broken." Every new idea/set of rules always feels busted until people get used to playing with, and/or against it.
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Ghidorah wrote:
The Power Cosmic wrote:It's a penalty for being partly French.
That sentence is made of win. Win and candy.
Ghidorah
My website for painting commissions, assembly projects, and more: http://www.freewebs.com/brassangel/
Current Projects: Bloodthirster conversion and assembly.
NOW OFFERING PRICE-COMPARISONS! |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 10:23:13
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Tribune
Regular Dakkaite
Joined: 2005/10/31 12:56:21
Messages: 303
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DonkeyCannon wrote:Something I haven't heard mentioned yet. Chaos Space Marines come with Bolter, Bolt Pistol and CC Weapon. As far as I know Space Marines come with Bolter and Bolt Pistol OR CC Weapon. In close combat 10 Chaos Space Marines have the attacks of 20 standard Space Marines. I don't care what they do in the new Space Marine codex CSM are still amazing.
It has been posted that loyalist marines will have the bolt pistol, CC, bolt gun, frag, krak combo also. If so, 15 points per marine will seem quite a deal if they also have combat tactics and ATSKNF (or it's replacement)
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"Spase Marinez!!! Hurr!" - Nyarly neatly sums up GW's product strategy |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 16:46:51
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Lowinor
Dakka Veteran
Joined: 2005/11/08 03:38:23
Messages: 521
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Tribune wrote:
DonkeyCannon wrote:Something I haven't heard mentioned yet. Chaos Space Marines come with Bolter, Bolt Pistol and CC Weapon. As far as I know Space Marines come with Bolter and Bolt Pistol OR CC Weapon. In close combat 10 Chaos Space Marines have the attacks of 20 standard Space Marines. I don't care what they do in the new Space Marine codex CSM are still amazing.
It has been posted that loyalist marines will have the bolt pistol, CC, bolt gun, frag, krak combo also. If so, 15 points per marine will seem quite a deal if they also have combat tactics and ATSKNF (or it's replacement)
I've seen it rumored with or without the close combat weapons -- bolter, bolt pistol, krak (which are actually useful now) and frag all standard. Big question is if they get that second attack -- personally I'd be very surprised if they do.
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Running that army against the Zilla Nids was like making a paper airplane out of rocks and trying to make it fly. We tried to make that sucker fly! It did not fly. -theblklotus |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 17:26:10
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Tribune
Regular Dakkaite
Joined: 2005/10/31 12:56:21
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It's a big deal if they don't get the CCW, as you rightly say. It would allow CSM to retain their flavour as the somewhat more CC oriented force, if so.
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"Spase Marinez!!! Hurr!" - Nyarly neatly sums up GW's product strategy |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 17:37:11
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JohnHwangDD
Executing Exarch
Joined: 2007/11/15 05:56:19
Messages: 3229
Location: SoCal, USA!
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I'd guess SM to be:
- Bolter
- BP *or* CCW (not both)
- Frag & Krak
If SM are B&BP&CCW, that's just too much rules advantage on top of the CSM gear profile. I know GW loves their SM, but I can't see them going that far to make CSM so obsolete so quickly.
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Craftworld Tian-Bing (8k Eldar)
Ragnarok 1st "Einherjar" (4k IG)
Knights Sovereign (4k SM)
Templars Illuminati (3k CSM)
Ordo Lucifer (2k =I=) |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/14 21:07:25
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whitedragon
[DCM]
Savage Khorne Berserker Biker
Joined: 2005/11/02 05:20:57
Messages: 1446
Location: St. Louis, MO
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Well if Marines do get the BP and CCW + Bolter, then all us chaos players can just use "counts as" and use the regular marine dex for our Chaos fun.
This is how it would work;
Dreadnought = Chaos Dread (and no fire frenzy!)
Siege Dreadnought = Defiler/Soulgrinder
Scouts = Lesser Demons (And get 4+ save + infiltrate!)
Land Raider = Chaos Land Raider (with a machine spirit!)
Sternguard Vets = Thousand Sons (with extra ammo!)
Etc...
It actually works out pretty nicely!
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From Moz
"Advocating the ignore function is crap. I've ignored Stelek and it just means I don't have any idea what everyone is angry about now 75% of the time."
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 13:58:12
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Boss_Salvage
[DCM]
Demofisting Biker Lord
Joined: 2005/11/01 02:19:42
Messages: 3417
Location: Albany, NY
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This message was edited 1 time. Last update was at 2008/07/15 13:58:49
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There are not nearly enough Dreadnoughts in this thread. - ESDK
ANARCHONQUISTADORES - CSM Blog
Proud Member of The LCCAAP |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 17:05:28
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Alpharius
[DCM]
Knight Baron in a Crusader
Joined: 2005/10/30 15:56:45
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whitedragon wrote:Well if Marines do get the BP and CCW + Bolter, then all us chaos players can just use "counts as" and use the regular marine dex for our Chaos fun.
This is how it would work;
Dreadnought = Chaos Dread (and no fire frenzy!)
Siege Dreadnought = Defiler/Soulgrinder
Scouts = Lesser Demons (And get 4+ save + infiltrate!)
Land Raider = Chaos Land Raider (with a machine spirit!)
Sternguard Vets = Thousand Sons (with extra ammo!)
Etc...
It actually works out pretty nicely!
Hey, that does work nicely!
And with LEGION muddying the fluff waters so well, ALPHA's as loyalists, for real, for the win!
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 17:40:34
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Tribune
Regular Dakkaite
Joined: 2005/10/31 12:56:21
Messages: 303
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JohnHwangDD wrote:If SM are B&BP&CCW, that's just too much rules advantage on top of the CSM gear profile. I know GW loves their SM, but I can't see them going that far to make CSM so obsolete so quickly.
John, come on now, the GW response will obviously be 'But Chaos get those amazing icons. Be Happy!'
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"Spase Marinez!!! Hurr!" - Nyarly neatly sums up GW's product strategy |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 18:24:57
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Schepp himself
Dakka Veteran
Joined: 2005/10/30 13:36:35
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Location: Mordheim/Germany
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A combo of Bolter & Bolt pistol or close combat weapon & grenades strikes me as highly retarded. I mean, the codex is supposed to be customizable (you know, lack of traits etc.), so more melee orientated chapters are supposed to be able to get a Bolt pistol & close combat weapon option.
I bet my donkey on it!
Greets
Schepp himself
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 18:59:32
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JohnHwangDD
Executing Exarch
Joined: 2007/11/15 05:56:19
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Melee-oriented chapters can take WS3 Sv4+ Scouts, or they can pay more points for the privilege to play as Red Marines or Black Marines.
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Craftworld Tian-Bing (8k Eldar)
Ragnarok 1st "Einherjar" (4k IG)
Knights Sovereign (4k SM)
Templars Illuminati (3k CSM)
Ordo Lucifer (2k =I=) |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 19:41:27
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Cruentus
Fresh-Faced Inquisitorial Acolyte
Joined: 2005/11/16 09:20:33
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Red Marines don't even have BP/CCW and they're RED! If they want BP/CCW they have to buy assault maines.
I can't see them handing that out to every chapter. Then the Black marines would complain.
And I certainly would hope that the Pfist would go up in price to 25 points to match CSM, IG, DH, and every other codex that uses them.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 21:25:59
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Hellfury
Decrepit Dakkaite
Joined: 2005/11/02 18:24:18
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I hope power fists remain cheap due to not being able to get more than a single attack with it unless you have two.
That and I will miss the incessant whining about Space marines if they raise the prices.
Please GW, please don't allow the kneejerk reactions of the overly sensitive butterflies to go away.
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 21:43:29
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Cruentus
Fresh-Faced Inquisitorial Acolyte
Joined: 2005/11/16 09:20:33
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Hellfury wrote:I hope power fists remain cheap due to not being able to get more than a single attack with it unless you have two.
That and I will miss the incessant whining about Space marines if they raise the prices.
Please GW, please don't allow the kneejerk reactions of the overly sensitive butterflies to go away.
You mean reduce prices for Powerfists like in the C: CSM, DA, and BA codexes/lists? The ones that were 'made with 5th edition in mind'? Those prices?
Certainly there wouldn't be any whining if they reduced them in the marine dex compared to every other marine army.
And I am one of those Marine players, BA to be exact, and I don't mind paying the extra points, because they were stupid useful in 3rd/4th, even at 25 pts. Now they're only less so, but you pay through the nose for it and I still use them.
Come on, you know that good old GW will knee jerk them into the next edition. The pendulum doth swing too far.... as usual
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/15 22:58:34
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JohnHwangDD
Executing Exarch
Joined: 2007/11/15 05:56:19
Messages: 3229
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Cruentus wrote:Red Marines don't even have BP/CCW and they're RED! If they want BP/CCW they have to buy assault maines.
I can't see them handing that out to every chapter. Then the Black marines would complain.
Red Marines have Assault Marines as Troops.
Black Marines don't buy a "FREE" Crazy Marine with each squad, nor "FREE" turbofans with each squaddie. I'm sure the Black Marines are just fine.
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Craftworld Tian-Bing (8k Eldar)
Ragnarok 1st "Einherjar" (4k IG)
Knights Sovereign (4k SM)
Templars Illuminati (3k CSM)
Ordo Lucifer (2k =I=) |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/16 12:20:01
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Kid_Kyoto
Lieutenant Colonel
Joined: 2005/11/04 14:49:15
Messages: 4670
Location: North Capital, Center Land
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I just want to say that hearing 'red marines' and 'black marines' used in a serious discussion brings a warm feeling to my heart.
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Only Marxism can explain the current financial crisis - People's Daily |
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![[Post New]](/dakkaforum/templates/default/images/icon_minipost_new.gif) 2008/07/16 19:58:31
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Silverthorne
Tail Gunner
Joined: 2005/11/08 14:41:04
Messages: 70
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Will there be a model for the new razorbacks? I assume if they are just ressurected from a previous edition as was stated earlier, that they used to have models, and those will be put back into production? That would be handy. Tactical squad, with flamer and heavy bolter, in a razorback with twin assault cannons, or a Tactical squad with melta and multimelta, in a razor with multi melta? I like both of those builds, if you kept the center hatch open on the rhinos you could really customize for whatever force you were fighting. Nice.
Or, my new favorite- 6 sternguard veterans with 2 heavy flamers, 4 combo flamers, in a razorback with a twin linked heavy flamer. With the new all-at-once template rules, that isn't even an anti-horde weapon, it is an anti-anything below T6 weapon. Against hordes, obviously, it is disgusting. And then you can always switch over to hellfire mags whenever the Carnifex wanders over. Hawt.
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Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army  so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
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